Mantis#1496. Thank you kindly, Melanie for a patch that:
Adds full implementation of all llDetected* functions for sensors, collisions and touches. Adds changed(CHANGED_REGION_RESTART) event to allow restarting of eye-candy functionality not currently persisted with the prim.0.6.0-stable
parent
6ce9a8ecdd
commit
0e5f2b3293
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@ -324,6 +324,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.AsyncCommandPlugins
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{
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detect[idx] = new XDetectParams();
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detect[idx].Key=(LLUUID)(SensedObjects.Data[idx]);
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detect[idx].Populate(m_CmdManager.m_ScriptEngine.World);
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}
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m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
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@ -26,6 +26,8 @@
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney;
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@ -55,6 +57,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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myScriptEngine.World.EventManager.OnScriptAtTargetEvent += at_target;
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myScriptEngine.World.EventManager.OnScriptNotAtTargetEvent += not_at_target;
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myScriptEngine.World.EventManager.OnScriptControlEvent += control;
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myScriptEngine.World.EventManager.OnScriptColliderStart += collision_start;
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myScriptEngine.World.EventManager.OnScriptColliding += collision;
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myScriptEngine.World.EventManager.OnScriptCollidingEnd += collision_end;
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IMoneyModule money=myScriptEngine.World.RequestModuleInterface<IMoneyModule>();
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if (money != null)
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{
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@ -81,6 +86,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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XDetectParams[] det = new XDetectParams[1];
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det[0] = new XDetectParams();
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det[0].Key = remoteClient.AgentId;
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det[0].Populate(myScriptEngine.World);
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SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart(
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localID);
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@ -103,6 +109,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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XDetectParams[] det = new XDetectParams[1];
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det[0] = new XDetectParams();
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det[0].Key = remoteClient.AgentId;
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det[0].Populate(myScriptEngine.World);
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det[0].OffsetPos = new LSL_Types.Vector3(offsetPos.X,
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offsetPos.Y,
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offsetPos.Z);
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@ -127,6 +134,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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XDetectParams[] det = new XDetectParams[1];
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det[0] = new XDetectParams();
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det[0].Key = remoteClient.AgentId;
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det[0].Populate(myScriptEngine.World);
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SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart(
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localID);
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@ -162,45 +170,60 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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new XDetectParams[0]));
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}
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public void collision_start(uint localID, LLUUID itemID,
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IClientAPI remoteClient)
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public void collision_start(uint localID, ColliderArgs col)
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{
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// Add to queue for all scripts in ObjectID object
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XDetectParams[] det = new XDetectParams[1];
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det[0] = new XDetectParams();
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det[0].Key = remoteClient.AgentId;
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List<XDetectParams> det = new List<XDetectParams>();
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foreach (DetectedObject detobj in col.Colliders)
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{
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XDetectParams d = new XDetectParams();
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d.Key =detobj.keyUUID;
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d.Populate(myScriptEngine.World);
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det.Add(d);
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}
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myScriptEngine.PostObjectEvent(localID, new XEventParams(
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"collision_start",
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new Object[] { new LSL_Types.LSLInteger(1) },
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det));
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det.ToArray()));
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}
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public void collision(uint localID, LLUUID itemID,
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IClientAPI remoteClient)
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public void collision(uint localID, ColliderArgs col)
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{
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// Add to queue for all scripts in ObjectID object
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XDetectParams[] det = new XDetectParams[1];
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det[0] = new XDetectParams();
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det[0].Key = remoteClient.AgentId;
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List<XDetectParams> det = new List<XDetectParams>();
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foreach (DetectedObject detobj in col.Colliders)
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{
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XDetectParams d = new XDetectParams();
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d.Key =detobj.keyUUID;
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d.Populate(myScriptEngine.World);
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det.Add(d);
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}
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myScriptEngine.PostObjectEvent(localID, new XEventParams(
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"collision", new Object[] { new LSL_Types.LSLInteger(1) },
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det));
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det.ToArray()));
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}
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public void collision_end(uint localID, LLUUID itemID,
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IClientAPI remoteClient)
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public void collision_end(uint localID, ColliderArgs col)
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{
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// Add to queue for all scripts in ObjectID object
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XDetectParams[] det = new XDetectParams[1];
