remove now unused individual LandData prim counts.
However, the calls to the land management module to record prims need to remain, since they were also being used to return owner object lists, etc. This is probably why prim counts were being done there in the first place.0.7.1-dev
parent
f030ba8992
commit
0e465da187
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@ -77,7 +77,6 @@ namespace OpenSim.Region.Framework.Interfaces
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/// </param>
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/// </param>
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void Clear(bool setupDefaultParcel);
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void Clear(bool setupDefaultParcel);
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bool IsLandPrimCountTainted();
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bool IsForcefulBansAllowed();
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bool IsForcefulBansAllowed();
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void UpdateLandObject(int localID, LandData data);
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void UpdateLandObject(int localID, LandData data);
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void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient);
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void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient);
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@ -89,7 +89,7 @@ namespace OpenSim.Framework
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void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client);
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void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client);
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void SendLandObjectOwners(IClientAPI remote_client);
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void SendLandObjectOwners(IClientAPI remote_client);
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void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client);
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void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client);
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void ResetLandPrimCounts();
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void ResetOverMeRecord();
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void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
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void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
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void DeedToGroup(UUID groupID);
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void DeedToGroup(UUID groupID);
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@ -54,12 +54,10 @@ namespace OpenSim.Framework
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private int _claimPrice = 0; //Unemplemented
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private int _claimPrice = 0; //Unemplemented
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private UUID _globalID = UUID.Zero;
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private UUID _globalID = UUID.Zero;
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private UUID _groupID = UUID.Zero;
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private UUID _groupID = UUID.Zero;
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private int _groupPrims = 0;
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private bool _isGroupOwned = false;
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private bool _isGroupOwned = false;
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private byte[] _bitmap = new byte[512];
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private byte[] _bitmap = new byte[512];
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private string _description = String.Empty;
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private string _description = String.Empty;
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private uint _flags = (uint) ParcelFlags.AllowFly | (uint) ParcelFlags.AllowLandmark |
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private uint _flags = (uint) ParcelFlags.AllowFly | (uint) ParcelFlags.AllowLandmark |
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(uint) ParcelFlags.AllowAPrimitiveEntry |
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(uint) ParcelFlags.AllowAPrimitiveEntry |
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(uint) ParcelFlags.AllowDeedToGroup | (uint) ParcelFlags.AllowTerraform |
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(uint) ParcelFlags.AllowDeedToGroup | (uint) ParcelFlags.AllowTerraform |
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@ -72,17 +70,13 @@ namespace OpenSim.Framework
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private int _localID = 0;
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private int _localID = 0;
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private byte _mediaAutoScale = 0;
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private byte _mediaAutoScale = 0;
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private UUID _mediaID = UUID.Zero;
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private UUID _mediaID = UUID.Zero;
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private string _mediaURL = String.Empty;
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private string _mediaURL = String.Empty;
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private string _musicURL = String.Empty;
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private string _musicURL = String.Empty;
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private int _otherPrims = 0;
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private UUID _ownerID = UUID.Zero;
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private UUID _ownerID = UUID.Zero;
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private int _ownerPrims = 0;
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private List<ParcelManager.ParcelAccessEntry> _parcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
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private List<ParcelManager.ParcelAccessEntry> _parcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
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private float _passHours = 0;
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private float _passHours = 0;
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private int _passPrice = 0;
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private int _passPrice = 0;
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private int _salePrice = 0; //Unemeplemented. Parcels price.
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private int _salePrice = 0; //Unemeplemented. Parcels price.
