Merge branch 'master' of /home/opensim/src/OpenSim/Core

bulletsim
BlueWall 2011-02-09 14:45:40 -05:00
commit 0f736e5601
31 changed files with 1038 additions and 164 deletions

View File

@ -697,6 +697,8 @@ namespace OpenSim.Framework
landData._mediaLoop = _mediaLoop;
landData._obscureMusic = _obscureMusic;
landData._obscureMedia = _obscureMedia;
landData._simwideArea = _simwideArea;
landData._simwidePrims = _simwidePrims;
landData._parcelAccessList.Clear();
foreach (ParcelManager.ParcelAccessEntry entry in _parcelAccessList)

View File

@ -179,8 +179,10 @@ namespace OpenSim
for (int i = 0 ; i < sources.Count ; i++)
{
if (ReadConfig(sources[i]))
{
iniFileExists = true;
AddIncludes(sources);
AddIncludes(sources);
}
}
if (!iniFileExists)
@ -235,10 +237,19 @@ namespace OpenSim
string path = Path.Combine(basepath, chunkWithoutWildcards);
path = Path.GetFullPath(path) + chunkWithWildcards;
string[] paths = Util.Glob(path);
foreach (string p in paths)
// If the include path contains no wildcards, then warn the user that it wasn't found.
if (wildcardIndex == -1 && paths.Length == 0)
{
if (!sources.Contains(p))
sources.Add(p);
m_log.WarnFormat("[CONFIG]: Could not find include file {0}", path);
}
else
{
foreach (string p in paths)
{
if (!sources.Contains(p))
sources.Add(p);
}
}
}
}

View File

@ -4333,7 +4333,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
updateMessage.SequenceID = sequence_id;
if (landData.SimwideArea > 0)
{
updateMessage.SimWideMaxPrims = parcelObjectCapacity;
int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
updateMessage.SimWideMaxPrims = simulatorCapacity;
}
else
{

View File

@ -54,7 +54,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
private IAssetService m_assetService;
// private IAssetService m_assetService;
private bool m_dumpAssetsToFile = false;
#region IRegionModuleBase Members
@ -85,7 +85,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
public void RegionLoaded(Scene scene)
{
m_assetService = m_scene.RequestModuleInterface<IAssetService>();
// m_assetService = m_scene.RequestModuleInterface<IAssetService>();
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
}

View File

@ -53,6 +53,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
protected bool m_Enabled = false;
protected Scene m_aScene;
protected List<UUID> m_agentsInTransit;
private ExpiringCache<UUID, ExpiringCache<ulong, DateTime>> m_bannedRegions =
new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>();
#region ISharedRegionModule
@ -281,6 +284,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return;
}
if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero))
{
sp.ControllingClient.SendTeleportFailed("The destination region has refused access");
return;
}
sp.ControllingClient.SendTeleportStart(teleportFlags);
// the avatar.Close below will clear the child region list. We need this below for (possibly)
@ -575,7 +584,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
#region Agent Crossings
public void Cross(ScenePresence agent, bool isFlying)
public bool Cross(ScenePresence agent, bool isFlying)
{
Scene scene = agent.Scene;
Vector3 pos = agent.AbsolutePosition;
@ -611,6 +620,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
else
{
agent.InTransit();
neighboury = b.TriggerRegionY;
neighbourx = b.TriggerRegionX;
@ -620,7 +631,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
agent.ControllingClient.SendAgentAlertMessage(
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
return;
return true;
}
}
@ -632,6 +643,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
else
{
agent.InTransit();
neighboury = ba.TriggerRegionY;
neighbourx = ba.TriggerRegionX;
@ -644,7 +657,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
return;
return true;
}
}
@ -664,6 +677,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
else
{
agent.InTransit();
neighboury = ba.TriggerRegionY;
neighbourx = ba.TriggerRegionX;
Vector3 newposition = pos;
@ -672,7 +687,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
agent.ControllingClient.SendAgentAlertMessage(
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
return;
return true;
}
}
else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
@ -694,6 +709,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
else
{
agent.InTransit();
neighboury = b.TriggerRegionY;
neighbourx = b.TriggerRegionX;
Vector3 newposition = pos;
@ -702,7 +719,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
agent.ControllingClient.SendAgentAlertMessage(
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
return;
return true;
}
}
else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
@ -738,9 +755,52 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
*/
CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync;
d.BeginInvoke(agent, newpos, neighbourx, neighboury, isFlying, CrossAgentToNewRegionCompleted, d);
ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize);
ExpiringCache<ulong, DateTime> r;
DateTime banUntil;
if (m_bannedRegions.TryGetValue(agent.ControllingClient.AgentId, out r))
{
if (r.TryGetValue(neighbourHandle, out banUntil))
{
if (DateTime.Now < banUntil)
return false;
r.Remove(neighbourHandle);
}
}
else
{
r = null;
}
GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos))
{
agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel");
if (r == null)
{
r = new ExpiringCache<ulong, DateTime>();
r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
m_bannedRegions.Add(agent.ControllingClient.AgentId, r, TimeSpan.FromSeconds(45));
}
else
{
r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
}
return false;
}
agent.InTransit();
CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync;
d.BeginInvoke(agent, newpos, neighbourx, neighboury, neighbourRegion, isFlying, CrossAgentToNewRegionCompleted, d);
return true;
}
@ -751,7 +811,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
private void InformClientToInitateTeleportToLocation(ScenePresence agent, uint regionX, uint regionY, Vector3 position, Scene initiatingScene)
{
// This assumes that we know what our neighbors are.
// This assumes that we know what our neighbours are.
InformClientToInitateTeleportToLocationDelegate d = InformClientToInitiateTeleportToLocationAsync;
d.BeginInvoke(agent, regionX, regionY, position, initiatingScene,
@ -795,21 +855,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
icon.EndInvoke(iar);
}
public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying);
public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying);
/// <summary>
/// This Closes child agents on neighboring regions
/// This Closes child agents on neighbouring regions
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
/// </summary>
protected ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying)
protected ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying)
{
ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3}", agent.Firstname, agent.Lastname, neighbourx, neighboury);
Scene m_scene = agent.Scene;
ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize);
GridRegion neighbourRegion = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
if (neighbourRegion != null && agent.ValidateAttachments())
{
@ -920,7 +978,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
#region Enable Child Agent
/// <summary>
/// This informs a single neighboring region about agent "avatar".
/// This informs a single neighbouring region about agent "avatar".
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
/// </summary>
public void EnableChildAgent(ScenePresence sp, GridRegion region)
@ -977,7 +1035,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
ScenePresence avatar, AgentCircuitData a, GridRegion reg, IPEndPoint endPoint, bool newAgent);
/// <summary>
/// This informs all neighboring regions about agent "avatar".
/// This informs all neighbouring regions about agent "avatar".
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
/// </summary>
public void EnableChildAgents(ScenePresence sp)
@ -1108,7 +1166,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
catch (ArgumentOutOfRangeException)
{
m_log.ErrorFormat(
"[ENTITY TRANSFER MODULE]: Neighbour Regions response included the current region in the neighbor list. The following region will not display to the client: {0} for region {1} ({2}, {3}).",
"[ENTITY TRANSFER MODULE]: Neighbour Regions response included the current region in the neighbour list. The following region will not display to the client: {0} for region {1} ({2}, {3}).",
neighbour.ExternalHostName,
neighbour.RegionHandle,
neighbour.RegionLocX,
@ -1188,7 +1246,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
#endregion
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbor region {2} @ {3} " +
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbour region {2} @ {3} " +
"and EstablishAgentCommunication with seed cap {4}",
m_scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath);