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det[0] = new XDetectParams();
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det[0].Key = remoteClient.AgentId;
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List<XDetectParams> det = new List<XDetectParams>();
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foreach (DetectedObject detobj in col.Colliders)
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{
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XDetectParams d = new XDetectParams();
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d.Key =detobj.keyUUID;
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d.Populate(myScriptEngine.World);
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det.Add(d);
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}
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myScriptEngine.PostObjectEvent(localID, new XEventParams(
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"collision_end",
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new Object[] { new LSL_Types.LSLInteger(1) },
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det));
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det.ToArray()));
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}
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public void land_collision_start(uint localID, LLUUID itemID)
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@ -550,113 +550,55 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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public string llDetectedName(int number)
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{
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m_host.AddScriptLPS(1);
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LLUUID sensedUUID = m_ScriptEngine.GetDetectID(m_itemID, number);
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if (sensedUUID != LLUUID.Zero)
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return resolveName(sensedUUID);
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return String.Empty;
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}
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public LLUUID uuidDetectedKey(int number)
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{
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return m_ScriptEngine.GetDetectID(m_itemID, number);
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}
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public EntityBase entityDetectedKey(int number)
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{
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LLUUID sensedUUID = m_ScriptEngine.GetDetectID(m_itemID, number);
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if (sensedUUID != LLUUID.Zero)
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{
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EntityBase SensedObject = null;
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lock (World.Entities)
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{
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World.Entities.TryGetValue(sensedUUID, out SensedObject);
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}
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return SensedObject;
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}
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return null;
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XDetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
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if (d == null)
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return String.Empty;
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return d.Name;
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}
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public string llDetectedKey(int number)
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{
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m_host.AddScriptLPS(1);
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LLUUID SensedUUID = uuidDetectedKey(number);
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if (SensedUUID == LLUUID.Zero)
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XDetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
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if (d == null)
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return String.Empty;
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return SensedUUID.ToString();
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return d.Key.ToString();
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}
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public string llDetectedOwner(int number)
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{
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// returns UUID of owner of object detected
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m_host.AddScriptLPS(1);
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EntityBase SensedObject = entityDetectedKey(number);
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if (SensedObject == null)
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XDetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
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if (d == null)
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return String.Empty;
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LLUUID SensedUUID = uuidDetectedKey(number);
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if (World.GetScenePresence(SensedUUID) == null)
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{
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// sensed object is not an avatar
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// so get the owner of the sensed object
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SceneObjectPart SOP = World.GetSceneObjectPart(SensedUUID);
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if (SOP != null)
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{
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return SOP.ObjectOwner.ToString();
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}
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}
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else
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{
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// sensed object is an avatar, and so must be its own owner
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return SensedUUID.ToString();
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}
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return String.Empty;
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}
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return d.Owner.ToString();
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}
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public LSL_Types.LSLInteger llDetectedType(int number)
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{
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m_host.AddScriptLPS(1);
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EntityBase SensedObject = entityDetectedKey(number);
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if (SensedObject == null)
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XDetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
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if (d == null)
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return 0;
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int mask = 0;
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LLUUID SensedUUID = uuidDetectedKey(number);
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LSL_Types.Vector3 ZeroVector = new LSL_Types.Vector3(0, 0, 0);
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if (World.GetScenePresence(SensedUUID) != null)
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mask |= 0x01; // actor
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if (SensedObject.Velocity.Equals(ZeroVector))
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mask |= 0x04; // passive non-moving
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else
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mask |= 0x02; // active moving
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if (SensedObject is IScript)
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mask |= 0x08; // Scripted. It COULD have one hidden ...
