* didn't save :P so, this is the other half to my last commit
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@ -351,6 +351,25 @@ namespace OpenSim.Region.Environment.Scenes
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HasInventoryChanged = true;
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HasInventoryChanged = true;
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int scriptcount = 0;
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lock (m_taskInventory)
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{
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foreach (TaskInventoryItem item in m_taskInventory.Values)
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{
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if (item.Type == 10)
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{
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scriptcount++;
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}
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}
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}
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if (scriptcount <= 0)
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{
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RemFlag(LLObject.ObjectFlags.Scripted);
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ScheduleFullUpdate();
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}
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ScheduleFullUpdate();
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return type;
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return type;
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}
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}
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else
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else
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