Update svn properties.
parent
9752669011
commit
0e31eb8314
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@ -1,313 +1,313 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
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||||
* * Redistributions in binary form must reproduce the above copyright
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||||
* notice, this list of conditions and the following disclaimer in the
|
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* documentation and/or other materials provided with the distribution.
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||||
* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
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||||
*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.Environment.Modules.Framework.InterfaceCommander
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{
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/// <summary>
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/// A single function call encapsulated in a class which enforces arguments when passing around as Object[]'s.
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/// Used for console commands and script API generation
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/// </summary>
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public class Command : ICommand
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private List<CommandArgument> m_args = new List<CommandArgument>();
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private Action<object[]> m_command;
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private string m_help;
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private string m_name;
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public Command(string name, Action<Object[]> command, string help)
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{
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m_name = name;
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m_command = command;
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m_help = help;
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}
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#region ICommand Members
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public void AddArgument(string name, string helptext, string type)
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{
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m_args.Add(new CommandArgument(name, helptext, type));
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}
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public string Name
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{
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get { return m_name; }
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}
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public string Help
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{
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get { return m_help; }
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}
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public Dictionary<string, string> Arguments
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{
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get
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{
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Dictionary<string, string> tmp = new Dictionary<string, string>();
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foreach (CommandArgument arg in m_args)
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{
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tmp.Add(arg.Name, arg.ArgumentType);
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}
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return tmp;
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}
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}
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public void ShowConsoleHelp()
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{
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m_log.Info("== " + Name + " ==");
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m_log.Info(m_help);
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m_log.Info("= Parameters =");
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foreach (CommandArgument arg in m_args)
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{
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m_log.Info("* " + arg.Name + " (" + arg.ArgumentType + ")");
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m_log.Info("\t" + arg.HelpText);
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}
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}
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public void Run(Object[] args)
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{
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Object[] cleanArgs = new Object[m_args.Count];
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if (args.Length < cleanArgs.Length)
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{
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m_log.Error("Missing " + (cleanArgs.Length - args.Length) + " argument(s)");
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ShowConsoleHelp();
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return;
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}
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if (args.Length > cleanArgs.Length)
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{
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m_log.Error("Too many arguments for this command. Type '<module> <command> help' for help.");
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return;
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}
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int i = 0;
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foreach (Object arg in args)
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{
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if (string.IsNullOrEmpty(arg.ToString()))
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{
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m_log.Error("Empty arguments are not allowed");
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return;
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}
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try
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{
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switch (m_args[i].ArgumentType)
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{
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case "String":
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m_args[i].ArgumentValue = arg.ToString();
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break;
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case "Integer":
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m_args[i].ArgumentValue = Int32.Parse(arg.ToString());
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break;
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case "Double":
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m_args[i].ArgumentValue = Double.Parse(arg.ToString());
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break;
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case "Boolean":
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m_args[i].ArgumentValue = Boolean.Parse(arg.ToString());
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break;
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default:
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m_log.Error("Unknown desired type for argument " + m_args[i].Name + " on command " + m_name);
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break;
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}
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}
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catch (FormatException)
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{
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m_log.Error("Argument number " + (i + 1) +
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" (" + m_args[i].Name + ") must be a valid " +
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m_args[i].ArgumentType.ToLower() + ".");
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}
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cleanArgs[i] = m_args[i].ArgumentValue;
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i++;
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}
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m_command.Invoke(cleanArgs);
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}
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#endregion
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}
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/// <summary>
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/// A single command argument, contains name, type and at runtime, value.
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/// </summary>
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public class CommandArgument
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{
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private string m_help;
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private string m_name;
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private string m_type;
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private Object m_val;
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public CommandArgument(string name, string help, string type)
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{
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m_name = name;
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m_help = help;
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m_type = type;
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}
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public string Name
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{
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get { return m_name; }
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}
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public string HelpText
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{
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get { return m_help; }
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}
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public string ArgumentType
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{
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get { return m_type; }
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}
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public Object ArgumentValue
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{
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get { return m_val; }
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set { m_val = value; }
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}
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}
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/// <summary>
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/// A class to enable modules to register console and script commands, which enforces typing and valid input.
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/// </summary>
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public class Commander : ICommander
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Dictionary<string, ICommand> m_commands = new Dictionary<string, ICommand>();
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private string m_name;
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public Commander(string name)
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{
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m_name = name;
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}
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public Dictionary<string, ICommand> Commands
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{
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get { return m_commands; }
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}
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#region ICommander Members
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public void RegisterCommand(string commandName, ICommand command)
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{
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m_commands[commandName] = command;
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}
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/// <summary>
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/// Generates a runtime C# class which can be compiled and inserted via reflection to enable modules to register new script commands
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/// </summary>
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/// <returns>Returns C# source code to create a binding</returns>
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public string GenerateRuntimeAPI()
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{
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string classSrc = "\n\tpublic class " + m_name + " {\n";
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foreach (ICommand com in m_commands.Values)
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{
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classSrc += "\tpublic void " + EscapeRuntimeAPICommand(com.Name) + "( ";
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foreach (KeyValuePair<string, string> arg in com.Arguments)
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{
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classSrc += arg.Value + " " + Util.Md5Hash(arg.Key) + ",";
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}
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classSrc = classSrc.Remove(classSrc.Length - 1); // Delete the last comma
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classSrc += " )\n\t{\n";
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classSrc += "\t\tObject[] args = new Object[" + com.Arguments.Count.ToString() + "];\n";
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int i = 0;
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foreach (KeyValuePair<string, string> arg in com.Arguments)
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{
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classSrc += "\t\targs[" + i.ToString() + "] = " + Util.Md5Hash(arg.Key) + " " + ";\n";
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i++;
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}
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classSrc += "\t\tGetCommander(\"" + m_name + "\").Run(\"" + com.Name + "\", args);\n";
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classSrc += "\t}\n";
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}
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classSrc += "}\n";
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return classSrc;
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}
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/// <summary>
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/// Runs a specified function with attached arguments
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/// *** <b>DO NOT CALL DIRECTLY.</b> ***
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/// Call ProcessConsoleCommand instead if handling human input.
