more on tps and crossings

avinationmerge
UbitUmarov 2015-08-30 19:17:35 +01:00
parent ecfd442c9b
commit 0edffae7e4
4 changed files with 208 additions and 163 deletions

View File

@ -675,17 +675,26 @@ namespace OpenSim.Framework
/// <param name="oldy">Old region y-coord</param>
/// <param name="newy">New region y-coord</param>
/// <returns></returns>
public static bool IsOutsideView(float drawdist, uint oldx, uint newx, uint oldy, uint newy)
public static bool IsOutsideView(float drawdist, uint oldx, uint newx, uint oldy, uint newy,
int oldsizex, int oldsizey, int newsizex, int newsizey)
{
int dd = (int)((drawdist + Constants.RegionSize - 1) / Constants.RegionSize);
// we still need to make sure we see new region 1stNeighbors
int startX = (int)oldx - dd;
int startY = (int)oldy - dd;
oldx *= Constants.RegionSize;
newx *= Constants.RegionSize;
if (oldx + oldsizex + drawdist < newx)
return true;
if (newx + newsizex + drawdist < oldx)
return true;
int endX = (int)oldx + dd;
int endY = (int)oldy + dd;
oldy *= Constants.RegionSize;
newy *= Constants.RegionSize;
if (oldy + oldsizey + drawdist < newy)
return true;
if (newy + newsizey + drawdist< oldy)
return true;
return (newx < startX || endX < newx || newy < startY || endY < newy);
return false;
}
public static string FieldToString(byte[] bytes)

View File

@ -724,10 +724,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return;
}
uint newRegionX, newRegionY, oldRegionX, oldRegionY;
Util.RegionHandleToRegionLoc(reg.RegionHandle, out newRegionX, out newRegionY);
Util.RegionHandleToRegionLoc(sp.Scene.RegionInfo.RegionHandle, out oldRegionX, out oldRegionY);
ulong destinationHandle = finalDestination.RegionHandle;
// Let's do DNS resolution only once in this process, please!
@ -815,7 +811,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
IClientIPEndpoint ipepClient;
if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
uint newRegionX, newRegionY, oldRegionX, oldRegionY;
Util.RegionHandleToRegionLoc(destinationHandle, out newRegionX, out newRegionY);
Util.RegionHandleToRegionLoc(sourceRegion.RegionHandle, out oldRegionX, out oldRegionY);
int oldSizeX = (int)sourceRegion.RegionSizeX;
int oldSizeY = (int)sourceRegion.RegionSizeY;
int newSizeX = finalDestination.RegionSizeX;
int newSizeY = finalDestination.RegionSizeY;
bool OutSideViewRange = NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY,
oldSizeX, oldSizeY, newSizeX, newSizeY);
if (OutSideViewRange)
{
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Determined that region {0} at {1},{2} needs new child agent for agent {3} from {4}",
@ -846,13 +854,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
float.TryParse(versionComponents[1], out versionNumber);
if (versionNumber >= 0.2f && MaxOutgoingTransferVersion >= versionNumber)
TransferAgent_V2(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, oldRegionX, newRegionX, oldRegionY, newRegionY, version, out reason);
TransferAgent_V2(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, OutSideViewRange , version, out reason);
else
TransferAgent_V1(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, oldRegionX, newRegionX, oldRegionY, newRegionY, version, out reason);
TransferAgent_V1(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, OutSideViewRange, version, out reason);
}
private void TransferAgent_V1(ScenePresence sp, AgentCircuitData agentCircuit, GridRegion reg, GridRegion finalDestination,
IPEndPoint endPoint, uint teleportFlags, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, string version, out string reason)
IPEndPoint endPoint, uint teleportFlags, bool OutSideViewRange, string version, out string reason)
{
ulong destinationHandle = finalDestination.RegionHandle;
AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
@ -906,7 +914,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// OK, it got this agent. Let's close some child agents
if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
if (OutSideViewRange)
{
if (m_eqModule != null)
{
@ -1065,17 +1073,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// Well, this is it. The agent is over there.
