Merge branch 'master' of /home/opensim/src/OpenSim/Core
commit
0f736e5601
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@ -697,6 +697,8 @@ namespace OpenSim.Framework
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landData._mediaLoop = _mediaLoop;
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landData._mediaLoop = _mediaLoop;
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landData._obscureMusic = _obscureMusic;
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landData._obscureMusic = _obscureMusic;
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landData._obscureMedia = _obscureMedia;
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landData._obscureMedia = _obscureMedia;
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landData._simwideArea = _simwideArea;
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landData._simwidePrims = _simwidePrims;
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landData._parcelAccessList.Clear();
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landData._parcelAccessList.Clear();
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foreach (ParcelManager.ParcelAccessEntry entry in _parcelAccessList)
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foreach (ParcelManager.ParcelAccessEntry entry in _parcelAccessList)
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@ -179,9 +179,11 @@ namespace OpenSim
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for (int i = 0 ; i < sources.Count ; i++)
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for (int i = 0 ; i < sources.Count ; i++)
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{
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{
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if (ReadConfig(sources[i]))
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if (ReadConfig(sources[i]))
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{
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iniFileExists = true;
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iniFileExists = true;
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AddIncludes(sources);
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AddIncludes(sources);
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}
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}
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}
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if (!iniFileExists)
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if (!iniFileExists)
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{
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{
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@ -235,6 +237,14 @@ namespace OpenSim
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string path = Path.Combine(basepath, chunkWithoutWildcards);
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string path = Path.Combine(basepath, chunkWithoutWildcards);
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path = Path.GetFullPath(path) + chunkWithWildcards;
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path = Path.GetFullPath(path) + chunkWithWildcards;
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string[] paths = Util.Glob(path);
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string[] paths = Util.Glob(path);
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// If the include path contains no wildcards, then warn the user that it wasn't found.
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if (wildcardIndex == -1 && paths.Length == 0)
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{
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m_log.WarnFormat("[CONFIG]: Could not find include file {0}", path);
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}
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else
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{
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foreach (string p in paths)
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foreach (string p in paths)
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{
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{
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if (!sources.Contains(p))
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if (!sources.Contains(p))
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@ -245,6 +255,7 @@ namespace OpenSim
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}
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}
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}
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Check if we can convert the string to a URI
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/// Check if we can convert the string to a URI
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/// </summary>
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/// </summary>
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@ -4333,7 +4333,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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updateMessage.SequenceID = sequence_id;
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updateMessage.SequenceID = sequence_id;
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if (landData.SimwideArea > 0)
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if (landData.SimwideArea > 0)
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{
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{
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updateMessage.SimWideMaxPrims = parcelObjectCapacity;
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int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
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updateMessage.SimWideMaxPrims = simulatorCapacity;
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}
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}
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else
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else
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{
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{
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@ -54,7 +54,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
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// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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private Scene m_scene;
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private IAssetService m_assetService;
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// private IAssetService m_assetService;
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private bool m_dumpAssetsToFile = false;
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private bool m_dumpAssetsToFile = false;
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#region IRegionModuleBase Members
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#region IRegionModuleBase Members
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@ -85,7 +85,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
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public void RegionLoaded(Scene scene)
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public void RegionLoaded(Scene scene)
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{
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{
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m_assetService = m_scene.RequestModuleInterface<IAssetService>();
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// m_assetService = m_scene.RequestModuleInterface<IAssetService>();
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m_scene.EventManager.OnRegisterCaps += RegisterCaps;
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m_scene.EventManager.OnRegisterCaps += RegisterCaps;
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}
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}
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@ -53,6 +53,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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protected bool m_Enabled = false;
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protected bool m_Enabled = false;
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protected Scene m_aScene;
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protected Scene m_aScene;
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protected List<UUID> m_agentsInTransit;
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protected List<UUID> m_agentsInTransit;
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private ExpiringCache<UUID, ExpiringCache<ulong, DateTime>> m_bannedRegions =
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new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>();
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#region ISharedRegionModule
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#region ISharedRegionModule
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@ -281,6 +284,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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return;
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return;
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}
|
}
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|
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if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero))
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{
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|
sp.ControllingClient.SendTeleportFailed("The destination region has refused access");
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|
return;
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|
}
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|
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sp.ControllingClient.SendTeleportStart(teleportFlags);
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sp.ControllingClient.SendTeleportStart(teleportFlags);
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|
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// the avatar.Close below will clear the child region list. We need this below for (possibly)
|
// the avatar.Close below will clear the child region list. We need this below for (possibly)
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@ -575,7 +584,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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|
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#region Agent Crossings
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#region Agent Crossings
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|
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public void Cross(ScenePresence agent, bool isFlying)
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public bool Cross(ScenePresence agent, bool isFlying)
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{
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{
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Scene scene = agent.Scene;
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Scene scene = agent.Scene;
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Vector3 pos = agent.AbsolutePosition;
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Vector3 pos = agent.AbsolutePosition;
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@ -611,6 +620,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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}
|
}
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else
|
else
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{
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{
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agent.InTransit();
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neighboury = b.TriggerRegionY;
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neighboury = b.TriggerRegionY;
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neighbourx = b.TriggerRegionX;
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neighbourx = b.TriggerRegionX;
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@ -620,7 +631,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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agent.ControllingClient.SendAgentAlertMessage(
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agent.ControllingClient.SendAgentAlertMessage(
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String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
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String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
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InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
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InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
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return;
|
return true;
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}
|
}
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}
|
}
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|
|
||||||
|
@ -632,6 +643,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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}
|
}
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else
|
else
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{
|
{
|
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|
agent.InTransit();
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|
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neighboury = ba.TriggerRegionY;
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neighboury = ba.TriggerRegionY;
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neighbourx = ba.TriggerRegionX;
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neighbourx = ba.TriggerRegionX;
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|
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@ -644,7 +657,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
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InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
|
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|
|
||||||
|
|
||||||
return;
|
return true;
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||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
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||||||
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@ -664,6 +677,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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}
|
}
|
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else
|
else
|
||||||
{
|
{
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|
agent.InTransit();
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|
|
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neighboury = ba.TriggerRegionY;
|
neighboury = ba.TriggerRegionY;
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neighbourx = ba.TriggerRegionX;
|
neighbourx = ba.TriggerRegionX;
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Vector3 newposition = pos;
|
Vector3 newposition = pos;
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|
@ -672,7 +687,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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agent.ControllingClient.SendAgentAlertMessage(
|
agent.ControllingClient.SendAgentAlertMessage(
|
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String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
|
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
|
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InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
|
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
|
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return;
|
return true;
|
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}
|
}
|
||||||
}
|
}
|
||||||
else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
|
else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
|
||||||
|
@ -694,6 +709,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
agent.InTransit();
|
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|
|
||||||
neighboury = b.TriggerRegionY;
|
neighboury = b.TriggerRegionY;
|
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neighbourx = b.TriggerRegionX;
|
neighbourx = b.TriggerRegionX;
|
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Vector3 newposition = pos;
|
Vector3 newposition = pos;
|
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|
@ -702,7 +719,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
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agent.ControllingClient.SendAgentAlertMessage(
|
agent.ControllingClient.SendAgentAlertMessage(
|
||||||
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
|
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
|
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InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
|
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
|
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return;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
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else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
|
else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
|
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|
@ -738,9 +755,52 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
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}
|
}
|
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*/
|
*/
|
||||||
|
|
||||||
CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync;
|
ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
|
||||||
d.BeginInvoke(agent, newpos, neighbourx, neighboury, isFlying, CrossAgentToNewRegionCompleted, d);
|
|
||||||
|
|
||||||
|
int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize);
|
||||||
|
|
||||||
|
ExpiringCache<ulong, DateTime> r;
|
||||||
|
DateTime banUntil;
|
||||||
|
|
||||||
|
if (m_bannedRegions.TryGetValue(agent.ControllingClient.AgentId, out r))
|
||||||
|
{
|
||||||
|
if (r.TryGetValue(neighbourHandle, out banUntil))
|
||||||
|
{
|
||||||
|
if (DateTime.Now < banUntil)
|
||||||
|
return false;
|
||||||
|
r.Remove(neighbourHandle);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
r = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
|
||||||
|
|
||||||
|
if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos))
|
||||||
|
{
|
||||||
|
agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel");
|
||||||
|
if (r == null)
|
||||||
|
{
|
||||||
|
r = new ExpiringCache<ulong, DateTime>();
|
||||||
|
r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
|
||||||
|
|
||||||
|
m_bannedRegions.Add(agent.ControllingClient.AgentId, r, TimeSpan.FromSeconds(45));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
agent.InTransit();
|
||||||
|
|
||||||
|
CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync;
|
||||||
|
d.BeginInvoke(agent, newpos, neighbourx, neighboury, neighbourRegion, isFlying, CrossAgentToNewRegionCompleted, d);
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -751,7 +811,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
private void InformClientToInitateTeleportToLocation(ScenePresence agent, uint regionX, uint regionY, Vector3 position, Scene initiatingScene)
|
private void InformClientToInitateTeleportToLocation(ScenePresence agent, uint regionX, uint regionY, Vector3 position, Scene initiatingScene)
|
||||||
{
|
{
|
||||||
|
|
||||||
// This assumes that we know what our neighbors are.
|
// This assumes that we know what our neighbours are.
