* Fixing compiler warnings in an attempt to reduce them back down to zero.

afrisby
Adam Frisby 2007-07-13 07:17:42 +00:00
parent 486632986c
commit 0f1b2f278b
4 changed files with 38 additions and 4 deletions

View File

@ -29,6 +29,8 @@ using libsecondlife;
using OpenSim.Framework.Interfaces; using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types; using OpenSim.Framework.Types;
using System.Collections.Generic;
namespace OpenSim.Framework namespace OpenSim.Framework
{ {
public class RegionCommsListener :IRegionCommsListener public class RegionCommsListener :IRegionCommsListener
@ -64,5 +66,38 @@ namespace OpenSim.Framework
} }
return false; return false;
} }
/// <summary>
///
/// </summary>
/// <remarks>TODO: Doesnt take any args??</remarks>
/// <returns></returns>
public virtual bool TriggerExpectChildAgent()
{
if (OnExpectChildAgent != null)
{
OnExpectChildAgent();
return true;
}
return false;
}
/// <summary>
///
/// </summary>
/// <remarks>Added to avoid a unused compiler warning on OnNeighboursUpdate, TODO: Check me</remarks>
/// <param name="neighbours"></param>
/// <returns></returns>
public virtual bool TriggerOnNeighboursUpdate(List<RegionInfo> neighbours)
{
if (OnNeighboursUpdate != null)
{
OnNeighboursUpdate(neighbours);
return true;
}
return false;
}
} }
} }

View File

@ -110,7 +110,7 @@ namespace OpenSim.Region.Environment.Scenes
/// ///
/// </summary> /// </summary>
/// <returns>A complete copy of the object</returns> /// <returns>A complete copy of the object</returns>
public SceneObject Copy() public new SceneObject Copy()
{ {
SceneObject dupe = new SceneObject(); SceneObject dupe = new SceneObject();

View File

@ -43,7 +43,6 @@ namespace OpenSim.Scripting.EmbeddedJVM
private List<Thread> _threads = new List<Thread>(); private List<Thread> _threads = new List<Thread>();
private BlockingQueue<CompileInfo> CompileScripts = new BlockingQueue<CompileInfo>(); private BlockingQueue<CompileInfo> CompileScripts = new BlockingQueue<CompileInfo>();
private MainMemory _mainMemory; private MainMemory _mainMemory;
private System.Threading.Thread compileThread;
ScriptInfo scriptInfo; ScriptInfo scriptInfo;

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@ -56,5 +56,5 @@ using System.Runtime.InteropServices;
// //
// You can specify all the values or you can default the Revision and Build Numbers // You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below: // by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.0.*")] [assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.*")] [assembly: AssemblyFileVersion("1.0.0.0")]