refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consistency

bulletsim
Justin Clark-Casey (justincc) 2011-07-19 05:20:04 +01:00
parent 62325829ec
commit 0ef29da9b2
3 changed files with 6 additions and 6 deletions

View File

@ -2716,7 +2716,7 @@ namespace OpenSim.Region.Framework.Scenes
public virtual void SubscribeToClientPrimEvents(IClientAPI client)
{
client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimPosition;
client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition;
client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition;
client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation;
@ -2845,7 +2845,7 @@ namespace OpenSim.Region.Framework.Scenes
public virtual void UnSubscribeToClientPrimEvents(IClientAPI client)
{
client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimPosition;
client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition;
client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition;
client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation;

View File

@ -1352,12 +1352,12 @@ namespace OpenSim.Region.Framework.Scenes
}
/// <summary>
/// Update the position of the given part
/// Update the position of the given group.
/// </summary>
/// <param name="localID"></param>
/// <param name="pos"></param>
/// <param name="remoteClient"></param>
public void UpdatePrimPosition(uint localID, Vector3 pos, IClientAPI remoteClient)
public void UpdatePrimGroupPosition(uint localID, Vector3 pos, IClientAPI remoteClient)
{
SceneObjectGroup group = GetGroupByPrim(localID);

View File

@ -2840,10 +2840,10 @@ namespace OpenSim.Region.Framework.Scenes
}
/// <summary>
///
/// Update just the root prim position in a linkset
/// </summary>
/// <param name="pos"></param>
private void UpdateRootPosition(Vector3 pos)
public void UpdateRootPosition(Vector3 pos)
{
// m_log.DebugFormat(
// "[SCENE OBJECT GROUP]: Updating root position of {0} {1} to {2}", Name, LocalId, pos);