cosmetics

master
UbitUmarov 2020-02-20 21:50:07 +00:00
parent 6c94f5d432
commit 0e6a7c3dac
2 changed files with 25 additions and 14 deletions

View File

@ -5193,7 +5193,7 @@ Label_GroupsDone:
/// <param name="action"></param>
public void ForEachRootScenePresence(Action<ScenePresence> action)
{
m_sceneGraph.ForEachAvatar(action);
m_sceneGraph.ForEachRootScenePresence(action);
}
/// <summary>

View File

@ -820,13 +820,14 @@ namespace OpenSim.Region.Framework.Scenes
int rootcount = 0;
int childcount = 0;
ForEachScenePresence(delegate(ScenePresence presence)
List<ScenePresence> presences = GetScenePresences();
for (int i = 0; i < presences.Count; ++i)
{
if (presence.IsChildAgent)
if (presences[i].IsChildAgent)
++childcount;
else
++rootcount;
});
};
m_numRootAgents = rootcount;
m_numChildAgents = childcount;
@ -1374,29 +1375,39 @@ namespace OpenSim.Region.Framework.Scenes
/// This is just a shortcut function since frequently actions only appy to root SPs
/// </summary>
/// <param name="action"></param>
public void ForEachAvatar(Action<ScenePresence> action)
public void ForEachRootScenePresence(Action<ScenePresence> action)
{
ForEachScenePresence(delegate(ScenePresence sp)
List<ScenePresence> presences = GetScenePresences();
for (int i = 0; i < presences.Count; ++i)
{
if (!sp.IsChildAgent)
action(sp);
});
if(presences[i].IsChildAgent || presences[i].IsDeleted)
continue;
try
{
action(presences[i]);
}
catch (Exception e)
{
m_log.Error("[SCENEGRAPH]: Error in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
}
};
}
/// <summary>
/// Performs action on all scene presences. This can ultimately run the actions in parallel but
/// any delegates passed in will need to implement their own locking on data they reference and
/// modify outside of the scope of the delegate.
/// Performs action on all scene presences
/// </summary>
/// <param name="action"></param>
public void ForEachScenePresence(Action<ScenePresence> action)
{
List<ScenePresence> presences = GetScenePresences();
foreach (ScenePresence sp in presences)
for(int i = 0; i < presences.Count; ++i)
{
if (presences[i].IsDeleted)
continue;
try
{
action(sp);
action(presences[i]);
}
catch (Exception e)
{