diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index b30c024c4c..b3e6b67b11 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -2504,7 +2504,7 @@ namespace OpenSim.Region.Framework.Scenes if (pa != null && ParentID != 0 && ParentGroup != null) { - // RA: Special case where a child object is requesting property updates. + // Special case where a child object is requesting property updates. // This happens when linksets are modified to use flexible links rather than // the default links. // The simulator code presumes that child parts are only modified by scripts @@ -2518,8 +2518,8 @@ namespace OpenSim.Region.Framework.Scenes Quaternion invRootRotation = Quaternion.Normalize(Quaternion.Inverse(ParentGroup.RootPart.RotationOffset)); m_offsetPosition = pa.Position - m_groupPosition; RotationOffset = pa.Orientation * invRootRotation; - m_log.DebugFormat("{0} PhysicsRequestingTerseUpdate child: pos={1}, rot={2}, offPos={3}, offRot={4}", - "[SCENE OBJECT PART]", pa.Position, pa.Orientation, m_offsetPosition, RotationOffset); + // m_log.DebugFormat("{0} PhysicsRequestingTerseUpdate child: pos={1}, rot={2}, offPos={3}, offRot={4}", + // "[SCENE OBJECT PART]", pa.Position, pa.Orientation, m_offsetPosition, RotationOffset); } ScheduleTerseUpdate();