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/// </summary>
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/// <param name="function">The function name to call</param>
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/// <param name="args">The function parameters</param>
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public void Run(string function, object[] args)
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{
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m_commands[function].Run(args);
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}
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public void ProcessConsoleCommand(string function, string[] args)
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{
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if (m_commands.ContainsKey(function))
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{
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if (args.Length > 0 && args[0] == "help")
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{
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m_commands[function].ShowConsoleHelp();
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}
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else
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{
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m_commands[function].Run(args);
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}
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}
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else
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{
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if (function != "help")
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m_log.Error("Invalid command - No such command exists");
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if (function == "api")
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m_log.Info(GenerateRuntimeAPI());
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ShowConsoleHelp();
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}
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}
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#endregion
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private void ShowConsoleHelp()
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{
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m_log.Info("===" + m_name + "===");
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foreach (ICommand com in m_commands.Values)
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{
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m_log.Info("* " + com.Name + " - " + com.Help);
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}
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}
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private string EscapeRuntimeAPICommand(string command)
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{
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command = command.Replace('-', '_');
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StringBuilder tmp = new StringBuilder(command);
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tmp[0] = tmp[0].ToString().ToUpper().ToCharArray()[0];
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return tmp.ToString();
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}
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}
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
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||||
* * Neither the name of the OpenSim Project nor the
|
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* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.Environment.Modules.Framework.InterfaceCommander
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{
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/// <summary>
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/// A single function call encapsulated in a class which enforces arguments when passing around as Object[]'s.
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/// Used for console commands and script API generation
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/// </summary>
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public class Command : ICommand
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private List<CommandArgument> m_args = new List<CommandArgument>();
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private Action<object[]> m_command;
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private string m_help;
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private string m_name;
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public Command(string name, Action<Object[]> command, string help)
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{
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m_name = name;
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m_command = command;
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m_help = help;
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}
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#region ICommand Members
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public void AddArgument(string name, string helptext, string type)
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{
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m_args.Add(new CommandArgument(name, helptext, type));
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}
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public string Name
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{
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get { return m_name; }
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}
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public string Help
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{
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get { return m_help; }
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}
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public Dictionary<string, string> Arguments
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{
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get
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{
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Dictionary<string, string> tmp = new Dictionary<string, string>();
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foreach (CommandArgument arg in m_args)
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{
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tmp.Add(arg.Name, arg.ArgumentType);
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}
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return tmp;
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}
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}
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public void ShowConsoleHelp()
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{
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m_log.Info("== " + Name + " ==");
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m_log.Info(m_help);
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m_log.Info("= Parameters =");
|
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foreach (CommandArgument arg in m_args)
|
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{
|
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m_log.Info("* " + arg.Name + " (" + arg.ArgumentType + ")");
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m_log.Info("\t" + arg.HelpText);
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}
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}
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public void Run(Object[] args)
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{
|
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Object[] cleanArgs = new Object[m_args.Count];
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if (args.Length < cleanArgs.Length)
|
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{
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m_log.Error("Missing " + (cleanArgs.Length - args.Length) + " argument(s)");
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ShowConsoleHelp();
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return;
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}
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if (args.Length > cleanArgs.Length)
|
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{
|
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m_log.Error("Too many arguments for this command. Type '<module> <command> help' for help.");
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return;
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}
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int i = 0;
|
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foreach (Object arg in args)
|
||||
{
|
||||
if (string.IsNullOrEmpty(arg.ToString()))
|
||||
{
|
||||
m_log.Error("Empty arguments are not allowed");
|
||||
return;
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||||
}
|
||||
try
|
||||
{
|
||||
switch (m_args[i].ArgumentType)
|
||||
{
|
||||
case "String":
|
||||
m_args[i].ArgumentValue = arg.ToString();
|
||||
break;
|
||||
case "Integer":
|
||||
m_args[i].ArgumentValue = Int32.Parse(arg.ToString());
|
||||
break;
|
||||
case "Double":
|
||||
m_args[i].ArgumentValue = Double.Parse(arg.ToString());
|
||||
break;
|
||||
case "Boolean":
|
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m_args[i].ArgumentValue = Boolean.Parse(arg.ToString());
|
||||
break;
|
||||
default:
|
||||
m_log.Error("Unknown desired type for argument " + m_args[i].Name + " on command " + m_name);
|
||||
break;
|
||||
}
|
||||
}
|
||||
catch (FormatException)
|
||||
{
|
||||
m_log.Error("Argument number " + (i + 1) +
|
||||
" (" + m_args[i].Name + ") must be a valid " +
|
||||
m_args[i].ArgumentType.ToLower() + ".");
|
||||
}
|
||||
cleanArgs[i] = m_args[i].ArgumentValue;
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
m_command.Invoke(cleanArgs);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A single command argument, contains name, type and at runtime, value.
|
||||
/// </summary>
|
||||
public class CommandArgument
|
||||
{
|
||||
private string m_help;
|
||||
private string m_name;
|
||||
private string m_type;
|
||||
private Object m_val;
|
||||
|
||||
public CommandArgument(string name, string help, string type)
|
||||
{
|
||||
m_name = name;
|
||||
m_help = help;
|
||||
m_type = type;
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return m_name; }
|
||||
}
|
||||
|
||||
public string HelpText
|
||||
{
|
||||
get { return m_help; }
|
||||
}
|
||||
|
||||
public string ArgumentType
|
||||
{
|
||||
get { return m_type; }
|
||||
}
|
||||
|
||||
public Object ArgumentValue
|
||||
{
|
||||
get { return m_val; }
|
||||
set { m_val = value; }
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A class to enable modules to register console and script commands, which enforces typing and valid input.