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private int _selectedPrims = 0;
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private int _simwideArea = 0;
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private int _simwideArea = 0;
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private int _simwidePrims = 0;
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private int _simwidePrims = 0;
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private UUID _snapshotID = UUID.Zero;
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private UUID _snapshotID = UUID.Zero;
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@ -283,19 +277,6 @@ namespace OpenSim.Framework
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}
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}
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}
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}
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/// <summary>
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/// Number of SceneObjectPart that are owned by a Group
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/// </summary>
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[XmlIgnore]
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public int GroupPrims {
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get {
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return _groupPrims;
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}
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set {
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_groupPrims = value;
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}
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}
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/// <summary>
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/// <summary>
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/// Returns true if the Land Parcel is owned by a group
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/// Returns true if the Land Parcel is owned by a group
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/// </summary>
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/// </summary>
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@ -453,20 +434,6 @@ namespace OpenSim.Framework
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}
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}
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}
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}
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/// <summary>
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/// Number of SceneObjectPart that are owned by users who do not own the parcel
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/// and don't have the 'group. These are elegable for AutoReturn collection
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/// </summary>
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[XmlIgnore]
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public int OtherPrims {
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get {
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return _otherPrims;
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}
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set {
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_otherPrims = value;
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}
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}
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/// <summary>
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/// <summary>
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/// Owner Avatar or Group of the parcel. Naturally, all land masses must be
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/// Owner Avatar or Group of the parcel. Naturally, all land masses must be
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/// owned by someone
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/// owned by someone
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@ -480,19 +447,6 @@ namespace OpenSim.Framework
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}
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}
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}
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}
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/// <summary>
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/// Number of SceneObjectPart that are owned by the owner of the parcel
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/// </summary>
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[XmlIgnore]
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public int OwnerPrims {
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get {
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return _ownerPrims;
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}
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set {
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_ownerPrims = value;
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}
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}
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/// <summary>
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/// <summary>
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/// List of access data for the parcel. User data, some bitflags, and a time
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/// List of access data for the parcel. User data, some bitflags, and a time
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/// </summary>
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/// </summary>
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@ -541,19 +495,6 @@ namespace OpenSim.Framework
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}
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}
