Bugfixes - Scripting works again
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						0fc6b2a429
					
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			@ -173,6 +173,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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            m_ScriptEngine = _ScriptEngine;
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            ReadConfig();
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            AdjustNumberOfScriptThreads();
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        }
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        public void ReadConfig()
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			@ -131,6 +131,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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            long Last_ReReadConfigFilens = DateTime.Now.Ticks;
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            int MaintenanceLoopTicks_ScriptLoadUnload_Count = 0;
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            int MaintenanceLoopTicks_Other_Count = 0;
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            bool MaintenanceLoopTicks_ScriptLoadUnload_ResetCount = false;
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            bool MaintenanceLoopTicks_Other_ResetCount = false;
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            while (true)
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            {
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			@ -140,6 +142,18 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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                    {
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                        System.Threading.Thread.Sleep(MaintenanceLoopms); // Sleep before next pass
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                        // Reset counters?
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                        if (MaintenanceLoopTicks_ScriptLoadUnload_ResetCount)
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                        {
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                            MaintenanceLoopTicks_ScriptLoadUnload_ResetCount = false;
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                            MaintenanceLoopTicks_ScriptLoadUnload_Count = 0;
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                        }
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                        if (MaintenanceLoopTicks_Other_ResetCount)
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                        {
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                            MaintenanceLoopTicks_Other_ResetCount = false;
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                            MaintenanceLoopTicks_Other_Count = 0;
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                        }
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                        // Increase our counters
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                        MaintenanceLoopTicks_ScriptLoadUnload_Count++;
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                        MaintenanceLoopTicks_Other_Count++;
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			@ -151,7 +165,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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                            // Re-reading config every x seconds
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                            if (MaintenanceLoopTicks_Other_Count >= MaintenanceLoopTicks_Other)
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                            {
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                                MaintenanceLoopTicks_Other_Count = 0;
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                                MaintenanceLoopTicks_Other_ResetCount = true;
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                                if (m_ScriptEngine.RefreshConfigFilens > 0)
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                                {
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			@ -187,7 +201,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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                            }
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                            if (MaintenanceLoopTicks_ScriptLoadUnload_Count >= MaintenanceLoopTicks_ScriptLoadUnload)
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                            {
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                                MaintenanceLoopTicks_ScriptLoadUnload_Count = 0;
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                                MaintenanceLoopTicks_ScriptLoadUnload_ResetCount = true;
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                                // LOAD / UNLOAD SCRIPTS
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                                if (m_ScriptEngine.m_ScriptManager != null)
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                                    m_ScriptEngine.m_ScriptManager.DoScriptLoadUnload();
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