|
||||
/// </summary>
|
||||
public class Commander : ICommander
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private Dictionary<string, ICommand> m_commands = new Dictionary<string, ICommand>();
|
||||
private string m_name;
|
||||
|
||||
public Commander(string name)
|
||||
{
|
||||
m_name = name;
|
||||
}
|
||||
|
||||
public Dictionary<string, ICommand> Commands
|
||||
{
|
||||
get { return m_commands; }
|
||||
}
|
||||
|
||||
#region ICommander Members
|
||||
|
||||
public void RegisterCommand(string commandName, ICommand command)
|
||||
{
|
||||
m_commands[commandName] = command;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates a runtime C# class which can be compiled and inserted via reflection to enable modules to register new script commands
|
||||
/// </summary>
|
||||
/// <returns>Returns C# source code to create a binding</returns>
|
||||
public string GenerateRuntimeAPI()
|
||||
{
|
||||
string classSrc = "\n\tpublic class " + m_name + " {\n";
|
||||
foreach (ICommand com in m_commands.Values)
|
||||
{
|
||||
classSrc += "\tpublic void " + EscapeRuntimeAPICommand(com.Name) + "( ";
|
||||
foreach (KeyValuePair<string, string> arg in com.Arguments)
|
||||
{
|
||||
classSrc += arg.Value + " " + Util.Md5Hash(arg.Key) + ",";
|
||||
}
|
||||
classSrc = classSrc.Remove(classSrc.Length - 1); // Delete the last comma
|
||||
classSrc += " )\n\t{\n";
|
||||
classSrc += "\t\tObject[] args = new Object[" + com.Arguments.Count.ToString() + "];\n";
|
||||
int i = 0;
|
||||
foreach (KeyValuePair<string, string> arg in com.Arguments)
|
||||
{
|
||||
classSrc += "\t\targs[" + i.ToString() + "] = " + Util.Md5Hash(arg.Key) + " " + ";\n";
|
||||
i++;
|
||||
}
|
||||
classSrc += "\t\tGetCommander(\"" + m_name + "\").Run(\"" + com.Name + "\", args);\n";
|
||||
classSrc += "\t}\n";
|
||||
}
|
||||
classSrc += "}\n";
|
||||
|
||||
return classSrc;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Runs a specified function with attached arguments
|
||||
/// *** <b>DO NOT CALL DIRECTLY.</b> ***
|
||||
/// Call ProcessConsoleCommand instead if handling human input.
|
||||
/// </summary>
|
||||
/// <param name="function">The function name to call</param>
|
||||
/// <param name="args">The function parameters</param>
|
||||
public void Run(string function, object[] args)
|
||||
{
|
||||
m_commands[function].Run(args);
|
||||
}
|
||||
|
||||
public void ProcessConsoleCommand(string function, string[] args)
|
||||
{
|
||||
if (m_commands.ContainsKey(function))
|
||||
{
|
||||
if (args.Length > 0 && args[0] == "help")
|
||||
{
|
||||
m_commands[function].ShowConsoleHelp();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_commands[function].Run(args);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (function != "help")
|
||||
m_log.Error("Invalid command - No such command exists");
|
||||
if (function == "api")
|
||||
m_log.Info(GenerateRuntimeAPI());
|
||||
ShowConsoleHelp();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void ShowConsoleHelp()
|
||||
{
|
||||
m_log.Info("===" + m_name + "===");
|
||||
foreach (ICommand com in m_commands.Values)
|
||||
{
|
||||
m_log.Info("* " + com.Name + " - " + com.Help);
|
||||
}
|
||||
}
|
||||
|
||||
private string EscapeRuntimeAPICommand(string command)
|
||||
{
|
||||
command = command.Replace('-', '_');
|
||||
StringBuilder tmp = new StringBuilder(command);
|
||||
tmp[0] = tmp[0].ToString().ToUpper().ToCharArray()[0];
|
||||
|
||||
return tmp.ToString();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,89 +1,89 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using Nini.Config;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Modules.Framework.InterfaceCommander;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules.Framework.InterfaceCommander
|
||||
{
|
||||
public class CommanderTestModule : IRegionModule, ICommandableModule
|
||||
{
|
||||
private readonly Commander m_commander = new Commander("CommanderTest");
|
||||
private Scene m_scene;
|
||||
|
||||
#region ICommandableModule Members
|
||||
|
||||
public ICommander CommandInterface
|
||||
{
|
||||
get { throw new NotImplementedException(); }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
{
|
||||
m_scene = scene;
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
Command testCommand = new Command("hello", InterfaceHelloWorld, "Says a simple debugging test string");
|
||||
testCommand.AddArgument("world", "Write world here", "string");
|
||||
|
||||
m_commander.RegisterCommand("hello", testCommand);
|
||||
|
||||
// Register me
|
||||
m_scene.RegisterModuleCommander("commandertest", m_commander);
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "CommanderTestModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void InterfaceHelloWorld(Object[] args)
|
||||
{
|
||||
Console.WriteLine("Hello World");
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using Nini.Config;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Modules.Framework.InterfaceCommander;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules.Framework.InterfaceCommander
|
||||
{
|
||||
public class CommanderTestModule : IRegionModule, ICommandableModule
|
||||
{
|
||||
private readonly Commander m_commander = new Commander("CommanderTest");
|
||||
private Scene m_scene;
|
||||
|
||||
#region ICommandableModule Members
|
||||
|
||||
public ICommander CommandInterface
|
||||
{
|
||||
get { throw new NotImplementedException(); }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
{
|
||||
m_scene = scene;
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
Command testCommand = new Command("hello", InterfaceHelloWorld, "Says a simple debugging test string");
|
||||
testCommand.AddArgument("world", "Write world here", "string");