|
||||||
|
|
||||||
InformClientToInitateTeleportToLocationDelegate d = InformClientToInitiateTeleportToLocationAsync;
|
InformClientToInitateTeleportToLocationDelegate d = InformClientToInitiateTeleportToLocationAsync;
|
||||||
d.BeginInvoke(agent, regionX, regionY, position, initiatingScene,
|
d.BeginInvoke(agent, regionX, regionY, position, initiatingScene,
|
||||||
|
@ -795,21 +855,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
icon.EndInvoke(iar);
|
icon.EndInvoke(iar);
|
||||||
}
|
}
|
||||||
|
|
||||||
public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying);
|
public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This Closes child agents on neighboring regions
|
/// This Closes child agents on neighbouring regions
|
||||||
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
|
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying)
|
protected ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying)
|
||||||
{
|
{
|
||||||
|
ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
|
||||||
|
|
||||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3}", agent.Firstname, agent.Lastname, neighbourx, neighboury);
|
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3}", agent.Firstname, agent.Lastname, neighbourx, neighboury);
|
||||||
|
|
||||||
Scene m_scene = agent.Scene;
|
Scene m_scene = agent.Scene;
|
||||||
ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
|
|
||||||
|
|
||||||
int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize);
|
|
||||||
GridRegion neighbourRegion = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
|
|
||||||
|
|
||||||
if (neighbourRegion != null && agent.ValidateAttachments())
|
if (neighbourRegion != null && agent.ValidateAttachments())
|
||||||
{
|
{
|
||||||
|
@ -920,7 +978,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
|
|
||||||
#region Enable Child Agent
|
#region Enable Child Agent
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This informs a single neighboring region about agent "avatar".
|
/// This informs a single neighbouring region about agent "avatar".
|
||||||
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
|
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void EnableChildAgent(ScenePresence sp, GridRegion region)
|
public void EnableChildAgent(ScenePresence sp, GridRegion region)
|
||||||
|
@ -977,7 +1035,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
ScenePresence avatar, AgentCircuitData a, GridRegion reg, IPEndPoint endPoint, bool newAgent);
|
ScenePresence avatar, AgentCircuitData a, GridRegion reg, IPEndPoint endPoint, bool newAgent);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This informs all neighboring regions about agent "avatar".
|
/// This informs all neighbouring regions about agent "avatar".
|
||||||
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
|
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void EnableChildAgents(ScenePresence sp)
|
public void EnableChildAgents(ScenePresence sp)
|
||||||
|
@ -1108,7 +1166,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
catch (ArgumentOutOfRangeException)
|
catch (ArgumentOutOfRangeException)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat(
|
m_log.ErrorFormat(
|
||||||
"[ENTITY TRANSFER MODULE]: Neighbour Regions response included the current region in the neighbor list. The following region will not display to the client: {0} for region {1} ({2}, {3}).",
|
"[ENTITY TRANSFER MODULE]: Neighbour Regions response included the current region in the neighbour list. The following region will not display to the client: {0} for region {1} ({2}, {3}).",
|
||||||
neighbour.ExternalHostName,
|
neighbour.ExternalHostName,
|
||||||
neighbour.RegionHandle,
|
neighbour.RegionHandle,
|
||||||
neighbour.RegionLocX,
|
neighbour.RegionLocX,
|
||||||
|
@ -1188,7 +1246,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbor region {2} @ {3} " +
|
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbour region {2} @ {3} " +
|
||||||
"and EstablishAgentCommunication with seed cap {4}",
|
"and EstablishAgentCommunication with seed cap {4}",
|
||||||
m_scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath);
|
m_scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath);
|
||||||
|
|
||||||
|
|
|
@ -14,6 +14,7 @@
|
||||||
<RegionModule id="InventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule" />
|
<RegionModule id="InventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule" />
|
||||||
<RegionModule id="HGInventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule" />
|
<RegionModule id="HGInventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule" />
|
||||||
<RegionModule id="LandManagementModule" type="OpenSim.Region.CoreModules.World.Land.LandManagementModule" />
|
<RegionModule id="LandManagementModule" type="OpenSim.Region.CoreModules.World.Land.LandManagementModule" />
|
||||||
|
<RegionModule id="PrimCountModule" type="OpenSim.Region.CoreModules.World.Land.PrimCountModule" />
|
||||||
<RegionModule id="ExportSerialisationModule" type="OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule" />
|
<RegionModule id="ExportSerialisationModule" type="OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule" />
|
||||||
<RegionModule id="ArchiverModule" type="OpenSim.Region.CoreModules.World.Archiver.ArchiverModule" />
|
<RegionModule id="ArchiverModule" type="OpenSim.Region.CoreModules.World.Archiver.ArchiverModule" />
|
||||||
<RegionModule id="CapabilitiesModule" type="OpenSim.Region.CoreModules.Agent.Capabilities.CapabilitiesModule" />
|
<RegionModule id="CapabilitiesModule" type="OpenSim.Region.CoreModules.Agent.Capabilities.CapabilitiesModule" />
|
||||||
|
|
|
@ -257,18 +257,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool QueryAccess(GridRegion destination, UUID id)
|
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position)
|
||||||
{
|
{
|
||||||
if (destination == null)
|
if (destination == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
foreach (Scene s in m_sceneList)
|
foreach (Scene s in m_sceneList)
|
||||||
{
|
{
|
||||||
if (s.RegionInfo.RegionHandle == destination.RegionHandle)
|
if (s.RegionInfo.RegionID == destination.RegionID)
|
||||||
{
|
return s.QueryAccess(id, position);
|
||||||
//m_log.Debug("[LOCAL COMMS]: Found region to send QueryAccess");
|
|
||||||
return s.QueryAccess(id);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
//m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess");
|
//m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess");
|
||||||
return false;
|
return false;
|
||||||
|
|
|
@ -239,18 +239,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool QueryAccess(GridRegion destination, UUID id)
|
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position)
|
||||||
{
|
{
|
||||||
if (destination == null)
|
if (destination == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
// Try local first
|
// Try local first
|
||||||
if (m_localBackend.QueryAccess(destination, id))
|
if (m_localBackend.QueryAccess(destination, id, position))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
// else do the remote thing
|
// else do the remote thing
|
||||||
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
|
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
|
||||||
return m_remoteConnector.QueryAccess(destination, id);
|
return m_remoteConnector.QueryAccess(destination, id, position);
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
|
|
@ -38,9 +38,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
|
||||||
{
|
{
|
||||||
private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours!
|
private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours!
|
||||||
|
|
||||||
private static readonly ILog m_log =
|
// private static readonly ILog m_log =
|
||||||
LogManager.GetLogger(
|
// LogManager.GetLogger(
|
||||||
MethodBase.GetCurrentMethod().DeclaringType);
|
// MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
private ExpiringCache<UUID, UserAccount> m_UUIDCache;
|
private ExpiringCache<UUID, UserAccount> m_UUIDCache;
|
||||||
private ExpiringCache<string, UUID> m_NameCache;
|
private ExpiringCache<string, UUID> m_NameCache;
|
||||||
|
|
||||||
|
|
|
@ -217,22 +217,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
m_scene.DeleteAllSceneObjects();
|
m_scene.DeleteAllSceneObjects();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Try to retain the original creator/owner/lastowner if their uuid is present on this grid
|
LoadParcels(serialisedParcels);
|
||||||
// otherwise, use the master avatar uuid instead
|
LoadObjects(serialisedSceneObjects);
|
||||||
|
|
||||||
// Reload serialized parcels
|
m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive");
|
||||||
m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count);
|
|
||||||
List<LandData> landData = new List<LandData>();
|
m_scene.EventManager.TriggerOarFileLoaded(m_requestId, m_errorMessage);
|
||||||
foreach (string serialisedParcel in serialisedParcels)
|
|
||||||
{
|
|
||||||
LandData parcel = LandDataSerializer.Deserialize(serialisedParcel);
|
|
||||||
if (!ResolveUserUuid(parcel.OwnerID))
|
|
||||||
parcel.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
|
||||||
landData.Add(parcel);
|
|
||||||
}
|
}
|
||||||
m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData);
|
|
||||||
m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count);
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Load serialized scene objects.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="serialisedSceneObjects"></param>
|
||||||
|
protected void LoadObjects(List<string> serialisedSceneObjects)
|
||||||
|
{
|
||||||
// Reload serialized prims
|
// Reload serialized prims
|
||||||
m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
|
m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
|
||||||
|
|
||||||
|
@ -262,6 +260,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
// to the same scene (when this is possible).
|
// to the same scene (when this is possible).
|
||||||
sceneObject.ResetIDs();
|
sceneObject.ResetIDs();
|
||||||
|
|
||||||
|
// Try to retain the original creator/owner/lastowner if their uuid is present on this grid
|
||||||
|
// or creator data is present. Otherwise, use the estate owner instead.