View File

@ -14,6 +14,7 @@
<RegionModule id="InventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule" />
<RegionModule id="HGInventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule" />
<RegionModule id="LandManagementModule" type="OpenSim.Region.CoreModules.World.Land.LandManagementModule" />
<RegionModule id="PrimCountModule" type="OpenSim.Region.CoreModules.World.Land.PrimCountModule" />
<RegionModule id="ExportSerialisationModule" type="OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule" />
<RegionModule id="ArchiverModule" type="OpenSim.Region.CoreModules.World.Archiver.ArchiverModule" />
<RegionModule id="CapabilitiesModule" type="OpenSim.Region.CoreModules.Agent.Capabilities.CapabilitiesModule" />

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@ -257,18 +257,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
return false;
}
public bool QueryAccess(GridRegion destination, UUID id)
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position)
{
if (destination == null)
return false;
foreach (Scene s in m_sceneList)
{
if (s.RegionInfo.RegionHandle == destination.RegionHandle)
{
//m_log.Debug("[LOCAL COMMS]: Found region to send QueryAccess");
return s.QueryAccess(id);
}
if (s.RegionInfo.RegionID == destination.RegionID)
return s.QueryAccess(id, position);
}
//m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess");
return false;

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@ -239,18 +239,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
}
public bool QueryAccess(GridRegion destination, UUID id)
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position)
{
if (destination == null)
return false;
// Try local first
if (m_localBackend.QueryAccess(destination, id))
if (m_localBackend.QueryAccess(destination, id, position))
return true;
// else do the remote thing
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
return m_remoteConnector.QueryAccess(destination, id);
return m_remoteConnector.QueryAccess(destination, id, position);
return false;

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@ -38,9 +38,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
{
private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours!
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log =
// LogManager.GetLogger(
// MethodBase.GetCurrentMethod().DeclaringType);
private ExpiringCache<UUID, UserAccount> m_UUIDCache;
private ExpiringCache<string, UUID> m_NameCache;

View File

@ -217,22 +217,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_scene.DeleteAllSceneObjects();
}
// Try to retain the original creator/owner/lastowner if their uuid is present on this grid
// otherwise, use the master avatar uuid instead
LoadParcels(serialisedParcels);
LoadObjects(serialisedSceneObjects);
// Reload serialized parcels
m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count);
List<LandData> landData = new List<LandData>();
foreach (string serialisedParcel in serialisedParcels)
{
LandData parcel = LandDataSerializer.Deserialize(serialisedParcel);
if (!ResolveUserUuid(parcel.OwnerID))
parcel.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
landData.Add(parcel);
}
m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData);
m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count);
m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive");
m_scene.EventManager.TriggerOarFileLoaded(m_requestId, m_errorMessage);
}
/// <summary>
/// Load serialized scene objects.
/// </summary>
/// <param name="serialisedSceneObjects"></param>
protected void LoadObjects(List<string> serialisedSceneObjects)
{
// Reload serialized prims
m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
@ -262,6 +260,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// to the same scene (when this is possible).
sceneObject.ResetIDs();
// Try to retain the original creator/owner/lastowner if their uuid is present on this grid
// or creator data is present. Otherwise, use the estate owner instead.
foreach (SceneObjectPart part in sceneObject.Parts)
{
if (part.CreatorData == null || part.CreatorData == string.Empty)
@ -318,11 +318,36 @@ namespace OpenSim.Region.CoreModules.World.Archiver
int ignoredObjects = serialisedSceneObjects.Count - sceneObjectsLoadedCount;
if (ignoredObjects > 0)
m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects);
m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive");
m_scene.EventManager.TriggerOarFileLoaded(m_requestId, m_errorMessage);
m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects);
}
/// <summary>
/// Load serialized parcels.
/// </summary>
/// <param name="serialisedParcels"></param>
protected void LoadParcels(List<string> serialisedParcels)
{
// Reload serialized parcels
m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count);
List<LandData> landData = new List<LandData>();
foreach (string serialisedParcel in serialisedParcels)
{
LandData parcel = LandDataSerializer.Deserialize(serialisedParcel);
if (!ResolveUserUuid(parcel.OwnerID))
parcel.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
// m_log.DebugFormat(
// "[ARCHIVER]: Adding parcel {0}, local id {1}, area {2}",
// parcel.Name, parcel.LocalID, parcel.Area);
landData.Add(parcel);
}
if (!m_merge)
m_scene.LandChannel.Clear(false);
m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData);
m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count);
}
/// <summary>

