refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consistency
parent
62325829ec
commit
0ef29da9b2
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@ -2716,7 +2716,7 @@ namespace OpenSim.Region.Framework.Scenes
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public virtual void SubscribeToClientPrimEvents(IClientAPI client)
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public virtual void SubscribeToClientPrimEvents(IClientAPI client)
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{
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{
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client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimPosition;
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client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition;
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client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition;
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client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition;
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client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation;
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client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation;
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@ -2845,7 +2845,7 @@ namespace OpenSim.Region.Framework.Scenes
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public virtual void UnSubscribeToClientPrimEvents(IClientAPI client)
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public virtual void UnSubscribeToClientPrimEvents(IClientAPI client)
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{
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{
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client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimPosition;
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client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition;
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client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition;
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client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition;
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client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation;
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client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation;
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@ -1352,12 +1352,12 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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/// <summary>
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/// <summary>
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/// Update the position of the given part
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/// Update the position of the given group.
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/// </summary>
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="localID"></param>
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/// <param name="pos"></param>
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/// <param name="pos"></param>
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/// <param name="remoteClient"></param>
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/// <param name="remoteClient"></param>
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public void UpdatePrimPosition(uint localID, Vector3 pos, IClientAPI remoteClient)
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public void UpdatePrimGroupPosition(uint localID, Vector3 pos, IClientAPI remoteClient)
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{
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{
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SceneObjectGroup group = GetGroupByPrim(localID);
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SceneObjectGroup group = GetGroupByPrim(localID);
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@ -2840,10 +2840,10 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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/// <summary>
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/// <summary>
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///
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/// Update just the root prim position in a linkset
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/// </summary>
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/// </summary>
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/// <param name="pos"></param>
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/// <param name="pos"></param>
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private void UpdateRootPosition(Vector3 pos)
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public void UpdateRootPosition(Vector3 pos)
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{
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{
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// m_log.DebugFormat(
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// m_log.DebugFormat(
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// "[SCENE OBJECT GROUP]: Updating root position of {0} {1} to {2}", Name, LocalId, pos);
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// "[SCENE OBJECT GROUP]: Updating root position of {0} {1} to {2}", Name, LocalId, pos);
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