Thank you kindly, TLaukkan, for a patch that:
Adds connectivity to grid regions. * Fixed UserService cast. * Added exception handling to avoid mxp message handling thread to exit and hang the module on unhandled exception.0.6.5-rc1
parent
4c80685563
commit
0f08f4cc4b
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@ -83,13 +83,20 @@ namespace OpenSim.Client.MXP
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m_ticker.Start();
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m_log.Info("[MXP] MXP Enabled and Listening");
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m_log.Info("[MXP ClientStack] MXP Enabled and Listening");
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}
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}
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void ticker_Elapsed(object sender, ElapsedEventArgs e)
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{
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try
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{
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m_server.Process();
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}
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catch (Exception ex)
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{
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m_log.Error("[MXP ClientStack]: Unhandled exception in process loop: " + ex.ToString() + " :" + ex.StackTrace.ToString());
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}
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if (!m_shutdown)
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m_ticker.Start();
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@ -270,6 +270,9 @@ namespace OpenSim.Client.MXP.PacketHandler
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(session.IsIncoming ? "from" : "to") + " " + session.RemoteEndPoint.Address + ":" +
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session.RemoteEndPoint.Port + ")");
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try
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{
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if (joinRequestMessage.BubbleId == Guid.Empty)
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{
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foreach (Scene scene in m_scenes.Values)
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@ -358,7 +361,13 @@ namespace OpenSim.Client.MXP.PacketHandler
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DeclineConnection(session, joinRequestMessage);
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}
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}
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catch (Exception e)
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{
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m_log.Error("[MXP ClientStack]: Session join request failure: " + session.SessionId + " (" +
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(session.IsIncoming ? "from" : "to") + " " + session.RemoteEndPoint.Address + ":" +
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session.RemoteEndPoint.Port + "): "+e.ToString()+" :"+e.StackTrace.ToString());
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}
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tmpRemove.Add(session);
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}
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}
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@ -528,7 +537,7 @@ namespace OpenSim.Client.MXP.PacketHandler
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{
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//Scene scene = m_scenes[sceneId];
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CommunicationsManager commsManager = m_scenes[sceneId].CommsManager;
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UserManagerBase userService = (UserManagerBase)commsManager.UserService;
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IUserService userService = (IUserService)commsManager.UserService;
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UserAgentData agent = new UserAgentData();
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@ -565,7 +574,9 @@ namespace OpenSim.Client.MXP.PacketHandler
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userProfile.CurrentAgent = agent;
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userService.CommitAgent(ref userProfile);
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userService.UpdateUserProfile(userProfile);
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//userService.CommitAgent(ref userProfile);
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}
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private void PrepareSceneForConnection(UUID sessionId, UUID sceneId, UserProfileData userProfile)
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