A stab at making llEjectFromLand work in all cases
parent
6dc4a6dfb1
commit
0ed4f24b34
|
@ -4938,9 +4938,16 @@ Environment.Exit(1);
|
|||
return nearestPoint.Value;
|
||||
}
|
||||
|
||||
//Ultimate backup if we have no idea where they are
|
||||
Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString());
|
||||
return avatar.lastKnownAllowedPosition;
|
||||
ILandObject dest = LandChannel.GetLandObject(avatar.lastKnownAllowedPosition.X, avatar.lastKnownAllowedPosition.Y);
|
||||
if (dest != excludeParcel)
|
||||
{
|
||||
// Ultimate backup if we have no idea where they are and
|
||||
// the last allowed position was in another parcel
|
||||
Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString());
|
||||
return avatar.lastKnownAllowedPosition;
|
||||
}
|
||||
|
||||
// else fall through to region edge
|
||||
}
|
||||
|
||||
//Go to the edge, this happens in teleporting to a region with no available parcels
|
||||
|
|
Loading…
Reference in New Issue