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}
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}
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/// <summary>
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/// Number of SceneObjectPart that are currently selected by avatar
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/// </summary>
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[XmlIgnore]
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public int SelectedPrims {
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get {
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return _selectedPrims;
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}
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set {
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_selectedPrims = value;
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}
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}
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/// <summary>
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/// <summary>
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/// Number of meters^2 in the Simulator
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/// Number of meters^2 in the Simulator
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/// </summary>
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/// </summary>
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@ -666,10 +607,6 @@ namespace OpenSim.Framework
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landData._claimPrice = _claimPrice;
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landData._claimPrice = _claimPrice;
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landData._globalID = _globalID;
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landData._globalID = _globalID;
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landData._groupID = _groupID;
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landData._groupID = _groupID;
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landData._groupPrims = _groupPrims;
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landData._otherPrims = _otherPrims;
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landData._ownerPrims = _ownerPrims;
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landData._selectedPrims = _selectedPrims;
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landData._isGroupOwned = _isGroupOwned;
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landData._isGroupOwned = _isGroupOwned;
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landData._localID = _localID;
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landData._localID = _localID;
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landData._landingType = _landingType;
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landData._landingType = _landingType;
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@ -44,9 +44,6 @@ namespace OpenSim.Framework.Serialization.Tests
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private static string preSerialized = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList />\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation><0, 0, 0></UserLocation>\n <UserLookAt><0, 0, 0></UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
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private static string preSerialized = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList />\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation><0, 0, 0></UserLocation>\n <UserLookAt><0, 0, 0></UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
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private static string preSerializedWithParcelAccessList = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList>\n <ParcelAccessEntry>\n <AgentID>62d65d45-c91a-4f77-862c-46557d978b6c</AgentID>\n <Time>2009-10-01T00:00:00</Time>\n <AccessList>2</AccessList>\n </ParcelAccessEntry>\n <ParcelAccessEntry>\n <AgentID>ec2a8d18-2378-4fe0-8b68-2a31b57c481e</AgentID>\n <Time>2010-10-20T00:00:00</Time>\n <AccessList>1</AccessList>\n </ParcelAccessEntry>\n </ParcelAccessList>\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation><0, 0, 0></UserLocation>\n <UserLookAt><0, 0, 0></UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
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private static string preSerializedWithParcelAccessList = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList>\n <ParcelAccessEntry>\n <AgentID>62d65d45-c91a-4f77-862c-46557d978b6c</AgentID>\n <Time>2009-10-01T00:00:00</Time>\n <AccessList>2</AccessList>\n </ParcelAccessEntry>\n <ParcelAccessEntry>\n <AgentID>ec2a8d18-2378-4fe0-8b68-2a31b57c481e</AgentID>\n <Time>2010-10-20T00:00:00</Time>\n <AccessList>1</AccessList>\n </ParcelAccessEntry>\n </ParcelAccessList>\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation><0, 0, 0></UserLocation>\n <UserLookAt><0, 0, 0></UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
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[SetUp]
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[SetUp]
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public void setup()
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public void setup()
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{
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{
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@ -62,7 +59,6 @@ namespace OpenSim.Framework.Serialization.Tests
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this.land.ClaimPrice = 0;
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this.land.ClaimPrice = 0;
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this.land.GlobalID = new UUID("54ff9641-dd40-4a2c-b1f1-47dd3af24e50");
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this.land.GlobalID = new UUID("54ff9641-dd40-4a2c-b1f1-47dd3af24e50");