|
||||||
foreach (SceneObjectPart part in sceneObject.Parts)
|
foreach (SceneObjectPart part in sceneObject.Parts)
|
||||||
{
|
{
|
||||||
if (part.CreatorData == null || part.CreatorData == string.Empty)
|
if (part.CreatorData == null || part.CreatorData == string.Empty)
|
||||||
|
@ -319,10 +319,35 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
|
|
||||||
if (ignoredObjects > 0)
|
if (ignoredObjects > 0)
|
||||||
m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects);
|
m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects);
|
||||||
|
}
|
||||||
|
|
||||||
m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive");
|
/// <summary>
|
||||||
|
/// Load serialized parcels.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="serialisedParcels"></param>
|
||||||
|
protected void LoadParcels(List<string> serialisedParcels)
|
||||||
|
{
|
||||||
|
// Reload serialized parcels
|
||||||
|
m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count);
|
||||||
|
List<LandData> landData = new List<LandData>();
|
||||||
|
foreach (string serialisedParcel in serialisedParcels)
|
||||||
|
{
|
||||||
|
LandData parcel = LandDataSerializer.Deserialize(serialisedParcel);
|
||||||
|
if (!ResolveUserUuid(parcel.OwnerID))
|
||||||
|
parcel.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||||
|
|
||||||
m_scene.EventManager.TriggerOarFileLoaded(m_requestId, m_errorMessage);
|
// m_log.DebugFormat(
|
||||||
|
// "[ARCHIVER]: Adding parcel {0}, local id {1}, area {2}",
|
||||||
|
// parcel.Name, parcel.LocalID, parcel.Area);
|
||||||
|
|
||||||
|
landData.Add(parcel);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!m_merge)
|
||||||
|
m_scene.LandChannel.Clear(false);
|
||||||
|
|
||||||
|
m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData);
|
||||||
|
m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -555,37 +555,12 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
MemoryStream terrainStream = new MemoryStream(terrainData);
|
||||||
|
terr.LoadFromStream(filename, terrainStream);
|
||||||
|
terrainStream.Close();
|
||||||
|
|
||||||
string localfilename = "terrain.raw";
|
FileInfo x = new FileInfo(filename);
|
||||||
|
remoteClient.SendAlertMessage("Your terrain was loaded as a " + x.Extension + " file. It may take a few moments to appear.");
|
||||||
if (terrainData.Length == 851968)
|
|
||||||
{
|
|
||||||
localfilename = Path.Combine(Util.dataDir(),"terrain.raw"); // It's a .LLRAW
|
|
||||||
}
|
|
||||||
|
|
||||||
if (terrainData.Length == 196662) // 24-bit 256x256 Bitmap
|
|
||||||
localfilename = Path.Combine(Util.dataDir(), "terrain.bmp");
|
|
||||||
|
|
||||||
if (terrainData.Length == 256 * 256 * 4) // It's a .R32
|
|
||||||
localfilename = Path.Combine(Util.dataDir(), "terrain.r32");
|
|
||||||
|
|
||||||
if (terrainData.Length == 256 * 256 * 8) // It's a .R64
|
|
||||||
localfilename = Path.Combine(Util.dataDir(), "terrain.r64");
|
|
||||||
|
|
||||||
if (File.Exists(localfilename))
|
|
||||||
{
|
|
||||||
File.Delete(localfilename);
|
|
||||||
}
|
|
||||||
|
|
||||||
FileStream input = new FileStream(localfilename, FileMode.CreateNew);
|
|
||||||
input.Write(terrainData, 0, terrainData.Length);
|
|
||||||
input.Close();
|
|
||||||
|
|
||||||
FileInfo x = new FileInfo(localfilename);
|
|
||||||
|
|
||||||
terr.LoadFromFile(localfilename);
|
|
||||||
remoteClient.SendAlertMessage("Your terrain was loaded as a ." + x.Extension + " file. It may take a few moments to appear.");
|
|
||||||
|
|
||||||
}
|
}
|
||||||
catch (IOException e)
|
catch (IOException e)
|
||||||
{
|
{
|
||||||
|
|
|
@ -117,6 +117,12 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
return new List<ILandObject>();
|
return new List<ILandObject>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Clear(bool setupDefaultParcel)
|
||||||
|
{
|
||||||
|
if (m_landManagementModule != null)
|
||||||
|
m_landManagementModule.Clear(setupDefaultParcel);
|
||||||
|
}
|
||||||
|
|
||||||
public List<ILandObject> ParcelsNearPoint(Vector3 position)
|
public List<ILandObject> ParcelsNearPoint(Vector3 position)
|
||||||
{
|
{
|
||||||
if (m_landManagementModule != null)
|
if (m_landManagementModule != null)
|
||||||
|
|
|
@ -298,13 +298,19 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
|
m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
|
||||||
m_landIDList.Initialize();
|
m_landIDList.Initialize();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Create a default parcel that spans the entire region and is owned by the estate owner.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>The parcel created.</returns>
|
||||||
|
protected ILandObject CreateDefaultParcel()
|
||||||
|
{
|
||||||
ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
|
ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
|
||||||
|
|
||||||
fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
|
fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
|
||||||
fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||||
fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
|
fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
|
||||||
AddLandObject(fullSimParcel);
|
return AddLandObject(fullSimParcel);
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<ILandObject> AllParcels()
|
public List<ILandObject> AllParcels()
|
||||||
|
@ -577,15 +583,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Creates a basic Parcel object without an owner (a zeroed key)
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
public ILandObject CreateBaseLand()
|
|
||||||
{
|
|
||||||
return new LandObject(UUID.Zero, false, m_scene);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Adds a land object to the stored list and adds them to the landIDList to what they own
|
/// Adds a land object to the stored list and adds them to the landIDList to what they own
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -646,6 +643,28 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clear the scene of all parcels
|
||||||
|
/// </summary>
|
||||||
|
public void Clear(bool setupDefaultParcel)
|
||||||
|
{
|
||||||
|
lock (m_landList)
|
||||||
|
{
|
||||||
|
foreach (ILandObject lo in m_landList.Values)
|
||||||
|
{
|
||||||
|
//m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID);
|
||||||
|
m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_landList.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
ResetSimLandObjects();
|
||||||
|
|
||||||
|
if (setupDefaultParcel)
|
||||||
|
CreateDefaultParcel();
|
||||||
|
}
|
||||||
|
|
||||||
private void performFinalLandJoin(ILandObject master, ILandObject slave)
|
private void performFinalLandJoin(ILandObject master, ILandObject slave)
|
||||||
{
|
{
|
||||||
bool[,] landBitmapSlave = slave.GetLandBitmap();
|
bool[,] landBitmapSlave = slave.GetLandBitmap();
|
||||||
|
@ -690,7 +709,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
int x;
|
int x;
|
||||||
int y;
|
int y;
|
||||||
|
|
||||||
if (x_float > Constants.RegionSize || x_float <= 0 || y_float > Constants.RegionSize || y_float <= 0)
|
if (x_float >= Constants.RegionSize || x_float < 0 || y_float >= Constants.RegionSize || y_float < 0)
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
try
|
try
|
||||||
|
@ -732,10 +751,10 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (m_landList.ContainsKey(m_landIDList[x / 4, y / 4]))
|
//if (m_landList.ContainsKey(m_landIDList[x / 4, y / 4]))
|
||||||
return m_landList[m_landIDList[x / 4, y / 4]];
|
return m_landList[m_landIDList[x / 4, y / 4]];
|
||||||
else
|
//else
|
||||||
return null;
|
// return null;
|
||||||
}
|
}
|
||||||
catch (IndexOutOfRangeException)
|
catch (IndexOutOfRangeException)
|
||||||
{
|
{
|
||||||
|
@ -1311,7 +1330,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void ClientOnParcelDeedToGroup(int parcelLocalID, UUID groupID, IClientAPI remote_client)
|
void ClientOnParcelDeedToGroup(int parcelLocalID, UUID groupID, IClientAPI remote_client)
|
||||||
{
|
{
|
||||||
ILandObject land;
|
ILandObject land;
|
||||||
|
@ -1327,10 +1345,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
{
|
{
|
||||||
land.DeedToGroup(groupID);
|
land.DeedToGroup(groupID);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
#region Land Object From Storage Functions
|
#region Land Object From Storage Functions
|
||||||
|
|
||||||
public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data)
|
public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data)
|
||||||
|
@ -1365,6 +1381,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
