Mantis#1496. Thank you kindly, Melanie for a patch that:

Adds full implementation of all llDetected* functions for sensors, 
collisions and touches. Adds changed(CHANGED_REGION_RESTART) event 
to allow restarting of eye-candy functionality not currently 
persisted with the prim.
0.6.0-stable
Charles Krinke 2008-06-07 22:37:48 +00:00
parent 6ce9a8ecdd
commit 0e5f2b3293
5 changed files with 283 additions and 106 deletions

View File

@ -324,6 +324,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.AsyncCommandPlugins
{
detect[idx] = new XDetectParams();
detect[idx].Key=(LLUUID)(SensedObjects.Data[idx]);
detect[idx].Populate(m_CmdManager.m_ScriptEngine.World);
}
m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,

View File

@ -26,6 +26,8 @@
*/
using System;
using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney;
@ -55,6 +57,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
myScriptEngine.World.EventManager.OnScriptAtTargetEvent += at_target;
myScriptEngine.World.EventManager.OnScriptNotAtTargetEvent += not_at_target;
myScriptEngine.World.EventManager.OnScriptControlEvent += control;
myScriptEngine.World.EventManager.OnScriptColliderStart += collision_start;
myScriptEngine.World.EventManager.OnScriptColliding += collision;
myScriptEngine.World.EventManager.OnScriptCollidingEnd += collision_end;
IMoneyModule money=myScriptEngine.World.RequestModuleInterface<IMoneyModule>();
if (money != null)
{
@ -81,6 +86,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
XDetectParams[] det = new XDetectParams[1];
det[0] = new XDetectParams();
det[0].Key = remoteClient.AgentId;
det[0].Populate(myScriptEngine.World);
SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart(
localID);
@ -103,6 +109,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
XDetectParams[] det = new XDetectParams[1];
det[0] = new XDetectParams();
det[0].Key = remoteClient.AgentId;
det[0].Populate(myScriptEngine.World);
det[0].OffsetPos = new LSL_Types.Vector3(offsetPos.X,
offsetPos.Y,
offsetPos.Z);
@ -127,6 +134,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
XDetectParams[] det = new XDetectParams[1];
det[0] = new XDetectParams();
det[0].Key = remoteClient.AgentId;
det[0].Populate(myScriptEngine.World);
SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart(
localID);
@ -162,45 +170,60 @@ namespace OpenSim.Region.ScriptEngine.XEngine
new XDetectParams[0]));
}
public void collision_start(uint localID, LLUUID itemID,
IClientAPI remoteClient)
public void collision_start(uint localID, ColliderArgs col)
{
// Add to queue for all scripts in ObjectID object
XDetectParams[] det = new XDetectParams[1];
det[0] = new XDetectParams();
det[0].Key = remoteClient.AgentId;
List<XDetectParams> det = new List<XDetectParams>();
foreach (DetectedObject detobj in col.Colliders)
{
XDetectParams d = new XDetectParams();
d.Key =detobj.keyUUID;
d.Populate(myScriptEngine.World);
det.Add(d);
}
myScriptEngine.PostObjectEvent(localID, new XEventParams(
"collision_start",
new Object[] { new LSL_Types.LSLInteger(1) },
det));
det.ToArray()));
}
public void collision(uint localID, LLUUID itemID,
IClientAPI remoteClient)
public void collision(uint localID, ColliderArgs col)
{
// Add to queue for all scripts in ObjectID object
XDetectParams[] det = new XDetectParams[1];
det[0] = new XDetectParams();
det[0].Key = remoteClient.AgentId;
List<XDetectParams> det = new List<XDetectParams>();
foreach (DetectedObject detobj in col.Colliders)
{
XDetectParams d = new XDetectParams();
d.Key =detobj.keyUUID;
d.Populate(myScriptEngine.World);
det.Add(d);
}
myScriptEngine.PostObjectEvent(localID, new XEventParams(
"collision", new Object[] { new LSL_Types.LSLInteger(1) },
det));
det.ToArray()));
}
public void collision_end(uint localID, LLUUID itemID,
IClientAPI remoteClient)
public void collision_end(uint localID, ColliderArgs col)
{
// Add to queue for all scripts in ObjectID object
XDetectParams[] det = new XDetectParams[1];
det[0] = new XDetectParams();
det[0].Key = remoteClient.AgentId;
List<XDetectParams> det = new List<XDetectParams>();
foreach (DetectedObject detobj in col.Colliders)
{
XDetectParams d = new XDetectParams();
d.Key =detobj.keyUUID;
d.Populate(myScriptEngine.World);
det.Add(d);
}
myScriptEngine.PostObjectEvent(localID, new XEventParams(
"collision_end",
new Object[] { new LSL_Types.LSLInteger(1) },
det));
det.ToArray()));
}
public void land_collision_start(uint localID, LLUUID itemID)