View File

@ -555,37 +555,12 @@ namespace OpenSim.Region.CoreModules.World.Estate
try
{
MemoryStream terrainStream = new MemoryStream(terrainData);
terr.LoadFromStream(filename, terrainStream);
terrainStream.Close();
string localfilename = "terrain.raw";
if (terrainData.Length == 851968)
{
localfilename = Path.Combine(Util.dataDir(),"terrain.raw"); // It's a .LLRAW
}
if (terrainData.Length == 196662) // 24-bit 256x256 Bitmap
localfilename = Path.Combine(Util.dataDir(), "terrain.bmp");
if (terrainData.Length == 256 * 256 * 4) // It's a .R32
localfilename = Path.Combine(Util.dataDir(), "terrain.r32");
if (terrainData.Length == 256 * 256 * 8) // It's a .R64
localfilename = Path.Combine(Util.dataDir(), "terrain.r64");
if (File.Exists(localfilename))
{
File.Delete(localfilename);
}
FileStream input = new FileStream(localfilename, FileMode.CreateNew);
input.Write(terrainData, 0, terrainData.Length);
input.Close();
FileInfo x = new FileInfo(localfilename);
terr.LoadFromFile(localfilename);
remoteClient.SendAlertMessage("Your terrain was loaded as a ." + x.Extension + " file. It may take a few moments to appear.");
FileInfo x = new FileInfo(filename);
remoteClient.SendAlertMessage("Your terrain was loaded as a " + x.Extension + " file. It may take a few moments to appear.");
}
catch (IOException e)
{

View File

@ -116,6 +116,12 @@ namespace OpenSim.Region.CoreModules.World.Land
return new List<ILandObject>();
}
public void Clear(bool setupDefaultParcel)
{
if (m_landManagementModule != null)
m_landManagementModule.Clear(setupDefaultParcel);
}
public List<ILandObject> ParcelsNearPoint(Vector3 position)
{

View File

@ -298,13 +298,19 @@ namespace OpenSim.Region.CoreModules.World.Land
m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
m_landIDList.Initialize();
}
}
/// <summary>
/// Create a default parcel that spans the entire region and is owned by the estate owner.
/// </summary>
/// <returns>The parcel created.</returns>
protected ILandObject CreateDefaultParcel()
{
ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
AddLandObject(fullSimParcel);
return AddLandObject(fullSimParcel);
}
public List<ILandObject> AllParcels()
@ -577,15 +583,6 @@ namespace OpenSim.Region.CoreModules.World.Land
}
}
/// <summary>
/// Creates a basic Parcel object without an owner (a zeroed key)
/// </summary>
/// <returns></returns>
public ILandObject CreateBaseLand()
{
return new LandObject(UUID.Zero, false, m_scene);
}
/// <summary>
/// Adds a land object to the stored list and adds them to the landIDList to what they own
/// </summary>
@ -645,6 +642,28 @@ namespace OpenSim.Region.CoreModules.World.Land
m_landList.Remove(local_id);
}
}
/// <summary>
/// Clear the scene of all parcels
/// </summary>
public void Clear(bool setupDefaultParcel)
{
lock (m_landList)
{
foreach (ILandObject lo in m_landList.Values)
{
//m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID);
m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID);
}
m_landList.Clear();
}
ResetSimLandObjects();
if (setupDefaultParcel)
CreateDefaultParcel();
}
private void performFinalLandJoin(ILandObject master, ILandObject slave)
{
@ -690,7 +709,7 @@ namespace OpenSim.Region.CoreModules.World.Land
int x;
int y;
if (x_float > Constants.RegionSize || x_float <= 0 || y_float > Constants.RegionSize || y_float <= 0)
if (x_float >= Constants.RegionSize || x_float < 0 || y_float >= Constants.RegionSize || y_float < 0)
return null;
try
@ -732,10 +751,10 @@ namespace OpenSim.Region.CoreModules.World.Land
{
try
{
if (m_landList.ContainsKey(m_landIDList[x / 4, y / 4]))
//if (m_landList.ContainsKey(m_landIDList[x / 4, y / 4]))
return m_landList[m_landIDList[x / 4, y / 4]];
else
return null;
//else
// return null;
}
catch (IndexOutOfRangeException)
{
@ -1311,7 +1330,6 @@ namespace OpenSim.Region.CoreModules.World.Land
}
}
void ClientOnParcelDeedToGroup(int parcelLocalID, UUID groupID, IClientAPI remote_client)
{
ILandObject land;
@ -1327,10 +1345,8 @@ namespace OpenSim.Region.CoreModules.World.Land
{
land.DeedToGroup(groupID);
}
}
#region Land Object From Storage Functions
public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data)
@ -1365,6 +1381,7 @@ namespace OpenSim.Region.CoreModules.World.Land
public void EventManagerOnNoLandDataFromStorage()
{
ResetSimLandObjects();
CreateDefaultParcel();
}
#endregion
@ -1622,14 +1639,36 @@ namespace OpenSim.Region.CoreModules.World.Land
protected void InstallInterfaces()
{
Command showCommand =
new Command("show", CommandIntentions.COMMAND_STATISTICAL, ShowParcelsCommand, "Shows all parcels on the current region.");
Command clearCommand
= new Command("clear", CommandIntentions.COMMAND_HAZARDOUS, ClearCommand, "Clears all the parcels from the region.");
Command showCommand
= new Command("show", CommandIntentions.COMMAND_STATISTICAL, ShowParcelsCommand, "Shows all parcels on the region.");
m_commander.RegisterCommand("clear", clearCommand);
m_commander.RegisterCommand("show", showCommand);
// Add this to our scene so scripts can call these functions
m_scene.RegisterModuleCommander(m_commander);
}
}
protected void ClearCommand(Object[] args)
{
string response = MainConsole.Instance.CmdPrompt(
string.Format(
"Are you sure that you want to clear all land parcels from {0} (y or n)",
m_scene.RegionInfo.RegionName),
"n");
if (response.ToLower() == "y")
{
Clear(true);
MainConsole.Instance.OutputFormat("Cleared all parcels from {0}", m_scene.RegionInfo.RegionName);
}
else
{
MainConsole.Instance.OutputFormat("Aborting clear of all parcels from {0}", m_scene.RegionInfo.RegionName);
}
}
protected void ShowParcelsCommand(Object[] args)
{
@ -1637,8 +1676,9 @@ namespace OpenSim.Region.CoreModules.World.Land
report.AppendFormat("Land information for {0}\n", m_scene.RegionInfo.RegionName);
report.AppendFormat(
"{0,-20} {1,-9} {2,-18} {3,-18} {4,-20}\n",
"{0,-20} {1,-10} {2,-9} {3,-18} {4,-18} {5,-20}\n",
"Parcel Name",
"Local ID",
"Area",
"Starts",
"Ends",
@ -1651,12 +1691,12 @@ namespace OpenSim.Region.CoreModules.World.Land
LandData ld = lo.LandData;
report.AppendFormat(
"{0,-20} {1,-9} {2,-18} {3,-18} {4,-20}\n",
ld.Name, ld.Area, lo.StartPoint, lo.EndPoint, m_userManager.GetUserName(ld.OwnerID));
"{0,-20} {1,-10} {2,-9} {3,-18} {4,-18} {5,-20}\n",
ld.Name, ld.LocalID, ld.Area, lo.StartPoint, lo.EndPoint, m_userManager.GetUserName(ld.OwnerID));
}
}
MainConsole.Instance.Output(report.ToString());
}
}
}
}