// KillEntity(sp.Scene, sp.LocalId);
bool l_needsclosing = NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg);
sp.HasMovedAway(!l_needsclosing);
sp.HasMovedAway(!OutSideViewRange);
sp.CloseChildAgents(newRegionX, newRegionY);
sp.CloseChildAgents(destinationHandle,finalDestination.RegionSizeX,finalDestination.RegionSizeY);
// Now let's make it officially a child agent
sp.MakeChildAgent(destinationHandle);
// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
if (l_needsclosing)
if (OutSideViewRange)
{
if (!sp.Scene.IncomingPreCloseClient(sp))
return;
@ -1090,17 +1097,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
sp.Scene.CloseAgent(sp.UUID, false);
}
/*
else
{
// now we have a child agent in this region.
sp.Reset();
}
*/
}
private void TransferAgent_V2(ScenePresence sp, AgentCircuitData agentCircuit, GridRegion reg, GridRegion finalDestination,
IPEndPoint endPoint, uint teleportFlags, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, string version, out string reason)
IPEndPoint endPoint, uint teleportFlags, bool OutSideViewRange, string version, out string reason)
{
ulong destinationHandle = finalDestination.RegionHandle;
AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
@ -1207,8 +1207,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp);
bool l_needsclosing = NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg);
sp.HasMovedAway(!l_needsclosing);
sp.HasMovedAway(!OutSideViewRange);
// Need to signal neighbours whether child agents may need closing irrespective of whether this
// one needed closing. We also need to close child agents as quickly as possible to avoid complicated
@ -1216,7 +1215,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// to a neighbour A2 then off to a non-neighbour C). Closing child agents any later requires complex
// distributed checks to avoid problems in rapid reteleporting scenarios and where child agents are
// abandoned without proper close by viewer but then re-used by an incoming connection.
sp.CloseChildAgents(newRegionX, newRegionY);
sp.CloseChildAgents(destinationHandle, finalDestination.RegionSizeX, finalDestination.RegionSizeY);
// AgentHasMovedAway(sp, true);
// Well, this is it. The agent is over there.
@ -1226,7 +1225,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
sp.MakeChildAgent(destinationHandle);
// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
if (l_needsclosing)
if (OutSideViewRange)
{
if (!sp.Scene.IncomingPreCloseClient(sp))
return;
@ -1350,7 +1349,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// This returns 'true' if the new region already has a child agent for our
// incoming agent. The implication is that, if 'false', we have to create the
// child and then teleport into the region.
protected virtual bool NeedsNewAgent(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY)
protected virtual bool NeedsNewAgent(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY,
int oldsizeX, int oldsizeY, int newsizeX, int newsizeY)
{
if (m_regionCombinerModule != null && m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID))
{
@ -1363,17 +1363,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return !(newRegionX >= swCorner.X && newRegionX <= neCorner.X && newRegionY >= swCorner.Y && newRegionY <= neCorner.Y);
}
else
{
return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY);
}
}
protected virtual bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg)
return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY,
oldsizeX, oldsizeY, newsizeX, newsizeY);
}
/*
protected virtual bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY,
uint oldsizeX, uint oldsizeY, uint newsizeX, uint newsizeY, GridRegion reg)
{
return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY);
}
return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY,
oldsizeX, oldsizeY, newsizeX, newsizeY);
}
*/
#endregion
#region Landmark Teleport
@ -1830,9 +1832,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// this may need the attachments
agent.HasMovedAway(true);
// agent.parcelRegionCross();
// AgentHasMovedAway(agent, true);
agent.MakeChildAgent(neighbourRegion.RegionHandle);
@ -1840,19 +1839,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// but not sure yet what the side effects would be.
m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
// now we have a child agent in this region. Request all interesting data about other (root) agents
agent.CloseChildAgents(neighbourRegion.RegionHandle, neighbourRegion.RegionSizeX, neighbourRegion.RegionSizeY);
// why do that? we either where a root having all that or we are leaving the area
// agent.SendOtherAgentsAvatarDataToMe();
// agent.SendOtherAgentsAppearanceToMe();
// Next, let's close the child agent connections that are too far away.