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this.land.GroupID = new UUID("d740204e-bbbf-44aa-949d-02c7d739f6a5");
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this.land.GroupID = new UUID("d740204e-bbbf-44aa-949d-02c7d739f6a5");
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this.land.GroupPrims = 0;
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this.land.Description = "land data to test LandDataSerializer";
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this.land.Description = "land data to test LandDataSerializer";
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this.land.Flags = (uint)(ParcelFlags.AllowDamage | ParcelFlags.AllowVoiceChat);
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this.land.Flags = (uint)(ParcelFlags.AllowDamage | ParcelFlags.AllowVoiceChat);
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this.land.LandingType = (byte)LandingType.Direct;
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this.land.LandingType = (byte)LandingType.Direct;
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@ -133,16 +133,6 @@ namespace OpenSim.Region.CoreModules.World.Land
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return new List<ILandObject>();
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return new List<ILandObject>();
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}
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}
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public bool IsLandPrimCountTainted()
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{
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if (m_landManagementModule != null)
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{
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return m_landManagementModule.IsLandPrimCountTainted();
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}
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return false;
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}
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public bool IsForcefulBansAllowed()
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public bool IsForcefulBansAllowed()
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{
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{
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if (m_landManagementModule != null)
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if (m_landManagementModule != null)
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@ -89,7 +89,6 @@ namespace OpenSim.Region.CoreModules.World.Land
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/// </value>
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/// </value>
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private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
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private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
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private bool m_landPrimCountTainted;
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private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
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private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
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private bool m_allowedForcefulBans = true;
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private bool m_allowedForcefulBans = true;
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@ -122,18 +121,18 @@ namespace OpenSim.Region.CoreModules.World.Land
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m_scene.EventManager.OnParcelPrimCountAdd += EventManagerOnParcelPrimCountAdd;
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m_scene.EventManager.OnParcelPrimCountAdd += EventManagerOnParcelPrimCountAdd;
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m_scene.EventManager.OnParcelPrimCountUpdate += EventManagerOnParcelPrimCountUpdate;
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m_scene.EventManager.OnParcelPrimCountUpdate += EventManagerOnParcelPrimCountUpdate;
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m_scene.EventManager.OnObjectBeingRemovedFromScene += EventManagerOnObjectBeingRemovedFromScene;
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m_scene.EventManager.OnRequestParcelPrimCountUpdate += EventManagerOnRequestParcelPrimCountUpdate;
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m_scene.EventManager.OnAvatarEnteringNewParcel += EventManagerOnAvatarEnteringNewParcel;
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m_scene.EventManager.OnAvatarEnteringNewParcel += EventManagerOnAvatarEnteringNewParcel;
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m_scene.EventManager.OnClientMovement += EventManagerOnClientMovement;
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m_scene.EventManager.OnClientMovement += EventManagerOnClientMovement;
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m_scene.EventManager.OnValidateLandBuy += EventManagerOnValidateLandBuy;
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m_scene.EventManager.OnValidateLandBuy += EventManagerOnValidateLandBuy;
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m_scene.EventManager.OnLandBuy += EventManagerOnLandBuy;
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m_scene.EventManager.OnLandBuy += EventManagerOnLandBuy;
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m_scene.EventManager.OnNewClient += EventManagerOnNewClient;
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m_scene.EventManager.OnNewClient += EventManagerOnNewClient;
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m_scene.EventManager.OnSignificantClientMovement += EventManagerOnSignificantClientMovement;
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m_scene.EventManager.OnSignificantClientMovement += EventManagerOnSignificantClientMovement;
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m_scene.EventManager.OnObjectBeingRemovedFromScene += EventManagerOnObjectBeingRemovedFromScene;
