Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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| /* | ||||
|  * Copyright (c) Contributors, http://opensimulator.org/ | ||||
|  * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||||
|  * | ||||
|  * Redistribution and use in source and binary forms, with or without | ||||
|  * modification, are permitted provided that the following conditions are met: | ||||
|  *     * Redistributions of source code must retain the above copyright | ||||
|  *       notice, this list of conditions and the following disclaimer. | ||||
|  *     * Redistributions in binary form must reproduce the above copyright | ||||
|  *       notice, this list of conditions and the following disclaimer in the | ||||
|  *       documentation and/or other materials provided with the distribution. | ||||
|  *     * Neither the name of the OpenSimulator Project nor the | ||||
|  *       names of its contributors may be used to endorse or promote products | ||||
|  *       derived from this software without specific prior written permission. | ||||
|  * | ||||
|  * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||||
|  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||||
|  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||||
|  * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||||
|  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||||
|  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||||
|  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||||
|  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||||
|  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||||
|  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||||
|  */ | ||||
| 
 | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using OpenMetaverse; | ||||
| 
 | ||||
| namespace OpenSim.Region.Framework.Interfaces | ||||
| { | ||||
|     public interface IAgentStatefulModule | ||||
|     { | ||||
|         /// <summary> | ||||
|         /// Returns a list of all the formats (by UUID) that this module | ||||
|         /// can render agent state in. | ||||
|         /// </summary> | ||||
|         List<UUID> GetRenderStateFormats(); | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Returns a list (by UUID) of all formats this module can decode | ||||
|         /// to populate it's internal agent-related state. | ||||
|         /// </summary> | ||||
|         List<UUID> GetAcceptStateFormats(); | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Render all internally held state for the given agent in the | ||||
|         /// requested format. | ||||
|         /// </summary> | ||||
|         string RenderState(UUID agentID, UUID format); | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Populate the internal state for the given agent from the | ||||
|         /// data argument, which is in the specified format. All prior | ||||
|         /// state relating to this agent is removed by this operation. | ||||
|         /// </summary> | ||||
|         bool ReceiveState(UUID agentID, UUID format, string data); | ||||
|     } | ||||
| } | ||||
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