Break down native ODE collision frame time stat into native space collision and geom collision stats
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f23b7ae3e9
commit
0f39f41317
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@ -147,6 +147,16 @@ namespace OpenSim.Region.Physics.OdePlugin
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/// </summary>
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/// </summary>
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public const string ODENativeCollisionFrameMsStatName = "ODENativeCollisionFrameMS";
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public const string ODENativeCollisionFrameMsStatName = "ODENativeCollisionFrameMS";
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/// <summary>
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/// Stat name for recording the number of milliseconds that ODE spends in native space collision code.
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/// </summary>
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public const string ODENativeSpaceCollisionFrameMsStatName = "ODENativeSpaceCollisionFrameMS";
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/// <summary>
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/// Stat name for recording the number of milliseconds that ODE spends in native geom collision code.
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/// </summary>
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public const string ODENativeGeomCollisionFrameMsStatName = "ODENativeGeomCollisionFrameMS";
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/// <summary>
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/// <summary>
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/// Stat name for the number of avatar collisions with another entity.
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/// Stat name for the number of avatar collisions with another entity.
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/// </summary>
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/// </summary>
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@ -843,7 +853,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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// We do this outside the lock so that any waiting threads aren't held up, though the effect is probably
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// We do this outside the lock so that any waiting threads aren't held up, though the effect is probably
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// negligable
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// negligable
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if (CollectStats)
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if (CollectStats)
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m_stats[ODENativeCollisionFrameMsStatName]
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m_stats[ODENativeGeomCollisionFrameMsStatName]
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+= Util.EnvironmentTickCountSubtract(m_nativeCollisionTickRecorder);
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+= Util.EnvironmentTickCountSubtract(m_nativeCollisionTickRecorder);
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return count;
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return count;
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@ -867,7 +877,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (CollectStats && m_inCollisionTiming)
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if (CollectStats && m_inCollisionTiming)
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{
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{
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m_stats[ODENativeCollisionFrameMsStatName]
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m_stats[ODENativeSpaceCollisionFrameMsStatName]
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+= Util.EnvironmentTickCountSubtract(m_nativeCollisionTickRecorder);
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+= Util.EnvironmentTickCountSubtract(m_nativeCollisionTickRecorder);
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m_inCollisionTiming = false;
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m_inCollisionTiming = false;
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}
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}
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@ -883,7 +893,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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{
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if (CollectStats && m_inCollisionTiming)
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if (CollectStats && m_inCollisionTiming)
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{
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{
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m_stats[ODENativeCollisionFrameMsStatName]
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m_stats[ODENativeSpaceCollisionFrameMsStatName]
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+= Util.EnvironmentTickCountSubtract(m_nativeCollisionTickRecorder);
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+= Util.EnvironmentTickCountSubtract(m_nativeCollisionTickRecorder);
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m_inCollisionTiming = false;
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m_inCollisionTiming = false;
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}
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}
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@ -4079,6 +4089,10 @@ namespace OpenSim.Region.Physics.OdePlugin
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lock (OdeLock)
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lock (OdeLock)
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{
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{
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returnStats = new Dictionary<string, float>(m_stats);
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returnStats = new Dictionary<string, float>(m_stats);
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returnStats[ODENativeCollisionFrameMsStatName]
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= returnStats[ODENativeSpaceCollisionFrameMsStatName]
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+ returnStats[ODENativeGeomCollisionFrameMsStatName];
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InitializeExtraStats();
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InitializeExtraStats();
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}
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}
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@ -4088,7 +4102,11 @@ namespace OpenSim.Region.Physics.OdePlugin
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private void InitializeExtraStats()
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private void InitializeExtraStats()
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{
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{
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m_stats[ODENativeCollisionFrameMsStatName] = 0;
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// No need to zero since this is calculated by addition
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// m_stats[ODENativeCollisionFrameMsStatName] = 0;
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m_stats[ODENativeSpaceCollisionFrameMsStatName] = 0;
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m_stats[ODENativeGeomCollisionFrameMsStatName] = 0;
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m_stats[ODEAvatarContactsStatsName] = 0;
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m_stats[ODEAvatarContactsStatsName] = 0;
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m_stats[ODEPrimContactsStatName] = 0;
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m_stats[ODEPrimContactsStatName] = 0;
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}
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}
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