Remove the pointless LLClientView.m_imageManager null check.

Despite the code comments we never actually null it.
0.7.2-post-fixes
Justin Clark-Casey (justincc) 2012-01-04 16:15:05 +00:00
parent de0a45d9a3
commit 0ef16f9f5b
1 changed files with 4 additions and 16 deletions

View File

@ -347,7 +347,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>();
protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers
protected Scene m_scene;
protected LLImageManager m_imageManager;
private LLImageManager m_imageManager;
protected string m_firstName;
protected string m_lastName;
protected Thread m_clientThread;
@ -496,8 +496,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
IsActive = false;
// Shutdown the image manager
if (m_imageManager != null)
m_imageManager.Close();
m_imageManager.Close();
// Fire the callback for this connection closing
if (OnConnectionClosed != null)
@ -3932,14 +3931,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
if ((categories & ThrottleOutPacketTypeFlags.Texture) != 0)
{
ProcessTextureRequests();
}
}
void ProcessTextureRequests()
{
if (m_imageManager != null)
m_imageManager.ProcessImageQueue(m_udpServer.TextureSendLimit);
}
@ -7470,12 +7461,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if ((ImageType)block.Type == ImageType.Baked)
args.Priority *= 2.0f;
// in the end, we null this, so we have to check if it's null
if (m_imageManager != null)
{
m_imageManager.EnqueueReq(args);
}
m_imageManager.EnqueueReq(args);
}
return true;
}