View File

@ -66,6 +66,13 @@ namespace OpenSim.Region.CoreModules.World.Land
#region ILandObject Members
public int GetPrimsFree()
{
m_scene.EventManager.TriggerParcelPrimCountUpdate();
int free = GetSimulatorMaxPrimCount(this) - m_landData.SimwidePrims;
return free;
}
public LandData LandData
{
get { return m_landData; }
@ -141,7 +148,7 @@ namespace OpenSim.Region.CoreModules.World.Land
/// <returns>Returns true if the piece of land contains the specified point</returns>
public bool ContainsPoint(int x, int y)
{
if (x >= 0 && y >= 0 && x <= Constants.RegionSize && y <= Constants.RegionSize)
if (x >= 0 && y >= 0 && x < Constants.RegionSize && y < Constants.RegionSize)
{
return (LandBitmap[x / 4, y / 4] == true);
}
@ -183,7 +190,11 @@ namespace OpenSim.Region.CoreModules.World.Land
else
{
// Normal Calculations
return (int)Math.Round(((float)LandData.Area / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
int parcelMax = (int)(((float)LandData.Area / 65536.0f)
* (float)m_scene.RegionInfo.ObjectCapacity
* (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
// TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL!
return parcelMax;
}
}
public int GetSimulatorMaxPrimCount(ILandObject thisObject)
@ -195,7 +206,9 @@ namespace OpenSim.Region.CoreModules.World.Land
else
{
//Normal Calculations
return m_scene.RegionInfo.ObjectCapacity;
int simMax = (int)(((float)LandData.SimwideArea / 65536.0f)
* (float)m_scene.RegionInfo.ObjectCapacity);
return simMax;
}
}
#endregion
@ -369,7 +382,7 @@ namespace OpenSim.Region.CoreModules.World.Land
newData.AuthBuyerID = UUID.Zero;
newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory);
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
m_scene.EventManager.TriggerParcelPrimCountUpdate();
SendLandUpdateToAvatarsOverMe(true);
}
@ -384,7 +397,7 @@ namespace OpenSim.Region.CoreModules.World.Land
newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory);
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
m_scene.EventManager.TriggerParcelPrimCountUpdate();
SendLandUpdateToAvatarsOverMe(true);
}
@ -450,6 +463,7 @@ namespace OpenSim.Region.CoreModules.World.Land
public void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client)
{
m_scene.EventManager.TriggerParcelPrimCountUpdate();
SendLandProperties(0, snap_selection, 0, remote_client);
}