|
||||
|
||||
m_commander.RegisterCommand("hello", testCommand);
|
||||
|
||||
// Register me
|
||||
m_scene.RegisterModuleCommander("commandertest", m_commander);
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "CommanderTestModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void InterfaceHelloWorld(Object[] args)
|
||||
{
|
||||
Console.WriteLine("Hello World");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,387 +1,387 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using libsecondlife;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules.World.Estate
|
||||
{
|
||||
public class EstateManagementModule : IRegionModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Scene m_scene;
|
||||
|
||||
#region Packet Data Responders
|
||||
|
||||
private static void sendDetailedEstateData(IClientAPI remote_client, LLUUID invoice)
|
||||
{
|
||||
remote_client.sendDetailedEstateData(invoice);
|
||||
remote_client.sendEstateManagersList(invoice);
|
||||
}
|
||||
|
||||
private void estateSetRegionInfoHandler(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor,
|
||||
int matureLevel, bool restrictPushObject, bool allowParcelChanges)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags = Simulator.RegionFlags.None;
|
||||
|
||||
if (blockTerraform)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
|
||||
Simulator.RegionFlags.BlockTerraform;
|
||||
}
|
||||
|
||||
if (noFly)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
|
||||
Simulator.RegionFlags.NoFly;
|
||||
}
|
||||
|
||||
if (allowDamage)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
|
||||
Simulator.RegionFlags.AllowDamage;
|
||||
}
|
||||
|
||||
if (blockLandResell)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
|
||||
Simulator.RegionFlags.BlockLandResell;
|
||||
}
|
||||
|
||||
m_scene.RegionInfo.EstateSettings.maxAgents = (byte) maxAgents;
|
||||
|
||||
m_scene.RegionInfo.EstateSettings.objectBonusFactor = objectBonusFactor;
|
||||
|
||||
m_scene.RegionInfo.EstateSettings.simAccess = (Simulator.SimAccess) matureLevel;
|
||||
|
||||
|
||||
if (restrictPushObject)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
|
||||
Simulator.RegionFlags.RestrictPushObject;
|
||||
}
|
||||
|
||||
if (allowParcelChanges)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
|
||||
Simulator.RegionFlags.AllowParcelChanges;
|
||||
}
|
||||
|
||||
sendRegionInfoPacketToAll();
|
||||
}
|
||||
|
||||
public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, LLUUID texture)
|
||||
{
|
||||
switch (corner)
|
||||
{
|
||||
case 0:
|
||||
m_scene.RegionInfo.EstateSettings.terrainBase0 = texture;
|
||||
break;
|
||||
case 1:
|
||||
m_scene.RegionInfo.EstateSettings.terrainBase1 = texture;
|
||||
break;
|
||||
case 2:
|
||||
m_scene.RegionInfo.EstateSettings.terrainBase2 = texture;
|
||||
break;
|
||||
case 3:
|
||||
m_scene.RegionInfo.EstateSettings.terrainBase3 = texture;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void setEstateTerrainDetailTexture(IClientAPI client, int corner, LLUUID textureUUID)
|
||||
{
|
||||
switch (corner)
|
||||
{
|
||||
case 0:
|
||||
m_scene.RegionInfo.EstateSettings.terrainDetail0 = textureUUID;
|
||||
break;
|
||||
case 1:
|
||||
m_scene.RegionInfo.EstateSettings.terrainDetail1 = textureUUID;
|
||||
break;
|
||||
case 2:
|
||||
m_scene.RegionInfo.EstateSettings.terrainDetail2 = textureUUID;
|
||||
break;
|
||||
case 3:
|
||||
m_scene.RegionInfo.EstateSettings.terrainDetail3 = textureUUID;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue)
|
||||
{
|
||||
switch (corner)
|
||||
{
|
||||
case 0:
|
||||
m_scene.RegionInfo.EstateSettings.terrainStartHeight0 = lowValue;
|
||||
m_scene.RegionInfo.EstateSettings.terrainHeightRange0 = highValue;
|
||||
break;
|
||||
case 1:
|
||||
m_scene.RegionInfo.EstateSettings.terrainStartHeight1 = lowValue;
|
||||
m_scene.RegionInfo.EstateSettings.terrainHeightRange1 = highValue;
|
||||
break;
|
||||
case 2:
|
||||
m_scene.RegionInfo.EstateSettings.terrainStartHeight2 = lowValue;
|
||||
m_scene.RegionInfo.EstateSettings.terrainHeightRange2 = highValue;
|
||||
break;
|
||||
case 3:
|
||||
m_scene.RegionInfo.EstateSettings.terrainStartHeight3 = lowValue;
|
||||
m_scene.RegionInfo.EstateSettings.terrainHeightRange3 = highValue;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void handleCommitEstateTerrainTextureRequest(IClientAPI remoteClient)
|
||||
{
|
||||
sendRegionHandshakeToAll();
|
||||
}
|
||||
|
||||
public void setRegionTerrainSettings(float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit,
|
||||
bool UseFixedSun, float SunHour)
|
||||
{
|
||||
// Water Height
|
||||
m_scene.RegionInfo.EstateSettings.waterHeight = WaterHeight;
|
||||
|
||||
// Terraforming limits
|
||||
m_scene.RegionInfo.EstateSettings.terrainRaiseLimit = TerrainRaiseLimit;
|
||||
m_scene.RegionInfo.EstateSettings.terrainLowerLimit = TerrainLowerLimit;
|
||||
|
||||
// Time of day / fixed sun
|
||||
m_scene.RegionInfo.EstateSettings.useFixedSun = UseFixedSun;
|
||||
m_scene.RegionInfo.EstateSettings.sunHour = SunHour;
|
||||
|
||||
sendRegionInfoPacketToAll();
|
||||
}
|
||||
|
||||
private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds)
|
||||
{
|
||||
m_scene.Restart(timeInSeconds);
|
||||
}
|
||||
|
||||
private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, LLUUID estateCovenantID)
|
||||
{
|
||||
m_scene.RegionInfo.CovenantID = estateCovenantID;
|
||||
m_scene.RegionInfo.SaveEstatecovenantUUID(estateCovenantID);
|
||||
}
|
||||
|
||||
private void handleEstateAccessDeltaRequest(IClientAPI remote_client, LLUUID invoice, int estateAccessType, LLUUID user)
|
||||
{
|
||||
// EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc.
