a few changes to last patch

0.9.1.0-post-fixes
UbitUmarov 2018-09-30 05:11:34 +01:00
parent 5751add537
commit 0f1bc23039
1 changed files with 28 additions and 28 deletions

View File

@ -2139,59 +2139,60 @@ namespace OpenSim.Region.CoreModules.World.Land
public void ClientOnParcelGodMark(IClientAPI client, UUID god, int landID)
{
ILandObject land = null;
List<ILandObject> Land = ((Scene)client.Scene).LandChannel.AllParcels();
((Scene)client.Scene).TryGetScenePresence(client.AgentId, out ScenePresence sp);
if (sp == null)
return;
if (sp.IsChildAgent || sp.IsDeleted || sp.IsInTransit || sp.IsNPC)
return;
if (!sp.IsGod)
{
client.SendAlertMessage("Request denied. You're not priviliged.");
return;
}
if (!sp.IsViewerUIGod)
ILandObject land = null;
List<ILandObject> Lands = ((Scene)client.Scene).LandChannel.AllParcels();
foreach (ILandObject landObject in Lands)
{
client.SendAlertMessage("Please activate God Mode.");
return;
if (landObject.LandData.LocalID == landID)
{
land = landObject;
break;
}
}
if (land == null)
return;
bool GodParcelOwner = false;
if (m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, DefaultGodParcelOwner) != null)
GodParcelOwner = true;
bool validParcelOwner = false;
if (DefaultGodParcelOwner != UUID.Zero && m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, DefaultGodParcelOwner) != null)
validParcelOwner = true;
bool GodParcelGroup = false;
bool validParcelGroup = false;
if (m_groupManager != null)
{
if (DefaultGodParcelGroup != UUID.Zero && m_groupManager.GetGroupRecord(DefaultGodParcelGroup) != null)
GodParcelGroup = true;
validParcelGroup = true;
}
if (!GodParcelOwner && !GodParcelGroup)
if (!validParcelOwner && !validParcelGroup)
{
client.SendAlertMessage("Please check ini files.\n[LandManagement] config section.");
return;
}
foreach (ILandObject landObject in Land)
{
if (landObject.LandData.LocalID == landID)
land = landObject;
}
if (land == null)
return;
land.LandData.AnyAVSounds = false;
land.LandData.AnyAVSounds = true;
land.LandData.SeeAVs = true;
land.LandData.GroupAVSounds = true;
land.LandData.AuthBuyerID = UUID.Zero;
land.LandData.Category = ParcelCategory.Linden;
land.LandData.Category = ParcelCategory.None;
land.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
land.LandData.Description = String.Empty;
land.LandData.Dwell = 0;
land.LandData.Flags = (uint)ParcelFlags.None;
land.LandData.GroupAVSounds = false;
land.LandData.Flags = (uint)ParcelFlags.AllowFly | (uint)ParcelFlags.AllowLandmark |
(uint)ParcelFlags.AllowAPrimitiveEntry |
(uint)ParcelFlags.AllowDeedToGroup |
(uint)ParcelFlags.CreateObjects | (uint)ParcelFlags.AllowOtherScripts |
(uint)ParcelFlags.AllowVoiceChat;
land.LandData.LandingType = (byte)LandingType.Direct;
land.LandData.LastDwellTimeMS = Util.GetTimeStampMS();
land.LandData.MediaAutoScale = 0;
@ -2210,11 +2211,10 @@ namespace OpenSim.Region.CoreModules.World.Land
land.LandData.PassHours = 0;
land.LandData.PassPrice = 0;
land.LandData.SalePrice = 0;
land.LandData.SeeAVs = false;
land.LandData.SnapshotID = UUID.Zero;
land.LandData.Status = ParcelStatus.Leased;
if (GodParcelOwner)
if (validParcelOwner)
{
land.LandData.OwnerID = DefaultGodParcelOwner;
land.LandData.IsGroupOwned = false;
@ -2225,7 +2225,7 @@ namespace OpenSim.Region.CoreModules.World.Land
land.LandData.IsGroupOwned = true;
}
if (GodParcelGroup)
if (validParcelGroup)
land.LandData.GroupID = DefaultGodParcelGroup;
else
land.LandData.GroupID = UUID.Zero;