diff --git a/OpenSim/Framework/AgentCircuitData.cs b/OpenSim/Framework/AgentCircuitData.cs
index cc9fcea2e7..1600bdc00d 100644
--- a/OpenSim/Framework/AgentCircuitData.cs
+++ b/OpenSim/Framework/AgentCircuitData.cs
@@ -302,31 +302,26 @@ namespace OpenSim.Framework
if (args["start_pos"] != null)
Vector3.TryParse(args["start_pos"].AsString(), out startpos);
-// DEBUG ON
- m_log.WarnFormat("[AGENTCIRCUITDATA] agentid={0}, child={1}, startpos={2}",AgentID,child,startpos.ToString());
-// DEBUG OFF
+ m_log.InfoFormat("[AGENTCIRCUITDATA] agentid={0}, child={1}, startpos={2}",AgentID,child,startpos.ToString());
try {
- // Unpack various appearance elements
- Appearance = new AvatarAppearance(AgentID);
+ // Unpack various appearance elements
+ Appearance = new AvatarAppearance(AgentID);
- // Eventually this code should be deprecated, use full appearance
- // packing in packed_appearance
- if (args["appearance_serial"] != null)
- Appearance.Serial = args["appearance_serial"].AsInteger();
+ // Eventually this code should be deprecated, use full appearance
+ // packing in packed_appearance
+ if (args["appearance_serial"] != null)
+ Appearance.Serial = args["appearance_serial"].AsInteger();
- if (args.ContainsKey("packed_appearance") && (args["packed_appearance"].Type == OSDType.Map))
- {
- Appearance.Unpack((OSDMap)args["packed_appearance"]);
-// DEBUG ON
- m_log.WarnFormat("[AGENTCIRCUITDATA] unpacked appearance");
-// DEBUG OFF
+ if (args.ContainsKey("packed_appearance") && (args["packed_appearance"].Type == OSDType.Map))
+ {
+ Appearance.Unpack((OSDMap)args["packed_appearance"]);
+ m_log.InfoFormat("[AGENTCIRCUITDATA] unpacked appearance");
+ }
+ else
+ m_log.Warn("[AGENTCIRCUITDATA] failed to find a valid packed_appearance");
}
-// DEBUG ON
- else
- m_log.Warn("[AGENTCIRCUITDATA] failed to find a valid packed_appearance");
-// DEBUG OFF
- } catch (Exception e)
+ catch (Exception e)
{
m_log.ErrorFormat("[AGENTCIRCUITDATA] failed to unpack appearance; {0}",e.Message);
}
diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs
index a2273385e0..ce0b2fb784 100644
--- a/OpenSim/Framework/ChildAgentDataUpdate.cs
+++ b/OpenSim/Framework/ChildAgentDataUpdate.cs
@@ -331,9 +331,7 @@ namespace OpenSim.Framework
public virtual OSDMap Pack()
{
-// DEBUG ON
- m_log.WarnFormat("[CHILDAGENTDATAUPDATE] Pack data");
-// DEBUG OFF
+ m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Pack data");
OSDMap args = new OSDMap();
args["message_type"] = OSD.FromString("AgentData");
@@ -454,9 +452,7 @@ namespace OpenSim.Framework
///
public virtual void Unpack(OSDMap args)
{
-// DEBUG ON
- m_log.WarnFormat("[CHILDAGENTDATAUPDATE] Unpack data");
-// DEBUG OFF
+ m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Unpack data");
if (args.ContainsKey("region_id"))
UUID.TryParse(args["region_id"].AsString(), out RegionID);
@@ -613,10 +609,8 @@ namespace OpenSim.Framework
if (args.ContainsKey("packed_appearance") && (args["packed_appearance"]).Type == OSDType.Map)
Appearance = new AvatarAppearance(AgentID,(OSDMap)args["packed_appearance"]);
-// DEBUG ON
else
m_log.WarnFormat("[CHILDAGENTDATAUPDATE] No packed appearance");
-// DEBUG OFF
if ((args["controllers"] != null) && (args["controllers"]).Type == OSDType.Array)
{
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 0df4585eec..ab1c206f9a 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -183,7 +183,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
});
}
- // m_log.WarnFormat("[AVFACTORY]: Complete texture check for {0}",client.AgentId);
+ m_log.WarnFormat("[AVFACTORY]: Complete texture check for {0}",client.AgentId);
}
// Process the visual params, this may change height as well
@@ -196,12 +196,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
sp.SetHeight(sp.Appearance.AvatarHeight);
}
}
-
- // Send the appearance back to the avatar, not clear that this is needed
- sp.ControllingClient.SendAvatarDataImmediate(sp);
- // AvatarAppearance avp = sp.Appearance;
- // sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes());
-
}
@@ -274,21 +268,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// Send the appearance to everyone in the scene
sp.SendAppearanceToAllOtherAgents();
- // sp.ControllingClient.SendAvatarDataImmediate(sp);
-
- // Send the appearance back to the avatar
- // AvatarAppearance avp = sp.Appearance;
- // sp.ControllingClient.SendAppearance(avp.Owner, avp.VisualParams, avp.Texture.GetBytes());
-
-/*
-// this needs to be fixed, the flag should be on scene presence not the region module
- // Start the animations if necessary
- if (!m_startAnimationSet)
- {
- sp.Animator.UpdateMovementAnimations();
- m_startAnimationSet = true;
- }
-*/
}
private void HandleAppearanceSave(UUID agentid)
@@ -374,6 +353,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}", client.AgentId);
+ // operate on a copy of the appearance so we don't have to lock anything
AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false);
foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
@@ -388,9 +368,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
SetAppearanceAssets(sp.UUID, ref avatAppearance);
// could get fancier with the locks here, but in the spirit of "last write wins"
- // this should work correctly
+ // this should work correctly, also, we don't need to send the appearance here
+ // since the "iswearing" will trigger a new set of visual param and baked texture changes
+ // when those complete, the new appearance will be sent
sp.Appearance = avatAppearance;
- m_scene.AvatarService.SetAppearance(client.AgentId, sp.Appearance);
+ QueueAppearanceSave(client.AgentId);
}
private void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance)
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index f02a9228e5..b57dc88fdb 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -903,8 +903,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
agent.MakeChildAgent();
+
// now we have a child agent in this region. Request all interesting data about other (root) agents
- agent.SendInitialFullUpdateToAllClients();
+ agent.SendOtherAgentsAvatarDataToMe();
+ agent.SendOtherAgentsAppearanceToMe();
CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index db69093f83..4a48ac3bb1 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -703,7 +703,9 @@ namespace OpenSim.Region.Framework.Scenes
// Note: This won't send data *to* other clients in that region (children don't send)
// MIC: This gets called again in CompleteMovement
- SendInitialFullUpdateToAllClients();
+ // SendInitialFullUpdateToAllClients();
+ SendOtherAgentsAvatarDataToMe();
+ SendOtherAgentsAppearanceToMe();
RegisterToEvents();
SetDirectionVectors();
@@ -1613,7 +1615,7 @@ namespace OpenSim.Region.Framework.Scenes
{
AbsolutePosition = part.AbsolutePosition;
Velocity = Vector3.Zero;
- SendFullUpdateToAllClients();
+ SendAvatarDataToAllAgents();
//HandleAgentSit(ControllingClient, m_requestedSitTargetUUID);
}
@@ -1688,7 +1690,7 @@ namespace OpenSim.Region.Framework.Scenes
m_parentPosition = Vector3.Zero;
m_parentID = 0;
- SendFullUpdateToAllClients();
+ SendAvatarDataToAllAgents();
m_requestedSitTargetID = 0;
if (m_physicsActor != null && m_appearance != null)
{
@@ -2154,7 +2156,7 @@ namespace OpenSim.Region.Framework.Scenes
RemoveFromPhysicalScene();
Animator.TrySetMovementAnimation(sitAnimation);
- SendFullUpdateToAllClients();
+ SendAvatarDataToAllAgents();
// This may seem stupid, but Our Full updates don't send avatar rotation :P
// So we're also sending a terse update (which has avatar rotation)
// [Update] We do now.
@@ -2379,165 +2381,169 @@ namespace OpenSim.Region.Framework.Scenes
}
///
- /// Tell other client about this avatar (The client previously didn't know or had outdated details about this avatar)
+ /// Do everything required once a client completes its movement into a region and becomes
+ /// a root agent.
///
- ///
- public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar)
- {
- // 2 stage check is needed.