View File

@ -0,0 +1,406 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.World.Land
{
public class ParcelCounts
{
public int Owner = 0;
public int Group = 0;
public int Others = 0;
public Dictionary <UUID, int> Users =
new Dictionary <UUID, int>();
}
public class PrimCountModule : IPrimCountModule, INonSharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_Scene;
private Dictionary<UUID, PrimCounts> m_PrimCounts =
new Dictionary<UUID, PrimCounts>();
private Dictionary<UUID, UUID> m_OwnerMap =
new Dictionary<UUID, UUID>();
private Dictionary<UUID, int> m_SimwideCounts =
new Dictionary<UUID, int>();
private Dictionary<UUID, ParcelCounts> m_ParcelCounts =
new Dictionary<UUID, ParcelCounts>();
// For now, a simple simwide taint to get this up. Later parcel based
// taint to allow recounting a parcel if only ownership has changed
// without recounting the whole sim.
private bool m_Tainted = true;
private Object m_TaintLock = new Object();
public Type ReplaceableInterface
{
get { return null; }
}
public void Initialise(IConfigSource source)
{
}
public void AddRegion(Scene scene)
{
m_Scene = scene;
m_Scene.EventManager.OnParcelPrimCountAdd +=
OnParcelPrimCountAdd;
m_Scene.EventManager.OnObjectBeingRemovedFromScene +=
OnObjectBeingRemovedFromScene;
m_Scene.EventManager.OnParcelPrimCountTainted +=
OnParcelPrimCountTainted;
}
public void RegionLoaded(Scene scene)
{
}
public void RemoveRegion(Scene scene)
{
}
public void Close()
{
}
public string Name
{
get { return "PrimCountModule"; }
}
private void OnParcelPrimCountAdd(SceneObjectGroup obj)
{
// If we're tainted already, don't bother to add. The next
// access will cause a recount anyway
lock (m_TaintLock)
{
if (!m_Tainted)
AddObject(obj);
}
}
private void OnObjectBeingRemovedFromScene(SceneObjectGroup obj)
{
// Don't bother to update tainted counts
lock (m_TaintLock)
{
if (!m_Tainted)
RemoveObject(obj);
}
}
private void OnParcelPrimCountTainted()
{
lock (m_TaintLock)
m_Tainted = true;
}
public void TaintPrimCount(ILandObject land)
{
lock (m_TaintLock)
m_Tainted = true;
}
public void TaintPrimCount(int x, int y)
{
lock (m_TaintLock)
m_Tainted = true;
}
public void TaintPrimCount()
{
lock (m_TaintLock)
m_Tainted = true;
}
// NOTE: Call under Taint Lock
private void AddObject(SceneObjectGroup obj)
{
if (obj.IsAttachment)
return;
if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0))
return;
Vector3 pos = obj.AbsolutePosition;
ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y);
LandData landData = landObject.LandData;
ParcelCounts parcelCounts;
if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts))
{
UUID landOwner = landData.OwnerID;
int partCount = obj.Parts.Length;
m_SimwideCounts[landOwner] += partCount;
if (parcelCounts.Users.ContainsKey(obj.OwnerID))
parcelCounts.Users[obj.OwnerID] += partCount;
else
parcelCounts.Users[obj.OwnerID] = partCount;
if (landData.IsGroupOwned)
{
if (obj.OwnerID == landData.GroupID)
parcelCounts.Owner += partCount;
else if (obj.GroupID == landData.GroupID)
parcelCounts.Group += partCount;
else
parcelCounts.Others += partCount;
}
else
{
if (obj.OwnerID == landData.OwnerID)
parcelCounts.Owner += partCount;
else if (obj.GroupID == landData.GroupID)
parcelCounts.Group += partCount;
else
parcelCounts.Others += partCount;
}
}
}
// NOTE: Call under Taint Lock
private void RemoveObject(SceneObjectGroup obj)
{
}
public IPrimCounts GetPrimCounts(UUID parcelID)
{
PrimCounts primCounts;
lock (m_PrimCounts)
{
if (m_PrimCounts.TryGetValue(parcelID, out primCounts))
return primCounts;
primCounts = new PrimCounts(parcelID, this);
m_PrimCounts[parcelID] = primCounts;
}
return primCounts;
}
public int GetOwnerCount(UUID parcelID)
{
lock (m_TaintLock)
{
if (m_Tainted)
Recount();
ParcelCounts counts;
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
return counts.Owner;
}
return 0;
}
public int GetGroupCount(UUID parcelID)
{
lock (m_TaintLock)
{
if (m_Tainted)
Recount();
ParcelCounts counts;
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
return counts.Group;
}
return 0;
}
public int GetOthersCount(UUID parcelID)
{
lock (m_TaintLock)
{
if (m_Tainted)
Recount();
ParcelCounts counts;
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
return counts.Others;
}
return 0;
}
public int GetSimulatorCount(UUID parcelID)
{
lock (m_TaintLock)
{
if (m_Tainted)
Recount();
UUID owner;
if (m_OwnerMap.TryGetValue(parcelID, out owner))
{
int val;
if (m_SimwideCounts.TryGetValue(owner, out val))
return val;
}
}
return 0;
}
public int GetUserCount(UUID parcelID, UUID userID)
{
lock (m_TaintLock)
{
if (m_Tainted)
Recount();
ParcelCounts counts;
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
{
int val;
if (counts.Users.TryGetValue(userID, out val))
return val;
}
}
return 0;
}
// NOTE: This method MUST be called while holding the taint lock!
private void Recount()
{
m_OwnerMap.Clear();
m_SimwideCounts.Clear();
m_ParcelCounts.Clear();
List<ILandObject> land = m_Scene.LandChannel.AllParcels();
foreach (ILandObject l in land)
{
LandData landData = l.LandData;
m_OwnerMap[landData.GlobalID] = landData.OwnerID;
m_SimwideCounts[landData.OwnerID] = 0;
m_ParcelCounts[landData.GlobalID] = new ParcelCounts();
}
m_Scene.ForEachSOG(AddObject);
List<UUID> primcountKeys = new List<UUID>(m_PrimCounts.Keys);
foreach (UUID k in primcountKeys)
{
if (!m_OwnerMap.ContainsKey(k))
m_PrimCounts.Remove(k);
}
m_Tainted = false;
}
}
public class PrimCounts : IPrimCounts
{
private PrimCountModule m_Parent;
private UUID m_ParcelID;
private UserPrimCounts m_UserPrimCounts;
public PrimCounts (UUID parcelID, PrimCountModule parent)
{
m_ParcelID = parcelID;
m_Parent = parent;
m_UserPrimCounts = new UserPrimCounts(this);
}
public int Owner
{
get
{
return m_Parent.GetOwnerCount(m_ParcelID);
}
}
public int Group
{
get
{
return m_Parent.GetGroupCount(m_ParcelID);
}
}
public int Others
{
get
{
return m_Parent.GetOthersCount(m_ParcelID);
}
}
public int Simulator
{
get
{
return m_Parent.GetSimulatorCount(m_ParcelID);
}
}
public IUserPrimCounts Users
{
get
{
return m_UserPrimCounts;
}
}
public int GetUserCount(UUID userID)
{
return m_Parent.GetUserCount(m_ParcelID, userID);
}
}
public class UserPrimCounts : IUserPrimCounts
{
private PrimCounts m_Parent;
public UserPrimCounts(PrimCounts parent)
{
m_Parent = parent;
}
public int this[UUID userID]
{
get
{
return m_Parent.GetUserCount(userID);
}
}
}
}

View File

@ -45,8 +45,8 @@ namespace OpenSim.Region.CoreModules.World.Region
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RestartModule")]
public class RestartModule : INonSharedRegionModule, IRestartModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log =
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Scene m_Scene;
protected Timer m_CountdownTimer = null;

