* Fixing compiler warnings in an attempt to reduce them back down to zero.
parent
486632986c
commit
0f1b2f278b
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@ -29,6 +29,8 @@ using libsecondlife;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Types;
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using System.Collections.Generic;
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namespace OpenSim.Framework
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namespace OpenSim.Framework
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{
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{
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public class RegionCommsListener :IRegionCommsListener
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public class RegionCommsListener :IRegionCommsListener
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@ -64,5 +66,38 @@ namespace OpenSim.Framework
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}
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}
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return false;
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return false;
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <remarks>TODO: Doesnt take any args??</remarks>
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/// <returns></returns>
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public virtual bool TriggerExpectChildAgent()
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{
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if (OnExpectChildAgent != null)
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{
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OnExpectChildAgent();
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return true;
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}
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return false;
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}
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/// <summary>
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///
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/// </summary>
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/// <remarks>Added to avoid a unused compiler warning on OnNeighboursUpdate, TODO: Check me</remarks>
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/// <param name="neighbours"></param>
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/// <returns></returns>
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public virtual bool TriggerOnNeighboursUpdate(List<RegionInfo> neighbours)
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{
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if (OnNeighboursUpdate != null)
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{
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OnNeighboursUpdate(neighbours);
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return true;
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}
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return false;
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}
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}
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}
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}
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}
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@ -110,7 +110,7 @@ namespace OpenSim.Region.Environment.Scenes
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///
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///
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/// </summary>
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/// </summary>
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/// <returns>A complete copy of the object</returns>
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/// <returns>A complete copy of the object</returns>
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public SceneObject Copy()
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public new SceneObject Copy()
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{
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{
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SceneObject dupe = new SceneObject();
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SceneObject dupe = new SceneObject();
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@ -43,7 +43,6 @@ namespace OpenSim.Scripting.EmbeddedJVM
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private List<Thread> _threads = new List<Thread>();
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private List<Thread> _threads = new List<Thread>();
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private BlockingQueue<CompileInfo> CompileScripts = new BlockingQueue<CompileInfo>();
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private BlockingQueue<CompileInfo> CompileScripts = new BlockingQueue<CompileInfo>();
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private MainMemory _mainMemory;
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private MainMemory _mainMemory;
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private System.Threading.Thread compileThread;
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ScriptInfo scriptInfo;
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ScriptInfo scriptInfo;
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@ -56,5 +56,5 @@ using System.Runtime.InteropServices;
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//
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//
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// You can specify all the values or you can default the Revision and Build Numbers
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// You can specify all the values or you can default the Revision and Build Numbers
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// by using the '*' as shown below:
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// by using the '*' as shown below:
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[assembly: AssemblyVersion("1.0.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.*")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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