public void EventManagerOnNoLandDataFromStorage()
|
public void EventManagerOnNoLandDataFromStorage()
|
||||||
{
|
{
|
||||||
ResetSimLandObjects();
|
ResetSimLandObjects();
|
||||||
|
CreateDefaultParcel();
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -1622,23 +1639,46 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
|
|
||||||
protected void InstallInterfaces()
|
protected void InstallInterfaces()
|
||||||
{
|
{
|
||||||
Command showCommand =
|
Command clearCommand
|
||||||
new Command("show", CommandIntentions.COMMAND_STATISTICAL, ShowParcelsCommand, "Shows all parcels on the current region.");
|
= new Command("clear", CommandIntentions.COMMAND_HAZARDOUS, ClearCommand, "Clears all the parcels from the region.");
|
||||||
|
Command showCommand
|
||||||
|
= new Command("show", CommandIntentions.COMMAND_STATISTICAL, ShowParcelsCommand, "Shows all parcels on the region.");
|
||||||
|
|
||||||
|
m_commander.RegisterCommand("clear", clearCommand);
|
||||||
m_commander.RegisterCommand("show", showCommand);
|
m_commander.RegisterCommand("show", showCommand);
|
||||||
|
|
||||||
// Add this to our scene so scripts can call these functions
|
// Add this to our scene so scripts can call these functions
|
||||||
m_scene.RegisterModuleCommander(m_commander);
|
m_scene.RegisterModuleCommander(m_commander);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected void ClearCommand(Object[] args)
|
||||||
|
{
|
||||||
|
string response = MainConsole.Instance.CmdPrompt(
|
||||||
|
string.Format(
|
||||||
|
"Are you sure that you want to clear all land parcels from {0} (y or n)",
|
||||||
|
m_scene.RegionInfo.RegionName),
|
||||||
|
"n");
|
||||||
|
|
||||||
|
if (response.ToLower() == "y")
|
||||||
|
{
|
||||||
|
Clear(true);
|
||||||
|
MainConsole.Instance.OutputFormat("Cleared all parcels from {0}", m_scene.RegionInfo.RegionName);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MainConsole.Instance.OutputFormat("Aborting clear of all parcels from {0}", m_scene.RegionInfo.RegionName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected void ShowParcelsCommand(Object[] args)
|
protected void ShowParcelsCommand(Object[] args)
|
||||||
{
|
{
|
||||||
StringBuilder report = new StringBuilder();
|
StringBuilder report = new StringBuilder();
|
||||||
|
|
||||||
report.AppendFormat("Land information for {0}\n", m_scene.RegionInfo.RegionName);
|
report.AppendFormat("Land information for {0}\n", m_scene.RegionInfo.RegionName);
|
||||||
report.AppendFormat(
|
report.AppendFormat(
|
||||||
"{0,-20} {1,-9} {2,-18} {3,-18} {4,-20}\n",
|
"{0,-20} {1,-10} {2,-9} {3,-18} {4,-18} {5,-20}\n",
|
||||||
"Parcel Name",
|
"Parcel Name",
|
||||||
|
"Local ID",
|
||||||
"Area",
|
"Area",
|
||||||
"Starts",
|
"Starts",
|
||||||
"Ends",
|
"Ends",
|
||||||
|
@ -1651,8 +1691,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
LandData ld = lo.LandData;
|
LandData ld = lo.LandData;
|
||||||
|
|
||||||
report.AppendFormat(
|
report.AppendFormat(
|
||||||
"{0,-20} {1,-9} {2,-18} {3,-18} {4,-20}\n",
|
"{0,-20} {1,-10} {2,-9} {3,-18} {4,-18} {5,-20}\n",
|
||||||
ld.Name, ld.Area, lo.StartPoint, lo.EndPoint, m_userManager.GetUserName(ld.OwnerID));
|
ld.Name, ld.LocalID, ld.Area, lo.StartPoint, lo.EndPoint, m_userManager.GetUserName(ld.OwnerID));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -66,6 +66,13 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
|
|
||||||
#region ILandObject Members
|
#region ILandObject Members
|
||||||
|
|
||||||
|
public int GetPrimsFree()
|
||||||
|
{
|
||||||
|
m_scene.EventManager.TriggerParcelPrimCountUpdate();
|
||||||
|
int free = GetSimulatorMaxPrimCount(this) - m_landData.SimwidePrims;
|
||||||
|
return free;
|
||||||
|
}
|
||||||
|
|
||||||
public LandData LandData
|
public LandData LandData
|
||||||
{
|
{
|
||||||
get { return m_landData; }
|
get { return m_landData; }
|
||||||
|
@ -141,7 +148,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
/// <returns>Returns true if the piece of land contains the specified point</returns>
|
/// <returns>Returns true if the piece of land contains the specified point</returns>
|
||||||
public bool ContainsPoint(int x, int y)
|
public bool ContainsPoint(int x, int y)
|
||||||
{
|
{
|
||||||
if (x >= 0 && y >= 0 && x <= Constants.RegionSize && y <= Constants.RegionSize)
|
if (x >= 0 && y >= 0 && x < Constants.RegionSize && y < Constants.RegionSize)
|
||||||
{
|
{
|
||||||
return (LandBitmap[x / 4, y / 4] == true);
|
return (LandBitmap[x / 4, y / 4] == true);
|
||||||
}
|
}
|
||||||
|
@ -183,7 +190,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Normal Calculations
|
// Normal Calculations
|
||||||
return (int)Math.Round(((float)LandData.Area / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
|
int parcelMax = (int)(((float)LandData.Area / 65536.0f)
|
||||||
|
* (float)m_scene.RegionInfo.ObjectCapacity
|
||||||
|
* (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
|
||||||
|
// TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL!
|
||||||
|
return parcelMax;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public int GetSimulatorMaxPrimCount(ILandObject thisObject)
|
public int GetSimulatorMaxPrimCount(ILandObject thisObject)
|
||||||
|
@ -195,7 +206,9 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
//Normal Calculations
|
//Normal Calculations
|
||||||
return m_scene.RegionInfo.ObjectCapacity;
|
int simMax = (int)(((float)LandData.SimwideArea / 65536.0f)
|
||||||
|
* (float)m_scene.RegionInfo.ObjectCapacity);
|
||||||
|
return simMax;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -369,7 +382,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
newData.AuthBuyerID = UUID.Zero;
|
newData.AuthBuyerID = UUID.Zero;
|
||||||
newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory);
|
newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory);
|
||||||
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
|
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
|
||||||
|
m_scene.EventManager.TriggerParcelPrimCountUpdate();
|
||||||
SendLandUpdateToAvatarsOverMe(true);
|
SendLandUpdateToAvatarsOverMe(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -384,7 +397,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory);
|
newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory);
|
||||||
|
|
||||||
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
|
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
|
||||||
|
m_scene.EventManager.TriggerParcelPrimCountUpdate();
|
||||||
SendLandUpdateToAvatarsOverMe(true);
|
SendLandUpdateToAvatarsOverMe(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -450,6 +463,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
|
|
||||||
public void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client)
|
public void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client)
|
||||||
{
|
{
|
||||||
|
m_scene.EventManager.TriggerParcelPrimCountUpdate();
|
||||||
SendLandProperties(0, snap_selection, 0, remote_client);
|
SendLandProperties(0, snap_selection, 0, remote_client);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,406 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Reflection;
|
||||||
|
using log4net;
|
||||||
|
using Nini.Config;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
using OpenSim.Services.Interfaces;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.CoreModules.World.Land
|
||||||
|
{
|
||||||
|
public class ParcelCounts
|
||||||
|
{
|
||||||
|
public int Owner = 0;
|
||||||
|
public int Group = 0;
|
||||||
|
public int Others = 0;
|
||||||
|
public Dictionary <UUID, int> Users =
|
||||||
|
new Dictionary <UUID, int>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public class PrimCountModule : IPrimCountModule, INonSharedRegionModule
|
||||||
|
{
|
||||||
|
private static readonly ILog m_log =
|
||||||
|
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
|
private Scene m_Scene;
|
||||||
|
private Dictionary<UUID, PrimCounts> m_PrimCounts =
|
||||||
|
new Dictionary<UUID, PrimCounts>();
|
||||||
|
private Dictionary<UUID, UUID> m_OwnerMap =
|
||||||
|
new Dictionary<UUID, UUID>();
|
||||||
|
private Dictionary<UUID, int> m_SimwideCounts =
|
||||||
|
new Dictionary<UUID, int>();
|
||||||
|
private Dictionary<UUID, ParcelCounts> m_ParcelCounts =
|
||||||
|
new Dictionary<UUID, ParcelCounts>();
|
||||||
|
|
||||||
|
// For now, a simple simwide taint to get this up. Later parcel based
|
||||||
|
// taint to allow recounting a parcel if only ownership has changed
|
||||||
|
// without recounting the whole sim.
