If object is an attachment, make llGetVel() return the avatar's speed rather than the object's own zero speed.
As per http://opensimulator.org/mantis/view.php?id=5575bulletsim
parent
3e5b2d52ff
commit
0ee7a5ee81
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@ -566,7 +566,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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/// <param name="silent"></param>
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protected void AttachToAgent(ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent)
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{
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m_log.DebugFormat("[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}", Name, avatar.Name,
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attachmentpoint, attachOffset, so.RootPart.AttachedPos);
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@ -2214,7 +2214,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public LSL_Vector llGetVel()
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{
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m_host.AddScriptLPS(1);
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return new LSL_Vector(m_host.Velocity.X, m_host.Velocity.Y, m_host.Velocity.Z);
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Vector3 vel;
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if (m_host.IsAttachment)
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{
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ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.AttachedAvatar);
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vel = avatar.Velocity;
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}
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else
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{
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vel = m_host.Velocity;
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}
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return new LSL_Vector(vel.X, vel.Y, vel.Z);
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}
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public LSL_Vector llGetAccel()
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@ -10021,8 +10034,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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break;
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}
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}
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return ret;
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}
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SceneObjectPart obj = World.GetSceneObjectPart(key);
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if (obj != null)
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{
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