Broken asset code + ObjectUpdate FIXME

brokenplugins
gareth 2007-03-01 01:38:41 +00:00
parent f40845db93
commit 0eabb4b98c
4 changed files with 59 additions and 4 deletions

BIN
bin/avatar-template.dat Normal file

Binary file not shown.

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@ -137,6 +137,7 @@ namespace OpenSim
break;
case PacketType.RegionHandshakeReply:
OpenSim_Main.local_world.SendLayerData(this);
ClientAvatar.SendInitialPosition();
break;
case PacketType.AgentWearablesRequest:
ClientAvatar.SendInitialAppearance();
@ -147,7 +148,6 @@ namespace OpenSim
TransferRequestPacket transfer = (TransferRequestPacket)Pack;
AssetRequests.Enqueue(transfer);
Thread AssetLoaderThread = new Thread(new ThreadStart(AssetLoader));
AssetLoaderThread.IsBackground = true;
AssetLoaderThread.Start();
break;
}
@ -210,7 +210,8 @@ namespace OpenSim
private void AckTimer_Elapsed(object sender, ElapsedEventArgs ea)
{
SendAcks(); ResendUnacked();
SendAcks();
ResendUnacked();
}
public void ProcessOutPacket(Packet Pack) {
@ -230,7 +231,7 @@ namespace OpenSim
Pack.Header.Sequence = Sequence;
}
if (Pack.Header.Reliable)
if (Pack.Header.Reliable) //DIRTY HACK
{
lock (NeedAck)
{

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@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
@ -11,12 +12,42 @@ namespace OpenSim.world
public string firstname;
public string lastname;
public OpenSimClient ControllingClient;
private libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate;
public Avatar(OpenSimClient TheClient) {
Console.WriteLine("Avatar.cs - Loading details from grid (DUMMY)");
ControllingClient=TheClient;
SetupTemplate("avatar-template.dat");
}
private void SetupTemplate(string name)
{
int i = 0;
FileInfo fInfo = new FileInfo(name);
long numBytes = fInfo.Length;
FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
BinaryReader br = new BinaryReader(fStream);
byte [] data1 = br.ReadBytes((int)numBytes);
br.Close();
fStream.Close();
libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
System.Text.Encoding enc = System.Text.Encoding.ASCII;
libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16);
pos.X = 100f;
objdata.ID = 8880000;
objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0");
libsecondlife.LLVector3 pos2 = new LLVector3(13.981f,100.0f,20.0f);
//objdata.FullID=user.AgentID;
byte[] pb = pos.GetBytes();
Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
AvatarTemplate = objdata;
}
public void CompleteMovement(World RegionInfo) {
Console.WriteLine("Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet");
AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
@ -33,6 +64,29 @@ namespace OpenSim.world
}
public void SendInitialPosition() {
System.Text.Encoding _enc = System.Text.Encoding.ASCII;
//send a objectupdate packet with information about the clients avatar
ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
objupdate.RegionData.RegionHandle = OpenSim_Main.cfg.RegionHandle;
objupdate.RegionData.TimeDilation = 64096;
objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
objupdate.ObjectData[0] = AvatarTemplate;
//give this avatar object a local id and assign the user a name
objupdate.ObjectData[0].ID = 8880000 + OpenSim_Main.local_world._localNumber;
//User_info.name="Test"+this.local_numer+" User";
objupdate.ObjectData[0].FullID = ControllingClient.AgentID;
objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0");
libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100.0f, 22.0f);
byte[] pb = pos2.GetBytes();
Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
OpenSim_Main.local_world._localNumber++;
this.ControllingClient.OutPacket(objupdate);
}
public void SendInitialAppearance() {

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@ -12,7 +12,7 @@ namespace OpenSim.world
public float[] LandMap;
public ScriptEngine Scripts;
public TerrainDecode terrainengine = new TerrainDecode();
public uint _localNumber=0;
public World()
{