Cleanup a bit

Started to add Primitive creation (very basic at the moment)
Should now be ready for merging into trunk
ConvertToPlugins
MW 2007-03-07 18:16:09 +00:00
parent 6a1cc7c70f
commit 0fcaa11f43
21 changed files with 584 additions and 517 deletions

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@ -1,21 +1,31 @@
using System;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// ------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Mono Runtime Version: 2.0.50727.42
// Information about this assembly is defined by the following
// attributes.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
// ------------------------------------------------------------------------------
// change them to the information which is associated with the assembly
// you compile.
[assembly: ComVisibleAttribute(false)]
[assembly: CLSCompliantAttribute(false)]
[assembly: AssemblyVersionAttribute("0.1.*.148")]
[assembly: AssemblyTitleAttribute("opensim-simconfig")]
[assembly: AssemblyDescriptionAttribute("The default configuration handler")]
[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
[assembly: AssemblyTitle("SimConfig")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SimConfig")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly: AssemblyVersion("1.0.*")]

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@ -119,11 +119,6 @@ namespace Db40SimConfig
ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - No heightmap found, generating new one");
HeightmapGenHills hills = new HeightmapGenHills();
blank.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
/* blank.LandMap = new float[65536];
for(int i = 0 ; i <65536; i++)
{
blank.LandMap[i] = 20.49f;
}*/
ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Saving heightmap to local database");
db.Set(blank.LandMap);
db.Commit();

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@ -26,12 +26,8 @@
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="OpenSim">
<HintPath>..\..\bin\OpenSim.exe</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="Db4objects.Db4o">
<HintPath>..\..\..\..\..\Program Files\Db4objects\db4o-6.1\bin\net-2.0\Db4objects.Db4o.dll</HintPath>
<HintPath>..\..\..\bin\Db4objects.Db4o.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
</ItemGroup>
@ -44,6 +40,10 @@
<Project>{C9A6026D-8E0C-4FE4-8691-FB2A566AA245}</Project>
<Name>ServerConsole</Name>
</ProjectReference>
<ProjectReference Include="..\..\Second-server.csproj">
<Project>{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}</Project>
<Name>Second-server</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
</Project>

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@ -1,21 +1,31 @@
using System;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// ------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Mono Runtime Version: 2.0.50727.42
// Information about this assembly is defined by the following
// attributes.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
// ------------------------------------------------------------------------------
// change them to the information which is associated with the assembly
// you compile.
[assembly: ComVisibleAttribute(false)]
[assembly: CLSCompliantAttribute(false)]
[assembly: AssemblyVersionAttribute("0.1.*.148")]
[assembly: AssemblyTitleAttribute("opensim-gridinterfaces")]
[assembly: AssemblyDescriptionAttribute("Definitions for OGS interface")]
[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
[assembly: AssemblyTitle("GridInterfaces")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("GridInterfaces")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly: AssemblyVersion("1.0.*")]

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@ -27,7 +27,7 @@
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="libsecondlife">
<HintPath>..\..\Libsecond-dailys\libsl07-03\trunk\libsecondlife-cs\obj\Debug\libsecondlife.dll</HintPath>
<HintPath>..\..\..\..\..\..\Libsecond-dailys\libsl07-03\trunk\libsecondlife-cs\obj\Debug\libsecondlife.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
</ItemGroup>

View File

@ -1,21 +1,31 @@
using System;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// ------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Mono Runtime Version: 2.0.50727.42
// Information about this assembly is defined by the following
// attributes.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
// ------------------------------------------------------------------------------
// change them to the information which is associated with the assembly
// you compile.
[assembly: ComVisibleAttribute(false)]
[assembly: CLSCompliantAttribute(false)]
[assembly: AssemblyVersionAttribute("0.1.*.148")]
[assembly: AssemblyTitleAttribute("opensim-localservers")]
[assembly: AssemblyDescriptionAttribute("local grid servers")]
[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
[assembly: AssemblyTitle("LocalGridServers")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LocalGridServers")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly: AssemblyVersion("1.0.*")]