|
||||
|
||||
switch (estateAccessType)
|
||||
{
|
||||
case 256:
|
||||
|
||||
// This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml
|
||||
// So make sure you really trust your region owners. because they can add other estate manaagers to your other estates
|
||||
if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.AddEstateManager(user);
|
||||
remote_client.sendEstateManagersList(invoice);
|
||||
}
|
||||
else
|
||||
{
|
||||
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
||||
}
|
||||
|
||||
break;
|
||||
case 512:
|
||||
// This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml
|
||||
// So make sure you really trust your region owners. because they can add other estate manaagers to your other estates
|
||||
if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.RemoveEstateManager(user);
|
||||
remote_client.sendEstateManagersList(invoice);
|
||||
}
|
||||
else
|
||||
{
|
||||
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
|
||||
m_log.Error("EstateOwnerMessage: Unknown EstateAccessType requested in estateAccessDelta");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void SendSimulatorBlueBoxMessage(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, LLUUID sessionID, string senderName, string message)
|
||||
{
|
||||
m_scene.SendRegionMessageFromEstateTools(senderID, sessionID, senderName, message);
|
||||
}
|
||||
|
||||
private void SendEstateBlueBoxMessage(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, LLUUID sessionID, string senderName, string message)
|
||||
{
|
||||
m_scene.SendEstateMessageFromEstateTools(senderID, sessionID, senderName, message);
|
||||
}
|
||||
|
||||
private void handleEstateDebugRegionRequest(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, bool scripted, bool collisionEvents, bool physics)
|
||||
{
|
||||
if (physics)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipPhysics;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipPhysics;
|
||||
}
|
||||
|
||||
if (scripted)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipScripts;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipScripts;
|
||||
}
|
||||
|
||||
|
||||
m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics);
|
||||
}
|
||||
|
||||
private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, LLUUID invoice, LLUUID senderID, LLUUID prey)
|
||||
{
|
||||
if (prey != LLUUID.Zero)
|
||||
{
|
||||
ScenePresence s = m_scene.GetScenePresence(prey);
|
||||
if (s != null)
|
||||
{
|
||||
m_scene.TeleportClientHome(prey, s.ControllingClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void HandleRegionInfoRequest(IClientAPI remote_client)
|
||||
{
|
||||
remote_client.sendRegionInfoToEstateMenu();
|
||||
}
|
||||
|
||||
private static void HandleEstateCovenantRequest(IClientAPI remote_client)
|
||||
{
|
||||
remote_client.sendEstateCovenantInformation();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Outgoing Packets
|
||||
|
||||
public void sendRegionInfoPacketToAll()
|
||||
{
|
||||
List<ScenePresence> avatars = m_scene.GetAvatars();
|
||||
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
avatars[i].ControllingClient.sendRegionInfoToEstateMenu();
|
||||
}
|
||||
}
|
||||
|
||||
public void sendRegionHandshake(IClientAPI remoteClient)
|
||||
{
|
||||
remoteClient.SendRegionHandshake(m_scene.RegionInfo);
|
||||
}
|
||||
|
||||
public void sendRegionHandshakeToAll()
|
||||
{
|
||||
m_scene.Broadcast(
|
||||
sendRegionHandshake
|
||||
);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
|
||||
m_scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight;
|
||||
}
|
||||
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "EstateManagementModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Other Functions
|
||||
|
||||
public void changeWaterHeight(float height)
|
||||
{
|
||||
setRegionTerrainSettings(height, m_scene.RegionInfo.EstateSettings.terrainRaiseLimit, m_scene.RegionInfo.EstateSettings.terrainLowerLimit,
|
||||
m_scene.RegionInfo.EstateSettings.useFixedSun, m_scene.RegionInfo.EstateSettings.sunHour);
|
||||
sendRegionInfoPacketToAll();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void EventManager_OnNewClient(IClientAPI client)
|
||||
{
|
||||
client.OnDetailedEstateDataRequest += sendDetailedEstateData;
|
||||
client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler;
|
||||
client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture;
|
||||
client.OnSetEstateTerrainDetailTexture += setEstateTerrainDetailTexture;
|
||||
client.OnSetEstateTerrainTextureHeights += setEstateTerrainTextureHeights;
|
||||
client.OnCommitEstateTerrainTextureRequest += handleCommitEstateTerrainTextureRequest;
|
||||
client.OnSetRegionTerrainSettings += setRegionTerrainSettings;
|
||||
client.OnEstateRestartSimRequest += handleEstateRestartSimRequest;
|
||||
client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest;
|
||||
client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest;
|
||||
client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage;
|
||||
client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage;
|
||||
client.OnEstateDebugRegionRequest += handleEstateDebugRegionRequest;
|
||||
client.OnEstateTeleportOneUserHomeRequest += handleEstateTeleportOneUserHomeRequest;
|
||||
|
||||
client.OnRegionInfoRequest += HandleRegionInfoRequest;
|
||||