View File

@ -30,6 +30,7 @@ using System.IO;
using System.Text;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Framework;
namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
{
@ -53,17 +54,120 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
return retval;
}
public ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight)
{
TerrainChannel retval = new TerrainChannel(sectionWidth, sectionHeight);
FileInfo file = new FileInfo(filename);
FileStream s = file.Open(FileMode.Open, FileAccess.Read);
BinaryReader bs = new BinaryReader(s);
bool eof = false;
int fileXPoints = 0;
int fileYPoints = 0;
// Terragen file
while (eof == false)
{
string tmp = Encoding.ASCII.GetString(bs.ReadBytes(4));
switch (tmp)
{
case "SIZE":
fileXPoints = bs.ReadInt16() + 1;
fileYPoints = fileXPoints;
bs.ReadInt16();
break;
case "XPTS":
fileXPoints = bs.ReadInt16();
bs.ReadInt16();
break;
case "YPTS":
fileYPoints = bs.ReadInt16();
bs.ReadInt16();
break;
case "ALTW":
eof = true;
Int16 heightScale = bs.ReadInt16();
Int16 baseHeight = bs.ReadInt16();
int currFileYOffset = 0;
// if our region isn't on the first X section of the areas to be landscaped, then
// advance to our section of the file
while (currFileYOffset < offsetY)
{
// read a whole strip of regions
int heightsToRead = sectionHeight * fileXPoints;
bs.ReadBytes(heightsToRead * 2); // because the shorts are 2 bytes in the file
currFileYOffset++;
}
for (int y = 0; y < sectionHeight; y++)
{
int currFileXOffset = 0;
// if our region isn't the first X section of the areas to be landscaped, then
// advance the stream to the X start pos of our section in the file
// i.e. eat X upto where we start
while (currFileXOffset < offsetX)
{
bs.ReadBytes(sectionWidth * 2); // 2 bytes = short
currFileXOffset++;
}
// got to our X offset, so write our regions X line
for (int x = 0; x < sectionWidth; x++)
{
// Read a strip and continue
retval[x, y] = baseHeight + bs.ReadInt16() * (double)heightScale / 65536.0;
}
// record that we wrote it
currFileXOffset++;
// if our region isn't the last X section of the areas to be landscaped, then
// advance the stream to the end of this Y column
while (currFileXOffset < fileWidth)
{
// eat the next regions x line
bs.ReadBytes(sectionWidth * 2); // 2 bytes = short
currFileXOffset++;
}
//eat the last additional point
bs.ReadInt16();
}
break;
default:
bs.ReadInt32();
break;
}
}
bs.Close();
s.Close();
return retval;
}
public ITerrainChannel LoadStream(Stream s)
{
TerrainChannel retval = new TerrainChannel();
int w = (int)Constants.RegionSize;
int h = (int)Constants.RegionSize;
TerrainChannel retval = new TerrainChannel(w, h);
BinaryReader bs = new BinaryReader(s);
bool eof = false;
if (Encoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ")
{
int w = 256;
int h = 256;
int fileWidth = w;
int fileHeight = h;
// Terragen file
while (eof == false)
@ -73,30 +177,27 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
{
case "SIZE":
int sztmp = bs.ReadInt16() + 1;
w = sztmp;
h = sztmp;
fileWidth = sztmp;
fileHeight = sztmp;
bs.ReadInt16();
break;
case "XPTS":
w = bs.ReadInt16();
fileWidth = bs.ReadInt16();
bs.ReadInt16();
break;
case "YPTS":
h = bs.ReadInt16();
fileHeight = bs.ReadInt16();
bs.ReadInt16();
break;
case "ALTW":
eof = true;
Int16 heightScale = bs.ReadInt16();
Int16 baseHeight = bs.ReadInt16();
retval = new TerrainChannel(w, h);
int x;
for (x = 0; x < w; x++)
for (int y = 0; y < h; y++)
{
int y;
for (y = 0; y < h; y++)
for (int x = 0; x < w; x++)
{
retval[x, y] = baseHeight + bs.ReadInt16() * (double) heightScale / 65536.0;
retval[x, y] = baseHeight + bs.ReadInt16() * (double)heightScale / 65536.0;
}
}
break;
@ -114,12 +215,92 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
public void SaveFile(string filename, ITerrainChannel map)
{
throw new NotImplementedException();
FileInfo file = new FileInfo(filename);
FileStream s = file.Open(FileMode.Create, FileAccess.Write);
SaveStream(s, map);
s.Close();
}
public void SaveStream(Stream stream, ITerrainChannel map)
{
throw new NotImplementedException();
BinaryWriter bs = new BinaryWriter(stream);
//find the max and min heights on the map
double heightMax = map[0,0];
double heightMin = map[0,0];
for (int y = 0; y < map.Height; y++)
{
for (int x = 0; x < map.Width; x++)
{
double current = map[x,y];
if (heightMax < current)
heightMax = current;
if (heightMin > current)
heightMin = current;
}
}
double baseHeight = Math.Floor( (heightMax + heightMin) / 2d );
double horizontalScale = Math.Ceiling((heightMax - heightMin));
// if we are completely flat add 1cm range to avoid NaN divisions
if (horizontalScale < 0.01d)
horizontalScale = 0.01d;
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
bs.Write(enc.GetBytes("TERRAGENTERRAIN "));
bs.Write(enc.GetBytes("SIZE"));
bs.Write(Convert.ToInt16(Constants.RegionSize));
bs.Write(Convert.ToInt16(0)); // necessary padding
//The XPTS and YPTS chunks are not needed for square regions
//but L3DT won't load the terrain file properly without them.
bs.Write(enc.GetBytes("XPTS"));
bs.Write(Convert.ToInt16(Constants.RegionSize));
bs.Write(Convert.ToInt16(0)); // necessary padding
bs.Write(enc.GetBytes("YPTS"));
bs.Write(Convert.ToInt16(Constants.RegionSize));
bs.Write(Convert.ToInt16(0)); // necessary padding
bs.Write(enc.GetBytes("SCAL"));
bs.Write(ToLittleEndian(1f)); //we're going to say that 1 terrain unit is 1 metre
bs.Write(ToLittleEndian(1f));
bs.Write(ToLittleEndian(1f));
// as we are square and not projected on a sphere then the other
// header blocks are not required
// now write the elevation data
bs.Write(enc.GetBytes("ALTW"));
bs.Write(Convert.ToInt16(horizontalScale)); // range between max and min
bs.Write(Convert.ToInt16(baseHeight)); // base height or mid point
for (int y = 0; y < map.Height; y++)
{
for (int x = 0; x < map.Width; x++)
{
float elevation = (float)((map[x,y] - baseHeight) * 65536 ) / (float)horizontalScale; // see LoadStream for inverse
// clamp rounding issues
if (elevation > Int16.MaxValue)
elevation = Int16.MaxValue;
else if (elevation < Int16.MinValue)
elevation = Int16.MinValue;
bs.Write(Convert.ToInt16(elevation));
}
}
//This is only necessary for older versions of Terragen.
bs.Write(enc.GetBytes("EOF "));
bs.Close();
}
public string FileExtension
@ -127,16 +308,34 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
get { return ".ter"; }
}
public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h)
{
throw new NotImplementedException();
}
#endregion
public override string ToString()
{
return "Terragen";
}
/// <summary>
/// terragen SCAL floats need to be written intel ordered regardless of
/// big or little endian system
/// </summary>
/// <param name="number"></param>
/// <returns></returns>
private byte[] ToLittleEndian( float number)
{
byte[] retVal = BitConverter.GetBytes(number);
if (BitConverter.IsLittleEndian == false)
{
byte[] tmp = new byte[4];
for (int i = 0; i < 4; i++)
{
tmp[i] = retVal[3 - i];
}
retVal = tmp;
}
return retVal ;
}
}
}