uint neighbourx;
uint neighboury;
Util.RegionHandleToRegionLoc(neighbourRegion.RegionHandle, out neighbourx, out neighboury);
agent.CloseChildAgents(neighbourx, neighboury);
// the user may change their profile information in other region,
// so the userinfo in UserProfileCache is not reliable any more, delete it
@ -1908,12 +1896,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (seeds.ContainsKey(regionhandler))
seeds.Remove(regionhandler);
/*
List<ulong> oldregions = new List<ulong>(seeds.Keys);
if (oldregions.Contains(currentRegionHandler))
oldregions.Remove(currentRegionHandler);
*/
if (!seeds.ContainsKey(currentRegionHandler))
seeds.Add(currentRegionHandler, sp.ControllingClient.RequestClientInfo().CapsPath);
@ -1927,6 +1915,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
agent.Appearance.AvatarHeight = sp.Appearance.AvatarHeight;
agent.CapsPath = CapsUtil.GetRandomCapsObjectPath();
seeds.Add(regionhandler, agent.CapsPath);
// agent.ChildrenCapSeeds = new Dictionary<ulong, string>(seeds);
@ -1936,7 +1925,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
sp.Scene.CapsModule.SetChildrenSeed(sp.UUID, seeds);
}
sp.KnownRegions = seeds;
sp.AddNeighbourRegionSizeInfo(region);
if (currentAgentCircuit != null)
{
@ -2012,7 +2003,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (m_regionInfo != null)
{
neighbours = GetNeighbours(sp, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
neighbours = GetNeighbors(sp, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
}
else
{
@ -2096,13 +2087,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
seeds.Remove(handler);
/// Update all child agent with everyone's seeds
// foreach (AgentCircuitData a in cagents)
// a.ChildrenCapSeeds = new Dictionary<ulong, string>(seeds);
// foreach (AgentCircuitData a in cagents)
// a.ChildrenCapSeeds = new Dictionary<ulong, string>(seeds);
if (capsModule != null)
capsModule.SetChildrenSeed(sp.UUID, seeds);
sp.KnownRegions = seeds;
sp.SetNeighbourRegionSizeInfo(neighbours);
AgentPosition agentpos = new AgentPosition();
agentpos.AgentID = new UUID(sp.UUID.Guid);
@ -2114,59 +2106,56 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
agentpos.Velocity = sp.Velocity;
agentpos.RegionHandle = currentRegionHandler;
agentpos.Throttles = spClient.GetThrottlesPacked(1);
// agentpos.ChildrenCapSeeds = seeds;
// agentpos.ChildrenCapSeeds = seeds;
if (neighbours.Count - previousRegionNeighbourHandles.Count > 0)
Util.FireAndForget(delegate
{
Util.FireAndForget(delegate
Thread.Sleep(200); // the original delay that was at InformClientOfNeighbourAsync start
int count = 0;
foreach (GridRegion neighbour in neighbours)
{
Thread.Sleep(200); // the original delay that was at InformClientOfNeighbourAsync start
int count = 0;
foreach (GridRegion neighbour in neighbours)
ulong handler = neighbour.RegionHandle;
try
{
ulong handler = neighbour.RegionHandle;
try
if (newneighbours.Contains(handler))
{
if (newneighbours.Contains(handler))
{
InformClientOfNeighbourAsync(sp, cagents[count], neighbour,
neighbour.ExternalEndPoint, true);
count++;
}
else if(!previousRegionNeighbourHandles.Contains(handler))
{
spScene.SimulationService.UpdateAgent(neighbour, agentpos);
}
InformClientOfNeighbourAsync(sp, cagents[count], neighbour,
neighbour.ExternalEndPoint, true);
count++;
}
catch (ArgumentOutOfRangeException)
else if (!previousRegionNeighbourHandles.Contains(handler))
{
m_log.ErrorFormat(
"[ENTITY TRANSFER MODULE]: Neighbour Regions response included the current region in the neighbour list. The following region will not display to the client: {0} for region {1} ({2}, {3}).",
neighbour.ExternalHostName,
neighbour.RegionHandle,
neighbour.RegionLocX,
neighbour.RegionLocY);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[ENTITY TRANSFER MODULE]: Could not resolve external hostname {0} for region {1} ({2}, {3}). {4}",
neighbour.ExternalHostName,
neighbour.RegionHandle,
neighbour.RegionLocX,
neighbour.RegionLocY,
e);
// FIXME: Okay, even though we've failed, we're still going to throw the exception on,
// since I don't know what will happen if we just let the client continue
// XXX: Well, decided to swallow the exception instead for now. Let us see how that goes.