- if (remoteAvatar == null)
- return;
-
- IClientAPI cl = remoteAvatar.ControllingClient;
- if (cl == null)
- return;
-
- if (m_appearance.Texture == null)
- return;
-
-// MT: This is needed for sit. It's legal to send it to oneself, and the name
-// of the method is a misnomer
-//
-// if (LocalId == remoteAvatar.LocalId)
-// {
-// m_log.WarnFormat("[SCENEPRESENCE]: An agent is attempting to send avatar data to itself; {0}", UUID);
-// return;
-// }
-
- if (IsChildAgent)
- {
- m_log.WarnFormat("[SCENEPRESENCE]: A child agent is attempting to send out avatar data; {0}", UUID);
- return;
- }
-
- remoteAvatar.m_controllingClient.SendAvatarDataImmediate(this);
- m_scene.StatsReporter.AddAgentUpdates(1);
- }
-
- ///
- /// Tell *ALL* agents about this agent
- ///
- public void SendInitialFullUpdateToAllClients()
- {
- m_perfMonMS = Util.EnvironmentTickCount();
- int avUpdates = 0;
- m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
- {
- ++avUpdates;
-
- // Don't update ourselves
- if (avatar.LocalId == LocalId)
- return;
-
- // If this is a root agent, then get info about the avatar
- if (!IsChildAgent)
- {
- SendFullUpdateToOtherClient(avatar);
- }
-
- // If the other avatar is a root
- if (!avatar.IsChildAgent)
- {
- avatar.SendFullUpdateToOtherClient(this);
- avatar.SendAppearanceToOtherAgent(this);
- avatar.Animator.SendAnimPackToClient(ControllingClient);
- }
- });
-
- m_scene.StatsReporter.AddAgentUpdates(avUpdates);
- m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
-
- //Animator.SendAnimPack();
- }
-
- public void SendFullUpdateToAllClients()
- {
- m_perfMonMS = Util.EnvironmentTickCount();
-
- // only send update from root agents to other clients; children are only "listening posts"
- if (IsChildAgent)
- {
- m_log.Warn("[SCENEPRESENCE] attempt to send update from a childagent");
- return;
- }
-
- int count = 0;
- m_scene.ForEachScenePresence(delegate(ScenePresence sp)
- {
- if (sp.IsChildAgent)
- return;
- SendFullUpdateToOtherClient(sp);
- ++count;
- });
- m_scene.StatsReporter.AddAgentUpdates(count);
- m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
-
- Animator.SendAnimPack();
- }
-
- ///
- /// Do everything required once a client completes its movement into a region
- ///
- public void SendInitialData()
+ private void SendInitialData()
{
// Moved this into CompleteMovement to ensure that m_appearance is initialized before
// the inventory arrives
// m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
- m_controllingClient.SendAvatarDataImmediate(this);
+ // This agent just became root. We are going to tell everyone about it. The process of
+ // getting other avatars information was initiated in the constructor... don't do it
+ // again here...
+ SendAvatarDataToAllAgents();
+
+ // We have an appearance but we may not have the baked textures. Check the asset cache
+ // to see if all the baked textures are already here.
if (m_scene.AvatarFactory != null)
{
if (m_scene.AvatarFactory.ValidateBakedTextureCache(m_controllingClient))
{
// m_log.WarnFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name);
- m_controllingClient.SendAppearance(
- m_appearance.Owner,m_appearance.VisualParams,m_appearance.Texture.GetBytes());
+ SendAppearanceToAgent(this);
+
+ // If the avatars baked textures are all in the cache, then we have a
+ // complete appearance... send it out, if not, then we'll send it when
+ // the avatar finishes updating its appearance
+ SendAppearanceToAllOtherAgents();
}
}
else
{
m_log.WarnFormat("[SCENEPRESENCE]: AvatarFactory not set for {0}", Name);
}
-
- SendInitialFullUpdateToAllClients();
}
///
- ///
+ /// Send this agent's avatar data to all other root and child agents in the scene
+ /// This agent must be root. This avatar will receive its own update.
///
- public void SendAppearanceToAllOtherAgents()
+ public void SendAvatarDataToAllAgents()
{
-// DEBUG ON
-// m_log.WarnFormat("[SCENEPRESENCE]: Send appearance from {0} to all other agents", m_uuid);
-// DEBUG OFF
+ // only send update from root agents to other clients; children are only "listening posts"
+ if (IsChildAgent)
+ {
+ m_log.Warn("[SCENEPRESENCE] attempt to send avatar data from a child agent");
+ return;
+ }
+
m_perfMonMS = Util.EnvironmentTickCount();
+ int count = 0;
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
{
- if (scenePresence.UUID != UUID)
- {
- SendAppearanceToOtherAgent(scenePresence);
- }
+ SendAvatarDataToAgent(scenePresence);
+ count++;
});
+ m_scene.StatsReporter.AddAgentUpdates(count);
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
}
///
- /// Send appearance data to an agent that isn't this one.