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return mask;
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return new LSL_Types.LSLInteger(d.Type);
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}
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public LSL_Types.Vector3 llDetectedPos(int number)
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{
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m_host.AddScriptLPS(1);
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EntityBase SensedObject = entityDetectedKey(number);
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if (SensedObject == null)
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return new LSL_Types.Vector3(0, 0, 0);
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return new LSL_Types.Vector3(SensedObject.AbsolutePosition.X,SensedObject.AbsolutePosition.Y,SensedObject.AbsolutePosition.Z);
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XDetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
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if (d == null)
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return new LSL_Types.Vector3();
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return d.Position;
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}
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public LSL_Types.Vector3 llDetectedVel(int number)
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{
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m_host.AddScriptLPS(1);
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EntityBase SensedObject = entityDetectedKey(number);
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if (SensedObject == null)
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return new LSL_Types.Vector3(0, 0, 0);
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return new LSL_Types.Vector3(SensedObject.Velocity.X, SensedObject.Velocity.Y, SensedObject.Velocity.Z);
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// return new LSL_Types.Vector3();
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XDetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
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if (d == null)
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return new LSL_Types.Vector3();
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return d.Velocity;
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}
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public LSL_Types.Vector3 llDetectedGrab(int number)
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@ -672,18 +614,21 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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public LSL_Types.Quaternion llDetectedRot(int number)
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{
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m_host.AddScriptLPS(1);
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EntityBase SensedObject = entityDetectedKey(number);
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if (SensedObject == null)
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XDetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
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if (d == null)
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return new LSL_Types.Quaternion();
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return new LSL_Types.Quaternion(SensedObject.Rotation.x, SensedObject.Rotation.y, SensedObject.Rotation.z, SensedObject.Rotation.w);
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return d.Rotation;
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}
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public LSL_Types.LSLInteger llDetectedGroup(int number)
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{
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m_host.AddScriptLPS(1);
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NotImplemented("llDetectedGroup");
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return 0;
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XDetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
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if (d == null)
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return new LSL_Types.LSLInteger(0);
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if(m_host.GroupID == d.Group)
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return new LSL_Types.LSLInteger(1);
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return new LSL_Types.LSLInteger(0);
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}
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public LSL_Types.LSLInteger llDetectedLinkNumber(int number)
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@ -2080,6 +2080,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Script
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public const int CHANGED_LINK = 32;
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public const int CHANGED_ALLOWED_DROP = 64;
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public const int CHANGED_OWNER = 128;
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public const int CHANGED_REGION_RESTART = 256;
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public const int TYPE_INVALID = 0;
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public const int TYPE_INTEGER = 1;
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public const int TYPE_double = 2;
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@ -388,7 +388,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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part.UUID, itemID, assetID, assembly,
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m_AppDomains[appDomain],
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part.ParentGroup.RootPart.Name,
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item.Name);
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item.Name, XScriptInstance.StateSource.NewRez);
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m_log.DebugFormat("[XEngine] Loaded script {0}.{1}",
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part.ParentGroup.RootPart.Name, item.Name);
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@ -673,9 +673,97 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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public class XDetectParams
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{
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public XDetectParams()
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{
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Key = LLUUID.Zero;
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OffsetPos = new LSL_Types.Vector3();
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LinkNum = 0;
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Group = LLUUID.Zero;
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Name = String.Empty;
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Owner = LLUUID.Zero;
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Position = new LSL_Types.Vector3();
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Rotation = new LSL_Types.Quaternion();
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Type = 0;
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Velocity = new LSL_Types.Vector3();
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}
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public LLUUID Key;
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public LSL_Types.Vector3 OffsetPos;
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public int LinkNum;
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public LLUUID Group;
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public string Name;
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public LLUUID Owner;
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public LSL_Types.Vector3 Position;
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public LSL_Types.Quaternion Rotation;
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public int Type;
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public LSL_Types.Vector3 Velocity;
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public void Populate(Scene scene)
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{
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SceneObjectPart part = scene.GetSceneObjectPart(Key);
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if(part == null) // Avatar, maybe?