client.OnEstateCovenantRequest += HandleEstateCovenantRequest;
|
||||
sendRegionHandshake(client);
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using libsecondlife;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules.World.Estate
|
||||
{
|
||||
public class EstateManagementModule : IRegionModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Scene m_scene;
|
||||
|
||||
#region Packet Data Responders
|
||||
|
||||
private static void sendDetailedEstateData(IClientAPI remote_client, LLUUID invoice)
|
||||
{
|
||||
remote_client.sendDetailedEstateData(invoice);
|
||||
remote_client.sendEstateManagersList(invoice);
|
||||
}
|
||||
|
||||
private void estateSetRegionInfoHandler(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor,
|
||||
int matureLevel, bool restrictPushObject, bool allowParcelChanges)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags = Simulator.RegionFlags.None;
|
||||
|
||||
if (blockTerraform)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
|
||||
Simulator.RegionFlags.BlockTerraform;
|
||||
}
|
||||
|
||||
if (noFly)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
|
||||
Simulator.RegionFlags.NoFly;
|
||||
}
|
||||
|
||||
if (allowDamage)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
|
||||
Simulator.RegionFlags.AllowDamage;
|
||||
}
|
||||
|
||||
if (blockLandResell)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
|
||||
Simulator.RegionFlags.BlockLandResell;
|
||||
}
|
||||
|
||||
m_scene.RegionInfo.EstateSettings.maxAgents = (byte) maxAgents;
|
||||
|
||||
m_scene.RegionInfo.EstateSettings.objectBonusFactor = objectBonusFactor;
|
||||
|
||||
m_scene.RegionInfo.EstateSettings.simAccess = (Simulator.SimAccess) matureLevel;
|
||||
|
||||
|
||||
if (restrictPushObject)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
|
||||
Simulator.RegionFlags.RestrictPushObject;
|
||||
}
|
||||
|
||||
if (allowParcelChanges)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
|
||||
Simulator.RegionFlags.AllowParcelChanges;
|
||||
}
|
||||
|
||||
sendRegionInfoPacketToAll();
|
||||
}
|
||||
|
||||
public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, LLUUID texture)
|
||||
{
|
||||
switch (corner)
|
||||
{
|
||||
case 0:
|
||||
m_scene.RegionInfo.EstateSettings.terrainBase0 = texture;
|
||||
break;
|
||||
case 1:
|
||||
m_scene.RegionInfo.EstateSettings.terrainBase1 = texture;
|
||||
break;
|
||||
case 2:
|
||||
m_scene.RegionInfo.EstateSettings.terrainBase2 = texture;
|
||||
break;
|
||||
case 3:
|
||||
m_scene.RegionInfo.EstateSettings.terrainBase3 = texture;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void setEstateTerrainDetailTexture(IClientAPI client, int corner, LLUUID textureUUID)
|
||||
{
|
||||
switch (corner)
|
||||
{
|
||||
case 0:
|
||||
m_scene.RegionInfo.EstateSettings.terrainDetail0 = textureUUID;
|
||||
break;
|
||||
case 1:
|
||||
m_scene.RegionInfo.EstateSettings.terrainDetail1 = textureUUID;
|
||||
break;
|
||||
case 2:
|
||||
m_scene.RegionInfo.EstateSettings.terrainDetail2 = textureUUID;
|
||||
break;
|
||||
case 3:
|
||||
m_scene.RegionInfo.EstateSettings.terrainDetail3 = textureUUID;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue)
|
||||
{
|
||||
switch (corner)
|
||||
{
|
||||
case 0:
|
||||
m_scene.RegionInfo.EstateSettings.terrainStartHeight0 = lowValue;
|
||||
m_scene.RegionInfo.EstateSettings.terrainHeightRange0 = highValue;
|
||||
break;
|
||||
case 1:
|
||||
m_scene.RegionInfo.EstateSettings.terrainStartHeight1 = lowValue;
|
||||
m_scene.RegionInfo.EstateSettings.terrainHeightRange1 = highValue;
|
||||
break;
|
||||
case 2:
|
||||
m_scene.RegionInfo.EstateSettings.terrainStartHeight2 = lowValue;
|
||||
m_scene.RegionInfo.EstateSettings.terrainHeightRange2 = highValue;
|
||||
break;
|
||||
case 3:
|
||||
m_scene.RegionInfo.EstateSettings.terrainStartHeight3 = lowValue;
|
||||
m_scene.RegionInfo.EstateSettings.terrainHeightRange3 = highValue;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void handleCommitEstateTerrainTextureRequest(IClientAPI remoteClient)
|
||||
{
|
||||
sendRegionHandshakeToAll();
|
||||
}
|
||||
|
||||
public void setRegionTerrainSettings(float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit,
|
||||
bool UseFixedSun, float SunHour)
|
||||
{
|
||||
// Water Height
|
||||
m_scene.RegionInfo.EstateSettings.waterHeight = WaterHeight;
|
||||
|
||||
// Terraforming limits
|
||||
m_scene.RegionInfo.EstateSettings.terrainRaiseLimit = TerrainRaiseLimit;
|
||||
m_scene.RegionInfo.EstateSettings.terrainLowerLimit = TerrainLowerLimit;
|
||||
|
||||
// Time of day / fixed sun
|
||||
m_scene.RegionInfo.EstateSettings.useFixedSun = UseFixedSun;
|
||||
m_scene.RegionInfo.EstateSettings.sunHour = SunHour;
|
||||
|
||||
sendRegionInfoPacketToAll();
|
||||
}
|
||||
|
||||
private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds)
|
||||
{
|
||||
m_scene.Restart(timeInSeconds);
|
||||
}
|
||||
|
||||
private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, LLUUID estateCovenantID)
|
||||
{
|
||||
m_scene.RegionInfo.CovenantID = estateCovenantID;
|
||||
m_scene.RegionInfo.SaveEstatecovenantUUID(estateCovenantID);
|
||||
}
|
||||
|
||||
private void handleEstateAccessDeltaRequest(IClientAPI remote_client, LLUUID invoice, int estateAccessType, LLUUID user)
|
||||
{
|
||||
// EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc.
