Implement llTeleportAgent

avinationmerge
Melanie 2012-02-28 20:48:31 +01:00
parent a8a7bb549d
commit 0fb50a8a9e
1 changed files with 22 additions and 0 deletions

View File

@ -4657,6 +4657,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ScriptSleep(5000); ScriptSleep(5000);
} }
public void llTeleportAgentHome(string agent, string simname, LSL_Vector pos, LSL_Vector lookAt)
{
m_host.AddScriptLPS(1);
UUID agentId = new UUID();
if (UUID.TryParse(agent, out agentId))
{
ScenePresence presence = World.GetScenePresence(agentId);
if (presence != null)
{
// agent must not be a god
if (presence.UserLevel >= 200) return;
// agent must be over the owners land
if (m_host.OwnerID == World.LandChannel.GetLandObject(
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
{
World.RequestTeleportLocation(presence.ControllingClient, simname, new Vector3((float)pos.x, (float)pos.y, (float)pos.z), new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z), (uint)TeleportFlags.ViaLocation);
}
}
}
}
public void llTextBox(string agent, string message, int chatChannel) public void llTextBox(string agent, string message, int chatChannel)
{ {
IDialogModule dm = World.RequestModuleInterface<IDialogModule>(); IDialogModule dm = World.RequestModuleInterface<IDialogModule>();