a few changes to last patch
parent
5751add537
commit
0f1bc23039
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@ -2139,59 +2139,60 @@ namespace OpenSim.Region.CoreModules.World.Land
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public void ClientOnParcelGodMark(IClientAPI client, UUID god, int landID)
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{
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ILandObject land = null;
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List<ILandObject> Land = ((Scene)client.Scene).LandChannel.AllParcels();
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((Scene)client.Scene).TryGetScenePresence(client.AgentId, out ScenePresence sp);
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if (sp == null)
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return;
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if (sp.IsChildAgent || sp.IsDeleted || sp.IsInTransit || sp.IsNPC)
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return;
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if (!sp.IsGod)
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{
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client.SendAlertMessage("Request denied. You're not priviliged.");
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return;
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}
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if (!sp.IsViewerUIGod)
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ILandObject land = null;
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List<ILandObject> Lands = ((Scene)client.Scene).LandChannel.AllParcels();
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foreach (ILandObject landObject in Lands)
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{
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client.SendAlertMessage("Please activate God Mode.");
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return;
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if (landObject.LandData.LocalID == landID)
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{
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land = landObject;
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break;
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}
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}
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if (land == null)
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return;
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bool GodParcelOwner = false;
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if (m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, DefaultGodParcelOwner) != null)
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GodParcelOwner = true;
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bool validParcelOwner = false;
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if (DefaultGodParcelOwner != UUID.Zero && m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, DefaultGodParcelOwner) != null)
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validParcelOwner = true;
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bool GodParcelGroup = false;
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bool validParcelGroup = false;
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if (m_groupManager != null)
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{
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if (DefaultGodParcelGroup != UUID.Zero && m_groupManager.GetGroupRecord(DefaultGodParcelGroup) != null)
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GodParcelGroup = true;
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validParcelGroup = true;
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}
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if (!GodParcelOwner && !GodParcelGroup)
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if (!validParcelOwner && !validParcelGroup)
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{
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client.SendAlertMessage("Please check ini files.\n[LandManagement] config section.");
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return;
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}
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foreach (ILandObject landObject in Land)
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{
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if (landObject.LandData.LocalID == landID)
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land = landObject;
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}
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if (land == null)
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return;
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land.LandData.AnyAVSounds = false;
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land.LandData.AnyAVSounds = true;
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land.LandData.SeeAVs = true;
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land.LandData.GroupAVSounds = true;
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land.LandData.AuthBuyerID = UUID.Zero;
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land.LandData.Category = ParcelCategory.Linden;
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land.LandData.Category = ParcelCategory.None;
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land.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
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land.LandData.Description = String.Empty;
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land.LandData.Dwell = 0;
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land.LandData.Flags = (uint)ParcelFlags.None;
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land.LandData.GroupAVSounds = false;
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land.LandData.Flags = (uint)ParcelFlags.AllowFly | (uint)ParcelFlags.AllowLandmark |
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(uint)ParcelFlags.AllowAPrimitiveEntry |
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(uint)ParcelFlags.AllowDeedToGroup |
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(uint)ParcelFlags.CreateObjects | (uint)ParcelFlags.AllowOtherScripts |
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(uint)ParcelFlags.AllowVoiceChat;
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land.LandData.LandingType = (byte)LandingType.Direct;
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land.LandData.LastDwellTimeMS = Util.GetTimeStampMS();
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land.LandData.MediaAutoScale = 0;
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@ -2210,11 +2211,10 @@ namespace OpenSim.Region.CoreModules.World.Land
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land.LandData.PassHours = 0;
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land.LandData.PassPrice = 0;
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land.LandData.SalePrice = 0;
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land.LandData.SeeAVs = false;
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land.LandData.SnapshotID = UUID.Zero;
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land.LandData.Status = ParcelStatus.Leased;
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if (GodParcelOwner)
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if (validParcelOwner)
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{
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land.LandData.OwnerID = DefaultGodParcelOwner;
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land.LandData.IsGroupOwned = false;
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@ -2225,7 +2225,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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land.LandData.IsGroupOwned = true;
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}
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if (GodParcelGroup)
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if (validParcelGroup)
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land.LandData.GroupID = DefaultGodParcelGroup;
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else
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land.LandData.GroupID = UUID.Zero;
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