* Properly guard against the possibility that CopyInventoryItem doesn't get an asset back from the cache
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b0c5ef0b68
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0eeb56c61d
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@ -316,12 +316,23 @@ namespace OpenSim.Region.Environment.Scenes
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return;
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}
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}
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AssetBase asset
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= AssetCache.GetAsset(
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item.assetID, (item.assetType == (int)AssetType.Texture ? true : false));
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// TODO: preserve current permissions?
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CreateNewInventoryItem(
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remoteClient, newFolderID, callbackID,
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AssetCache.GetAsset(item.assetID, (item.assetType == (int)AssetType.Texture ? true : false)),
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item.inventoryNextPermissions);
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if (asset != null)
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{
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// TODO: preserve current permissions?
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CreateNewInventoryItem(
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remoteClient, newFolderID, callbackID, asset, item.inventoryNextPermissions);
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}
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else
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{
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m_log.ErrorFormat(
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"[AGENT INVENTORY]: Could not copy item {0} since asset {1} could not be found",
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item.inventoryName, item.assetID);
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}
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}
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private AssetBase CreateAsset(string name, string description, sbyte invType, sbyte assetType, byte[] data)
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