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@ -27,7 +27,7 @@
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="libsecondlife">
<HintPath>..\..\..\Libsecond-dailys\libsl07-03\trunk\libsecondlife-cs\obj\Debug\libsecondlife.dll</HintPath>
<HintPath>..\..\..\..\..\..\..\Libsecond-dailys\libsl07-03\trunk\libsecondlife-cs\obj\Debug\libsecondlife.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
</ItemGroup>

View File

@ -192,7 +192,6 @@ namespace OpenSim
int numBytes = Server.EndReceiveFrom(result, ref epSender);
int packetEnd = numBytes - 1;
packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
//Console.Error.WriteLine(packet.ToString());
// This is either a new client or a packet to send to an old one
if(ClientThreads.ContainsKey(epSender)) {
@ -237,7 +236,7 @@ namespace OpenSim
void Timer1Tick( object sender, System.EventArgs e )
{
Console.WriteLine("UPDATE WORLD!");
local_world.Update();
}
}

View File

@ -91,6 +91,9 @@ namespace OpenSim
case PacketType.AgentWearablesRequest:
ClientAvatar.SendInitialAppearance();
break;
case PacketType.ObjectAdd:
OpenSim_Main.local_world.AddNewPrim((ObjectAddPacket)Pack, this);
break;
case PacketType.TransferRequest:
//Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request");
TransferRequestPacket transfer = (TransferRequestPacket)Pack;

View File

@ -1,21 +1,31 @@
using System;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// ------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Mono Runtime Version: 2.0.50727.42
// Information about this assembly is defined by the following
// attributes.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
// ------------------------------------------------------------------------------
// change them to the information which is associated with the assembly
// you compile.
[assembly: ComVisibleAttribute(false)]
[assembly: CLSCompliantAttribute(false)]
[assembly: AssemblyVersionAttribute("0.1.*.148")]
[assembly: AssemblyTitleAttribute("opensim-remoteservers")]
[assembly: AssemblyDescriptionAttribute("Connects to remote OGS installation")]
[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
[assembly: AssemblyTitle("RemoteGridServers")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RemoteGridServers")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly: AssemblyVersion("1.0.*")]

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@ -27,7 +27,7 @@
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="libsecondlife">
<HintPath>..\..\..\Libsecond-dailys\libsl07-03\trunk\libsecondlife-cs\obj\Debug\libsecondlife.dll</HintPath>
<HintPath>..\..\..\..\..\..\..\Libsecond-dailys\libsl07-03\trunk\libsecondlife-cs\obj\Debug\libsecondlife.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
</ItemGroup>

View File

@ -39,16 +39,16 @@
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="log4net">
<HintPath>..\Version0_2_myserver\OpenSim\bin\Debug\log4net.dll</HintPath>
<Reference Include="libsecondlife">
<HintPath>..\..\..\..\..\Libsecond-dailys\libsl07-03\trunk\libsecondlife-cs\obj\Debug\libsecondlife.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="Axiom.MathLib">
<HintPath>..\Version0_2_myserver\OpenSim\bin\Debug\Axiom.MathLib.dll</HintPath>
<HintPath>..\..\..\..\..\Opensim-pluginsystem\bin\Axiom.MathLib.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="libsecondlife">
<HintPath>..\Libsecond-dailys\libsl07-03\trunk\libsecondlife-cs\obj\Debug\libsecondlife.dll</HintPath>
<Reference Include="log4net">
<HintPath>..\bin\log4net.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
</ItemGroup>

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@ -1,21 +1,31 @@
using System;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// ------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Mono Runtime Version: 2.0.50727.42
// Information about this assembly is defined by the following
// attributes.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
// ------------------------------------------------------------------------------
// change them to the information which is associated with the assembly
// you compile.
[assembly: ComVisibleAttribute(false)]
[assembly: CLSCompliantAttribute(false)]
[assembly: AssemblyVersionAttribute("0.1.*.148")]
[assembly: AssemblyTitleAttribute("opensim-serverconsole")]
[assembly: AssemblyDescriptionAttribute("The default server console")]
[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
[assembly: AssemblyTitle("ServerConsole")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ServerConsole")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly: AssemblyVersion("1.0.*")]

