add some needed InvalidBoundsRadius() calls
parent
c02fe98b7d
commit
0eabfb1e3e
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@ -1568,6 +1568,10 @@ namespace OpenSim.Region.Framework.Scenes
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#endregion
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private float? m_boundsRadius = null;
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public void InvalidBoundsRadius()
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{
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m_boundsRadius = null;
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}
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public float GetBoundsRadius()
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{
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@ -2346,6 +2350,7 @@ namespace OpenSim.Region.Framework.Scenes
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// a copy isnt backedup
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dupe.Backup = false;
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dupe.InvalidBoundsRadius();
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// a copy is not in transit hopefully
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dupe.inTransit = false;
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@ -3175,6 +3180,8 @@ namespace OpenSim.Region.Framework.Scenes
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// unmoved prims!
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ResetChildPrimPhysicsPositions();
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InvalidBoundsRadius();
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if (m_rootPart.PhysActor != null)
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m_rootPart.PhysActor.Building = false;
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@ -3326,6 +3333,8 @@ namespace OpenSim.Region.Framework.Scenes
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objectGroup.HasGroupChangedDueToDelink = true;
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InvalidBoundsRadius();
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if (sendEvents)
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linkPart.TriggerScriptChangedEvent(Changed.LINK);
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@ -3832,6 +3841,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (pa != null)
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m_scene.PhysicsScene.AddPhysicsActorTaint(pa);
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}
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InvalidBoundsRadius();
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}
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#endregion
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@ -3962,11 +3972,13 @@ namespace OpenSim.Region.Framework.Scenes
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obPart.Scale = newSize;
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obPart.UpdateOffSet(currentpos);
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}
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HasGroupChanged = true;
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m_rootPart.TriggerScriptChangedEvent(Changed.SCALE);
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ScheduleGroupForFullUpdate();
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}
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InvalidBoundsRadius();
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HasGroupChanged = true;
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m_rootPart.TriggerScriptChangedEvent(Changed.SCALE);
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ScheduleGroupForFullUpdate();
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}
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#endregion
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@ -867,6 +867,8 @@ namespace OpenSim.Region.Framework.Scenes
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if (ParentGroup != null && !ParentGroup.IsDeleted)
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{
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ParentGroup.InvalidBoundsRadius();
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PhysicsActor actor = PhysActor;
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if (ParentID != 0 && actor != null)
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{
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@ -1165,7 +1167,8 @@ namespace OpenSim.Region.Framework.Scenes
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{
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m_shape.Scale = value;
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if (ParentGroup != null)
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ParentGroup.InvalidBoundsRadius();
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PhysicsActor actor = PhysActor;
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if (actor != null)
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{
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