View File

@ -131,7 +131,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick;
InstallInterfaces();
}
InstallDefaultEffects();
@ -140,6 +139,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
public void RegionLoaded(Scene scene)
{
//Do this here to give file loaders time to initialize and
//register their supported file extensions and file formats.
InstallInterfaces();
}
public void RemoveRegion(Scene scene)
@ -1082,8 +1084,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
{
// Load / Save
string supportedFileExtensions = "";
string supportedFilesSeparator = "";
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
supportedFileExtensions += " " + loader.Key + " (" + loader.Value + ")";
{
supportedFileExtensions += supportedFilesSeparator + loader.Key + " (" + loader.Value + ")";
supportedFilesSeparator = ", ";
}
Command loadFromFileCommand =
new Command("load", CommandIntentions.COMMAND_HAZARDOUS, InterfaceLoadFile, "Loads a terrain from a specified file.");

View File

@ -42,7 +42,7 @@ namespace OpenSim.Region.Framework.Interfaces
void TeleportHome(UUID id, IClientAPI client);
void Cross(ScenePresence agent, bool isFlying);
bool Cross(ScenePresence agent, bool isFlying);
void AgentArrivedAtDestination(UUID agent);

View File

@ -69,6 +69,14 @@ namespace OpenSim.Region.Framework.Interfaces
/// <returns></returns>
ILandObject GetLandObject(int localID);
/// <summary>
/// Clear the land channel of all parcels.
/// </summary>
/// <param name="setupDefaultParcel">
/// If true, set up a default parcel covering the whole region owned by the estate owner.
/// </param>
void Clear(bool setupDefaultParcel);
bool IsLandPrimCountTainted();
bool IsForcefulBansAllowed();
void UpdateLandObject(int localID, LandData data);

View File

@ -39,6 +39,7 @@ namespace OpenSim.Region.Framework.Interfaces
{
int GetParcelMaxPrimCount(ILandObject thisObject);
int GetSimulatorMaxPrimCount(ILandObject thisObject);
int GetPrimsFree();
LandData LandData { get; set; }
bool[,] LandBitmap { get; set; }

View File

@ -0,0 +1,55 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Region.Framework.Interfaces
{
public interface IPrimCountModule
{
void TaintPrimCount(ILandObject land);
void TaintPrimCount(int x, int y);
void TaintPrimCount();
IPrimCounts GetPrimCounts(UUID parcelID);
}
public interface IPrimCounts
{
int Owner { get; }
int Group { get; }
int Others { get; }
int Simulator { get; }
IUserPrimCounts Users { get; }
}
public interface IUserPrimCounts
{
int this[UUID agentID] { get; }
}
}

View File

@ -3861,14 +3861,16 @@ namespace OpenSim.Region.Framework.Scenes
RequestTeleportLocation(remoteClient, info.RegionHandle, position, Vector3.Zero, (uint)(TPFlags.SetLastToTarget | TPFlags.ViaLandmark));
}
public void CrossAgentToNewRegion(ScenePresence agent, bool isFlying)
public bool CrossAgentToNewRegion(ScenePresence agent, bool isFlying)
{
if (m_teleportModule != null)
m_teleportModule.Cross(agent, isFlying);
return m_teleportModule.Cross(agent, isFlying);
else
{
m_log.DebugFormat("[SCENE]: Unable to cross agent to neighbouring region, because there is no AgentTransferModule");
}
return false;
}
public void SendOutChildAgentUpdates(AgentPosition cadu, ScenePresence presence)
@ -4919,7 +4921,7 @@ namespace OpenSim.Region.Framework.Scenes
// from logging into the region, teleporting into the region
// or corssing the broder walking, but will NOT prevent
// child agent creation, thereby emulating the SL behavior.
public bool QueryAccess(UUID agentID)
public bool QueryAccess(UUID agentID, Vector3 position)
{
return true;
}

