diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index aee2d1086a..3978a7d3ae 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -86,23 +86,33 @@ namespace OpenSim.Region.Framework.Scenes
/// The assets gathered
public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary assetUuids)
{
- assetUuids[assetUuid] = assetType;
-
- if (AssetType.Bodypart == assetType || AssetType.Clothing == assetType)
- {
- GetWearableAssetUuids(assetUuid, assetUuids);
+ try
+ {
+ assetUuids[assetUuid] = assetType;
+
+ if (AssetType.Bodypart == assetType || AssetType.Clothing == assetType)
+ {
+ GetWearableAssetUuids(assetUuid, assetUuids);
+ }
+ else if (AssetType.Gesture == assetType)
+ {
+ GetGestureAssetUuids(assetUuid, assetUuids);
+ }
+ else if (AssetType.LSLText == assetType)
+ {
+ GetScriptAssetUuids(assetUuid, assetUuids);
+ }
+ else if (AssetType.Object == assetType)
+ {
+ GetSceneObjectAssetUuids(assetUuid, assetUuids);
+ }
}
- else if (AssetType.Gesture == assetType)
+ catch (Exception)
{
- GetGestureAssetUuids(assetUuid, assetUuids);
- }
- else if (AssetType.LSLText == assetType)
- {
- GetScriptAssetUuids(assetUuid, assetUuids);
- }
- else if (AssetType.Object == assetType)
- {
- GetSceneObjectAssetUuids(assetUuid, assetUuids);
+ m_log.ErrorFormat(
+ "[UUID GATHERER]: Failed to gather uuids for asset id {0}, type {1}",
+ assetUuid, assetType);
+ throw;
}
}