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@ -550,113 +550,55 @@ namespace OpenSim.Region.ScriptEngine.XEngine
public string llDetectedName(int number)
{
m_host.AddScriptLPS(1);
LLUUID sensedUUID = m_ScriptEngine.GetDetectID(m_itemID, number);
if (sensedUUID != LLUUID.Zero)
return resolveName(sensedUUID);
XDetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
if (d == null)
return String.Empty;
}
public LLUUID uuidDetectedKey(int number)
{
return m_ScriptEngine.GetDetectID(m_itemID, number);
}
public EntityBase entityDetectedKey(int number)
{
LLUUID sensedUUID = m_ScriptEngine.GetDetectID(m_itemID, number);
if (sensedUUID != LLUUID.Zero)
{
EntityBase SensedObject = null;
lock (World.Entities)
{
World.Entities.TryGetValue(sensedUUID, out SensedObject);
}
return SensedObject;
}
return null;
return d.Name;
}
public string llDetectedKey(int number)
{
m_host.AddScriptLPS(1);
LLUUID SensedUUID = uuidDetectedKey(number);
if (SensedUUID == LLUUID.Zero)
XDetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
if (d == null)
return String.Empty;
return SensedUUID.ToString();
return d.Key.ToString();
}
public string llDetectedOwner(int number)
{
// returns UUID of owner of object detected
m_host.AddScriptLPS(1);
EntityBase SensedObject = entityDetectedKey(number);
if (SensedObject == null)
return String.Empty;
LLUUID SensedUUID = uuidDetectedKey(number);
if (World.GetScenePresence(SensedUUID) == null)
{
// sensed object is not an avatar
// so get the owner of the sensed object
SceneObjectPart SOP = World.GetSceneObjectPart(SensedUUID);
if (SOP != null)
{
return SOP.ObjectOwner.ToString();
}
}
else
{
// sensed object is an avatar, and so must be its own owner
return SensedUUID.ToString();
}
XDetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
if (d == null)
return String.Empty;
return d.Owner.ToString();
}
public LSL_Types.LSLInteger llDetectedType(int number)
{
m_host.AddScriptLPS(1);
EntityBase SensedObject = entityDetectedKey(number);
if (SensedObject == null)
XDetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
if (d == null)
return 0;
int mask = 0;
LLUUID SensedUUID = uuidDetectedKey(number);
LSL_Types.Vector3 ZeroVector = new LSL_Types.Vector3(0, 0, 0);
if (World.GetScenePresence(SensedUUID) != null)
mask |= 0x01; // actor
if (SensedObject.Velocity.Equals(ZeroVector))
mask |= 0x04; // passive non-moving
else
mask |= 0x02; // active moving
if (SensedObject is IScript)
mask |= 0x08; // Scripted. It COULD have one hidden ...
return mask;
return new LSL_Types.LSLInteger(d.Type);
}
public LSL_Types.Vector3 llDetectedPos(int number)
{
m_host.AddScriptLPS(1);
EntityBase SensedObject = entityDetectedKey(number);
if (SensedObject == null)
return new LSL_Types.Vector3(0, 0, 0);
return new LSL_Types.Vector3(SensedObject.AbsolutePosition.X,SensedObject.AbsolutePosition.Y,SensedObject.AbsolutePosition.Z);
XDetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
if (d == null)
return new LSL_Types.Vector3();
return d.Position;
}
public LSL_Types.Vector3 llDetectedVel(int number)
{
m_host.AddScriptLPS(1);
EntityBase SensedObject = entityDetectedKey(number);
if (SensedObject == null)
return new LSL_Types.Vector3(0, 0, 0);
return new LSL_Types.Vector3(SensedObject.Velocity.X, SensedObject.Velocity.Y, SensedObject.Velocity.Z);
// return new LSL_Types.Vector3();
XDetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
if (d == null)
return new LSL_Types.Vector3();
return d.Velocity;
}
public LSL_Types.Vector3 llDetectedGrab(int number)
@ -672,18 +614,21 @@ namespace OpenSim.Region.ScriptEngine.XEngine
public LSL_Types.Quaternion llDetectedRot(int number)
{
m_host.AddScriptLPS(1);
EntityBase SensedObject = entityDetectedKey(number);
if (SensedObject == null)
XDetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
if (d == null)
return new LSL_Types.Quaternion();
return new LSL_Types.Quaternion(SensedObject.Rotation.x, SensedObject.Rotation.y, SensedObject.Rotation.z, SensedObject.Rotation.w);
return d.Rotation;
}
public LSL_Types.LSLInteger llDetectedGroup(int number)
{
m_host.AddScriptLPS(1);
NotImplemented("llDetectedGroup");
return 0;
XDetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
if (d == null)
return new LSL_Types.LSLInteger(0);
if(m_host.GroupID == d.Group)
return new LSL_Types.LSLInteger(1);
return new LSL_Types.LSLInteger(0);
}
public LSL_Types.LSLInteger llDetectedLinkNumber(int number)