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m_scene.EventManager.OnNoticeNoLandDataFromStorage += EventManagerOnNoLandDataFromStorage;
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m_scene.EventManager.OnNoticeNoLandDataFromStorage += EventManagerOnNoLandDataFromStorage;
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m_scene.EventManager.OnIncomingLandDataFromStorage += EventManagerOnIncomingLandDataFromStorage;
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m_scene.EventManager.OnIncomingLandDataFromStorage += EventManagerOnIncomingLandDataFromStorage;
|
||||||
m_scene.EventManager.OnSetAllowForcefulBan += EventManagerOnSetAllowedForcefulBan;
|
m_scene.EventManager.OnSetAllowForcefulBan += EventManagerOnSetAllowedForcefulBan;
|
||||||
m_scene.EventManager.OnRequestParcelPrimCountUpdate += EventManagerOnRequestParcelPrimCountUpdate;
|
|
||||||
m_scene.EventManager.OnParcelPrimCountTainted += EventManagerOnParcelPrimCountTainted;
|
|
||||||
m_scene.EventManager.OnRegisterCaps += EventManagerOnRegisterCaps;
|
m_scene.EventManager.OnRegisterCaps += EventManagerOnRegisterCaps;
|
||||||
m_scene.EventManager.OnPluginConsole += EventManagerOnPluginConsole;
|
m_scene.EventManager.OnPluginConsole += EventManagerOnPluginConsole;
|
||||||
|
|
||||||
|
@ -779,34 +778,24 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
|
|
||||||
#region Parcel Modification
|
#region Parcel Modification
|
||||||
|
|
||||||
public void ResetAllLandPrimCounts()
|
public void ResetOverMeRecord()
|
||||||
{
|
{
|
||||||
lock (m_landList)
|
lock (m_landList)
|
||||||
{
|
{
|
||||||
foreach (LandObject p in m_landList.Values)
|
foreach (LandObject p in m_landList.Values)
|
||||||
{
|
{
|
||||||
p.ResetLandPrimCounts();
|
p.ResetOverMeRecord();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void EventManagerOnParcelPrimCountTainted()
|
|
||||||
{
|
|
||||||
m_landPrimCountTainted = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool IsLandPrimCountTainted()
|
|
||||||
{
|
|
||||||
return m_landPrimCountTainted;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void EventManagerOnParcelPrimCountAdd(SceneObjectGroup obj)
|
public void EventManagerOnParcelPrimCountAdd(SceneObjectGroup obj)
|
||||||
{
|
{
|
||||||
Vector3 position = obj.AbsolutePosition;
|
Vector3 position = obj.AbsolutePosition;
|
||||||
ILandObject landUnderPrim = GetLandObject(position.X, position.Y);
|
ILandObject landUnderPrim = GetLandObject(position.X, position.Y);
|
||||||
if (landUnderPrim != null)
|
if (landUnderPrim != null)
|
||||||
{
|
{
|
||||||
((LandObject)landUnderPrim).AddPrimToCount(obj);
|
((LandObject)landUnderPrim).AddPrimOverMe(obj);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -816,7 +805,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
{
|
{
|
||||||
foreach (LandObject p in m_landList.Values)
|
foreach (LandObject p in m_landList.Values)
|
||||||
{
|
{
|
||||||
p.RemovePrimFromCount(obj);
|
p.RemovePrimFromOverMe(obj);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -849,8 +838,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
foreach (LandObject p in landOwnersAndParcels[owner])
|
foreach (LandObject p in landOwnersAndParcels[owner])
|
||||||
{
|
{
|
||||||
simArea += p.LandData.Area;
|
simArea += p.LandData.Area;
|
||||||
simPrims += p.LandData.OwnerPrims + p.LandData.OtherPrims + p.LandData.GroupPrims +
|
simPrims += p.PrimCounts.Total;
|
||||||
p.LandData.SelectedPrims;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (LandObject p in landOwnersAndParcels[owner])
|
foreach (LandObject p in landOwnersAndParcels[owner])
|
||||||
|
@ -867,7 +855,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
// "[LAND MANAGEMENT MODULE]: Triggered EventManagerOnParcelPrimCountUpdate() for {0}",
|
// "[LAND MANAGEMENT MODULE]: Triggered EventManagerOnParcelPrimCountUpdate() for {0}",
|
||||||
// m_scene.RegionInfo.RegionName);
|
// m_scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
ResetAllLandPrimCounts();
|
ResetOverMeRecord();
|
||||||
EntityBase[] entities = m_scene.Entities.GetEntities();
|
EntityBase[] entities = m_scene.Entities.GetEntities();
|
||||||
foreach (EntityBase obj in entities)
|
foreach (EntityBase obj in entities)
|
||||||
{
|
{
|
||||||
|
@ -880,15 +868,13 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
FinalizeLandPrimCountUpdate();
|
FinalizeLandPrimCountUpdate();
|
||||||
m_landPrimCountTainted = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void EventManagerOnRequestParcelPrimCountUpdate()
|
public void EventManagerOnRequestParcelPrimCountUpdate()
|
||||||
{
|
{
|
||||||
ResetAllLandPrimCounts();
|
ResetOverMeRecord();
|
||||||
m_scene.EventManager.TriggerParcelPrimCountUpdate();
|
m_scene.EventManager.TriggerParcelPrimCountUpdate();
|
||||||
FinalizeLandPrimCountUpdate();
|
FinalizeLandPrimCountUpdate();
|
||||||
m_landPrimCountTainted = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -952,8 +938,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
m_landList[startLandObjectIndex].ForceUpdateLandInfo();
|
m_landList[startLandObjectIndex].ForceUpdateLandInfo();
|
||||||
}
|
}
|
||||||
|
|
||||||
EventManagerOnParcelPrimCountTainted();
|
|
||||||
|
|
||||||
//Now add the new land object
|
//Now add the new land object
|
||||||
ILandObject result = AddLandObject(newLand);
|
ILandObject result = AddLandObject(newLand);
|
||||||
UpdateLandObject(startLandObject.LandData.LocalID, startLandObject.LandData);
|
UpdateLandObject(startLandObject.LandData.LocalID, startLandObject.LandData);
|
||||||
|
@ -1020,7 +1004,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
performFinalLandJoin(masterLandObject, slaveLandObject);
|
performFinalLandJoin(masterLandObject, slaveLandObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
EventManagerOnParcelPrimCountTainted();
|
|
||||||
|
|
||||||
masterLandObject.SendLandUpdateToAvatarsOverMe();
|
