remove anoying crossing messages on open borders
parent
79b2926ce1
commit
0fa3af96a4
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@ -1532,13 +1532,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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CrossAsyncDelegate icon = (CrossAsyncDelegate)iar.AsyncState;
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ScenePresence agent = icon.EndInvoke(iar);
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m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname);
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if(!agent.IsChildAgent)
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{
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// crossing failed
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agent.CrossToNewRegionFail();
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}
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else
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m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname);
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agent.IsInTransit = false;
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}
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@ -2287,9 +2289,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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protected GridRegion GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID,
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double px, double py, uint pSizeHint)
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{
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m_log.DebugFormat("{0} GetRegionContainingWorldLocation: call, XY=<{1},{2}>", LogHeader, px, py);
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// m_log.DebugFormat("{0} GetRegionContainingWorldLocation: call, XY=<{1},{2}>", LogHeader, px, py);
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GridRegion ret = null;
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const double fudge = 2.0;
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if (m_notFoundLocationCache.Contains(px, py))
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{
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