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@ -2725,29 +2725,57 @@ namespace OpenSim.Region.Framework.Scenes
// Makes sure avatar does not end up outside region
if (neighbor <= 0)
{
if (!needsTransit)
if (needsTransit)
{
if (m_requestedSitTargetUUID == UUID.Zero)
{
bool isFlying = m_physicsActor.Flying;
RemoveFromPhysicalScene();
Vector3 pos = AbsolutePosition;
if (AbsolutePosition.X < 0)
pos.X += Velocity.X;
pos.X += Velocity.X * 2;
else if (AbsolutePosition.X > Constants.RegionSize)
pos.X -= Velocity.X;
pos.X -= Velocity.X * 2;
if (AbsolutePosition.Y < 0)
pos.Y += Velocity.Y;
pos.Y += Velocity.Y * 2;
else if (AbsolutePosition.Y > Constants.RegionSize)
pos.Y -= Velocity.Y;
pos.Y -= Velocity.Y * 2;
Velocity = Vector3.Zero;
AbsolutePosition = pos;
AddToPhysicalScene(isFlying);
}
}
}
else if (neighbor > 0)
CrossToNewRegion();
{
if (!CrossToNewRegion())
{
if (m_requestedSitTargetUUID == UUID.Zero)
{
bool isFlying = m_physicsActor.Flying;
RemoveFromPhysicalScene();
Vector3 pos = AbsolutePosition;
if (AbsolutePosition.X < 0)
pos.X += Velocity.X * 2;
else if (AbsolutePosition.X > Constants.RegionSize)
pos.X -= Velocity.X * 2;
if (AbsolutePosition.Y < 0)
pos.Y += Velocity.Y * 2;
else if (AbsolutePosition.Y > Constants.RegionSize)
pos.Y -= Velocity.Y * 2;
Velocity = Vector3.Zero;
AbsolutePosition = pos;
AddToPhysicalScene(isFlying);
}
}
}
}
else
{
RemoveFromPhysicalScene();
// This constant has been inferred from experimentation
// I'm not sure what this value should be, so I tried a few values.
timeStep = 0.04f;
@ -2796,16 +2824,15 @@ namespace OpenSim.Region.Framework.Scenes
/// If the neighbor accepts, remove the agent's viewable avatar from this scene
/// set them to a child agent.
/// </summary>
protected void CrossToNewRegion()
protected bool CrossToNewRegion()
{
InTransit();
try
{
m_scene.CrossAgentToNewRegion(this, m_physicsActor.Flying);
return m_scene.CrossAgentToNewRegion(this, m_physicsActor.Flying);
}
catch
{
m_scene.CrossAgentToNewRegion(this, false);
return m_scene.CrossAgentToNewRegion(this, false);
}
}

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@ -62,6 +62,11 @@ public class RegionCombinerLargeLandChannel : ILandChannel
{
return RootRegionLandChannel.AllParcels();
}
public void Clear(bool setupDefaultParcel)
{
RootRegionLandChannel.Clear(setupDefaultParcel);
}
public ILandObject GetLandObject(int x, int y)
{

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@ -702,7 +702,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// and convert the regionName to the target region
if (regionName.Contains(".") && regionName.Contains(":"))
{
List<GridRegion> regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1);
// List<GridRegion> regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1);
string[] parts = regionName.Split(new char[] { ':' });
if (parts.Length > 2)
regionName = parts[0] + ':' + parts[1] + "/ " + parts[2];

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@ -326,10 +326,17 @@ namespace OpenSim.Server.Handlers.Simulation
return;
}
// m_log.DebugFormat("[AGENT HANDLER]: Received QUERYACCESS with {0}", (string)request["body"]);
OSDMap args = Utils.GetOSDMap((string)request["body"]);
Vector3 position = Vector3.Zero;
if (args.ContainsKey("position"))
position = Vector3.Parse(args["position"].AsString());
GridRegion destination = new GridRegion();
destination.RegionID = regionID;
bool result = m_SimulationService.QueryAccess(destination, id);
bool result = m_SimulationService.QueryAccess(destination, id, position);
responsedata["int_response_code"] = HttpStatusCode.OK;
responsedata["str_response_string"] = result.ToString();

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@ -31,6 +31,7 @@ using System.IO;
using System.Net;
using System.Reflection;
using System.Text;
using System.Collections;
using OpenSim.Framework;
using OpenSim.Services.Interfaces;
@ -206,9 +207,9 @@ namespace OpenSim.Services.Connectors.Simulation
/// <summary>
/// </summary>
public bool QueryAccess(GridRegion destination, UUID id)
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position)
{
// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: QueryAccess start");
// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: QueryAccess start, position={0}", position);
IPEndPoint ext = destination.ExternalEndPoint;
if (ext == null) return false;
@ -216,10 +217,26 @@ namespace OpenSim.Services.Connectors.Simulation
// Eventually, we want to use a caps url instead of the agentID
string uri = destination.ServerURI + AgentPath() + id + "/" + destination.RegionID.ToString() + "/";
OSDMap request = new OSDMap();
request.Add("position", OSD.FromString(position.ToString()));
try
{
OSDMap result = WebUtil.ServiceOSDRequest(uri,null,"QUERYACCESS",10000);
return result["Success"].AsBoolean();
OSDMap result = WebUtil.ServiceOSDRequest(uri, request, "QUERYACCESS", 10000);
bool success = result["Success"].AsBoolean();
if (!success)
{
if (result.ContainsKey("Message"))
{
string message = result["Message"].AsString();
if (message == "Service request failed: [MethodNotAllowed] MethodNotAllowed") // Old style region
{
m_log.Info("[REMOTE SIMULATION CONNECTOR]: The above web util error was caused by a TP to a sim that doesn't support QUERYACCESS and can be ignored");
return true;
}
}
}
return success;
}
catch (Exception e)
{

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@ -60,7 +60,7 @@ namespace OpenSim.Services.Interfaces
bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent);
bool QueryAccess(GridRegion destination, UUID id);
bool QueryAccess(GridRegion destination, UUID id, Vector3 position);
/// <summary>
/// Message from receiving region to departing region, telling it got contacted by the client.

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@ -55,6 +55,11 @@ namespace OpenSim.Tests.Common.Mock
{
return new List<ILandObject>();
}
public void Clear(bool setupDefaultParcel)
{
// Intentionally blank since we don't save any parcel data in the test channel
}
protected ILandObject GetNoLand()
{

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@ -1186,6 +1186,11 @@
; This makes the Groups modules very chatty on the console.
DebugEnabled = false
; Groups data is cached for this number of seconds before another request is made to the groups service
; Set to 0 to disable the cache.
; Default is 30 seconds
GroupsCacheTimeout = 30
; Specify which messaging module to use for groups messaging and if it's enabled
;MessagingModule = GroupsMessagingModule
;MessagingEnabled = true