// throw e;
spScene.SimulationService.UpdateAgent(neighbour, agentpos);
}
}
});
}
catch (ArgumentOutOfRangeException)
{
m_log.ErrorFormat(
"[ENTITY TRANSFER MODULE]: Neighbour Regions response included the current region in the neighbour list. The following region will not display to the client: {0} for region {1} ({2}, {3}).",
neighbour.ExternalHostName,
neighbour.RegionHandle,
neighbour.RegionLocX,
neighbour.RegionLocY);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[ENTITY TRANSFER MODULE]: Could not resolve external hostname {0} for region {1} ({2}, {3}). {4}",
neighbour.ExternalHostName,
neighbour.RegionHandle,
neighbour.RegionLocX,
neighbour.RegionLocY,
e);
// FIXME: Okay, even though we've failed, we're still going to throw the exception on,
// since I don't know what will happen if we just let the client continue
// XXX: Well, decided to swallow the exception instead for now. Let us see how that goes.
// throw e;
}
}
});
}
// Computes the difference between two region bases.
@ -2179,12 +2168,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
0f);
}
public GridRegion GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID, double px, double py)
{
// Since we don't know how big the regions could be, we have to search a very large area
// to find possible regions.
return GetRegionContainingWorldLocation(pGridService, pScopeID, px, py, Constants.MaximumRegionSize);
}
#region NotFoundLocationCache class
// A collection of not found locations to make future lookups 'not found' lookups quick.
@ -2269,6 +2252,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
#endregion // NotFoundLocationCache class
private NotFoundLocationCache m_notFoundLocationCache = new NotFoundLocationCache();
// needed for current OSG or old grid code
public GridRegion GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID, double px, double py)
{
// Since we don't know how big the regions could be, we have to search a very large area
// to find possible regions.
return GetRegionContainingWorldLocation(pGridService, pScopeID, px, py, Constants.MaximumRegionSize);
}
// Given a world position, get the GridRegion info for
// the region containing that point.
// Someday this should be a method on GridService.
@ -2457,7 +2449,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
/// <param name="pRegionLocX"></param>
/// <param name="pRegionLocY"></param>
/// <returns></returns>
protected List<GridRegion> GetNeighbours(ScenePresence avatar, uint pRegionLocX, uint pRegionLocY)
protected List<GridRegion> GetNeighbors(ScenePresence avatar, uint pRegionLocX, uint pRegionLocY)
{
Scene pScene = avatar.Scene;
RegionInfo m_regionInfo = pScene.RegionInfo;
@ -2468,23 +2460,20 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// view to include everything in the megaregion
if (m_regionCombinerModule == null || !m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID))
{
// The area to check is as big as the current region.
// We presume all adjacent regions are the same size as this region.
// this needs to be reduced a lot
// and updated in avatar CheckForSignificantMovement (larger than current 64m?)