|
||||
|
||||
switch (estateAccessType)
|
||||
{
|
||||
case 256:
|
||||
|
||||
// This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml
|
||||
// So make sure you really trust your region owners. because they can add other estate manaagers to your other estates
|
||||
if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.AddEstateManager(user);
|
||||
remote_client.sendEstateManagersList(invoice);
|
||||
}
|
||||
else
|
||||
{
|
||||
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
||||
}
|
||||
|
||||
break;
|
||||
case 512:
|
||||
// This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml
|
||||
// So make sure you really trust your region owners. because they can add other estate manaagers to your other estates
|
||||
if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.RemoveEstateManager(user);
|
||||
remote_client.sendEstateManagersList(invoice);
|
||||
}
|
||||
else
|
||||
{
|
||||
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
|
||||
m_log.Error("EstateOwnerMessage: Unknown EstateAccessType requested in estateAccessDelta");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void SendSimulatorBlueBoxMessage(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, LLUUID sessionID, string senderName, string message)
|
||||
{
|
||||
m_scene.SendRegionMessageFromEstateTools(senderID, sessionID, senderName, message);
|
||||
}
|
||||
|
||||
private void SendEstateBlueBoxMessage(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, LLUUID sessionID, string senderName, string message)
|
||||
{
|
||||
m_scene.SendEstateMessageFromEstateTools(senderID, sessionID, senderName, message);
|
||||
}
|
||||
|
||||
private void handleEstateDebugRegionRequest(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, bool scripted, bool collisionEvents, bool physics)
|
||||
{
|
||||
if (physics)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipPhysics;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipPhysics;
|
||||
}
|
||||
|
||||
if (scripted)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipScripts;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipScripts;
|
||||
}
|
||||
|
||||
|
||||
m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics);
|
||||
}
|
||||
|
||||
private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, LLUUID invoice, LLUUID senderID, LLUUID prey)
|
||||
{
|
||||
if (prey != LLUUID.Zero)
|
||||
{
|
||||
ScenePresence s = m_scene.GetScenePresence(prey);
|
||||
if (s != null)
|
||||
{
|
||||
m_scene.TeleportClientHome(prey, s.ControllingClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void HandleRegionInfoRequest(IClientAPI remote_client)
|
||||
{
|
||||
remote_client.sendRegionInfoToEstateMenu();
|
||||
}
|
||||
|
||||
private static void HandleEstateCovenantRequest(IClientAPI remote_client)
|
||||
{
|
||||
remote_client.sendEstateCovenantInformation();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Outgoing Packets
|
||||
|
||||
public void sendRegionInfoPacketToAll()
|
||||
{
|
||||
List<ScenePresence> avatars = m_scene.GetAvatars();
|
||||
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
avatars[i].ControllingClient.sendRegionInfoToEstateMenu();
|
||||
}
|
||||
}
|
||||
|
||||
public void sendRegionHandshake(IClientAPI remoteClient)
|
||||
{
|
||||
remoteClient.SendRegionHandshake(m_scene.RegionInfo);
|
||||
}
|
||||
|
||||
public void sendRegionHandshakeToAll()
|
||||
{
|
||||
m_scene.Broadcast(
|
||||
sendRegionHandshake
|
||||
);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
|
||||
m_scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight;
|
||||
}
|
||||
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "EstateManagementModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Other Functions
|
||||
|
||||
public void changeWaterHeight(float height)
|
||||
{
|
||||
setRegionTerrainSettings(height, m_scene.RegionInfo.EstateSettings.terrainRaiseLimit, m_scene.RegionInfo.EstateSettings.terrainLowerLimit,
|
||||
m_scene.RegionInfo.EstateSettings.useFixedSun, m_scene.RegionInfo.EstateSettings.sunHour);
|
||||
sendRegionInfoPacketToAll();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void EventManager_OnNewClient(IClientAPI client)
|
||||
{
|
||||
client.OnDetailedEstateDataRequest += sendDetailedEstateData;
|
||||
client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler;
|
||||
client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture;
|
||||
client.OnSetEstateTerrainDetailTexture += setEstateTerrainDetailTexture;
|
||||
client.OnSetEstateTerrainTextureHeights += setEstateTerrainTextureHeights;
|
||||
client.OnCommitEstateTerrainTextureRequest += handleCommitEstateTerrainTextureRequest;
|
||||
client.OnSetRegionTerrainSettings += setRegionTerrainSettings;
|
||||
client.OnEstateRestartSimRequest += handleEstateRestartSimRequest;
|
||||
client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest;
|
||||
client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest;
|
||||
client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage;
|
||||
client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage;
|
||||
client.OnEstateDebugRegionRequest += handleEstateDebugRegionRequest;
|
||||
client.OnEstateTeleportOneUserHomeRequest += handleEstateTeleportOneUserHomeRequest;
|
||||
|
||||
client.OnRegionInfoRequest += HandleRegionInfoRequest;
|
||||
client.OnEstateCovenantRequest += HandleEstateCovenantRequest;
|
||||
sendRegionHandshake(client);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,167 +1,167 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using Nini.Config;
|
||||
using OpenJPEGNet;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules.World.WorldMap
|
||||
{
|
||||
internal class MapImageModule : IMapImageGenerator, IRegionModule
|
||||
{
|
||||
private Scene m_scene;
