Add --full option to "show object name/uuid/pos" to show info on all parts of an object, not just whole object summary information.

0.7.4-extended
Justin Clark-Casey (justincc) 2012-10-18 23:41:18 +01:00
parent 2ca520c1eb
commit 0f312c58ca
1 changed files with 60 additions and 20 deletions

View File

@ -139,25 +139,29 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
"Objects",
false,
"show object uuid",
"show object uuid <UUID>",
"Show details of a scene object with the given UUID", HandleShowObjectByUuid);
"show object uuid [--full] <UUID>",
"Show details of a scene object with the given UUID",
"The --full option will print out information on all the parts of the object.",
HandleShowObjectByUuid);
m_console.Commands.AddCommand(
"Objects",
false,
"show object name",
"show object name [--regex] <name>",
"show object name [--full] [--regex] <name>",
"Show details of scene objects with the given name.",
"If --regex is specified then the name is treatead as a regular expression",
"The --full option will print out information on all the parts of the object.\n"
+ "If --regex is specified then the name is treatead as a regular expression.",
HandleShowObjectByName);
m_console.Commands.AddCommand(
"Objects",
false,
"show object pos",
"show object pos <start-coord> to <end-coord>",
"show object pos [--full] <start-coord> to <end-coord>",
"Show details of scene objects within the given area.",
"Each component of the coord is comma separated. There must be no spaces between the commas.\n"
"The --full option will print out information on all the parts of the object.\n"
+ "Each component of the coord is comma separated. There must be no spaces between the commas.\n"
+ "If you don't care about the z component you can simply omit it.\n"
+ "If you don't care about the x or y components then you can leave them blank (though a comma is still required)\n"
+ "If you want to specify the maxmimum value of a component then you can use ~ instead of a number\n"
@ -216,7 +220,12 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
// m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
}
private void OutputSogsToConsole(Predicate<SceneObjectGroup> searchPredicate)
/// <summary>
/// Outputs the sogs to console.
/// </summary>
/// <param name='searchPredicate'></param>
/// <param name='showFull'>If true then output all part details. If false then output summary.</param>
private void OutputSogsToConsole(Predicate<SceneObjectGroup> searchPredicate, bool showFull)
{
List<SceneObjectGroup> sceneObjects = m_scene.GetSceneObjectGroups().FindAll(searchPredicate);
@ -224,7 +233,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
foreach (SceneObjectGroup so in sceneObjects)
{
AddSceneObjectReport(sb, so);
AddSceneObjectReport(sb, so, showFull);
sb.Append("\n");
}
@ -253,21 +262,26 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
m_console.OutputFormat(sb.ToString());
}
private void HandleShowObjectByUuid(string module, string[] cmd)
private void HandleShowObjectByUuid(string module, string[] cmdparams)
{
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
return;
if (cmd.Length < 4)
bool showFull = false;
OptionSet options = new OptionSet().Add("full", v => showFull = v != null );
List<string> mainParams = options.Parse(cmdparams);
if (mainParams.Count < 4)
{
m_console.OutputFormat("Usage: show object uuid <uuid>");
return;
}
UUID objectUuid;
if (!UUID.TryParse(cmd[3], out objectUuid))
if (!UUID.TryParse(mainParams[3], out objectUuid))
{
m_console.OutputFormat("{0} is not a valid uuid", cmd[3]);
m_console.OutputFormat("{0} is not a valid uuid", mainParams[3]);
return;
}
@ -280,7 +294,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
}
StringBuilder sb = new StringBuilder();
AddSceneObjectReport(sb, so);
AddSceneObjectReport(sb, so, showFull);
m_console.OutputFormat(sb.ToString());
}
@ -290,14 +304,17 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
return;
bool showFull = false;
bool useRegex = false;
OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null );
OptionSet options = new OptionSet();
options.Add("full", v => showFull = v != null );
options.Add("regex", v => useRegex = v != null );
List<string> mainParams = options.Parse(cmdparams);
if (mainParams.Count < 4)
{
m_console.OutputFormat("Usage: show object name [--regex] <name>");
m_console.OutputFormat("Usage: show object name [--full] [--regex] <name>");
return;
}
@ -315,7 +332,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
searchPredicate = so => so.Name == name;
}
OutputSogsToConsole(searchPredicate);
OutputSogsToConsole(searchPredicate, showFull);
}
private void HandleShowObjectByPos(string module, string[] cmdparams)
@ -323,9 +340,14 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
return;
if (cmdparams.Length < 5)
bool showFull = false;
OptionSet options = new OptionSet().Add("full", v => showFull = v != null );
List<string> mainParams = options.Parse(cmdparams);
if (mainParams.Count < 5)
{
m_console.OutputFormat("Usage: show object pos <start-coord> to <end-coord>");
m_console.OutputFormat("Usage: show object pos [--full] <start-coord> to <end-coord>");
return;
}
@ -337,7 +359,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
Predicate<SceneObjectGroup> searchPredicate
= so => Util.IsInsideBox(so.AbsolutePosition, startVector, endVector);
OutputSogsToConsole(searchPredicate);
OutputSogsToConsole(searchPredicate, showFull);
}
private void HandleShowPartByUuid(string module, string[] cmd)
@ -437,7 +459,25 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
OutputSopsToConsole(searchPredicate);
}
private StringBuilder AddSceneObjectReport(StringBuilder sb, SceneObjectGroup so)
private StringBuilder AddSceneObjectReport(StringBuilder sb, SceneObjectGroup so, bool showFull)
{
if (showFull)
{
foreach (SceneObjectPart sop in so.Parts)
{
AddScenePartReport(sb, sop);
sb.Append("\n");
}
}
else
{
AddSummarySceneObjectReport(sb, so);
}
return sb;
}
private StringBuilder AddSummarySceneObjectReport(StringBuilder sb, SceneObjectGroup so)
{
sb.AppendFormat("Name: {0}\n", so.Name);
sb.AppendFormat("Description: {0}\n", so.Description);