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@ -2080,6 +2080,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Script
public const int CHANGED_LINK = 32;
public const int CHANGED_ALLOWED_DROP = 64;
public const int CHANGED_OWNER = 128;
public const int CHANGED_REGION_RESTART = 256;
public const int TYPE_INVALID = 0;
public const int TYPE_INTEGER = 1;
public const int TYPE_double = 2;

View File

@ -388,7 +388,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
part.UUID, itemID, assetID, assembly,
m_AppDomains[appDomain],
part.ParentGroup.RootPart.Name,
item.Name);
item.Name, XScriptInstance.StateSource.NewRez);
m_log.DebugFormat("[XEngine] Loaded script {0}.{1}",
part.ParentGroup.RootPart.Name, item.Name);
@ -673,9 +673,97 @@ namespace OpenSim.Region.ScriptEngine.XEngine
public class XDetectParams
{
public XDetectParams()
{
Key = LLUUID.Zero;
OffsetPos = new LSL_Types.Vector3();
LinkNum = 0;
Group = LLUUID.Zero;
Name = String.Empty;
Owner = LLUUID.Zero;
Position = new LSL_Types.Vector3();
Rotation = new LSL_Types.Quaternion();
Type = 0;
Velocity = new LSL_Types.Vector3();
}
public LLUUID Key;
public LSL_Types.Vector3 OffsetPos;
public int LinkNum;
public LLUUID Group;
public string Name;
public LLUUID Owner;
public LSL_Types.Vector3 Position;
public LSL_Types.Quaternion Rotation;
public int Type;
public LSL_Types.Vector3 Velocity;
public void Populate(Scene scene)
{
SceneObjectPart part = scene.GetSceneObjectPart(Key);
if(part == null) // Avatar, maybe?
{
ScenePresence presence = scene.GetScenePresence(Key);
if(presence == null)
return;
Name = presence.Firstname + " " + presence.Lastname;
Owner = Key;
Position = new LSL_Types.Vector3(
presence.AbsolutePosition.X,
presence.AbsolutePosition.X,
presence.AbsolutePosition.Z);
Rotation = new LSL_Types.Quaternion(
presence.Rotation.x,
presence.Rotation.y,
presence.Rotation.z,
presence.Rotation.w);
Velocity = new LSL_Types.Vector3(
presence.Velocity.X,
presence.Velocity.X,
presence.Velocity.Z);
Type = 0x01; // Avatar
if(presence.Velocity != LLVector3.Zero)
Type |= 0x02; // Active
Group = presence.ControllingClient.ActiveGroupId;
return;
}
part=part.ParentGroup.RootPart; // We detect objects only
LinkNum = 0; // Not relevant
Group = part.GroupID;
Name = part.Name;
Owner = part.OwnerID;
if(part.Velocity == LLVector3.Zero)
Type = 0x04; // Passive
else
Type = 0x02; // Passive
foreach (SceneObjectPart p in part.ParentGroup.Children.Values)
{
if(part.ContainsScripts())
{
Type |= 0x08; // Scripted
break;
}
}
Position = new LSL_Types.Vector3(part.AbsolutePosition.X,
part.AbsolutePosition.Y,
part.AbsolutePosition.Z);
LLQuaternion wr = part.GetWorldRotation();
Rotation = new LSL_Types.Quaternion(wr.X, wr.Y, wr.Z, wr.W);
Velocity = new LSL_Types.Vector3(part.Velocity.X,
part.Velocity.Y,
part.Velocity.Z);
}
}
public class XEventParams
@ -715,6 +803,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
private string m_ScriptName;
private string m_Assembly;
public enum StateSource
{
NewRez = 0,
PrimCrossing = 1,
AttachmentCrossing = 2
}
// Script state
private string m_State="default";
@ -786,7 +881,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
public XScriptInstance(XEngine engine, uint localID, LLUUID objectID,
LLUUID itemID, LLUUID assetID, string assembly, AppDomain dom,
string primName, string scriptName)
string primName, string scriptName, StateSource stateSource)