masterLandObject.SendLandUpdateToAvatarsOverMe();
|
||||||
}
|
}
|
||||||
|
|
|
@ -64,8 +64,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region ILandObject Members
|
|
||||||
|
|
||||||
public int GetPrimsFree()
|
public int GetPrimsFree()
|
||||||
{
|
{
|
||||||
m_scene.EventManager.TriggerParcelPrimCountUpdate();
|
m_scene.EventManager.TriggerParcelPrimCountUpdate();
|
||||||
|
@ -213,6 +211,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
return simMax;
|
return simMax;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Packet Request Handling
|
#region Packet Request Handling
|
||||||
|
@ -909,9 +908,12 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
|
|
||||||
lock (primsOverMe)
|
lock (primsOverMe)
|
||||||
{
|
{
|
||||||
|
// m_log.DebugFormat(
|
||||||
|
// "[LAND OBJECT]: Request for SendLandObjectOwners() from {0} with {1} known prims on region",
|
||||||
|
// remote_client.Name, primsOverMe.Count);
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
|
||||||
foreach (SceneObjectGroup obj in primsOverMe)
|
foreach (SceneObjectGroup obj in primsOverMe)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
|
@ -950,6 +952,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
public Dictionary<UUID, int> GetLandObjectOwners()
|
public Dictionary<UUID, int> GetLandObjectOwners()
|
||||||
{
|
{
|
||||||
Dictionary<UUID, int> ownersAndCount = new Dictionary<UUID, int>();
|
Dictionary<UUID, int> ownersAndCount = new Dictionary<UUID, int>();
|
||||||
|
|
||||||
lock (primsOverMe)
|
lock (primsOverMe)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
|
@ -986,8 +989,10 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
|
|
||||||
public void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client)
|
public void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client)
|
||||||
{
|
{
|
||||||
Dictionary<UUID,List<SceneObjectGroup>> returns =
|
// m_log.DebugFormat(
|
||||||
new Dictionary<UUID,List<SceneObjectGroup>>();
|
// "[LAND OBJECT]: Request to return objects in {0} from {1}", LandData.Name, remote_client.Name);
|
||||||
|
|
||||||
|
Dictionary<UUID,List<SceneObjectGroup>> returns = new Dictionary<UUID,List<SceneObjectGroup>>();
|
||||||
|
|
||||||
lock (primsOverMe)
|
lock (primsOverMe)
|
||||||
{
|
{
|
||||||
|
@ -1060,81 +1065,23 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
|
|
||||||
#region Object Adding/Removing from Parcel
|
#region Object Adding/Removing from Parcel
|
||||||
|
|
||||||
public void ResetLandPrimCounts()
|
public void ResetOverMeRecord()
|
||||||
{
|
{
|
||||||
LandData.GroupPrims = 0;
|
|
||||||
LandData.OwnerPrims = 0;
|
|
||||||
LandData.OtherPrims = 0;
|
|
||||||
LandData.SelectedPrims = 0;
|
|
||||||
|
|
||||||
|
|
||||||
lock (primsOverMe)
|
lock (primsOverMe)
|
||||||
primsOverMe.Clear();
|
primsOverMe.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddPrimToCount(SceneObjectGroup obj)
|
public void AddPrimOverMe(SceneObjectGroup obj)
|
||||||
{
|
{
|
||||||
|
|
||||||
UUID prim_owner = obj.OwnerID;
|
|
||||||
int prim_count = obj.PrimCount;
|
|
||||||
|
|
||||||
if (obj.IsSelected)
|
|
||||||
{
|
|
||||||
LandData.SelectedPrims += prim_count;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (prim_owner == LandData.OwnerID)
|
|
||||||
{
|
|
||||||
LandData.OwnerPrims += prim_count;
|
|
||||||
}
|
|
||||||
else if ((obj.GroupID == LandData.GroupID ||
|
|
||||||
prim_owner == LandData.GroupID) &&
|
|
||||||
LandData.GroupID != UUID.Zero)
|
|
||||||
{
|
|
||||||
LandData.GroupPrims += prim_count;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LandData.OtherPrims += prim_count;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
lock (primsOverMe)
|
lock (primsOverMe)
|
||||||
primsOverMe.Add(obj);
|
primsOverMe.Add(obj);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemovePrimFromCount(SceneObjectGroup obj)
|
public void RemovePrimFromOverMe(SceneObjectGroup obj)
|
||||||
{
|
{
|
||||||
lock (primsOverMe)
|
lock (primsOverMe)
|
||||||
{
|
|
||||||
if (primsOverMe.Contains(obj))
|
|
||||||
{
|
|
||||||
UUID prim_owner = obj.OwnerID;
|
|
||||||
int prim_count = obj.PrimCount;
|
|
||||||
|
|
||||||
if (prim_owner == LandData.OwnerID)
|
|
||||||
{
|
|
||||||
LandData.OwnerPrims -= prim_count;
|
|
||||||
}
|
|
||||||
else if (obj.GroupID == LandData.GroupID ||
|
|
||||||
prim_owner == LandData.GroupID)
|
|
||||||
{
|
|
||||||
LandData.GroupPrims -= prim_count;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LandData.OtherPrims -= prim_count;
|
|
||||||
}
|
|
||||||
|
|
||||||
primsOverMe.Remove(obj);
|
primsOverMe.Remove(obj);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
@ -1157,5 +1104,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
LandData.MusicURL = url;
|
LandData.MusicURL = url;
|
||||||
SendLandUpdateToAvatarsOverMe();
|
SendLandUpdateToAvatarsOverMe();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1427,20 +1427,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Recount SceneObjectPart in parcel aabb
|
|
||||||
/// </summary>
|
|
||||||
private void UpdateLand()
|
|
||||||
{
|
|
||||||
if (LandChannel != null)
|
|
||||||
{
|
|
||||||
if (LandChannel.IsLandPrimCountTainted())
|
|
||||||
{
|
|
||||||
EventManager.TriggerParcelPrimCountUpdate();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Update the terrain if it needs to be updated.
|
/// Update the terrain if it needs to be updated.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -130,11 +130,6 @@ public class RegionCombinerLargeLandChannel : ILandChannel
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsLandPrimCountTainted()
|
|
||||||
{
|
|
||||||
return RootRegionLandChannel.IsLandPrimCountTainted();
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool IsForcefulBansAllowed()
|
public bool IsForcefulBansAllowed()
|
||||||
{
|
{
|
||||||
return RootRegionLandChannel.IsForcefulBansAllowed();
|
return RootRegionLandChannel.IsForcefulBansAllowed();
|
||||||
|
|
Loading…
Reference in New Issue