Merge branch 'master' of ssh://opensimulator.org/var/git/opensim

0.8.2-post-fixes
Diva Canto 2015-08-15 16:08:42 -07:00
commit 0f8a7982dc
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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Region.Framework.Interfaces
{
public interface IAgentStatefulModule
{
/// <summary>
/// Returns a list of all the formats (by UUID) that this module
/// can render agent state in.
/// </summary>
List<UUID> GetRenderStateFormats();
/// <summary>
/// Returns a list (by UUID) of all formats this module can decode
/// to populate it's internal agent-related state.
/// </summary>
List<UUID> GetAcceptStateFormats();
/// <summary>
/// Render all internally held state for the given agent in the
/// requested format.
/// </summary>
string RenderState(UUID agentID, UUID format);
/// <summary>
/// Populate the internal state for the given agent from the
/// data argument, which is in the specified format. All prior
/// state relating to this agent is removed by this operation.
/// </summary>
bool ReceiveState(UUID agentID, UUID format, string data);
}
}