View File

@ -84,120 +84,4 @@ namespace OpenSim
}
}
}
public class VoipConnectionPacket : Packet
{
/// <exclude/>
// [XmlType("VoipConnection_Serverblock1")]
public class ServerBlock
{
public uint Test1;
public uint IP;
public ushort Port;
private byte[] userName;
public byte[] UserName
{
get { return userName; }
set
{
if (value == null) { userName = null; return; }
if (value.Length > 255) { throw new OverflowException("Value exceeds 255 characters"); }
else { userName = new byte[value.Length]; Array.Copy(value, userName, value.Length); }
}
}
//[XmlIgnore]
public int Length
{
get
{
int length = 4;
if (UserName != null) { length += 1 + UserName.Length; }
return length;
}
}
public ServerBlock() { }
public ServerBlock(byte[] bytes, ref int i)
{
try
{
Test1 = (uint)(bytes[i++] + (bytes[i++] << 8) + (bytes[i++] << 16) + (bytes[i++] << 24));
}
catch (Exception)
{
throw new MalformedDataException();
}
}
public void ToBytes(byte[] bytes, ref int i)
{
bytes[i++] = (byte)(Test1 % 256);
bytes[i++] = (byte)((Test1 >> 8) % 256);
bytes[i++] = (byte)((Test1 >> 16) % 256);
bytes[i++] = (byte)((Test1 >> 24) % 256);
if(UserName == null) { Console.WriteLine("Warning: UserName is null, in " + this.GetType()); }
bytes[i++] = (byte)UserName.Length;
Array.Copy(UserName, 0, bytes, i, UserName.Length);
i += UserName.Length;
}
public override string ToString()
{
string output = "-- ServerBlock1 --" + Environment.NewLine;
output += "Test1: " + Test1.ToString() + "" + Environment.NewLine;
output = output.Trim();
return output;
}
}
private Header header;
public override Header Header { get { return header; } set { header = value; } }
public override PacketType Type { get { return PacketType.TestMessage; } }
public ServerBlock ServerBlock1;
public VoipConnectionPacket()
{
Header = new LowHeader();
Header.ID = 600;
Header.Reliable = true;
Header.Zerocoded = true;
ServerBlock1 = new ServerBlock();
}
public VoipConnectionPacket(byte[] bytes, ref int i)
{
int packetEnd = bytes.Length - 1;
Header = new LowHeader(bytes, ref i, ref packetEnd);
ServerBlock1 = new ServerBlock(bytes, ref i);
}
public VoipConnectionPacket(Header head, byte[] bytes, ref int i)
{
Header = head;
ServerBlock1 = new ServerBlock(bytes, ref i);
}
public override byte[] ToBytes()
{
int length = 8;
length += ServerBlock1.Length;;
if (header.AckList.Length > 0) { length += header.AckList.Length * 4 + 1; }
byte[] bytes = new byte[length];
int i = 0;
header.ToBytes(bytes, ref i);
ServerBlock1.ToBytes(bytes, ref i);
if (header.AckList.Length > 0) { header.AcksToBytes(bytes, ref i); }
return bytes;
}
public override string ToString()
{
string output = "--- VoipConnection ---" + Environment.NewLine;
output += ServerBlock1.ToString() + Environment.NewLine;
return output;
}
}
}

View File

@ -1,21 +1,31 @@
using System;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// ------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Mono Runtime Version: 2.0.50727.42
// Information about this assembly is defined by the following
// attributes.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
// ------------------------------------------------------------------------------
// change them to the information which is associated with the assembly
// you compile.
[assembly: ComVisibleAttribute(false)]
[assembly: CLSCompliantAttribute(false)]
[assembly: AssemblyVersionAttribute("0.1.*.148")]
[assembly: AssemblyTitleAttribute("opensim-physicsmanager")]
[assembly: AssemblyDescriptionAttribute("Handles physics plugins")]
[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
[assembly: AssemblyTitle("PhysicsManager")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PhysicsManager")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly: AssemblyVersion("1.0.*")]

View File

@ -1,21 +1,31 @@
using System;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// ------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Mono Runtime Version: 2.0.50727.42
// Information about this assembly is defined by the following
// attributes.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
// ------------------------------------------------------------------------------
// change them to the information which is associated with the assembly
// you compile.
[assembly: ComVisibleAttribute(false)]
[assembly: CLSCompliantAttribute(false)]
[assembly: AssemblyVersionAttribute("0.1.*.148")]
[assembly: AssemblyTitleAttribute("opensim-physicsmanager-physx")]
[assembly: AssemblyDescriptionAttribute("PhysX plugin for OpenSim")]
[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
[assembly: AssemblyTitle("PhysXplugin")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PhysXplugin")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly: AssemblyVersion("1.0.*")]