{
m_Engine = engine;
@ -874,6 +969,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
m_RunEvents = false;
Start();
}
// we get new rez events on sim restart, too
// but if there is state, then we fire the change
// event
if(stateSource == StateSource.NewRez)
PostEvent(new XEventParams("changed",
new Object[] {256}, new XDetectParams[0]));
}
}
else
@ -1286,6 +1388,47 @@ namespace OpenSim.Region.ScriptEngine.XEngine
XmlAttribute pos = xmldoc.CreateAttribute("", "pos", "");
pos.Value = det.OffsetPos.ToString();
objectElem.Attributes.Append(pos);
XmlAttribute d_linkNum = xmldoc.CreateAttribute("",
"linkNum", "");
d_linkNum.Value = det.LinkNum.ToString();
objectElem.Attributes.Append(d_linkNum);
XmlAttribute d_group = xmldoc.CreateAttribute("",
"group", "");
d_group.Value = det.Group.ToString();
objectElem.Attributes.Append(d_group);
XmlAttribute d_name = xmldoc.CreateAttribute("",
"name", "");
d_name.Value = det.Name.ToString();
objectElem.Attributes.Append(d_name);
XmlAttribute d_owner = xmldoc.CreateAttribute("",
"owner", "");
d_owner.Value = det.Owner.ToString();
objectElem.Attributes.Append(d_owner);
XmlAttribute d_position = xmldoc.CreateAttribute("",
"position", "");
d_position.Value = det.Position.ToString();
objectElem.Attributes.Append(d_position);
XmlAttribute d_rotation = xmldoc.CreateAttribute("",
"rotation", "");
d_rotation.Value = det.Rotation.ToString();
objectElem.Attributes.Append(d_rotation);
XmlAttribute d_type = xmldoc.CreateAttribute("",
"type", "");
d_type.Value = det.Type.ToString();
objectElem.Attributes.Append(d_type);
XmlAttribute d_velocity = xmldoc.CreateAttribute("",
"velocity", "");
d_velocity.Value = det.Velocity.ToString();
objectElem.Attributes.Append(d_velocity);
objectElem.AppendChild(
xmldoc.CreateTextNode(det.Key.ToString()));
@ -1385,6 +1528,62 @@ namespace OpenSim.Region.ScriptEngine.XEngine
"pos").Value;
LSL_Types.Vector3 v =
new LSL_Types.Vector3(vect);
int d_linkNum=0;
LLUUID d_group = LLUUID.Zero;
string d_name = String.Empty;
LLUUID d_owner = LLUUID.Zero;
LSL_Types.Vector3 d_position =
new LSL_Types.Vector3();
LSL_Types.Quaternion d_rotation =
new LSL_Types.Quaternion();
int d_type = 0;
LSL_Types.Vector3 d_velocity =
new LSL_Types.Vector3();
try
{
string tmp;
tmp = det.Attributes.GetNamedItem(
"linkNum").Value;
int.TryParse(tmp, out d_linkNum);
tmp = det.Attributes.GetNamedItem(
"group").Value;
LLUUID.TryParse(tmp, out d_group);
d_name = det.Attributes.GetNamedItem(
"name").Value;
tmp = det.Attributes.GetNamedItem(
"owner").Value;
LLUUID.TryParse(tmp, out d_owner);
tmp = det.Attributes.GetNamedItem(
"position").Value;
d_position =
new LSL_Types.Vector3(tmp);
tmp = det.Attributes.GetNamedItem(
"rotation").Value;
d_rotation =
new LSL_Types.Quaternion(tmp);
tmp = det.Attributes.GetNamedItem(
"type").Value;
int.TryParse(tmp, out d_type);
tmp = det.Attributes.GetNamedItem(
"velocity").Value;
d_velocity =
new LSL_Types.Vector3(tmp);
}
catch (Exception) // Old version XML
{
}
LLUUID uuid = new LLUUID();
LLUUID.TryParse(det.InnerText,
out uuid);
@ -1392,6 +1591,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
XDetectParams d = new XDetectParams();
d.Key = uuid;
d.OffsetPos = v;
d.LinkNum = d_linkNum;
d.Group = d_group;
d.Name = d_name;
d.Owner = d_owner;
d.Position = d_position;
d.Rotation = d_rotation;
d.Type = d_type;
d.Velocity = d_velocity;
detected.Add(d);
}