+ /// Send avatar data for all other root agents to this agent, this agent
+ /// can be either a child or root
+ ///
+ public void SendOtherAgentsAvatarDataToMe()
+ {
+ m_perfMonMS = Util.EnvironmentTickCount();
+
+ int count = 0;
+ m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
+ {
+ // only send information about root agents
+ if (scenePresence.IsChildAgent)
+ return;
+
+ // only send information about other root agents
+ if (scenePresence.UUID == UUID)
+ return;
+
+ scenePresence.SendAvatarDataToAgent(this);
+ count++;
+ });
+
+ m_scene.StatsReporter.AddAgentUpdates(count);
+ m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
+ }
+
+ ///
+ /// Send avatar data to an agent.
///
///
- public void SendAppearanceToOtherAgent(ScenePresence avatar)
+ private void SendAvatarDataToAgent(ScenePresence avatar)
{
- if (LocalId == avatar.LocalId)
+// m_log.WarnFormat("[SP] Send avatar data from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId);
+
+ avatar.ControllingClient.SendAvatarDataImmediate(this);
+ Animator.SendAnimPackToClient(avatar.ControllingClient);
+ }
+
+ ///
+ /// Send this agent's appearance to all other root and child agents in the scene
+ /// This agent must be root.
+ ///
+ public void SendAppearanceToAllOtherAgents()
+ {
+ // only send update from root agents to other clients; children are only "listening posts"
+ if (IsChildAgent)
{
- m_log.WarnFormat("[SCENE PRESENCE]: An agent is attempting to send appearance data to itself; {0}", UUID);
+ m_log.Warn("[SCENEPRESENCE] attempt to send avatar data from a child agent");
return;
}
+
+ m_perfMonMS = Util.EnvironmentTickCount();
-// DEBUG ON
+ int count = 0;
+ m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
+ {
+ if (scenePresence.UUID == UUID)
+ return;
+
+ SendAppearanceToAgent(scenePresence);
+ count++;
+ });
+
+ m_scene.StatsReporter.AddAgentUpdates(count);
+ m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
+ }
+
+ ///
+ /// Send appearance from all other root agents to this agent. this agent
+ /// can be either root or child
+ ///
+ public void SendOtherAgentsAppearanceToMe()
+ {
+ m_perfMonMS = Util.EnvironmentTickCount();
+
+ int count = 0;
+ m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
+ {
+ // only send information about root agents
+ if (scenePresence.IsChildAgent)
+ return;
+
+ // only send information about other root agents
+ if (scenePresence.UUID == UUID)
+ return;
+
+ scenePresence.SendAppearanceToAgent(this);
+ count++;
+ });
+
+ m_scene.StatsReporter.AddAgentUpdates(count);
+ m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
+ }
+
+ ///
+ /// Send appearance data to an agent.
+ ///
+ ///
+ private void SendAppearanceToAgent(ScenePresence avatar)
+ {
// m_log.WarnFormat("[SP] Send appearance from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId);
-// DEBUG OFF
avatar.ControllingClient.SendAppearance(
m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes());
@@ -3050,9 +3056,6 @@ namespace OpenSim.Region.Framework.Scenes
public void CopyFrom(AgentData cAgent)
{
-// DEBUG ON
- m_log.ErrorFormat("[SCENEPRESENCE] CALLING COPYFROM");
-// DEBUG OFF
m_originRegionID = cAgent.RegionID;
m_callbackURI = cAgent.CallbackURI;
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
index 0c8113e604..ccf52892dc 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
@@ -1173,10 +1173,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
presence = scene.GetScenePresence(AgentID);
if (presence != null)
{
- presence.Grouptitle = Title;
+ if (presence.Grouptitle != Title)
+ {
+ presence.Grouptitle = Title;
- // FixMe: Ter suggests a "Schedule" method that I can't find.
- presence.SendFullUpdateToAllClients();
+ if (! presence.IsChildAgent)
+ presence.SendAvatarDataToAllAgents();
+ }
}
}
}