More structural changes to new SE
parent
323234f82a
commit
0eac34b7ab
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@ -5,7 +5,7 @@ using System.Text;
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namespace OpenSim.Grid.ScriptServer
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namespace OpenSim.Grid.ScriptServer
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{
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{
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// Maintains connection and communication to a region
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// Maintains connection and communication to a region
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class RegionConnectionManager
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internal class RegionConnectionManager
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{
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{
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public RegionConnectionManager()
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public RegionConnectionManager()
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@ -29,20 +29,25 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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using System.Threading;
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using System.Threading;
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using OpenSim.Framework.Console;
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namespace OpenSim.Grid.ScriptServer
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namespace OpenSim.Grid.ScriptServer
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{
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{
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// Waiting for incoming script requests from region
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// Waiting for incoming script requests from region
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internal class RegionScriptDaemon
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internal class RegionCommManager
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{
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{
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private Thread listenThread;
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private Thread listenThread;
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public ScriptServerMain m_ScriptServer;
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private List<RegionConnectionManager> Regions = new List<RegionConnectionManager>();
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public RegionScriptDaemon(ScriptServerMain scriptServer)
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private LogBase m_log;
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private ScriptServerMain m_ScriptServerMain;
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public RegionCommManager(ScriptServerMain scm, LogBase logger)
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{
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{
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m_ScriptServer = scriptServer;
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m_ScriptServerMain = scm;
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m_log = logger;
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}
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}
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~RegionScriptDaemon()
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~RegionCommManager()
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{
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{
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Stop();
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Stop();
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}
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}
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@ -1,19 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Grid.ScriptServer
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{
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// Maintains all regions
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class RegionsManager
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{
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private List<RegionConnectionManager> Regions = new List<RegionConnectionManager>();
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public ScriptServerMain m_ScriptServer;
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public RegionsManager(ScriptServerMain scriptServer)
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{
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m_ScriptServer = scriptServer;
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}
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}
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}
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@ -32,10 +32,11 @@ using OpenSim.Framework.Console;
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namespace OpenSim.Grid.ScriptServer
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namespace OpenSim.Grid.ScriptServer
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{
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{
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public class ScriptEngineLoader
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internal class ScriptEngineLoader
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{
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{
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private LogBase m_log;
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private LogBase m_log;
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public ScriptEngineLoader(LogBase logger)
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public ScriptEngineLoader(LogBase logger)
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{
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{
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m_log = logger;
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m_log = logger;
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@ -0,0 +1,41 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Framework.Console;
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namespace OpenSim.Grid.ScriptServer
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{
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internal class ScriptEngines
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{
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private LogBase m_log;
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private ScriptEngineLoader ScriptEngineLoader;
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private List<ScriptEngineInterface> scriptEngines = new List<ScriptEngineInterface>();
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private ScriptServerMain m_ScriptServerMain;
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// Initialize
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public ScriptEngines(ScriptServerMain scm, LogBase logger)
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{
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m_ScriptServerMain = scm;
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m_log = logger;
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ScriptEngineLoader = new ScriptEngineLoader(m_log);
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// Temp - we should not load during initialize... Loading should be done later.
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LoadEngine("DotNetScriptEngine");
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}
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~ScriptEngines()
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{
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}
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public void LoadEngine(string engineName)
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{
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// Load and add to list of ScriptEngines
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ScriptEngineInterface sei = ScriptEngineLoader.LoadScriptEngine(engineName);
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if (sei != null)
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{
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scriptEngines.Add(sei);
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}
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}
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}
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}
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@ -7,21 +7,20 @@ using OpenSim.Framework.Utilities;
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namespace OpenSim.Grid.ScriptServer
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namespace OpenSim.Grid.ScriptServer
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{
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{
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class ScriptServerMain : conscmd_callback
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public class ScriptServerMain : conscmd_callback
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{
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{
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private readonly string m_logFilename = ("region-console.log");
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private readonly string m_logFilename = ("region-console.log");
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public RegionScriptDaemon RegionScriptDaemon; // Listen for incoming from region
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internal RegionCommManager RegionScriptDaemon; // Listen for incoming from region
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public RegionsManager RegionManager; // Handle regions
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internal ScriptEngines ScriptEngines; // Loads scriptengines
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public ScriptEngineLoader ScriptEngineLoader; // Loads scriptengines
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private LogBase m_log;
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private LogBase m_log;
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public ScriptServerMain()
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public ScriptServerMain()
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{
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{
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m_log = CreateLog();
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m_log = CreateLog();
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RegionScriptDaemon = new RegionScriptDaemon(this);
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RegionScriptDaemon = new RegionCommManager(this, m_log);
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RegionManager = new RegionsManager(this);
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ScriptEngines = new ScriptEngines(this, m_log);
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ScriptEngineLoader = new ScriptEngineLoader(m_log);
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}
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}
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~ScriptServerMain()
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~ScriptServerMain()
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