Merge branch 'master' of ssh://opensimulator.org/var/git/opensim

remove-scene-viewer
Justin Clark-Casey (justincc) 2011-10-28 23:16:46 +01:00
commit 0fe756e42c
22 changed files with 169 additions and 225 deletions

View File

@ -279,12 +279,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
HashSet<UUID> receiverIDs = new HashSet<UUID>(); HashSet<UUID> receiverIDs = new HashSet<UUID>();
((Scene)c.Scene).ForEachScenePresence( ((Scene)c.Scene).ForEachRootScenePresence(
delegate(ScenePresence presence) delegate(ScenePresence presence)
{ {
// ignore chat from child agents
if (presence.IsChildAgent) return;
IClientAPI client = presence.ControllingClient; IClientAPI client = presence.ControllingClient;
// don't forward SayOwner chat from objects to // don't forward SayOwner chat from objects to

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@ -98,9 +98,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
public void SendGeneralAlert(string message) public void SendGeneralAlert(string message)
{ {
m_scene.ForEachScenePresence(delegate(ScenePresence presence) m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
{ {
if (!presence.IsChildAgent)
presence.ControllingClient.SendAlertMessage(message); presence.ControllingClient.SendAlertMessage(message);
}); });
} }
@ -163,9 +162,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
public void SendNotificationToUsersInRegion( public void SendNotificationToUsersInRegion(
UUID fromAvatarID, string fromAvatarName, string message) UUID fromAvatarID, string fromAvatarName, string message)
{ {
m_scene.ForEachScenePresence(delegate(ScenePresence presence) m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
{ {
if (!presence.IsChildAgent)
presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message); presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message);
}); });
} }

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@ -140,10 +140,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
// This is a bit crude. It seems the client will be null before it actually stops the thread // This is a bit crude. It seems the client will be null before it actually stops the thread
// The thread will kill itself eventually :/ // The thread will kill itself eventually :/
// Is there another way to make sure *all* clients get this 'inter region' message? // Is there another way to make sure *all* clients get this 'inter region' message?
m_scene.ForEachScenePresence( m_scene.ForEachRootScenePresence(
delegate(ScenePresence p) delegate(ScenePresence p)
{ {
if (p.UUID != godID && !p.IsChildAgent) if (p.UUID != godID)
{ {
// Possibly this should really be p.Close() though that method doesn't send a close // Possibly this should really be p.Close() though that method doesn't send a close
// to the client // to the client

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@ -143,41 +143,34 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
// Try root avatar only first // Try root avatar only first
foreach (Scene scene in m_Scenes) foreach (Scene scene in m_Scenes)
{ {
if (scene.Entities.ContainsKey(toAgentID) &&
scene.Entities[toAgentID] is ScenePresence)
{
// m_log.DebugFormat( // m_log.DebugFormat(
// "[HG INSTANT MESSAGE]: Looking for root agent {0} in {1}", // "[HG INSTANT MESSAGE]: Looking for root agent {0} in {1}",
// toAgentID.ToString(), scene.RegionInfo.RegionName); // toAgentID.ToString(), scene.RegionInfo.RegionName);
ScenePresence sp = scene.GetScenePresence(toAgentID);
ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; if (sp != null && !sp.IsChildAgent)
if (!user.IsChildAgent)
{ {
// Local message // Local message
// m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID); // m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID);
user.ControllingClient.SendInstantMessage(im); sp.ControllingClient.SendInstantMessage(im);
// Message sent // Message sent
result(true); result(true);
return; return;
} }
} }
}
// try child avatar second // try child avatar second
foreach (Scene scene in m_Scenes) foreach (Scene scene in m_Scenes)
{ {
// m_log.DebugFormat( // m_log.DebugFormat(
// "[HG INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName); // "[HG INSTANT MESSAGE]: Looking for child of {0} in {1}",
// toAgentID, scene.RegionInfo.RegionName);
if (scene.Entities.ContainsKey(toAgentID) && ScenePresence sp = scene.GetScenePresence(toAgentID);
scene.Entities[toAgentID] is ScenePresence) if (sp != null)
{ {
// Local message // Local message
ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
// m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID); // m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID);
user.ControllingClient.SendInstantMessage(im); sp.ControllingClient.SendInstantMessage(im);
// Message sent // Message sent
result(true); result(true);
@ -231,19 +224,13 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
bool successful = false; bool successful = false;
foreach (Scene scene in m_Scenes) foreach (Scene scene in m_Scenes)
{ {
if (scene.Entities.ContainsKey(toAgentID) && ScenePresence sp = scene.GetScenePresence(toAgentID);
scene.Entities[toAgentID] is ScenePresence) if(!sp.IsChildAgent)
{
ScenePresence user =
(ScenePresence)scene.Entities[toAgentID];
if (!user.IsChildAgent)
{ {
scene.EventManager.TriggerIncomingInstantMessage(gim); scene.EventManager.TriggerIncomingInstantMessage(gim);
successful = true; successful = true;
} }
} }
}
if (!successful) if (!successful)
{ {
// If the message can't be delivered to an agent, it // If the message can't be delivered to an agent, it