|
||||||
|
private bool m_Tainted = true;
|
||||||
|
private Object m_TaintLock = new Object();
|
||||||
|
|
||||||
|
public Type ReplaceableInterface
|
||||||
|
{
|
||||||
|
get { return null; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Initialise(IConfigSource source)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddRegion(Scene scene)
|
||||||
|
{
|
||||||
|
m_Scene = scene;
|
||||||
|
|
||||||
|
m_Scene.EventManager.OnParcelPrimCountAdd +=
|
||||||
|
OnParcelPrimCountAdd;
|
||||||
|
m_Scene.EventManager.OnObjectBeingRemovedFromScene +=
|
||||||
|
OnObjectBeingRemovedFromScene;
|
||||||
|
m_Scene.EventManager.OnParcelPrimCountTainted +=
|
||||||
|
OnParcelPrimCountTainted;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RegionLoaded(Scene scene)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveRegion(Scene scene)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Close()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public string Name
|
||||||
|
{
|
||||||
|
get { return "PrimCountModule"; }
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnParcelPrimCountAdd(SceneObjectGroup obj)
|
||||||
|
{
|
||||||
|
// If we're tainted already, don't bother to add. The next
|
||||||
|
// access will cause a recount anyway
|
||||||
|
lock (m_TaintLock)
|
||||||
|
{
|
||||||
|
if (!m_Tainted)
|
||||||
|
AddObject(obj);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnObjectBeingRemovedFromScene(SceneObjectGroup obj)
|
||||||
|
{
|
||||||
|
// Don't bother to update tainted counts
|
||||||
|
lock (m_TaintLock)
|
||||||
|
{
|
||||||
|
if (!m_Tainted)
|
||||||
|
RemoveObject(obj);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnParcelPrimCountTainted()
|
||||||
|
{
|
||||||
|
lock (m_TaintLock)
|
||||||
|
m_Tainted = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void TaintPrimCount(ILandObject land)
|
||||||
|
{
|
||||||
|
lock (m_TaintLock)
|
||||||
|
m_Tainted = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void TaintPrimCount(int x, int y)
|
||||||
|
{
|
||||||
|
lock (m_TaintLock)
|
||||||
|
m_Tainted = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void TaintPrimCount()
|
||||||
|
{
|
||||||
|
lock (m_TaintLock)
|
||||||
|
m_Tainted = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// NOTE: Call under Taint Lock
|
||||||
|
private void AddObject(SceneObjectGroup obj)
|
||||||
|
{
|
||||||
|
if (obj.IsAttachment)
|
||||||
|
return;
|
||||||
|
if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0))
|
||||||
|
return;
|
||||||
|
|
||||||
|
Vector3 pos = obj.AbsolutePosition;
|
||||||
|
ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y);
|
||||||
|
LandData landData = landObject.LandData;
|
||||||
|
|
||||||
|
ParcelCounts parcelCounts;
|
||||||
|
if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts))
|
||||||
|
{
|
||||||
|
UUID landOwner = landData.OwnerID;
|
||||||
|
int partCount = obj.Parts.Length;
|
||||||
|
|
||||||
|
m_SimwideCounts[landOwner] += partCount;
|
||||||
|
if (parcelCounts.Users.ContainsKey(obj.OwnerID))
|
||||||
|
parcelCounts.Users[obj.OwnerID] += partCount;
|
||||||
|
else
|
||||||
|
parcelCounts.Users[obj.OwnerID] = partCount;
|
||||||
|
|
||||||
|
if (landData.IsGroupOwned)
|
||||||
|
{
|
||||||
|
if (obj.OwnerID == landData.GroupID)
|
||||||
|
parcelCounts.Owner += partCount;
|
||||||
|
else if (obj.GroupID == landData.GroupID)
|
||||||
|
parcelCounts.Group += partCount;
|
||||||
|
else
|
||||||
|
parcelCounts.Others += partCount;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (obj.OwnerID == landData.OwnerID)
|
||||||
|
parcelCounts.Owner += partCount;
|
||||||
|
else if (obj.GroupID == landData.GroupID)
|
||||||
|
parcelCounts.Group += partCount;
|
||||||
|
else
|
||||||
|
parcelCounts.Others += partCount;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// NOTE: Call under Taint Lock
|
||||||
|
private void RemoveObject(SceneObjectGroup obj)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public IPrimCounts GetPrimCounts(UUID parcelID)
|
||||||
|
{
|
||||||
|
PrimCounts primCounts;
|
||||||
|
|
||||||
|
lock (m_PrimCounts)
|
||||||
|
{
|
||||||
|
if (m_PrimCounts.TryGetValue(parcelID, out primCounts))
|
||||||
|
return primCounts;
|
||||||
|
|
||||||
|
primCounts = new PrimCounts(parcelID, this);
|
||||||
|
m_PrimCounts[parcelID] = primCounts;
|
||||||
|
}
|
||||||
|
return primCounts;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int GetOwnerCount(UUID parcelID)
|
||||||
|
{
|
||||||
|
lock (m_TaintLock)
|
||||||
|
{
|
||||||
|
if (m_Tainted)
|
||||||
|
Recount();
|
||||||
|
|
||||||
|
ParcelCounts counts;
|
||||||
|
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
|
||||||
|
return counts.Owner;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int GetGroupCount(UUID parcelID)
|
||||||
|
{
|
||||||
|
lock (m_TaintLock)
|
||||||
|
{
|
||||||
|
if (m_Tainted)
|
||||||
|
Recount();
|
||||||
|
|
||||||
|
ParcelCounts counts;
|
||||||
|
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
|
||||||
|
return counts.Group;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int GetOthersCount(UUID parcelID)
|
||||||
|
{
|
||||||
|
lock (m_TaintLock)
|
||||||
|
{
|
||||||
|
if (m_Tainted)
|
||||||
|
Recount();
|
||||||
|
|
||||||
|
ParcelCounts counts;
|
||||||
|
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
|
||||||
|
return counts.Others;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int GetSimulatorCount(UUID parcelID)
|
||||||
|
{
|
||||||
|
lock (m_TaintLock)
|
||||||
|
{
|
||||||
|
if (m_Tainted)
|
||||||
|
Recount();
|
||||||
|
|
||||||
|
UUID owner;
|
||||||
|
if (m_OwnerMap.TryGetValue(parcelID, out owner))
|
||||||
|
{
|
||||||
|
int val;
|
||||||
|
if (m_SimwideCounts.TryGetValue(owner, out val))
|
||||||
|
return val;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int GetUserCount(UUID parcelID, UUID userID)
|
||||||
|
{
|
||||||
|
lock (m_TaintLock)
|
||||||
|
{
|
||||||
|
if (m_Tainted)
|
||||||
|
Recount();
|
||||||
|
|
||||||
|
ParcelCounts counts;
|
||||||
|
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
|
||||||
|
{
|
||||||
|
int val;
|
||||||
|
if (counts.Users.TryGetValue(userID, out val))
|
||||||
|
return val;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// NOTE: This method MUST be called while holding the taint lock!
|
||||||
|
private void Recount()
|
||||||
|
{
|
||||||
|
m_OwnerMap.Clear();
|
||||||
|
m_SimwideCounts.Clear();
|
||||||
|
m_ParcelCounts.Clear();
|
||||||
|
|
||||||
|
List<ILandObject> land = m_Scene.LandChannel.AllParcels();
|
||||||
|
|
||||||
|
foreach (ILandObject l in land)
|
||||||
|
{
|
||||||
|
LandData landData = l.LandData;
|
||||||
|
|
||||||
|
m_OwnerMap[landData.GlobalID] = landData.OwnerID;
|
||||||
|
m_SimwideCounts[landData.OwnerID] = 0;
|
||||||
|
m_ParcelCounts[landData.GlobalID] = new ParcelCounts();
|
||||||
|
}
|
||||||
|
|
||||||
|
m_Scene.ForEachSOG(AddObject);
|
||||||
|
|
||||||
|
List<UUID> primcountKeys = new List<UUID>(m_PrimCounts.Keys);
|
||||||
|
foreach (UUID k in primcountKeys)
|
||||||
|
{
|
||||||
|
if (!m_OwnerMap.ContainsKey(k))
|
||||||
|
m_PrimCounts.Remove(k);
|
||||||
|
}
|
||||||
|
m_Tainted = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class PrimCounts : IPrimCounts
|
||||||
|
{
|
||||||
|
private PrimCountModule m_Parent;
|
||||||
|
private UUID m_ParcelID;
|
||||||
|
private UserPrimCounts m_UserPrimCounts;
|
||||||
|
|
||||||
|
public PrimCounts (UUID parcelID, PrimCountModule parent)
|
||||||
|
{
|
||||||
|
m_ParcelID = parcelID;
|
||||||
|
m_Parent = parent;
|
||||||
|
|
||||||
|
m_UserPrimCounts = new UserPrimCounts(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Owner
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return m_Parent.GetOwnerCount(m_ParcelID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Group
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return m_Parent.GetGroupCount(m_ParcelID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Others
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return m_Parent.GetOthersCount(m_ParcelID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Simulator
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return m_Parent.GetSimulatorCount(m_ParcelID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public IUserPrimCounts Users
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return m_UserPrimCounts;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public int GetUserCount(UUID userID)
|
||||||
|
{
|
||||||
|
return m_Parent.GetUserCount(m_ParcelID, userID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class UserPrimCounts : IUserPrimCounts
|
||||||
|
{
|
||||||
|
private PrimCounts m_Parent;
|
||||||
|
|
||||||
|
public UserPrimCounts(PrimCounts parent)
|
||||||
|
{
|
||||||
|
m_Parent = parent;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int this[UUID userID]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return m_Parent.GetUserCount(userID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -45,8 +45,8 @@ namespace OpenSim.Region.CoreModules.World.Region
|
||||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RestartModule")]
|
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RestartModule")]
|
||||||
public class RestartModule : INonSharedRegionModule, IRestartModule
|
public class RestartModule : INonSharedRegionModule, IRestartModule
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log =
|
// private static readonly ILog m_log =
|
||||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
protected Scene m_Scene;
|