// and draw distance changes
// sending client the necessary information
uint dd = Math.Max((uint)avatar.DrawDistance, Constants.RegionSize);
uint dd = (uint)avatar.DrawDistance;
dd--;
uint ddX = Math.Max(dd, Scene.RegionInfo.RegionSizeX);
uint ddY = Math.Max(dd, Scene.RegionInfo.RegionSizeY);
// until avatar movement updates client connections, we need to seend at least this current region imediate Neighbors
uint ddX = Math.Max(dd, Constants.RegionSize);
uint ddY = Math.Max(dd, Constants.RegionSize);
// region center. Should be avatar position
uint startX = Util.RegionToWorldLoc(pRegionLocX) + m_regionInfo.RegionSizeX / 2;
uint endX = startX;
uint startY = Util.RegionToWorldLoc(pRegionLocY) + m_regionInfo.RegionSizeY / 2;
uint endY = startY;
ddX--;
ddY--;
// reference to region edges. Should be avatar position
uint startX = Util.RegionToWorldLoc(pRegionLocX);
uint endX = startX + m_regionInfo.RegionSizeX;
uint startY = Util.RegionToWorldLoc(pRegionLocY);
uint endY = startY + m_regionInfo.RegionSizeY;
startX -= ddX;
startY -= ddY;

View File

@ -243,19 +243,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return region;
}
/* NEEDFIX
protected override bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg)
{
if (base.NeedsClosing(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
return true;
int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID);
if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Framework.RegionFlags.Hyperlink) != 0)
if (flags == -1 || (flags & (int)OpenSim.Framework.RegionFlags.Hyperlink) != 0)
return true;
return false;
}
*/
protected override void AgentHasMovedAway(ScenePresence sp, bool logout)
{
base.AgentHasMovedAway(sp, logout);

View File

@ -838,22 +838,24 @@ namespace OpenSim.Region.Framework.Scenes
else
seeds = new Dictionary<ulong, string>();
/* we can't do this anymore
List<ulong> old = new List<ulong>();
foreach (ulong handle in seeds.Keys)
{
uint x, y;
Util.RegionHandleToRegionLoc(handle, out x, out y);
if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY))
no information to check this
// if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY,))
{
old.Add(handle);
}
}
DropOldNeighbours(old);
if (Scene.CapsModule != null)
Scene.CapsModule.SetChildrenSeed(UUID, seeds);
*/
KnownRegions = seeds;
//m_log.Debug(" ++++++++++AFTER+++++++++++++ ");
//DumpKnownRegions();
@ -1517,15 +1519,46 @@ namespace OpenSim.Region.Framework.Scenes
// holds the seed cap for the child agent in that region
private Dictionary<ulong, string> m_knownChildRegions = new Dictionary<ulong, string>();
public void AddNeighbourRegion(ulong regionHandle, string cap)
struct spRegionSizeInfo
{
public int sizeX;
public int sizeY;
}
private Dictionary<ulong, spRegionSizeInfo> m_knownChildRegionsSizeInfo = new Dictionary<ulong, spRegionSizeInfo>();
public void AddNeighbourRegionSizeInfo(GridRegion region)
{
lock (m_knownChildRegions)
{
if (!m_knownChildRegions.ContainsKey(regionHandle))
spRegionSizeInfo sizeInfo = new spRegionSizeInfo();
sizeInfo.sizeX = region.RegionSizeX;
sizeInfo.sizeY = region.RegionSizeY;
ulong regionHandle = region.RegionHandle;
if (!m_knownChildRegionsSizeInfo.ContainsKey(regionHandle))
{
uint x, y;
Utils.LongToUInts(regionHandle, out x, out y);
m_knownChildRegions.Add(regionHandle, cap);
m_knownChildRegionsSizeInfo.Add(regionHandle, sizeInfo);
}
else
m_knownChildRegionsSizeInfo[regionHandle] = sizeInfo;
}
}
public void SetNeighbourRegionSizeInfo(List<GridRegion> regionsList)
{
lock (m_knownChildRegions)
{
m_knownChildRegionsSizeInfo.Clear();
foreach (GridRegion region in regionsList)
{
spRegionSizeInfo sizeInfo = new spRegionSizeInfo();
sizeInfo.sizeX = region.RegionSizeX;
sizeInfo.sizeY = region.RegionSizeY;
ulong regionHandle = region.RegionHandle;
m_knownChildRegionsSizeInfo.Add(regionHandle, sizeInfo);