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@ -136,41 +136,33 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
// Try root avatar only first // Try root avatar only first
foreach (Scene scene in m_Scenes) foreach (Scene scene in m_Scenes)
{ {
if (scene.Entities.ContainsKey(toAgentID) &&
scene.Entities[toAgentID] is ScenePresence)
{
// m_log.DebugFormat( // m_log.DebugFormat(
// "[INSTANT MESSAGE]: Looking for root agent {0} in {1}", // "[INSTANT MESSAGE]: Looking for root agent {0} in {1}",
// toAgentID.ToString(), scene.RegionInfo.RegionName); // toAgentID.ToString(), scene.RegionInfo.RegionName);
ScenePresence sp = scene.GetScenePresence(toAgentID);
ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; if (sp != null && !sp.IsChildAgent)
if (!user.IsChildAgent)
{ {
// Local message // Local message
// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID); // m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID);
user.ControllingClient.SendInstantMessage(im); sp.ControllingClient.SendInstantMessage(im);
// Message sent // Message sent
result(true); result(true);
return; return;
} }
} }
}
// try child avatar second // try child avatar second
foreach (Scene scene in m_Scenes) foreach (Scene scene in m_Scenes)
{ {
// m_log.DebugFormat( // m_log.DebugFormat(
// "[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName); // "[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName);
ScenePresence sp = scene.GetScenePresence(toAgentID);
if (scene.Entities.ContainsKey(toAgentID) && if (sp != null)
scene.Entities[toAgentID] is ScenePresence)
{ {
// Local message // Local message
ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID); // m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID);
user.ControllingClient.SendInstantMessage(im); sp.ControllingClient.SendInstantMessage(im);
// Message sent // Message sent
result(true); result(true);
@ -389,19 +381,13 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
// Trigger the Instant message in the scene. // Trigger the Instant message in the scene.
foreach (Scene scene in m_Scenes) foreach (Scene scene in m_Scenes)
{ {
if (scene.Entities.ContainsKey(toAgentID) && ScenePresence sp = scene.GetScenePresence(toAgentID);
scene.Entities[toAgentID] is ScenePresence) if (sp != null && !sp.IsChildAgent)
{
ScenePresence user =
(ScenePresence)scene.Entities[toAgentID];
if (!user.IsChildAgent)
{ {
scene.EventManager.TriggerIncomingInstantMessage(gim); scene.EventManager.TriggerIncomingInstantMessage(gim);
successful = true; successful = true;
} }
} }
}
if (!successful) if (!successful)
{ {
// If the message can't be delivered to an agent, it // If the message can't be delivered to an agent, it

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@ -658,18 +658,16 @@ namespace OpenSim.Region.CoreModules.World.Estate
if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false)) if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false))
return; return;
Scene.ForEachScenePresence(delegate(ScenePresence sp) Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{ {
if (sp.UUID != senderID) if (sp.UUID != senderID)
{ {
ScenePresence p = Scene.GetScenePresence(sp.UUID);
// make sure they are still there, we could be working down a long list // make sure they are still there, we could be working down a long list
// Also make sure they are actually in the region // Also make sure they are actually in the region
if (p != null && !p.IsChildAgent) ScenePresence p;
{ if(Scene.TryGetScenePresence(sp.UUID, out p))
Scene.TeleportClientHome(p.UUID, p.ControllingClient); Scene.TeleportClientHome(p.UUID, p.ControllingClient);
} }
}
}); });
} }
@ -929,9 +927,8 @@ namespace OpenSim.Region.CoreModules.World.Estate
public void sendRegionInfoPacketToAll() public void sendRegionInfoPacketToAll()
{ {
Scene.ForEachScenePresence(delegate(ScenePresence sp) Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{ {
if (!sp.IsChildAgent)
HandleRegionInfoRequest(sp.ControllingClient); HandleRegionInfoRequest(sp.ControllingClient);
}); });
} }

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@ -476,11 +476,8 @@ namespace OpenSim.Region.CoreModules.World.Land
public void SendLandUpdateToAvatarsOverMe(bool snap_selection) public void SendLandUpdateToAvatarsOverMe(bool snap_selection)
{ {
m_scene.ForEachScenePresence(delegate(ScenePresence avatar) m_scene.ForEachRootScenePresence(delegate(ScenePresence avatar)
{ {
if (avatar.IsChildAgent)
return;
ILandObject over = null; ILandObject over = null;
try try
{ {

