revert validating Library textures. Those need to be on a grid assets or will not work anyway
parent
8e920ac59d
commit
0eba5d25c3
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@ -472,17 +472,6 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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m_transactions.RemoveXferUploader(m_transactionID);
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m_transactions.RemoveXferUploader(m_transactionID);
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}
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}
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private int checkLibrary(UUID itemID)
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{
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ILibraryService m_library = m_Scene.RequestModuleInterface<ILibraryService>();
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InventoryItemBase item = null;
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if (m_library != null)
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item = m_library.LibraryRootFolder.FindAsset(itemID);
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if (item == null)
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return 0;
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return (int)item.CurrentPermissions;
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}
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private void ValidateAssets()
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private void ValidateAssets()
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{
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{
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@ -538,9 +527,6 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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else
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else
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{
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{
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int perms = m_Scene.InventoryService.GetAssetPermissions(ourClient.AgentId, tx);
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int perms = m_Scene.InventoryService.GetAssetPermissions(ourClient.AgentId, tx);
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if (perms == 0)
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perms = checkLibrary(tx);
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int full = (int)(PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Copy);
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int full = (int)(PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Copy);
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if ((perms & full) != full)
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if ((perms & full) != full)
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