|
||||
|
||||
#region IMapImageGenerator Members
|
||||
|
||||
public byte[] WriteJpeg2000Image(string gradientmap)
|
||||
{
|
||||
byte[] imageData = null;
|
||||
|
||||
Bitmap bmp = TerrainToBitmap(gradientmap);
|
||||
|
||||
try
|
||||
{
|
||||
imageData = OpenJPEG.EncodeFromImage(bmp, true);
|
||||
}
|
||||
catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke
|
||||
{
|
||||
Console.WriteLine("Failed generating terrain map: " + e);
|
||||
}
|
||||
|
||||
return imageData;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_scene.RegisterModuleInterface<IMapImageGenerator>(this);
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "MapImageModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void ShadeBuildings(Bitmap map)
|
||||
{
|
||||
lock (map)
|
||||
{
|
||||
lock (m_scene.Entities)
|
||||
{
|
||||
foreach (EntityBase entity in m_scene.Entities.Values)
|
||||
{
|
||||
if (entity is SceneObjectGroup)
|
||||
{
|
||||
SceneObjectGroup sog = (SceneObjectGroup) entity;
|
||||
|
||||
foreach (SceneObjectPart primitive in sog.Children.Values)
|
||||
{
|
||||
int x = (int) (primitive.AbsolutePosition.X - (primitive.Scale.X / 2));
|
||||
int y = (int) (primitive.AbsolutePosition.Y - (primitive.Scale.Y / 2));
|
||||
int w = (int) primitive.Scale.X;
|
||||
int h = (int) primitive.Scale.Y;
|
||||
|
||||
int dx;
|
||||
for (dx = x; dx < x + w; dx++)
|
||||
{
|
||||
int dy;
|
||||
for (dy = y; dy < y + h; dy++)
|
||||
{
|
||||
if (x < 0 || y < 0)
|
||||
continue;
|
||||
if (x >= map.Width || y >= map.Height)
|
||||
continue;
|
||||
|
||||
map.SetPixel(dx, dy, Color.DarkGray);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Bitmap TerrainToBitmap(string gradientmap)
|
||||
{
|
||||
Bitmap gradientmapLd = new Bitmap(gradientmap);
|
||||
|
||||
int pallete = gradientmapLd.Height;
|
||||
|
||||
Bitmap bmp = new Bitmap(m_scene.Heightmap.Width, m_scene.Heightmap.Height);
|
||||
Color[] colours = new Color[pallete];
|
||||
|
||||
for (int i = 0; i < pallete; i++)
|
||||
{
|
||||
colours[i] = gradientmapLd.GetPixel(0, i);
|
||||
}
|
||||
|
||||
lock (m_scene.Heightmap)
|
||||
{
|
||||
ITerrainChannel copy = m_scene.Heightmap;
|
||||
for (int y = 0; y < copy.Height; y++)
|
||||
{
|
||||
for (int x = 0; x < copy.Width; x++)
|
||||
{
|
||||
// 512 is the largest possible height before colours clamp
|
||||
int colorindex = (int) (Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1));
|
||||
|
||||
// Handle error conditions
|
||||
if (colorindex > pallete - 1 || colorindex < 0)
|
||||
bmp.SetPixel(x, copy.Height - y - 1, Color.Red);
|
||||
else
|
||||
bmp.SetPixel(x, copy.Height - y - 1, colours[colorindex]);
|
||||
}
|
||||
}
|
||||
ShadeBuildings(bmp);
|
||||
return bmp;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using Nini.Config;
|
||||
using OpenJPEGNet;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules.World.WorldMap
|
||||
{
|
||||
internal class MapImageModule : IMapImageGenerator, IRegionModule
|
||||
{
|
||||
private Scene m_scene;
|
||||
|
||||
#region IMapImageGenerator Members
|
||||
|
||||
public byte[] WriteJpeg2000Image(string gradientmap)
|
||||
{
|
||||
byte[] imageData = null;
|
||||
|
||||
Bitmap bmp = TerrainToBitmap(gradientmap);
|
||||
|
||||
try
|
||||
{
|
||||
imageData = OpenJPEG.EncodeFromImage(bmp, true);
|
||||
}
|
||||
catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke
|
||||
{
|
||||
Console.WriteLine("Failed generating terrain map: " + e);
|
||||
}
|
||||
|
||||
return imageData;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_scene.RegisterModuleInterface<IMapImageGenerator>(this);
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "MapImageModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void ShadeBuildings(Bitmap map)
|
||||
{
|
||||
lock (map)
|
||||
{
|
||||
lock (m_scene.Entities)
|
||||
{
|
||||
foreach (EntityBase entity in m_scene.Entities.Values)
|
||||
{
|
||||
if (entity is SceneObjectGroup)
|
||||
{
|
||||
SceneObjectGroup sog = (SceneObjectGroup) entity;
|
||||
|
||||
foreach (SceneObjectPart primitive in sog.Children.Values)
|
||||
{
|
||||
int x = (int) (primitive.AbsolutePosition.X - (primitive.Scale.X / 2));
|
||||
int y = (int) (primitive.AbsolutePosition.Y - (primitive.Scale.Y / 2));
|
||||
int w = (int) primitive.Scale.X;
|
||||
int h = (int) primitive.Scale.Y;
|
||||
|
||||
int dx;
|
||||
for (dx = x; dx < x + w; dx++)
|
||||
{
|
||||
int dy;
|
||||
for (dy = y; dy < y + h; dy++)
|
||||
{
|
||||
if (x < 0 || y < 0)
|
||||
continue;
|
||||
if (x >= map.Width || y >= map.Height)
|
||||
continue;
|
||||
|
||||
map.SetPixel(dx, dy, Color.DarkGray);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Bitmap TerrainToBitmap(string gradientmap)
|
||||
{
|
||||
Bitmap gradientmapLd = new Bitmap(gradientmap);
|
||||
|
||||
int pallete = gradientmapLd.Height;
|
||||
|
||||
Bitmap bmp = new Bitmap(m_scene.Heightmap.Width, m_scene.Heightmap.Height);
|
||||
Color[] colours = new Color[pallete];
|
||||
|
||||
for (int i = 0; i < pallete; i++)
|
||||
{
|
||||
colours[i] = gradientmapLd.GetPixel(0, i);
|
||||
}
|
||||
|
||||
lock (m_scene.Heightmap)
|
||||
{
|
||||
ITerrainChannel copy = m_scene.Heightmap;
|
||||
for (int y = 0; y < copy.Height; y++)
|
||||
{
|
||||
for (int x = 0; x < copy.Width; x++)
|
||||
{
|
||||
// 512 is the largest possible height before colours clamp
|
||||
int colorindex = (int) (Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1));
|
||||
|
||||
// Handle error conditions
|
||||
if (colorindex > pallete - 1 || colorindex < 0)
|
||||
bmp.SetPixel(x, copy.Height - y - 1, Color.Red);
|
||||
else
|
||||
bmp.SetPixel(x, copy.Height - y - 1, colours[colorindex]);
|
||||
}
|
||||
}
|
||||
ShadeBuildings(bmp);
|
||||
return bmp;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue