Only one queue is used for load/unload of scripts.
So loading/unloading of scripts are now done in same sequence as they are called.afrisby
parent
52666e64c8
commit
0fb0a6816d
|
@ -344,7 +344,6 @@ namespace OpenSim
|
|||
ExtensionNodeList nodes = AddinManager.GetExtensionNodes("/OpenSim/Startup");
|
||||
MainLog.Instance.Verbose("PLUGINS", "Loading {0} OpenSim application plugins", nodes.Count);
|
||||
|
||||
int modcount = 0;
|
||||
foreach (TypeExtensionNode node in nodes)
|
||||
{
|
||||
IApplicationPlugin plugin = (IApplicationPlugin)node.CreateInstance();
|
||||
|
|
|
@ -63,20 +63,23 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
|||
|
||||
private Thread scriptLoadUnloadThread;
|
||||
private int scriptLoadUnloadThread_IdleSleepms = 100;
|
||||
private Queue<LoadStruct> loadQueue = new Queue<LoadStruct>();
|
||||
private Queue<UnloadStruct> unloadQueue = new Queue<UnloadStruct>();
|
||||
private Queue<LUStruct> LUQueue = new Queue<LUStruct>();
|
||||
|
||||
private struct LoadStruct
|
||||
|
||||
// Load/Unload structure
|
||||
private struct LUStruct
|
||||
{
|
||||
public uint localID;
|
||||
public LLUUID itemID;
|
||||
public string script;
|
||||
public LUType Action;
|
||||
}
|
||||
|
||||
private struct UnloadStruct
|
||||
private enum LUType
|
||||
{
|
||||
public uint localID;
|
||||
public LLUUID itemID;
|
||||
Unknown = 0,
|
||||
Load = 1,
|
||||
Unload = 2
|
||||
}
|
||||
|
||||
// Object<string, Script<string, script>>
|
||||
|
@ -136,16 +139,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
|||
{
|
||||
while (true)
|
||||
{
|
||||
if (loadQueue.Count == 0 && unloadQueue.Count == 0)
|
||||
if (LUQueue.Count == 0)
|
||||
Thread.Sleep(scriptLoadUnloadThread_IdleSleepms);
|
||||
if (unloadQueue.Count > 0)
|
||||
if (LUQueue.Count > 0)
|
||||
{
|
||||
UnloadStruct item = unloadQueue.Dequeue();
|
||||
LUStruct item = LUQueue.Dequeue();
|
||||
if (item.Action == LUType.Unload)
|
||||
_StopScript(item.localID, item.itemID);
|
||||
}
|
||||
if (loadQueue.Count > 0)
|
||||
{
|
||||
LoadStruct item = loadQueue.Dequeue();
|
||||
if (item.Action == LUType.Load)
|
||||
_StartScript(item.localID, item.itemID, item.script);
|
||||
}
|
||||
}
|
||||
|
@ -244,11 +245,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
|||
/// <param name="localID"></param>
|
||||
public void StartScript(uint localID, LLUUID itemID, string Script)
|
||||
{
|
||||
LoadStruct ls = new LoadStruct();
|
||||
LUStruct ls = new LUStruct();
|
||||
ls.localID = localID;
|
||||
ls.itemID = itemID;
|
||||
ls.script = Script;
|
||||
loadQueue.Enqueue(ls);
|
||||
ls.Action = LUType.Load;
|
||||
LUQueue.Enqueue(ls);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -258,10 +260,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
|||
/// <param name="itemID"></param>
|
||||
public void StopScript(uint localID, LLUUID itemID)
|
||||
{
|
||||
UnloadStruct ls = new UnloadStruct();
|
||||
LUStruct ls = new LUStruct();
|
||||
ls.localID = localID;
|
||||
ls.itemID = itemID;
|
||||
unloadQueue.Enqueue(ls);
|
||||
ls.Action = LUType.Unload;
|
||||
LUQueue.Enqueue(ls);
|
||||
}
|
||||
|
||||
public void ResetScript(uint localID, LLUUID itemID)
|
||||
|
|
Binary file not shown.
Loading…
Reference in New Issue