protected Scene m_Scene;
|
||||||
protected Timer m_CountdownTimer = null;
|
protected Timer m_CountdownTimer = null;
|
||||||
|
|
|
@ -30,6 +30,7 @@ using System.IO;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
using OpenSim.Region.Framework.Scenes;
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
|
||||||
namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
|
namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
|
||||||
{
|
{
|
||||||
|
@ -53,17 +54,120 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
|
||||||
return retval;
|
return retval;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight)
|
||||||
|
{
|
||||||
|
TerrainChannel retval = new TerrainChannel(sectionWidth, sectionHeight);
|
||||||
|
|
||||||
|
FileInfo file = new FileInfo(filename);
|
||||||
|
FileStream s = file.Open(FileMode.Open, FileAccess.Read);
|
||||||
|
BinaryReader bs = new BinaryReader(s);
|
||||||
|
|
||||||
|
bool eof = false;
|
||||||
|
|
||||||
|
int fileXPoints = 0;
|
||||||
|
int fileYPoints = 0;
|
||||||
|
|
||||||
|
// Terragen file
|
||||||
|
while (eof == false)
|
||||||
|
{
|
||||||
|
string tmp = Encoding.ASCII.GetString(bs.ReadBytes(4));
|
||||||
|
switch (tmp)
|
||||||
|
{
|
||||||
|
case "SIZE":
|
||||||
|
fileXPoints = bs.ReadInt16() + 1;
|
||||||
|
fileYPoints = fileXPoints;
|
||||||
|
bs.ReadInt16();
|
||||||
|
break;
|
||||||
|
case "XPTS":
|
||||||
|
fileXPoints = bs.ReadInt16();
|
||||||
|
bs.ReadInt16();
|
||||||
|
break;
|
||||||
|
case "YPTS":
|
||||||
|
fileYPoints = bs.ReadInt16();
|
||||||
|
bs.ReadInt16();
|
||||||
|
break;
|
||||||
|
case "ALTW":
|
||||||
|
eof = true;
|
||||||
|
Int16 heightScale = bs.ReadInt16();
|
||||||
|
Int16 baseHeight = bs.ReadInt16();
|
||||||
|
|
||||||
|
int currFileYOffset = 0;
|
||||||
|
|
||||||
|
// if our region isn't on the first X section of the areas to be landscaped, then
|
||||||
|
// advance to our section of the file
|
||||||
|
while (currFileYOffset < offsetY)
|
||||||
|
{
|
||||||
|
// read a whole strip of regions
|
||||||
|
int heightsToRead = sectionHeight * fileXPoints;
|
||||||
|
bs.ReadBytes(heightsToRead * 2); // because the shorts are 2 bytes in the file
|
||||||
|
currFileYOffset++;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int y = 0; y < sectionHeight; y++)
|
||||||
|
{
|
||||||
|
int currFileXOffset = 0;
|
||||||
|
|
||||||
|
// if our region isn't the first X section of the areas to be landscaped, then
|
||||||
|
// advance the stream to the X start pos of our section in the file
|
||||||
|
// i.e. eat X upto where we start
|
||||||
|
while (currFileXOffset < offsetX)
|
||||||
|
{
|
||||||
|
bs.ReadBytes(sectionWidth * 2); // 2 bytes = short
|
||||||
|
currFileXOffset++;
|
||||||
|
}
|
||||||
|
|
||||||
|
// got to our X offset, so write our regions X line
|
||||||
|
for (int x = 0; x < sectionWidth; x++)
|
||||||
|
{
|
||||||
|
// Read a strip and continue
|
||||||
|
retval[x, y] = baseHeight + bs.ReadInt16() * (double)heightScale / 65536.0;
|
||||||
|
}
|
||||||
|
// record that we wrote it
|
||||||
|
currFileXOffset++;
|
||||||
|
|
||||||
|
// if our region isn't the last X section of the areas to be landscaped, then
|
||||||
|
// advance the stream to the end of this Y column
|
||||||
|
while (currFileXOffset < fileWidth)
|
||||||
|
{
|
||||||
|
// eat the next regions x line
|
||||||
|
bs.ReadBytes(sectionWidth * 2); // 2 bytes = short
|
||||||
|
currFileXOffset++;
|
||||||
|
}
|
||||||
|
//eat the last additional point
|
||||||
|
bs.ReadInt16();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
bs.ReadInt32();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bs.Close();
|
||||||
|
s.Close();
|
||||||
|
|
||||||
|
return retval;
|
||||||
|
}
|
||||||
|
|
||||||
public ITerrainChannel LoadStream(Stream s)
|
public ITerrainChannel LoadStream(Stream s)
|
||||||
{
|
{
|
||||||
TerrainChannel retval = new TerrainChannel();
|
|
||||||
|
int w = (int)Constants.RegionSize;
|
||||||
|
int h = (int)Constants.RegionSize;
|
||||||
|
|
||||||
|
TerrainChannel retval = new TerrainChannel(w, h);
|
||||||
|
|
||||||
BinaryReader bs = new BinaryReader(s);
|
BinaryReader bs = new BinaryReader(s);
|
||||||
|
|
||||||
bool eof = false;
|
bool eof = false;
|
||||||
if (Encoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ")
|
if (Encoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ")
|
||||||
{
|
{
|
||||||
int w = 256;
|
|
||||||
int h = 256;
|
int fileWidth = w;
|
||||||
|
int fileHeight = h;
|
||||||
|
|
||||||
|
|
||||||
// Terragen file
|
// Terragen file
|
||||||
while (eof == false)
|
while (eof == false)
|
||||||
|
@ -73,28 +177,25 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
|
||||||
{
|
{
|
||||||
case "SIZE":
|
case "SIZE":
|
||||||
int sztmp = bs.ReadInt16() + 1;
|
int sztmp = bs.ReadInt16() + 1;
|
||||||
w = sztmp;
|
fileWidth = sztmp;
|
||||||
h = sztmp;
|
fileHeight = sztmp;
|
||||||
bs.ReadInt16();
|
bs.ReadInt16();
|
||||||
break;
|
break;
|
||||||
case "XPTS":
|
case "XPTS":
|
||||||
w = bs.ReadInt16();
|
fileWidth = bs.ReadInt16();
|
||||||
bs.ReadInt16();
|
bs.ReadInt16();
|
||||||
break;
|
break;
|
||||||
case "YPTS":
|
case "YPTS":
|
||||||
h = bs.ReadInt16();
|
fileHeight = bs.ReadInt16();
|
||||||
bs.ReadInt16();
|
bs.ReadInt16();
|
||||||
break;
|
break;
|
||||||
case "ALTW":
|
case "ALTW":
|
||||||
eof = true;
|
eof = true;
|
||||||
Int16 heightScale = bs.ReadInt16();
|
Int16 heightScale = bs.ReadInt16();
|
||||||
Int16 baseHeight = bs.ReadInt16();
|
Int16 baseHeight = bs.ReadInt16();
|
||||||
retval = new TerrainChannel(w, h);
|
for (int y = 0; y < h; y++)
|
||||||
int x;
|
|
||||||
for (x = 0; x < w; x++)
|
|
||||||
{
|
{
|
||||||
int y;
|
for (int x = 0; x < w; x++)
|
||||||
for (y = 0; y < h; y++)
|
|
||||||
{
|
{
|
||||||
retval[x, y] = baseHeight + bs.ReadInt16() * (double)heightScale / 65536.0;
|
retval[x, y] = baseHeight + bs.ReadInt16() * (double)heightScale / 65536.0;
|
||||||
}
|
}
|
||||||
|
@ -114,12 +215,92 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
|
||||||
|
|
||||||
public void SaveFile(string filename, ITerrainChannel map)
|
public void SaveFile(string filename, ITerrainChannel map)
|
||||||
{
|
{
|
||||||
throw new NotImplementedException();
|
FileInfo file = new FileInfo(filename);
|
||||||
|
FileStream s = file.Open(FileMode.Create, FileAccess.Write);
|
||||||
|
SaveStream(s, map);
|
||||||
|
|
||||||
|
s.Close();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SaveStream(Stream stream, ITerrainChannel map)
|
public void SaveStream(Stream stream, ITerrainChannel map)
|
||||||
{
|
{
|
||||||
throw new NotImplementedException();
|
BinaryWriter bs = new BinaryWriter(stream);
|
||||||
|
|
||||||
|
//find the max and min heights on the map
|
||||||
|
double heightMax = map[0,0];
|
||||||
|
double heightMin = map[0,0];
|
||||||
|
|
||||||
|
for (int y = 0; y < map.Height; y++)
|
||||||
|
{
|
||||||
|
for (int x = 0; x < map.Width; x++)
|
||||||
|
{
|
||||||
|
double current = map[x,y];
|
||||||
|
if (heightMax < current)
|
||||||
|
heightMax = current;
|
||||||
|
if (heightMin > current)
|
||||||
|
heightMin = current;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
double baseHeight = Math.Floor( (heightMax + heightMin) / 2d );
|
||||||
|
|
||||||
|
double horizontalScale = Math.Ceiling((heightMax - heightMin));
|
||||||
|
|
||||||
|
// if we are completely flat add 1cm range to avoid NaN divisions
|
||||||
|
if (horizontalScale < 0.01d)
|
||||||
|
horizontalScale = 0.01d;
|
||||||
|
|
||||||
|
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
|
||||||
|
|
||||||
|
bs.Write(enc.GetBytes("TERRAGENTERRAIN "));
|
||||||
|
|
||||||
|
bs.Write(enc.GetBytes("SIZE"));
|
||||||
|
bs.Write(Convert.ToInt16(Constants.RegionSize));
|
||||||
|
bs.Write(Convert.ToInt16(0)); // necessary padding
|
||||||
|
|
||||||
|
//The XPTS and YPTS chunks are not needed for square regions
|
||||||
|
//but L3DT won't load the terrain file properly without them.
|
||||||
|
bs.Write(enc.GetBytes("XPTS"));
|
||||||
|
bs.Write(Convert.ToInt16(Constants.RegionSize));
|
||||||
|
bs.Write(Convert.ToInt16(0)); // necessary padding
|
||||||
|
|
||||||
|
bs.Write(enc.GetBytes("YPTS"));
|
||||||
|
bs.Write(Convert.ToInt16(Constants.RegionSize));
|
||||||
|
bs.Write(Convert.ToInt16(0)); // necessary padding
|
||||||
|
|
||||||
|
bs.Write(enc.GetBytes("SCAL"));
|
||||||
|
bs.Write(ToLittleEndian(1f)); //we're going to say that 1 terrain unit is 1 metre
|
||||||
|
bs.Write(ToLittleEndian(1f));
|
||||||
|
bs.Write(ToLittleEndian(1f));
|
||||||
|
|
||||||
|
// as we are square and not projected on a sphere then the other
|
||||||
|
// header blocks are not required
|
||||||
|
|
||||||
|
// now write the elevation data
|
||||||
|
bs.Write(enc.GetBytes("ALTW"));
|
||||||
|
bs.Write(Convert.ToInt16(horizontalScale)); // range between max and min
|
||||||
|
bs.Write(Convert.ToInt16(baseHeight)); // base height or mid point
|
||||||
|
|
||||||
|
for (int y = 0; y < map.Height; y++)
|
||||||
|
{
|
||||||
|
for (int x = 0; x < map.Width; x++)
|
||||||
|
{
|
||||||
|
float elevation = (float)((map[x,y] - baseHeight) * 65536 ) / (float)horizontalScale; // see LoadStream for inverse
|
||||||
|
|
||||||
|
// clamp rounding issues
|
||||||
|
if (elevation > Int16.MaxValue)
|
||||||
|
elevation = Int16.MaxValue;
|
||||||
|
else if (elevation < Int16.MinValue)
|
||||||
|
elevation = Int16.MinValue;
|
||||||
|
|
||||||
|
bs.Write(Convert.ToInt16(elevation));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//This is only necessary for older versions of Terragen.