}
}
}
@ -1539,6 +1572,7 @@ namespace OpenSim.Region.Framework.Scenes
//if (m_knownChildRegions.ContainsKey(regionHandle))
// m_log.DebugFormat(" !!! removing known region {0} in {1}. Count = {2}", regionHandle, Scene.RegionInfo.RegionName, m_knownChildRegions.Count);
m_knownChildRegions.Remove(regionHandle);
m_knownChildRegionsSizeInfo.Remove(regionHandle);
}
}
@ -1558,7 +1592,6 @@ namespace OpenSim.Region.Framework.Scenes
Scene.CapsModule.DropChildSeed(UUID, handle);
}
public Dictionary<ulong, string> KnownRegions
{
get
@ -1804,7 +1837,7 @@ namespace OpenSim.Region.Framework.Scenes
bool haveAnims = (animIDs != null && animseqs != null && animsobjs != null);
if(haveAnims)
if (haveAnims)
SendAnimPackToAgent(this, animIDs, animseqs, animsobjs);
// we should be able to receive updates, etc
@ -1837,13 +1870,14 @@ namespace OpenSim.Region.Framework.Scenes
if (isNPC || (TeleportFlags & TeleportFlags.ViaLogin) != 0)
{
if (Scene.AttachmentsModule != null)
// Util.FireAndForget(
// o =>
// {
// Util.FireAndForget(
// o =>
// {
if (!isNPC)
Scene.AttachmentsModule.RezAttachments(this);
else
Util.FireAndForget(x => {
Util.FireAndForget(x =>
{
Scene.AttachmentsModule.RezAttachments(this);
});
// });
@ -1855,7 +1889,7 @@ namespace OpenSim.Region.Framework.Scenes
m_log.DebugFormat(
"[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name);
foreach(SceneObjectGroup sog in m_attachments)
foreach (SceneObjectGroup sog in m_attachments)
{
sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource());
sog.ResumeScripts();
@ -1880,10 +1914,9 @@ namespace OpenSim.Region.Framework.Scenes
}
m_log.DebugFormat("[CompleteMovement] attachments: {0}ms", Util.EnvironmentTickCountSubtract(ts));
// Create child agents in neighbouring regions
if (openChildAgents)
{
// Create child agents in neighbouring regions
IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
if (m_agentTransfer != null)
{
@ -3955,8 +3988,9 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="newRegionX">The new region's x on the map</param>
/// <param name="newRegionY">The new region's y on the map</param>
/// <returns></returns>
public void CloseChildAgents(uint newRegionX, uint newRegionY)
public void CloseChildAgents(ulong newRegionHandle, int newRegionSizeX, int newRegionSizeY)
{
uint newRegionX, newRegionY;
List<ulong> byebyeRegions = new List<ulong>();
List<ulong> knownRegions = KnownRegionHandles;
m_log.DebugFormat(
@ -3964,19 +3998,35 @@ namespace OpenSim.Region.Framework.Scenes
knownRegions.Count, Scene.RegionInfo.RegionName);
//DumpKnownRegions();
Util.RegionHandleToRegionLoc(newRegionHandle, out newRegionX, out newRegionY);
uint x, y;
spRegionSizeInfo regInfo;
foreach (ulong handle in knownRegions)
{
// Don't close the agent on this region yet
if (handle != Scene.RegionInfo.RegionHandle)
{
uint x, y;
Util.RegionHandleToRegionLoc(handle, out x, out y);
// m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
// m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY))
if (m_knownChildRegionsSizeInfo.TryGetValue(handle, out regInfo))
{
byebyeRegions.Add(handle);
// m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
// m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY,
regInfo.sizeX, regInfo.sizeY, newRegionSizeX, newRegionSizeY))
{
byebyeRegions.Add(handle);
}
}
else
{
if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY,
(int)Constants.RegionSize, (int)Constants.RegionSize, newRegionSizeX, newRegionSizeY))
{
byebyeRegions.Add(handle);
}
}
}
}
@ -5382,11 +5432,8 @@ namespace OpenSim.Region.Framework.Scenes
SpawnPoint[] spawnPoints = m_scene.RegionInfo.RegionSettings.SpawnPoints().ToArray();
if (spawnPoints.Length == 0)
{
if(m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid))
{
pos.X = 128.0f;
pos.Y = 128.0f;
}
pos.X = 128.0f;
pos.Y = 128.0f;
return;
}