Get "show modules" console command to obey selected command line region/s
parent
647cb278c7
commit
0e8ec5649e
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@ -809,7 +809,7 @@ namespace OpenSim
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break;
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break;
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case "modules":
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case "modules":
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SceneManager.ForEachScene(
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SceneManager.ForEachSelectedScene(
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scene =>
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scene =>
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{
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{
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MainConsole.Instance.OutputFormat("Loaded region modules in {0} are:", scene.Name);
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MainConsole.Instance.OutputFormat("Loaded region modules in {0} are:", scene.Name);
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@ -668,7 +668,7 @@ namespace OpenSim
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// listenIP = IPAddress.Parse("0.0.0.0");
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// listenIP = IPAddress.Parse("0.0.0.0");
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uint port = (uint) regionInfo.InternalEndPoint.Port;
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uint port = (uint) regionInfo.InternalEndPoint.Port;
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IClientNetworkServer clientNetworkServer;
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if (m_autoCreateClientStack)
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if (m_autoCreateClientStack)
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{
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{
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clientNetworkServers = m_clientStackManager.CreateServers(
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clientNetworkServers = m_clientStackManager.CreateServers(
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@ -331,35 +331,30 @@ namespace OpenSim.Region.Framework.Scenes
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public void SendCommandToPluginModules(string[] cmdparams)
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public void SendCommandToPluginModules(string[] cmdparams)
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{
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{
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ForEachCurrentScene(delegate(Scene scene) { scene.SendCommandToPlugins(cmdparams); });
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ForEachSelectedScene(delegate(Scene scene) { scene.SendCommandToPlugins(cmdparams); });
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}
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}
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public void SetBypassPermissionsOnCurrentScene(bool bypassPermissions)
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public void SetBypassPermissionsOnCurrentScene(bool bypassPermissions)
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{
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{
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ForEachCurrentScene(delegate(Scene scene) { scene.Permissions.SetBypassPermissions(bypassPermissions); });
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ForEachSelectedScene(delegate(Scene scene) { scene.Permissions.SetBypassPermissions(bypassPermissions); });
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}
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}
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private void ForEachCurrentScene(Action<Scene> func)
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public void ForEachSelectedScene(Action<Scene> func)
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{
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{
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if (CurrentScene == null)
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if (CurrentScene == null)
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{
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ForEachScene(func);
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lock (m_localScenes)
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m_localScenes.ForEach(func);
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}
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else
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else
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{
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func(CurrentScene);
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func(CurrentScene);
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}
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}
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}
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public void RestartCurrentScene()
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public void RestartCurrentScene()
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{
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{
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ForEachCurrentScene(delegate(Scene scene) { scene.RestartNow(); });
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ForEachSelectedScene(delegate(Scene scene) { scene.RestartNow(); });
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}
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}
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public void BackupCurrentScene()
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public void BackupCurrentScene()
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{
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{
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ForEachCurrentScene(delegate(Scene scene) { scene.Backup(true); });
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ForEachSelectedScene(delegate(Scene scene) { scene.Backup(true); });
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}
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}
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public bool TrySetCurrentScene(string regionName)
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public bool TrySetCurrentScene(string regionName)
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@ -490,7 +485,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="name">Name of avatar to debug</param>
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/// <param name="name">Name of avatar to debug</param>
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public void SetDebugPacketLevelOnCurrentScene(int newDebug, string name)
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public void SetDebugPacketLevelOnCurrentScene(int newDebug, string name)
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{
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{
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ForEachCurrentScene(scene =>
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ForEachSelectedScene(scene =>
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scene.ForEachScenePresence(sp =>
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scene.ForEachScenePresence(sp =>
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{
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{
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if (name == null || sp.Name == name)
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if (name == null || sp.Name == name)
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@ -509,7 +504,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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List<ScenePresence> avatars = new List<ScenePresence>();
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List<ScenePresence> avatars = new List<ScenePresence>();
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ForEachCurrentScene(
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ForEachSelectedScene(
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delegate(Scene scene)
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delegate(Scene scene)
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{
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{
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scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
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scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
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@ -526,7 +521,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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List<ScenePresence> presences = new List<ScenePresence>();
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List<ScenePresence> presences = new List<ScenePresence>();
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ForEachCurrentScene(delegate(Scene scene)
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ForEachSelectedScene(delegate(Scene scene)
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{
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{
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scene.ForEachScenePresence(delegate(ScenePresence sp)
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scene.ForEachScenePresence(delegate(ScenePresence sp)
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{
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{
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@ -555,12 +550,12 @@ namespace OpenSim.Region.Framework.Scenes
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public void ForceCurrentSceneClientUpdate()
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public void ForceCurrentSceneClientUpdate()
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{
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{
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ForEachCurrentScene(delegate(Scene scene) { scene.ForceClientUpdate(); });
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ForEachSelectedScene(delegate(Scene scene) { scene.ForceClientUpdate(); });
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}
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}
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public void HandleEditCommandOnCurrentScene(string[] cmdparams)
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public void HandleEditCommandOnCurrentScene(string[] cmdparams)
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{
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{
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ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); });
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ForEachSelectedScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); });
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}
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}
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public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar)
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public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar)
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