|
||||||
|
bs.Write(enc.GetBytes("EOF "));
|
||||||
|
|
||||||
|
bs.Close();
|
||||||
}
|
}
|
||||||
|
|
||||||
public string FileExtension
|
public string FileExtension
|
||||||
|
@ -127,16 +308,34 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
|
||||||
get { return ".ter"; }
|
get { return ".ter"; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h)
|
|
||||||
{
|
|
||||||
throw new NotImplementedException();
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return "Terragen";
|
return "Terragen";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// terragen SCAL floats need to be written intel ordered regardless of
|
||||||
|
/// big or little endian system
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="number"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
private byte[] ToLittleEndian( float number)
|
||||||
|
{
|
||||||
|
byte[] retVal = BitConverter.GetBytes(number);
|
||||||
|
if (BitConverter.IsLittleEndian == false)
|
||||||
|
{
|
||||||
|
byte[] tmp = new byte[4];
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
tmp[i] = retVal[3 - i];
|
||||||
|
}
|
||||||
|
retVal = tmp;
|
||||||
|
|
||||||
|
}
|
||||||
|
return retVal ;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -131,7 +131,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
|
m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
|
||||||
m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
|
m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
|
||||||
m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick;
|
m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick;
|
||||||
InstallInterfaces();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
InstallDefaultEffects();
|
InstallDefaultEffects();
|
||||||
|
@ -140,6 +139,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
|
|
||||||
public void RegionLoaded(Scene scene)
|
public void RegionLoaded(Scene scene)
|
||||||
{
|
{
|
||||||
|
//Do this here to give file loaders time to initialize and
|
||||||
|
//register their supported file extensions and file formats.
|
||||||
|
InstallInterfaces();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemoveRegion(Scene scene)
|
public void RemoveRegion(Scene scene)
|
||||||
|
@ -1082,8 +1084,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
{
|
{
|
||||||
// Load / Save
|
// Load / Save
|
||||||
string supportedFileExtensions = "";
|
string supportedFileExtensions = "";
|
||||||
|
string supportedFilesSeparator = "";
|
||||||
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||||
supportedFileExtensions += " " + loader.Key + " (" + loader.Value + ")";
|
{
|
||||||
|
supportedFileExtensions += supportedFilesSeparator + loader.Key + " (" + loader.Value + ")";
|
||||||
|
supportedFilesSeparator = ", ";
|
||||||
|
}
|
||||||
|
|
||||||
Command loadFromFileCommand =
|
Command loadFromFileCommand =
|
||||||
new Command("load", CommandIntentions.COMMAND_HAZARDOUS, InterfaceLoadFile, "Loads a terrain from a specified file.");
|
new Command("load", CommandIntentions.COMMAND_HAZARDOUS, InterfaceLoadFile, "Loads a terrain from a specified file.");
|
||||||
|
|
|
@ -42,7 +42,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
|
|
||||||
void TeleportHome(UUID id, IClientAPI client);
|
void TeleportHome(UUID id, IClientAPI client);
|
||||||
|
|
||||||
void Cross(ScenePresence agent, bool isFlying);
|
bool Cross(ScenePresence agent, bool isFlying);
|
||||||
|
|
||||||
void AgentArrivedAtDestination(UUID agent);
|
void AgentArrivedAtDestination(UUID agent);
|
||||||
|
|
||||||
|
|
|
@ -69,6 +69,14 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
ILandObject GetLandObject(int localID);
|
ILandObject GetLandObject(int localID);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clear the land channel of all parcels.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="setupDefaultParcel">
|
||||||
|
/// If true, set up a default parcel covering the whole region owned by the estate owner.
|
||||||
|
/// </param>
|
||||||
|
void Clear(bool setupDefaultParcel);
|
||||||
|
|
||||||
bool IsLandPrimCountTainted();
|
bool IsLandPrimCountTainted();
|
||||||
bool IsForcefulBansAllowed();
|
bool IsForcefulBansAllowed();
|
||||||
void UpdateLandObject(int localID, LandData data);
|
void UpdateLandObject(int localID, LandData data);
|
||||||
|
|
|
@ -39,6 +39,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
{
|
{
|
||||||
int GetParcelMaxPrimCount(ILandObject thisObject);
|
int GetParcelMaxPrimCount(ILandObject thisObject);
|
||||||
int GetSimulatorMaxPrimCount(ILandObject thisObject);
|
int GetSimulatorMaxPrimCount(ILandObject thisObject);
|
||||||
|
int GetPrimsFree();
|
||||||
|
|
||||||
LandData LandData { get; set; }
|
LandData LandData { get; set; }
|
||||||
bool[,] LandBitmap { get; set; }
|
bool[,] LandBitmap { get; set; }
|
||||||
|
|
|
@ -0,0 +1,55 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.Framework.Interfaces
|
||||||
|
{
|
||||||
|
public interface IPrimCountModule
|
||||||
|
{
|
||||||
|
void TaintPrimCount(ILandObject land);
|
||||||
|
void TaintPrimCount(int x, int y);
|
||||||
|
void TaintPrimCount();
|
||||||
|
|
||||||
|
IPrimCounts GetPrimCounts(UUID parcelID);
|
||||||
|
}
|
||||||
|
|
||||||
|
public interface IPrimCounts
|
||||||
|
{
|
||||||
|
int Owner { get; }
|
||||||
|
int Group { get; }
|
||||||
|
int Others { get; }
|
||||||
|
int Simulator { get; }
|
||||||
|
IUserPrimCounts Users { get; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public interface IUserPrimCounts
|
||||||
|
{
|
||||||
|
int this[UUID agentID] { get; }
|
||||||
|
}
|
||||||
|
}
|
|
@ -3861,14 +3861,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
RequestTeleportLocation(remoteClient, info.RegionHandle, position, Vector3.Zero, (uint)(TPFlags.SetLastToTarget | TPFlags.ViaLandmark));
|
RequestTeleportLocation(remoteClient, info.RegionHandle, position, Vector3.Zero, (uint)(TPFlags.SetLastToTarget | TPFlags.ViaLandmark));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CrossAgentToNewRegion(ScenePresence agent, bool isFlying)
|
public bool CrossAgentToNewRegion(ScenePresence agent, bool isFlying)
|
||||||
{
|
{
|
||||||
if (m_teleportModule != null)
|
if (m_teleportModule != null)
|
||||||
m_teleportModule.Cross(agent, isFlying);
|
return m_teleportModule.Cross(agent, isFlying);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[SCENE]: Unable to cross agent to neighbouring region, because there is no AgentTransferModule");
|
m_log.DebugFormat("[SCENE]: Unable to cross agent to neighbouring region, because there is no AgentTransferModule");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendOutChildAgentUpdates(AgentPosition cadu, ScenePresence presence)
|
public void SendOutChildAgentUpdates(AgentPosition cadu, ScenePresence presence)
|
||||||
|
@ -4919,7 +4921,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// from logging into the region, teleporting into the region
|
// from logging into the region, teleporting into the region
|
||||||
// or corssing the broder walking, but will NOT prevent
|
// or corssing the broder walking, but will NOT prevent
|
||||||
// child agent creation, thereby emulating the SL behavior.
|
// child agent creation, thereby emulating the SL behavior.
|
||||||
public bool QueryAccess(UUID agentID)
|
public bool QueryAccess(UUID agentID, Vector3 position)
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -2725,29 +2725,57 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// Makes sure avatar does not end up outside region
|
// Makes sure avatar does not end up outside region
|
||||||
if (neighbor <= 0)
|
if (neighbor <= 0)
|
||||||
{
|
{
|
||||||
if (!needsTransit)
|
if (needsTransit)
|
||||||
{
|
{
|
||||||
if (m_requestedSitTargetUUID == UUID.Zero)
|
if (m_requestedSitTargetUUID == UUID.Zero)
|
||||||
{
|
{
|
||||||
|
bool isFlying = m_physicsActor.Flying;
|
||||||
|
RemoveFromPhysicalScene();
|
||||||
|
|
||||||
Vector3 pos = AbsolutePosition;
|
Vector3 pos = AbsolutePosition;
|
||||||
if (AbsolutePosition.X < 0)
|
if (AbsolutePosition.X < 0)
|
||||||
pos.X += Velocity.X;
|
pos.X += Velocity.X * 2;
|
||||||
else if (AbsolutePosition.X > Constants.RegionSize)
|
else if (AbsolutePosition.X > Constants.RegionSize)
|
||||||
pos.X -= Velocity.X;
|
pos.X -= Velocity.X * 2;
|
||||||
if (AbsolutePosition.Y < 0)
|
if (AbsolutePosition.Y < 0)
|
||||||
pos.Y += Velocity.Y;
|
pos.Y += Velocity.Y * 2;
|
||||||
else if (AbsolutePosition.Y > Constants.RegionSize)
|
else if (AbsolutePosition.Y > Constants.RegionSize)
|
||||||
pos.Y -= Velocity.Y;
|
pos.Y -= Velocity.Y * 2;
|
||||||
|
Velocity = Vector3.Zero;
|
||||||
AbsolutePosition = pos;
|
AbsolutePosition = pos;
|
||||||
|
|
||||||
|
AddToPhysicalScene(isFlying);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (neighbor > 0)
|
else if (neighbor > 0)
|
||||||
CrossToNewRegion();
|
{
|
||||||
|
if (!CrossToNewRegion())
|
||||||
|
{
|
||||||
|
if (m_requestedSitTargetUUID == UUID.Zero)
|
||||||
|
{
|
||||||
|
bool isFlying = m_physicsActor.Flying;
|
||||||
|
RemoveFromPhysicalScene();
|
||||||
|
|
||||||
|
Vector3 pos = AbsolutePosition;
|
||||||
|
if (AbsolutePosition.X < 0)
|
||||||
|
pos.X += Velocity.X * 2;
|
||||||
|
else if (AbsolutePosition.X > Constants.RegionSize)
|
||||||
|
pos.X -= Velocity.X * 2;
|
||||||
|
if (AbsolutePosition.Y < 0)
|
||||||
|
pos.Y += Velocity.Y * 2;
|
||||||
|
else if (AbsolutePosition.Y > Constants.RegionSize)
|
||||||
|
pos.Y -= Velocity.Y * 2;
|
||||||
|
Velocity = Vector3.Zero;
|
||||||
|
AbsolutePosition = pos;
|
||||||
|
|
||||||
|
AddToPhysicalScene(isFlying);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
RemoveFromPhysicalScene();
|
|
||||||
// This constant has been inferred from experimentation
|
// This constant has been inferred from experimentation
|
||||||
// I'm not sure what this value should be, so I tried a few values.