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{
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ScenePresence presence = scene.GetScenePresence(Key);
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if(presence == null)
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return;
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Name = presence.Firstname + " " + presence.Lastname;
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Owner = Key;
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Position = new LSL_Types.Vector3(
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presence.AbsolutePosition.X,
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presence.AbsolutePosition.X,
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presence.AbsolutePosition.Z);
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Rotation = new LSL_Types.Quaternion(
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presence.Rotation.x,
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presence.Rotation.y,
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presence.Rotation.z,
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presence.Rotation.w);
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Velocity = new LSL_Types.Vector3(
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presence.Velocity.X,
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presence.Velocity.X,
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presence.Velocity.Z);
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Type = 0x01; // Avatar
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if(presence.Velocity != LLVector3.Zero)
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Type |= 0x02; // Active
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Group = presence.ControllingClient.ActiveGroupId;
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return;
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}
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part=part.ParentGroup.RootPart; // We detect objects only
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LinkNum = 0; // Not relevant
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Group = part.GroupID;
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Name = part.Name;
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Owner = part.OwnerID;
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if(part.Velocity == LLVector3.Zero)
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Type = 0x04; // Passive
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else
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Type = 0x02; // Passive
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foreach (SceneObjectPart p in part.ParentGroup.Children.Values)
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{
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if(part.ContainsScripts())
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{
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Type |= 0x08; // Scripted
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break;
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}
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}
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Position = new LSL_Types.Vector3(part.AbsolutePosition.X,
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part.AbsolutePosition.Y,
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part.AbsolutePosition.Z);
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LLQuaternion wr = part.GetWorldRotation();
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Rotation = new LSL_Types.Quaternion(wr.X, wr.Y, wr.Z, wr.W);
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Velocity = new LSL_Types.Vector3(part.Velocity.X,
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part.Velocity.Y,
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part.Velocity.Z);
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}
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}
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public class XEventParams
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@ -715,6 +803,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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private string m_ScriptName;
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private string m_Assembly;
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public enum StateSource
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{
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NewRez = 0,
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PrimCrossing = 1,
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AttachmentCrossing = 2
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}
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// Script state
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private string m_State="default";
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@ -786,7 +881,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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public XScriptInstance(XEngine engine, uint localID, LLUUID objectID,
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LLUUID itemID, LLUUID assetID, string assembly, AppDomain dom,
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string primName, string scriptName)
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string primName, string scriptName, StateSource stateSource)
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{
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m_Engine = engine;