View File

@ -87,10 +87,8 @@ namespace PhysXplugin
public override void Simulate(float timeStep)
{
Console.WriteLine("SIMULATE!");
foreach (PhysXActor actor in _actors)
{
Console.WriteLine("AN ACTOR!");
actor.Position.X = actor.Position.X + actor.Velocity.X * timeStep;
actor.Position.Y = actor.Position.Y + actor.Velocity.Y * timeStep;
actor.Position.Z = actor.Position.Z + actor.Velocity.Z * timeStep;
@ -120,7 +118,7 @@ namespace PhysXplugin
public override void GetResults()
{
Console.WriteLine("GET RESULTS!");
}
public override bool IsThreaded

View File

@ -26,6 +26,7 @@ namespace OpenSim.world
ControllingClient=TheClient;
SetupTemplate("avatar-template.dat");
position = new LLVector3(100.0f,100.0f,30.0f);
position.Z = OpenSim_Main.local_world.LandMap[(int)position.Y * 256 + (int)position.X]+1;
}
public PhysicsActor PhysActor
@ -43,7 +44,6 @@ namespace OpenSim.world
{
for(int i=0 ; i < this.forcesList.Count; i++)
{
Console.WriteLine("ADDING A FORCE!");
NewForce force = this.forcesList[i];
PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z);
this._physActor.Velocity = phyVector;
@ -61,7 +61,7 @@ namespace OpenSim.world
public override void update()
{
Console.WriteLine("UPDATING AVATAR!");
if(this.updateflag)
{
//need to send movement info
@ -81,9 +81,11 @@ namespace OpenSim.world
this._updateCount = 0;
}
else
{
if(walking)
{
_updateCount++;
if(_updateCount>5)
if(_updateCount>3)
{
//It has been a while since last update was sent so lets send one.
ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
@ -99,6 +101,7 @@ namespace OpenSim.world
}
}
}
}
private void SetupTemplate(string name)
{

View File

@ -9,8 +9,8 @@ namespace OpenSim.world
{
public class Entity
{
protected libsecondlife.LLUUID uuid;
protected uint localid;
public libsecondlife.LLUUID uuid;
public uint localid;
public LLVector3 position;
public LLVector3 velocity;
public Quaternion rotation;