|
// I'm not sure what this value should be, so I tried a few values.
|
||||||
timeStep = 0.04f;
|
timeStep = 0.04f;
|
||||||
|
@ -2796,16 +2824,15 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// If the neighbor accepts, remove the agent's viewable avatar from this scene
|
/// If the neighbor accepts, remove the agent's viewable avatar from this scene
|
||||||
/// set them to a child agent.
|
/// set them to a child agent.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected void CrossToNewRegion()
|
protected bool CrossToNewRegion()
|
||||||
{
|
{
|
||||||
InTransit();
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
m_scene.CrossAgentToNewRegion(this, m_physicsActor.Flying);
|
return m_scene.CrossAgentToNewRegion(this, m_physicsActor.Flying);
|
||||||
}
|
}
|
||||||
catch
|
catch
|
||||||
{
|
{
|
||||||
m_scene.CrossAgentToNewRegion(this, false);
|
return m_scene.CrossAgentToNewRegion(this, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -63,6 +63,11 @@ public class RegionCombinerLargeLandChannel : ILandChannel
|
||||||
return RootRegionLandChannel.AllParcels();
|
return RootRegionLandChannel.AllParcels();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Clear(bool setupDefaultParcel)
|
||||||
|
{
|
||||||
|
RootRegionLandChannel.Clear(setupDefaultParcel);
|
||||||
|
}
|
||||||
|
|
||||||
public ILandObject GetLandObject(int x, int y)
|
public ILandObject GetLandObject(int x, int y)
|
||||||
{
|
{
|
||||||
//m_log.DebugFormat("[BIGLANDTESTINT]: <{0},{1}>", x, y);
|
//m_log.DebugFormat("[BIGLANDTESTINT]: <{0},{1}>", x, y);
|
||||||
|
|
|
@ -702,7 +702,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
// and convert the regionName to the target region
|
// and convert the regionName to the target region
|
||||||
if (regionName.Contains(".") && regionName.Contains(":"))
|
if (regionName.Contains(".") && regionName.Contains(":"))
|
||||||
{
|
{
|
||||||
List<GridRegion> regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1);
|
// List<GridRegion> regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1);
|
||||||
string[] parts = regionName.Split(new char[] { ':' });
|
string[] parts = regionName.Split(new char[] { ':' });
|
||||||
if (parts.Length > 2)
|
if (parts.Length > 2)
|
||||||
regionName = parts[0] + ':' + parts[1] + "/ " + parts[2];
|
regionName = parts[0] + ':' + parts[1] + "/ " + parts[2];
|
||||||
|
|
|
@ -326,10 +326,17 @@ namespace OpenSim.Server.Handlers.Simulation
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// m_log.DebugFormat("[AGENT HANDLER]: Received QUERYACCESS with {0}", (string)request["body"]);
|
||||||
|
OSDMap args = Utils.GetOSDMap((string)request["body"]);
|
||||||
|
|
||||||
|
Vector3 position = Vector3.Zero;
|
||||||
|
if (args.ContainsKey("position"))
|
||||||
|
position = Vector3.Parse(args["position"].AsString());
|
||||||
|
|
||||||
GridRegion destination = new GridRegion();
|
GridRegion destination = new GridRegion();
|
||||||
destination.RegionID = regionID;
|
destination.RegionID = regionID;
|
||||||
|
|
||||||
bool result = m_SimulationService.QueryAccess(destination, id);
|
bool result = m_SimulationService.QueryAccess(destination, id, position);
|
||||||
|
|
||||||
responsedata["int_response_code"] = HttpStatusCode.OK;
|
responsedata["int_response_code"] = HttpStatusCode.OK;
|
||||||
responsedata["str_response_string"] = result.ToString();
|
responsedata["str_response_string"] = result.ToString();
|
||||||
|
|
|
@ -31,6 +31,7 @@ using System.IO;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Services.Interfaces;
|
using OpenSim.Services.Interfaces;
|
||||||
|
@ -206,9 +207,9 @@ namespace OpenSim.Services.Connectors.Simulation
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool QueryAccess(GridRegion destination, UUID id)
|
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position)
|
||||||
{
|
{
|
||||||
// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: QueryAccess start");
|
// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: QueryAccess start, position={0}", position);
|
||||||
|
|
||||||
IPEndPoint ext = destination.ExternalEndPoint;
|
IPEndPoint ext = destination.ExternalEndPoint;
|
||||||
if (ext == null) return false;
|
if (ext == null) return false;
|
||||||
|
@ -216,10 +217,26 @@ namespace OpenSim.Services.Connectors.Simulation
|
||||||
// Eventually, we want to use a caps url instead of the agentID
|
// Eventually, we want to use a caps url instead of the agentID
|
||||||
string uri = destination.ServerURI + AgentPath() + id + "/" + destination.RegionID.ToString() + "/";
|
string uri = destination.ServerURI + AgentPath() + id + "/" + destination.RegionID.ToString() + "/";
|
||||||
|
|
||||||
|
OSDMap request = new OSDMap();
|
||||||
|
request.Add("position", OSD.FromString(position.ToString()));
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
OSDMap result = WebUtil.ServiceOSDRequest(uri,null,"QUERYACCESS",10000);
|
OSDMap result = WebUtil.ServiceOSDRequest(uri, request, "QUERYACCESS", 10000);
|
||||||
return result["Success"].AsBoolean();
|
bool success = result["Success"].AsBoolean();
|
||||||
|
if (!success)
|
||||||
|
{
|
||||||
|
if (result.ContainsKey("Message"))
|
||||||
|
{
|
||||||
|
string message = result["Message"].AsString();
|
||||||
|
if (message == "Service request failed: [MethodNotAllowed] MethodNotAllowed") // Old style region
|
||||||
|
{
|
||||||
|
m_log.Info("[REMOTE SIMULATION CONNECTOR]: The above web util error was caused by a TP to a sim that doesn't support QUERYACCESS and can be ignored");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return success;
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
|
|
|
@ -60,7 +60,7 @@ namespace OpenSim.Services.Interfaces
|
||||||
|
|
||||||
bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent);
|
bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent);
|
||||||
|
|
||||||
bool QueryAccess(GridRegion destination, UUID id);
|
bool QueryAccess(GridRegion destination, UUID id, Vector3 position);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Message from receiving region to departing region, telling it got contacted by the client.
|
/// Message from receiving region to departing region, telling it got contacted by the client.
|
||||||
|
|
|
@ -56,6 +56,11 @@ namespace OpenSim.Tests.Common.Mock
|
||||||
return new List<ILandObject>();
|
return new List<ILandObject>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Clear(bool setupDefaultParcel)
|
||||||
|
{
|
||||||
|
// Intentionally blank since we don't save any parcel data in the test channel
|
||||||
|
}
|
||||||
|
|
||||||
protected ILandObject GetNoLand()
|
protected ILandObject GetNoLand()
|
||||||
{
|
{
|
||||||
ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
|
ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
|
||||||
|
|
|
@ -1186,6 +1186,11 @@
|
||||||
; This makes the Groups modules very chatty on the console.
|
; This makes the Groups modules very chatty on the console.
|
||||||
DebugEnabled = false
|
DebugEnabled = false
|
||||||
|
|
||||||
|
; Groups data is cached for this number of seconds before another request is made to the groups service
|
||||||
|
; Set to 0 to disable the cache.
|
||||||
|
; Default is 30 seconds
|
||||||
|
GroupsCacheTimeout = 30
|
||||||
|
|
||||||
; Specify which messaging module to use for groups messaging and if it's enabled
|
; Specify which messaging module to use for groups messaging and if it's enabled
|
||||||
;MessagingModule = GroupsMessagingModule
|
;MessagingModule = GroupsMessagingModule
|
||||||
;MessagingEnabled = true
|
;MessagingEnabled = true
|
||||||
|
|
Loading…
Reference in New Issue