Prevent objects rezzed in sim from being seen as attachments and becoming uneditable or crashers. (Foxtail of death)

avinationmerge
Melanie 2012-04-17 23:39:41 +02:00
parent d30b18b1de
commit 0fe0b2ceec
2 changed files with 8 additions and 0 deletions

View File

@ -768,6 +768,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
{
g.RootPart.AttachPoint = g.RootPart.Shape.State;
g.RootPart.AttachOffset = g.AbsolutePosition;
g.RootPart.Shape.State = 0;
}
objlist.Add(g);
@ -800,6 +801,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml);
g.RootPart.AttachPoint = g.RootPart.Shape.State;
g.RootPart.AttachOffset = g.AbsolutePosition;
g.RootPart.Shape.State = 0;
objlist.Add(g);
XmlElement el = (XmlElement)n;

View File

@ -1941,6 +1941,12 @@ namespace OpenSim.Region.Framework.Scenes
// "[SCENE]: Storing {0}, {1} in {2}",
// Name, UUID, m_scene.RegionInfo.RegionName);
if (RootPart.Shape.PCode == 9 && RootPart.Shape.State != 0)
{
RootPart.Shape.State = 0;
ScheduleGroupForFullUpdate();
}
SceneObjectGroup backup_group = Copy(false);
backup_group.RootPart.Velocity = RootPart.Velocity;
backup_group.RootPart.Acceleration = RootPart.Acceleration;