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@ -874,6 +969,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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m_RunEvents = false;
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Start();
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}
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// we get new rez events on sim restart, too
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// but if there is state, then we fire the change
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// event
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if(stateSource == StateSource.NewRez)
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PostEvent(new XEventParams("changed",
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new Object[] {256}, new XDetectParams[0]));
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}
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}
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else
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@ -1286,6 +1388,47 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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XmlAttribute pos = xmldoc.CreateAttribute("", "pos", "");
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pos.Value = det.OffsetPos.ToString();
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objectElem.Attributes.Append(pos);
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XmlAttribute d_linkNum = xmldoc.CreateAttribute("",
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"linkNum", "");
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d_linkNum.Value = det.LinkNum.ToString();
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objectElem.Attributes.Append(d_linkNum);
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XmlAttribute d_group = xmldoc.CreateAttribute("",
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"group", "");
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d_group.Value = det.Group.ToString();
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objectElem.Attributes.Append(d_group);
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XmlAttribute d_name = xmldoc.CreateAttribute("",
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"name", "");
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d_name.Value = det.Name.ToString();
|
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objectElem.Attributes.Append(d_name);
|
||||
|
||||
XmlAttribute d_owner = xmldoc.CreateAttribute("",
|
||||
"owner", "");
|
||||
d_owner.Value = det.Owner.ToString();
|
||||
objectElem.Attributes.Append(d_owner);
|
||||
|
||||
XmlAttribute d_position = xmldoc.CreateAttribute("",
|
||||
"position", "");
|
||||
d_position.Value = det.Position.ToString();
|
||||
objectElem.Attributes.Append(d_position);
|
||||
|
||||
XmlAttribute d_rotation = xmldoc.CreateAttribute("",
|
||||
"rotation", "");
|
||||
d_rotation.Value = det.Rotation.ToString();
|
||||
objectElem.Attributes.Append(d_rotation);
|
||||
|
||||
XmlAttribute d_type = xmldoc.CreateAttribute("",
|
||||
"type", "");
|
||||
d_type.Value = det.Type.ToString();
|
||||
objectElem.Attributes.Append(d_type);
|
||||
|
||||
XmlAttribute d_velocity = xmldoc.CreateAttribute("",
|
||||
"velocity", "");
|
||||
d_velocity.Value = det.Velocity.ToString();
|
||||
objectElem.Attributes.Append(d_velocity);
|
||||
|
||||
objectElem.AppendChild(
|
||||
xmldoc.CreateTextNode(det.Key.ToString()));
|
||||
|
||||
|
@ -1385,6 +1528,62 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
"pos").Value;
|
||||
LSL_Types.Vector3 v =
|
||||
new LSL_Types.Vector3(vect);
|
||||
|
||||
int d_linkNum=0;
|
||||
LLUUID d_group = LLUUID.Zero;
|
||||
string d_name = String.Empty;
|
||||
LLUUID d_owner = LLUUID.Zero;
|
||||
LSL_Types.Vector3 d_position =
|
||||
new LSL_Types.Vector3();
|
||||
LSL_Types.Quaternion d_rotation =
|
||||
new LSL_Types.Quaternion();
|
||||
int d_type = 0;
|
||||
LSL_Types.Vector3 d_velocity =
|
||||
new LSL_Types.Vector3();
|
||||
|
||||
try
|
||||
{
|
||||
string tmp;
|
||||
|
||||
tmp = det.Attributes.GetNamedItem(
|
||||
"linkNum").Value;
|
||||
int.TryParse(tmp, out d_linkNum);
|
||||
|
||||
tmp = det.Attributes.GetNamedItem(
|
||||
"group").Value;
|
||||
LLUUID.TryParse(tmp, out d_group);
|
||||
|
||||
d_name = det.Attributes.GetNamedItem(
|
||||
"name").Value;
|
||||
|
||||
tmp = det.Attributes.GetNamedItem(
|
||||
"owner").Value;
|
||||
LLUUID.TryParse(tmp, out d_owner);
|
||||
|
||||
tmp = det.Attributes.GetNamedItem(
|
||||
"position").Value;
|
||||
d_position =
|
||||
new LSL_Types.Vector3(tmp);
|
||||
|
||||
tmp = det.Attributes.GetNamedItem(
|
||||
"rotation").Value;
|
||||
d_rotation =
|
||||
new LSL_Types.Quaternion(tmp);
|
||||
|
||||
tmp = det.Attributes.GetNamedItem(
|
||||
"type").Value;
|
||||
int.TryParse(tmp, out d_type);
|
||||
|
||||
tmp = det.Attributes.GetNamedItem(
|
||||
"velocity").Value;
|
||||
d_velocity =
|
||||
new LSL_Types.Vector3(tmp);
|
||||
|
||||
}
|
||||
catch (Exception) // Old version XML
|
||||
{
|
||||
}
|
||||
|
||||
LLUUID uuid = new LLUUID();
|
||||
LLUUID.TryParse(det.InnerText,
|
||||
out uuid);
|
||||
|
@ -1392,6 +1591,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
XDetectParams d = new XDetectParams();
|
||||
d.Key = uuid;
|
||||
d.OffsetPos = v;
|
||||
d.LinkNum = d_linkNum;
|
||||
d.Group = d_group;
|
||||
d.Name = d_name;
|
||||
d.Owner = d_owner;
|
||||
d.Position = d_position;
|
||||
d.Rotation = d_rotation;
|
||||
d.Type = d_type;
|
||||
d.Velocity = d_velocity;
|
||||
|
||||
detected.Add(d);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue