Cleanup a bit

Started to add Primitive creation (very basic at the moment)
Should now be ready for merging into trunk
ConvertToPlugins
MW 2007-03-07 18:16:09 +00:00
parent 6a1cc7c70f
commit 0fcaa11f43
21 changed files with 584 additions and 517 deletions

View File

@ -1,21 +1,31 @@
using System;
using System.Reflection; using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
// ------------------------------------------------------------------------------ // Information about this assembly is defined by the following
// <autogenerated> // attributes.
// This code was generated by a tool.
// Mono Runtime Version: 2.0.50727.42
// //
// Changes to this file may cause incorrect behavior and will be lost if // change them to the information which is associated with the assembly
// the code is regenerated. // you compile.
// </autogenerated>
// ------------------------------------------------------------------------------
[assembly: ComVisibleAttribute(false)] [assembly: AssemblyTitle("SimConfig")]
[assembly: CLSCompliantAttribute(false)] [assembly: AssemblyDescription("")]
[assembly: AssemblyVersionAttribute("0.1.*.148")] [assembly: AssemblyConfiguration("")]
[assembly: AssemblyTitleAttribute("opensim-simconfig")] [assembly: AssemblyCompany("")]
[assembly: AssemblyDescriptionAttribute("The default configuration handler")] [assembly: AssemblyProduct("SimConfig")]
[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")] [assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly: AssemblyVersion("1.0.*")]

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@ -119,11 +119,6 @@ namespace Db40SimConfig
ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - No heightmap found, generating new one"); ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - No heightmap found, generating new one");
HeightmapGenHills hills = new HeightmapGenHills(); HeightmapGenHills hills = new HeightmapGenHills();
blank.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false); blank.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
/* blank.LandMap = new float[65536];
for(int i = 0 ; i <65536; i++)
{
blank.LandMap[i] = 20.49f;
}*/
ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Saving heightmap to local database"); ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Saving heightmap to local database");
db.Set(blank.LandMap); db.Set(blank.LandMap);
db.Commit(); db.Commit();

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@ -26,12 +26,8 @@
<ItemGroup> <ItemGroup>
<Reference Include="System" /> <Reference Include="System" />
<Reference Include="System.Xml" /> <Reference Include="System.Xml" />
<Reference Include="OpenSim">
<HintPath>..\..\bin\OpenSim.exe</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="Db4objects.Db4o"> <Reference Include="Db4objects.Db4o">
<HintPath>..\..\..\..\..\Program Files\Db4objects\db4o-6.1\bin\net-2.0\Db4objects.Db4o.dll</HintPath> <HintPath>..\..\..\bin\Db4objects.Db4o.dll</HintPath>
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
@ -44,6 +40,10 @@
<Project>{C9A6026D-8E0C-4FE4-8691-FB2A566AA245}</Project> <Project>{C9A6026D-8E0C-4FE4-8691-FB2A566AA245}</Project>
<Name>ServerConsole</Name> <Name>ServerConsole</Name>
</ProjectReference> </ProjectReference>
<ProjectReference Include="..\..\Second-server.csproj">
<Project>{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}</Project>
<Name>Second-server</Name>
</ProjectReference>
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" /> <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
</Project> </Project>

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@ -1,21 +1,31 @@
using System;
using System.Reflection; using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
// ------------------------------------------------------------------------------ // Information about this assembly is defined by the following
// <autogenerated> // attributes.
// This code was generated by a tool.
// Mono Runtime Version: 2.0.50727.42
// //
// Changes to this file may cause incorrect behavior and will be lost if // change them to the information which is associated with the assembly
// the code is regenerated. // you compile.
// </autogenerated>
// ------------------------------------------------------------------------------
[assembly: ComVisibleAttribute(false)] [assembly: AssemblyTitle("GridInterfaces")]
[assembly: CLSCompliantAttribute(false)] [assembly: AssemblyDescription("")]
[assembly: AssemblyVersionAttribute("0.1.*.148")] [assembly: AssemblyConfiguration("")]
[assembly: AssemblyTitleAttribute("opensim-gridinterfaces")] [assembly: AssemblyCompany("")]
[assembly: AssemblyDescriptionAttribute("Definitions for OGS interface")] [assembly: AssemblyProduct("GridInterfaces")]
[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")] [assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly: AssemblyVersion("1.0.*")]

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@ -27,7 +27,7 @@
<Reference Include="System" /> <Reference Include="System" />
<Reference Include="System.Xml" /> <Reference Include="System.Xml" />
<Reference Include="libsecondlife"> <Reference Include="libsecondlife">
<HintPath>..\..\Libsecond-dailys\libsl07-03\trunk\libsecondlife-cs\obj\Debug\libsecondlife.dll</HintPath> <HintPath>..\..\..\..\..\..\Libsecond-dailys\libsl07-03\trunk\libsecondlife-cs\obj\Debug\libsecondlife.dll</HintPath>
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
</Reference> </Reference>
</ItemGroup> </ItemGroup>

View File

@ -1,21 +1,31 @@
using System;
using System.Reflection; using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
// ------------------------------------------------------------------------------ // Information about this assembly is defined by the following
// <autogenerated> // attributes.
// This code was generated by a tool.
// Mono Runtime Version: 2.0.50727.42
// //
// Changes to this file may cause incorrect behavior and will be lost if // change them to the information which is associated with the assembly
// the code is regenerated. // you compile.
// </autogenerated>
// ------------------------------------------------------------------------------
[assembly: ComVisibleAttribute(false)] [assembly: AssemblyTitle("LocalGridServers")]
[assembly: CLSCompliantAttribute(false)] [assembly: AssemblyDescription("")]
[assembly: AssemblyVersionAttribute("0.1.*.148")] [assembly: AssemblyConfiguration("")]
[assembly: AssemblyTitleAttribute("opensim-localservers")] [assembly: AssemblyCompany("")]
[assembly: AssemblyDescriptionAttribute("local grid servers")] [assembly: AssemblyProduct("LocalGridServers")]
[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")] [assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly: AssemblyVersion("1.0.*")]

View File

@ -27,7 +27,7 @@
<Reference Include="System" /> <Reference Include="System" />
<Reference Include="System.Xml" /> <Reference Include="System.Xml" />
<Reference Include="libsecondlife"> <Reference Include="libsecondlife">
<HintPath>..\..\..\Libsecond-dailys\libsl07-03\trunk\libsecondlife-cs\obj\Debug\libsecondlife.dll</HintPath> <HintPath>..\..\..\..\..\..\..\Libsecond-dailys\libsl07-03\trunk\libsecondlife-cs\obj\Debug\libsecondlife.dll</HintPath>
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
</Reference> </Reference>
</ItemGroup> </ItemGroup>

View File

@ -47,119 +47,119 @@ using PhysicsSystem;
namespace OpenSim namespace OpenSim
{ {
/// <summary> /// <summary>
/// Description of MainForm. /// Description of MainForm.
/// </summary> /// </summary>
public class OpenSim_Main public class OpenSim_Main
{ {
public static OpenSim_Main sim; public static OpenSim_Main sim;
public static SimConfig cfg; public static SimConfig cfg;
public static World local_world; public static World local_world;
public static Grid gridServers; public static Grid gridServers;
public static Socket Server; public static Socket Server;
private static IPEndPoint ServerIncoming; private static IPEndPoint ServerIncoming;
private static byte[] RecvBuffer = new byte[4096]; private static byte[] RecvBuffer = new byte[4096];
private byte[] ZeroBuffer = new byte[8192]; private byte[] ZeroBuffer = new byte[8192];
private static IPEndPoint ipeSender; private static IPEndPoint ipeSender;
private static EndPoint epSender; private static EndPoint epSender;
private static AsyncCallback ReceivedData; private static AsyncCallback ReceivedData;
public AssetCache assetCache; public AssetCache assetCache;
public DateTime startuptime; public DateTime startuptime;
public Dictionary<EndPoint, OpenSimClient> ClientThreads = new Dictionary<EndPoint, OpenSimClient>(); public Dictionary<EndPoint, OpenSimClient> ClientThreads = new Dictionary<EndPoint, OpenSimClient>();
private PhysicsManager physManager; private PhysicsManager physManager;
private System.Timers.Timer timer1 = new System.Timers.Timer(); private System.Timers.Timer timer1 = new System.Timers.Timer();
private string ConfigDll = "SimConfig.dll"; private string ConfigDll = "SimConfig.dll";
public bool sandbox = false; public bool sandbox = false;
public bool loginserver = false; public bool loginserver = false;
[STAThread] [STAThread]
public static void Main( string[] args ) public static void Main( string[] args )
{ {
Console.WriteLine("OpenSim " + VersionInfo.Version + "\n"); Console.WriteLine("OpenSim " + VersionInfo.Version + "\n");
Console.WriteLine("Starting...\n"); Console.WriteLine("Starting...\n");
ServerConsole.MainConsole.Instance = new MServerConsole(ServerConsole.ConsoleBase.ConsoleType.Local,"",0); ServerConsole.MainConsole.Instance = new MServerConsole(ServerConsole.ConsoleBase.ConsoleType.Local,"",0);
sim = new OpenSim_Main(); sim = new OpenSim_Main();
for (int i = 0; i < args.Length; i++) for (int i = 0; i < args.Length; i++)
{ {
if(args[i] == "-sandbox") if(args[i] == "-sandbox")
{ {
sim.sandbox = true; sim.sandbox = true;
} }
if(args[i] == "-loginserver") if(args[i] == "-loginserver")
{ {
sim.loginserver = true; sim.loginserver = true;
} }
} }
OpenSim_Main.gridServers = new Grid(); OpenSim_Main.gridServers = new Grid();
if(sim.sandbox) if(sim.sandbox)
{ {
OpenSim_Main.gridServers.AssetDll = "LocalGridServers.dll"; OpenSim_Main.gridServers.AssetDll = "LocalGridServers.dll";
OpenSim_Main.gridServers.GridDll = "LocalGridServers.dll"; OpenSim_Main.gridServers.GridDll = "LocalGridServers.dll";
OpenSim_Main.gridServers.LoadPlugins(); OpenSim_Main.gridServers.LoadPlugins();
ServerConsole.MainConsole.Instance.WriteLine("Starting in Sandbox mode"); ServerConsole.MainConsole.Instance.WriteLine("Starting in Sandbox mode");
} }
else else
{ {
OpenSim_Main.gridServers.AssetDll = "RemoteGridServers.dll"; OpenSim_Main.gridServers.AssetDll = "RemoteGridServers.dll";
OpenSim_Main.gridServers.GridDll = "RemoteGridServers.dll"; OpenSim_Main.gridServers.GridDll = "RemoteGridServers.dll";
OpenSim_Main.gridServers.LoadPlugins(); OpenSim_Main.gridServers.LoadPlugins();
ServerConsole.MainConsole.Instance.WriteLine("Starting in Grid mode"); ServerConsole.MainConsole.Instance.WriteLine("Starting in Grid mode");
} }
if(sim.loginserver && sim.sandbox) if(sim.loginserver && sim.sandbox)
{ {
LoginServer loginServer = new LoginServer(OpenSim_Main.gridServers.GridServer); LoginServer loginServer = new LoginServer(OpenSim_Main.gridServers.GridServer);
loginServer.Startup(); loginServer.Startup();
} }
sim.assetCache = new AssetCache(OpenSim_Main.gridServers.AssetServer); sim.assetCache = new AssetCache(OpenSim_Main.gridServers.AssetServer);
sim.Startup(); sim.Startup();
while(true) { while(true) {
ServerConsole.MainConsole.Instance.MainConsolePrompt(); ServerConsole.MainConsole.Instance.MainConsolePrompt();
} }
} }
private OpenSim_Main() { private OpenSim_Main() {
} }
private void Startup() { private void Startup() {
startuptime=DateTime.Now; startuptime=DateTime.Now;
timer1.Enabled = true; timer1.Enabled = true;
timer1.Interval = 100; timer1.Interval = 100;
timer1.Elapsed +=new ElapsedEventHandler( this.Timer1Tick ); timer1.Elapsed +=new ElapsedEventHandler( this.Timer1Tick );
// We check our local database first, then the grid for config options // We check our local database first, then the grid for config options
ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Loading configuration"); ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Loading configuration");
cfg = this.LoadConfigDll(this.ConfigDll); cfg = this.LoadConfigDll(this.ConfigDll);
cfg.InitConfig(); cfg.InitConfig();
ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Contacting gridserver"); ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Contacting gridserver");
cfg.LoadFromGrid(); cfg.LoadFromGrid();
ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - We are " + cfg.RegionName + " at " + cfg.RegionLocX.ToString() + "," + cfg.RegionLocY.ToString()); ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - We are " + cfg.RegionName + " at " + cfg.RegionLocX.ToString() + "," + cfg.RegionLocY.ToString());
ServerConsole.MainConsole.Instance.WriteLine("Initialising world"); ServerConsole.MainConsole.Instance.WriteLine("Initialising world");
local_world = cfg.LoadWorld(); local_world = cfg.LoadWorld();
this.physManager = new PhysicsSystem.PhysicsManager(); this.physManager = new PhysicsSystem.PhysicsManager();
this.physManager.LoadPlugins(); this.physManager.LoadPlugins();
ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Starting up messaging system"); ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Starting up messaging system");
local_world.PhysScene = this.physManager.GetPhysicsScene("PhysX"); //should be reading from the config file what physics engine to use local_world.PhysScene = this.physManager.GetPhysicsScene("PhysX"); //should be reading from the config file what physics engine to use
local_world.PhysScene.SetTerrain(local_world.LandMap); local_world.PhysScene.SetTerrain(local_world.LandMap);
OpenSim_Main.gridServers.AssetServer.SetServerInfo(OpenSim_Main.cfg.AssetURL, OpenSim_Main.cfg.AssetSendKey); OpenSim_Main.gridServers.AssetServer.SetServerInfo(OpenSim_Main.cfg.AssetURL, OpenSim_Main.cfg.AssetSendKey);
OpenSim_Main.gridServers.GridServer.SetServerInfo(OpenSim_Main.cfg.GridURL, OpenSim_Main.cfg.GridSendKey); OpenSim_Main.gridServers.GridServer.SetServerInfo(OpenSim_Main.cfg.GridURL, OpenSim_Main.cfg.GridSendKey);
MainServerListener(); MainServerListener();
} }
private SimConfig LoadConfigDll(string dllName) private SimConfig LoadConfigDll(string dllName)
{ {
Assembly pluginAssembly = Assembly.LoadFrom(dllName); Assembly pluginAssembly = Assembly.LoadFrom(dllName);
SimConfig config = null; SimConfig config = null;
foreach (Type pluginType in pluginAssembly.GetTypes()) foreach (Type pluginType in pluginAssembly.GetTypes())
@ -183,85 +183,84 @@ namespace OpenSim
} }
pluginAssembly = null; pluginAssembly = null;
return config; return config;
} }
private void OnReceivedData(IAsyncResult result) { private void OnReceivedData(IAsyncResult result) {
ipeSender = new IPEndPoint(IPAddress.Any, 0); ipeSender = new IPEndPoint(IPAddress.Any, 0);
epSender = (EndPoint)ipeSender; epSender = (EndPoint)ipeSender;
Packet packet = null; Packet packet = null;
int numBytes = Server.EndReceiveFrom(result, ref epSender); int numBytes = Server.EndReceiveFrom(result, ref epSender);
int packetEnd = numBytes - 1; int packetEnd = numBytes - 1;
packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer); packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
//Console.Error.WriteLine(packet.ToString());
// This is either a new client or a packet to send to an old one // This is either a new client or a packet to send to an old one
if(ClientThreads.ContainsKey(epSender)) { if(ClientThreads.ContainsKey(epSender)) {
ClientThreads[epSender].InPacket(packet); ClientThreads[epSender].InPacket(packet);
} else if( packet.Type == PacketType.UseCircuitCode ) { // new client } else if( packet.Type == PacketType.UseCircuitCode ) { // new client
OpenSimClient newuser = new OpenSimClient(epSender,(UseCircuitCodePacket)packet); OpenSimClient newuser = new OpenSimClient(epSender,(UseCircuitCodePacket)packet);
ClientThreads.Add(epSender, newuser); ClientThreads.Add(epSender, newuser);
} else { // invalid client } else { // invalid client
Console.Error.WriteLine("Main.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString()); Console.Error.WriteLine("Main.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
} }
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
} }
private void MainServerListener() { private void MainServerListener() {
ServerConsole.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - New thread started"); ServerConsole.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - New thread started");
ServerConsole.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - Opening UDP socket on " + cfg.IPListenAddr + ":" + cfg.IPListenPort); ServerConsole.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - Opening UDP socket on " + cfg.IPListenAddr + ":" + cfg.IPListenPort);
ServerIncoming = new IPEndPoint(IPAddress.Any, cfg.IPListenPort); ServerIncoming = new IPEndPoint(IPAddress.Any, cfg.IPListenPort);
Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
Server.Bind(ServerIncoming); Server.Bind(ServerIncoming);
ServerConsole.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - UDP socket bound, getting ready to listen"); ServerConsole.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - UDP socket bound, getting ready to listen");
ipeSender = new IPEndPoint(IPAddress.Any, 0); ipeSender = new IPEndPoint(IPAddress.Any, 0);
epSender = (EndPoint) ipeSender; epSender = (EndPoint) ipeSender;
ReceivedData = new AsyncCallback(this.OnReceivedData); ReceivedData = new AsyncCallback(this.OnReceivedData);
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
ServerConsole.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - Listening..."); ServerConsole.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - Listening...");
} }
public static void Shutdown() { public static void Shutdown() {
ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Closing all threads"); ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Closing all threads");
ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Killing listener thread"); ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Killing listener thread");
ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Killing clients"); ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Killing clients");
// IMPLEMENT THIS // IMPLEMENT THIS
ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Closing console and terminating"); ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Closing console and terminating");
ServerConsole.MainConsole.Instance.Close(); ServerConsole.MainConsole.Instance.Close();
Environment.Exit(0); Environment.Exit(0);
} }
void Timer1Tick( object sender, System.EventArgs e ) void Timer1Tick( object sender, System.EventArgs e )
{ {
Console.WriteLine("UPDATE WORLD!");
local_world.Update();
}
}
public class Grid local_world.Update();
{ }
public IAssetServer AssetServer; }
public IGridServer GridServer;
public string AssetDll = "";
public string GridDll = "";
public Grid() public class Grid
{ {
} public IAssetServer AssetServer;
public IGridServer GridServer;
public string AssetDll = "";
public string GridDll = "";
public void LoadPlugins() public Grid()
{ {
this.AssetServer = this.LoadAssetDll(this.AssetDll); }
this.GridServer = this.LoadGridDll(this.GridDll);
}
private IAssetServer LoadAssetDll(string dllName) public void LoadPlugins()
{ {
Assembly pluginAssembly = Assembly.LoadFrom(dllName); this.AssetServer = this.LoadAssetDll(this.AssetDll);
this.GridServer = this.LoadGridDll(this.GridDll);
}
private IAssetServer LoadAssetDll(string dllName)
{
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
IAssetServer server = null; IAssetServer server = null;
foreach (Type pluginType in pluginAssembly.GetTypes()) foreach (Type pluginType in pluginAssembly.GetTypes())
@ -285,11 +284,11 @@ namespace OpenSim
} }
pluginAssembly = null; pluginAssembly = null;
return server; return server;
} }
private IGridServer LoadGridDll(string dllName) private IGridServer LoadGridDll(string dllName)
{ {
Assembly pluginAssembly = Assembly.LoadFrom(dllName); Assembly pluginAssembly = Assembly.LoadFrom(dllName);
IGridServer server = null; IGridServer server = null;
foreach (Type pluginType in pluginAssembly.GetTypes()) foreach (Type pluginType in pluginAssembly.GetTypes())
@ -313,6 +312,6 @@ namespace OpenSim
} }
pluginAssembly = null; pluginAssembly = null;
return server; return server;
} }
} }
} }

View File

@ -91,6 +91,9 @@ namespace OpenSim
case PacketType.AgentWearablesRequest: case PacketType.AgentWearablesRequest:
ClientAvatar.SendInitialAppearance(); ClientAvatar.SendInitialAppearance();
break; break;
case PacketType.ObjectAdd:
OpenSim_Main.local_world.AddNewPrim((ObjectAddPacket)Pack, this);
break;
case PacketType.TransferRequest: case PacketType.TransferRequest:
//Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request"); //Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request");
TransferRequestPacket transfer = (TransferRequestPacket)Pack; TransferRequestPacket transfer = (TransferRequestPacket)Pack;
@ -251,7 +254,7 @@ namespace OpenSim
} }
} }
ServerConsole.MainConsole.Instance.WriteLine("OUT: \n" + Pack.ToString()); ServerConsole.MainConsole.Instance.WriteLine("OUT: \n" + Pack.ToString());
byte[] ZeroOutBuffer = new byte[4096]; byte[] ZeroOutBuffer = new byte[4096];
byte[] sendbuffer; byte[] sendbuffer;

View File

@ -1,21 +1,31 @@
using System;
using System.Reflection; using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
// ------------------------------------------------------------------------------ // Information about this assembly is defined by the following
// <autogenerated> // attributes.
// This code was generated by a tool.
// Mono Runtime Version: 2.0.50727.42
// //
// Changes to this file may cause incorrect behavior and will be lost if // change them to the information which is associated with the assembly
// the code is regenerated. // you compile.
// </autogenerated>
// ------------------------------------------------------------------------------
[assembly: ComVisibleAttribute(false)] [assembly: AssemblyTitle("RemoteGridServers")]
[assembly: CLSCompliantAttribute(false)] [assembly: AssemblyDescription("")]
[assembly: AssemblyVersionAttribute("0.1.*.148")] [assembly: AssemblyConfiguration("")]
[assembly: AssemblyTitleAttribute("opensim-remoteservers")] [assembly: AssemblyCompany("")]
[assembly: AssemblyDescriptionAttribute("Connects to remote OGS installation")] [assembly: AssemblyProduct("RemoteGridServers")]
[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")] [assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly: AssemblyVersion("1.0.*")]

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@ -27,7 +27,7 @@
<Reference Include="System" /> <Reference Include="System" />
<Reference Include="System.Xml" /> <Reference Include="System.Xml" />
<Reference Include="libsecondlife"> <Reference Include="libsecondlife">
<HintPath>..\..\..\Libsecond-dailys\libsl07-03\trunk\libsecondlife-cs\obj\Debug\libsecondlife.dll</HintPath> <HintPath>..\..\..\..\..\..\..\Libsecond-dailys\libsl07-03\trunk\libsecondlife-cs\obj\Debug\libsecondlife.dll</HintPath>
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
</Reference> </Reference>
</ItemGroup> </ItemGroup>

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@ -39,16 +39,16 @@
<Reference Include="System" /> <Reference Include="System" />
<Reference Include="System.Data" /> <Reference Include="System.Data" />
<Reference Include="System.Xml" /> <Reference Include="System.Xml" />
<Reference Include="log4net"> <Reference Include="libsecondlife">
<HintPath>..\Version0_2_myserver\OpenSim\bin\Debug\log4net.dll</HintPath> <HintPath>..\..\..\..\..\Libsecond-dailys\libsl07-03\trunk\libsecondlife-cs\obj\Debug\libsecondlife.dll</HintPath>
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
</Reference> </Reference>
<Reference Include="Axiom.MathLib"> <Reference Include="Axiom.MathLib">
<HintPath>..\Version0_2_myserver\OpenSim\bin\Debug\Axiom.MathLib.dll</HintPath> <HintPath>..\..\..\..\..\Opensim-pluginsystem\bin\Axiom.MathLib.dll</HintPath>
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
</Reference> </Reference>
<Reference Include="libsecondlife"> <Reference Include="log4net">
<HintPath>..\Libsecond-dailys\libsl07-03\trunk\libsecondlife-cs\obj\Debug\libsecondlife.dll</HintPath> <HintPath>..\bin\log4net.dll</HintPath>
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
</Reference> </Reference>
</ItemGroup> </ItemGroup>

View File

@ -1,21 +1,31 @@
using System;
using System.Reflection; using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
// ------------------------------------------------------------------------------ // Information about this assembly is defined by the following
// <autogenerated> // attributes.
// This code was generated by a tool.
// Mono Runtime Version: 2.0.50727.42
// //
// Changes to this file may cause incorrect behavior and will be lost if // change them to the information which is associated with the assembly
// the code is regenerated. // you compile.
// </autogenerated>
// ------------------------------------------------------------------------------
[assembly: ComVisibleAttribute(false)] [assembly: AssemblyTitle("ServerConsole")]
[assembly: CLSCompliantAttribute(false)] [assembly: AssemblyDescription("")]
[assembly: AssemblyVersionAttribute("0.1.*.148")] [assembly: AssemblyConfiguration("")]
[assembly: AssemblyTitleAttribute("opensim-serverconsole")] [assembly: AssemblyCompany("")]
[assembly: AssemblyDescriptionAttribute("The default server console")] [assembly: AssemblyProduct("ServerConsole")]
[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")] [assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly: AssemblyVersion("1.0.*")]

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@ -84,120 +84,4 @@ namespace OpenSim
} }
} }
} }
public class VoipConnectionPacket : Packet
{
/// <exclude/>
// [XmlType("VoipConnection_Serverblock1")]
public class ServerBlock
{
public uint Test1;
public uint IP;
public ushort Port;
private byte[] userName;
public byte[] UserName
{
get { return userName; }
set
{
if (value == null) { userName = null; return; }
if (value.Length > 255) { throw new OverflowException("Value exceeds 255 characters"); }
else { userName = new byte[value.Length]; Array.Copy(value, userName, value.Length); }
}
}
//[XmlIgnore]
public int Length
{
get
{
int length = 4;
if (UserName != null) { length += 1 + UserName.Length; }
return length;
}
}
public ServerBlock() { }
public ServerBlock(byte[] bytes, ref int i)
{
try
{
Test1 = (uint)(bytes[i++] + (bytes[i++] << 8) + (bytes[i++] << 16) + (bytes[i++] << 24));
}
catch (Exception)
{
throw new MalformedDataException();
}
}
public void ToBytes(byte[] bytes, ref int i)
{
bytes[i++] = (byte)(Test1 % 256);
bytes[i++] = (byte)((Test1 >> 8) % 256);
bytes[i++] = (byte)((Test1 >> 16) % 256);
bytes[i++] = (byte)((Test1 >> 24) % 256);
if(UserName == null) { Console.WriteLine("Warning: UserName is null, in " + this.GetType()); }
bytes[i++] = (byte)UserName.Length;
Array.Copy(UserName, 0, bytes, i, UserName.Length);
i += UserName.Length;
}
public override string ToString()
{
string output = "-- ServerBlock1 --" + Environment.NewLine;
output += "Test1: " + Test1.ToString() + "" + Environment.NewLine;
output = output.Trim();
return output;
}
}
private Header header;
public override Header Header { get { return header; } set { header = value; } }
public override PacketType Type { get { return PacketType.TestMessage; } }
public ServerBlock ServerBlock1;
public VoipConnectionPacket()
{
Header = new LowHeader();
Header.ID = 600;
Header.Reliable = true;
Header.Zerocoded = true;
ServerBlock1 = new ServerBlock();
}
public VoipConnectionPacket(byte[] bytes, ref int i)
{
int packetEnd = bytes.Length - 1;
Header = new LowHeader(bytes, ref i, ref packetEnd);
ServerBlock1 = new ServerBlock(bytes, ref i);
}
public VoipConnectionPacket(Header head, byte[] bytes, ref int i)
{
Header = head;
ServerBlock1 = new ServerBlock(bytes, ref i);
}
public override byte[] ToBytes()
{
int length = 8;
length += ServerBlock1.Length;;
if (header.AckList.Length > 0) { length += header.AckList.Length * 4 + 1; }
byte[] bytes = new byte[length];
int i = 0;
header.ToBytes(bytes, ref i);
ServerBlock1.ToBytes(bytes, ref i);
if (header.AckList.Length > 0) { header.AcksToBytes(bytes, ref i); }
return bytes;
}
public override string ToString()
{
string output = "--- VoipConnection ---" + Environment.NewLine;
output += ServerBlock1.ToString() + Environment.NewLine;
return output;
}
}
} }

View File

@ -1,21 +1,31 @@
using System;
using System.Reflection; using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
// ------------------------------------------------------------------------------ // Information about this assembly is defined by the following
// <autogenerated> // attributes.
// This code was generated by a tool.
// Mono Runtime Version: 2.0.50727.42
// //
// Changes to this file may cause incorrect behavior and will be lost if // change them to the information which is associated with the assembly
// the code is regenerated. // you compile.
// </autogenerated>
// ------------------------------------------------------------------------------
[assembly: ComVisibleAttribute(false)] [assembly: AssemblyTitle("PhysicsManager")]
[assembly: CLSCompliantAttribute(false)] [assembly: AssemblyDescription("")]
[assembly: AssemblyVersionAttribute("0.1.*.148")] [assembly: AssemblyConfiguration("")]
[assembly: AssemblyTitleAttribute("opensim-physicsmanager")] [assembly: AssemblyCompany("")]
[assembly: AssemblyDescriptionAttribute("Handles physics plugins")] [assembly: AssemblyProduct("PhysicsManager")]
[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")] [assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly: AssemblyVersion("1.0.*")]

View File

@ -1,21 +1,31 @@
using System;
using System.Reflection; using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
// ------------------------------------------------------------------------------ // Information about this assembly is defined by the following
// <autogenerated> // attributes.
// This code was generated by a tool.
// Mono Runtime Version: 2.0.50727.42
// //
// Changes to this file may cause incorrect behavior and will be lost if // change them to the information which is associated with the assembly
// the code is regenerated. // you compile.
// </autogenerated>
// ------------------------------------------------------------------------------
[assembly: ComVisibleAttribute(false)] [assembly: AssemblyTitle("PhysXplugin")]
[assembly: CLSCompliantAttribute(false)] [assembly: AssemblyDescription("")]
[assembly: AssemblyVersionAttribute("0.1.*.148")] [assembly: AssemblyConfiguration("")]
[assembly: AssemblyTitleAttribute("opensim-physicsmanager-physx")] [assembly: AssemblyCompany("")]
[assembly: AssemblyDescriptionAttribute("PhysX plugin for OpenSim")] [assembly: AssemblyProduct("PhysXplugin")]
[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")] [assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly: AssemblyVersion("1.0.*")]

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@ -87,10 +87,8 @@ namespace PhysXplugin
public override void Simulate(float timeStep) public override void Simulate(float timeStep)
{ {
Console.WriteLine("SIMULATE!");
foreach (PhysXActor actor in _actors) foreach (PhysXActor actor in _actors)
{ {
Console.WriteLine("AN ACTOR!");
actor.Position.X = actor.Position.X + actor.Velocity.X * timeStep; actor.Position.X = actor.Position.X + actor.Velocity.X * timeStep;
actor.Position.Y = actor.Position.Y + actor.Velocity.Y * timeStep; actor.Position.Y = actor.Position.Y + actor.Velocity.Y * timeStep;
actor.Position.Z = actor.Position.Z + actor.Velocity.Z * timeStep; actor.Position.Z = actor.Position.Z + actor.Velocity.Z * timeStep;
@ -120,7 +118,7 @@ namespace PhysXplugin
public override void GetResults() public override void GetResults()
{ {
Console.WriteLine("GET RESULTS!");
} }
public override bool IsThreaded public override bool IsThreaded

View File

@ -26,6 +26,7 @@ namespace OpenSim.world
ControllingClient=TheClient; ControllingClient=TheClient;
SetupTemplate("avatar-template.dat"); SetupTemplate("avatar-template.dat");
position = new LLVector3(100.0f,100.0f,30.0f); position = new LLVector3(100.0f,100.0f,30.0f);
position.Z = OpenSim_Main.local_world.LandMap[(int)position.Y * 256 + (int)position.X]+1;
} }
public PhysicsActor PhysActor public PhysicsActor PhysActor
@ -43,7 +44,6 @@ namespace OpenSim.world
{ {
for(int i=0 ; i < this.forcesList.Count; i++) for(int i=0 ; i < this.forcesList.Count; i++)
{ {
Console.WriteLine("ADDING A FORCE!");
NewForce force = this.forcesList[i]; NewForce force = this.forcesList[i];
PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z); PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z);
this._physActor.Velocity = phyVector; this._physActor.Velocity = phyVector;
@ -61,8 +61,8 @@ namespace OpenSim.world
public override void update() public override void update()
{ {
Console.WriteLine("UPDATING AVATAR!");
if(this.updateflag) if(this.updateflag)
{ {
//need to send movement info //need to send movement info
//so create the improvedterseobjectupdate packet //so create the improvedterseobjectupdate packet
@ -74,28 +74,31 @@ namespace OpenSim.world
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
terse.ObjectData[0] = terseBlock; terse.ObjectData[0] = terseBlock;
foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) { foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) {
client.OutPacket(terse); client.OutPacket(terse);
} }
updateflag =false; updateflag =false;
this._updateCount = 0; this._updateCount = 0;
} }
else else
{ {
_updateCount++; if(walking)
if(_updateCount>5)
{ {
//It has been a while since last update was sent so lets send one. _updateCount++;
ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); if(_updateCount>3)
ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); {
terse.RegionData.RegionHandle = OpenSim_Main.cfg.RegionHandle; // FIXME //It has been a while since last update was sent so lets send one.
terse.RegionData.TimeDilation = 64096; ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
terse.ObjectData[0] = terseBlock; terse.RegionData.RegionHandle = OpenSim_Main.cfg.RegionHandle; // FIXME
foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) { terse.RegionData.TimeDilation = 64096;
client.OutPacket(terse); terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
terse.ObjectData[0] = terseBlock;
foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) {
client.OutPacket(terse);
}
_updateCount = 0;
} }
_updateCount = 0;
} }
} }
} }

View File

@ -9,8 +9,8 @@ namespace OpenSim.world
{ {
public class Entity public class Entity
{ {
protected libsecondlife.LLUUID uuid; public libsecondlife.LLUUID uuid;
protected uint localid; public uint localid;
public LLVector3 position; public LLVector3 position;
public LLVector3 velocity; public LLVector3 velocity;
public Quaternion rotation; public Quaternion rotation;

View File

@ -2,6 +2,8 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using OpenSim.types; using OpenSim.types;
using libsecondlife;
using libsecondlife.Packets;
namespace OpenSim.world namespace OpenSim.world
{ {
@ -9,6 +11,9 @@ namespace OpenSim.world
{ {
protected float mesh_cutbegin; protected float mesh_cutbegin;
protected float mesh_cutend; protected float mesh_cutend;
protected PrimData primData;
protected bool newPrimFlag;
protected ObjectUpdatePacket OurPacket;
public Primitive() public Primitive()
{ {
@ -29,5 +34,103 @@ namespace OpenSim.world
return mesh; return mesh;
} }
public override void update()
{
if(this.newPrimFlag)
{
foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) {
client.OutPacket(OurPacket);
}
this.newPrimFlag = false;
}
}
public void CreateFromPacket( ObjectAddPacket addPacket, LLUUID agentID, uint localID)
{
ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
objupdate.RegionData.RegionHandle = OpenSim_Main.cfg.RegionHandle;
objupdate.RegionData.TimeDilation = 64096;
objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
PrimData PData = new PrimData();
this.primData = PData;
objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();//OpenSim_Main.local_world.PrimTemplate;
objupdate.ObjectData[0].PSBlock = new byte[0];
objupdate.ObjectData[0].ExtraParams = new byte[1];
objupdate.ObjectData[0].MediaURL = new byte[0];
objupdate.ObjectData[0].NameValue = new byte[0];
objupdate.ObjectData[0].PSBlock = new byte[0];
objupdate.ObjectData[0].Text = new byte[0];
objupdate.ObjectData[0].TextColor = new byte[4];
objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0,0,0);
objupdate.ObjectData[0].JointPivot = new LLVector3(0,0,0);
objupdate.ObjectData[0].Material = 3;
objupdate.ObjectData[0].TextureAnim = new byte[0];
objupdate.ObjectData[0].Sound = LLUUID.Zero;
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
objupdate.ObjectData[0].TextureEntry = ntex.ToBytes();
objupdate.ObjectData[0].State = 0;
objupdate.ObjectData[0].Data = new byte[0];
PData.OwnerID = objupdate.ObjectData[0].OwnerID = agentID;
PData.PCode = objupdate.ObjectData[0].PCode = addPacket.ObjectData.PCode;
PData.PathBegin = objupdate.ObjectData[0].PathBegin = addPacket.ObjectData.PathBegin;
PData.PathEnd = objupdate.ObjectData[0].PathEnd = addPacket.ObjectData.PathEnd;
PData.PathScaleX = objupdate.ObjectData[0].PathScaleX = addPacket.ObjectData.PathScaleX;
PData.PathScaleY = objupdate.ObjectData[0].PathScaleY = addPacket.ObjectData.PathScaleY;
PData.PathShearX = objupdate.ObjectData[0].PathShearX = addPacket.ObjectData.PathShearX;
PData.PathShearY = objupdate.ObjectData[0].PathShearY = addPacket.ObjectData.PathShearY;
PData.PathSkew = objupdate.ObjectData[0].PathSkew = addPacket.ObjectData.PathSkew;
PData.ProfileBegin = objupdate.ObjectData[0].ProfileBegin = addPacket.ObjectData.ProfileBegin;
PData.ProfileEnd = objupdate.ObjectData[0].ProfileEnd = addPacket.ObjectData.ProfileEnd;
PData.Scale = objupdate.ObjectData[0].Scale = addPacket.ObjectData.Scale;
PData.PathCurve = objupdate.ObjectData[0].PathCurve = addPacket.ObjectData.PathCurve;
PData.ProfileCurve = objupdate.ObjectData[0].ProfileCurve = addPacket.ObjectData.ProfileCurve;
PData.ParentID = objupdate.ObjectData[0].ParentID = 0;
PData.ProfileHollow = objupdate.ObjectData[0].ProfileHollow = addPacket.ObjectData.ProfileHollow;
//finish off copying rest of shape data
objupdate.ObjectData[0].ID = (uint)(localID);
objupdate.ObjectData[0].FullID = new LLUUID("edba7151-5857-acc5-b30b-f01efefda" + (localID- 702000).ToString("000"));
objupdate.ObjectData[0].ObjectData = new byte[60];
objupdate.ObjectData[0].ObjectData[46] = 128;
objupdate.ObjectData[0].ObjectData[47] = 63;
LLVector3 pos1= addPacket.ObjectData.RayEnd;
//update position
byte[] pb = pos1.GetBytes();
Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length);
this.newPrimFlag = true;
this.uuid = objupdate.ObjectData[0].FullID;
this.localid = objupdate.ObjectData[0].ID;
this.position = pos1;
this.OurPacket = objupdate;
}
}
public class PrimData
{
public LLUUID OwnerID;
public byte PCode;
public byte PathBegin;
public byte PathEnd;
public byte PathScaleX;
public byte PathScaleY;
public byte PathShearX;
public byte PathShearY;
public sbyte PathSkew;
public byte ProfileBegin;
public byte ProfileEnd;
public LLVector3 Scale;
public byte PathCurve;
public byte ProfileCurve;
public uint ParentID=0;
public byte ProfileHollow;
public PrimData()
{
}
} }
} }

View File

@ -18,6 +18,7 @@ namespace OpenSim.world
private libsecondlife.TerrainManager TerrainManager; private libsecondlife.TerrainManager TerrainManager;
private Random Rand = new Random(); private Random Rand = new Random();
private uint _primCount = 702000;
public World() public World()
{ {
@ -96,10 +97,21 @@ namespace OpenSim.world
this.Entities.Add(AgentClient.AgentID, NewAvatar); this.Entities.Add(AgentClient.AgentID, NewAvatar);
} }
public void AddNewPrim(ObjectAddPacket addPacket, OpenSimClient AgentClient)
{
ServerConsole.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim");
Primitive prim = new Primitive();
prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount);
this.Entities.Add(prim.uuid, prim);
this._primCount++;
}
public bool Backup() { public bool Backup() {
/* TODO: Save the current world entities state. */ /* TODO: Save the current world entities state. */
return false; return false;
} }
} }
} }