View File

@ -2,6 +2,8 @@ using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.types;
using libsecondlife;
using libsecondlife.Packets;
namespace OpenSim.world
{
@ -9,6 +11,9 @@ namespace OpenSim.world
{
protected float mesh_cutbegin;
protected float mesh_cutend;
protected PrimData primData;
protected bool newPrimFlag;
protected ObjectUpdatePacket OurPacket;
public Primitive()
{
@ -29,5 +34,103 @@ namespace OpenSim.world
return mesh;
}
public override void update()
{
if(this.newPrimFlag)
{
foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) {
client.OutPacket(OurPacket);
}
this.newPrimFlag = false;
}
}
public void CreateFromPacket( ObjectAddPacket addPacket, LLUUID agentID, uint localID)
{
ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
objupdate.RegionData.RegionHandle = OpenSim_Main.cfg.RegionHandle;
objupdate.RegionData.TimeDilation = 64096;
objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
PrimData PData = new PrimData();
this.primData = PData;
objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();//OpenSim_Main.local_world.PrimTemplate;
objupdate.ObjectData[0].PSBlock = new byte[0];
objupdate.ObjectData[0].ExtraParams = new byte[1];
objupdate.ObjectData[0].MediaURL = new byte[0];
objupdate.ObjectData[0].NameValue = new byte[0];
objupdate.ObjectData[0].PSBlock = new byte[0];
objupdate.ObjectData[0].Text = new byte[0];
objupdate.ObjectData[0].TextColor = new byte[4];
objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0,0,0);
objupdate.ObjectData[0].JointPivot = new LLVector3(0,0,0);
objupdate.ObjectData[0].Material = 3;
objupdate.ObjectData[0].TextureAnim = new byte[0];
objupdate.ObjectData[0].Sound = LLUUID.Zero;
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
objupdate.ObjectData[0].TextureEntry = ntex.ToBytes();
objupdate.ObjectData[0].State = 0;
objupdate.ObjectData[0].Data = new byte[0];
PData.OwnerID = objupdate.ObjectData[0].OwnerID = agentID;
PData.PCode = objupdate.ObjectData[0].PCode = addPacket.ObjectData.PCode;
PData.PathBegin = objupdate.ObjectData[0].PathBegin = addPacket.ObjectData.PathBegin;
PData.PathEnd = objupdate.ObjectData[0].PathEnd = addPacket.ObjectData.PathEnd;
PData.PathScaleX = objupdate.ObjectData[0].PathScaleX = addPacket.ObjectData.PathScaleX;
PData.PathScaleY = objupdate.ObjectData[0].PathScaleY = addPacket.ObjectData.PathScaleY;
PData.PathShearX = objupdate.ObjectData[0].PathShearX = addPacket.ObjectData.PathShearX;
PData.PathShearY = objupdate.ObjectData[0].PathShearY = addPacket.ObjectData.PathShearY;
PData.PathSkew = objupdate.ObjectData[0].PathSkew = addPacket.ObjectData.PathSkew;
PData.ProfileBegin = objupdate.ObjectData[0].ProfileBegin = addPacket.ObjectData.ProfileBegin;
PData.ProfileEnd = objupdate.ObjectData[0].ProfileEnd = addPacket.ObjectData.ProfileEnd;
PData.Scale = objupdate.ObjectData[0].Scale = addPacket.ObjectData.Scale;
PData.PathCurve = objupdate.ObjectData[0].PathCurve = addPacket.ObjectData.PathCurve;
PData.ProfileCurve = objupdate.ObjectData[0].ProfileCurve = addPacket.ObjectData.ProfileCurve;
PData.ParentID = objupdate.ObjectData[0].ParentID = 0;
PData.ProfileHollow = objupdate.ObjectData[0].ProfileHollow = addPacket.ObjectData.ProfileHollow;
//finish off copying rest of shape data
objupdate.ObjectData[0].ID = (uint)(localID);
objupdate.ObjectData[0].FullID = new LLUUID("edba7151-5857-acc5-b30b-f01efefda" + (localID- 702000).ToString("000"));
objupdate.ObjectData[0].ObjectData = new byte[60];
objupdate.ObjectData[0].ObjectData[46] = 128;
objupdate.ObjectData[0].ObjectData[47] = 63;
LLVector3 pos1= addPacket.ObjectData.RayEnd;
//update position
byte[] pb = pos1.GetBytes();
Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length);
this.newPrimFlag = true;
this.uuid = objupdate.ObjectData[0].FullID;
this.localid = objupdate.ObjectData[0].ID;
this.position = pos1;
this.OurPacket = objupdate;
}
}
public class PrimData
{
public LLUUID OwnerID;
public byte PCode;
public byte PathBegin;
public byte PathEnd;
public byte PathScaleX;
public byte PathScaleY;
public byte PathShearX;
public byte PathShearY;
public sbyte PathSkew;
public byte ProfileBegin;
public byte ProfileEnd;
public LLVector3 Scale;
public byte PathCurve;
public byte ProfileCurve;
public uint ParentID=0;
public byte ProfileHollow;
public PrimData()
{
}
}
}

View File

@ -18,6 +18,7 @@ namespace OpenSim.world
private libsecondlife.TerrainManager TerrainManager;
private Random Rand = new Random();
private uint _primCount = 702000;
public World()
{
@ -96,10 +97,21 @@ namespace OpenSim.world
this.Entities.Add(AgentClient.AgentID, NewAvatar);
}
public void AddNewPrim(ObjectAddPacket addPacket, OpenSimClient AgentClient)
{
ServerConsole.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim");
Primitive prim = new Primitive();
prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount);
this.Entities.Add(prim.uuid, prim);
this._primCount++;
}
public bool Backup() {
/* TODO: Save the current world entities state. */
return false;
}
}
}