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@ -70,11 +70,8 @@ namespace OpenSim.Region.CoreModules.World.Sound
SceneObjectGroup grp = part.ParentGroup; SceneObjectGroup grp = part.ParentGroup;
m_scene.ForEachScenePresence(delegate(ScenePresence sp) m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{ {
if (sp.IsChildAgent)
return;
double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
if (dis > 100.0) // Max audio distance if (dis > 100.0) // Max audio distance
return; return;
@ -122,11 +119,8 @@ namespace OpenSim.Region.CoreModules.World.Sound
} }
} }
m_scene.ForEachScenePresence(delegate(ScenePresence sp) m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{ {
if (sp.IsChildAgent)
return;
double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
if (dis > 100.0) // Max audio distance if (dis > 100.0) // Max audio distance
return; return;

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@ -488,12 +488,9 @@ namespace OpenSim.Region.CoreModules
private void SunUpdateToAllClients() private void SunUpdateToAllClients()
{ {
m_scene.ForEachScenePresence(delegate(ScenePresence sp) m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{
if (!sp.IsChildAgent)
{ {
SunToClient(sp.ControllingClient); SunToClient(sp.ControllingClient);
}
}); });
} }

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@ -435,9 +435,8 @@ namespace OpenSim.Region.CoreModules
m_frameLastUpdateClientArray = m_frame; m_frameLastUpdateClientArray = m_frame;
} }
m_scene.ForEachScenePresence(delegate(ScenePresence sp) m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{ {
if (!sp.IsChildAgent)
sp.ControllingClient.SendWindData(windSpeeds); sp.ControllingClient.SendWindData(windSpeeds);
}); });
} }

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@ -401,10 +401,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
} }
else else
{ {
m_scene.ForEachScenePresence(delegate(ScenePresence sp) m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{ {
// Don't send a green dot for yourself // Don't send a green dot for yourself
if (!sp.IsChildAgent && sp.UUID != remoteClient.AgentId) if (sp.UUID != remoteClient.AgentId)
{ {
mapitem = new mapItemReply(); mapitem = new mapItemReply();
mapitem.x = (uint)(xstart + sp.AbsolutePosition.X); mapitem.x = (uint)(xstart + sp.AbsolutePosition.X);

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@ -893,10 +893,7 @@ namespace OpenSim.Region.Framework.Scenes
try try
{ {
ForEachScenePresence(delegate(ScenePresence agent) ForEachRootScenePresence(delegate(ScenePresence agent)
{
// If agent is a root agent.
if (!agent.IsChildAgent)
{ {
//agent.ControllingClient.new //agent.ControllingClient.new
//this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo());
@ -906,9 +903,7 @@ namespace OpenSim.Region.Framework.Scenes
agent.DropOldNeighbours(old); agent.DropOldNeighbours(old);
if (m_teleportModule != null) if (m_teleportModule != null)
m_teleportModule.EnableChildAgent(agent, otherRegion); m_teleportModule.EnableChildAgent(agent, otherRegion);
} });
}
);
} }
catch (NullReferenceException) catch (NullReferenceException)
{ {
@ -1043,16 +1038,11 @@ namespace OpenSim.Region.Framework.Scenes
GridRegion r = new GridRegion(region); GridRegion r = new GridRegion(region);
try try
{ {
ForEachScenePresence(delegate(ScenePresence agent) ForEachRootScenePresence(delegate(ScenePresence agent)
{
// If agent is a root agent.
if (!agent.IsChildAgent)
{ {
if (m_teleportModule != null) if (m_teleportModule != null)
m_teleportModule.EnableChildAgent(agent, r); m_teleportModule.EnableChildAgent(agent, r);
} });
}
);
} }
catch (NullReferenceException) catch (NullReferenceException)
{ {
@ -1456,10 +1446,9 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="stats">Stats on the Simulator's performance</param> /// <param name="stats">Stats on the Simulator's performance</param>
private void SendSimStatsPackets(SimStats stats) private void SendSimStatsPackets(SimStats stats)
{ {
ForEachScenePresence( ForEachRootScenePresence(
delegate(ScenePresence agent) delegate(ScenePresence agent)
{ {
if (!agent.IsChildAgent)
agent.ControllingClient.SendSimStats(stats); agent.ControllingClient.SendSimStats(stats);
} }
); );
@ -4289,6 +4278,19 @@ namespace OpenSim.Region.Framework.Scenes
return cp.IsChildAgent; return cp.IsChildAgent;
} }
/// <summary>
/// Performs action on all ROOT (not child) scene presences.
/// This is just a shortcut function since frequently actions only appy to root SPs
/// </summary>
/// <param name="action"></param>
public void ForEachRootScenePresence(Action<ScenePresence> action)
{
if(m_sceneGraph != null)
{
m_sceneGraph.ForEachRootScenePresence(action);
}
}
/// <summary> /// <summary>
/// Performs action on all scene presences. /// Performs action on all scene presences.
/// </summary> /// </summary>

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@ -1191,6 +1191,20 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
/// <summary>
/// Performs action on all ROOT (not child) scene presences.
/// This is just a shortcut function since frequently actions only appy to root SPs
/// </summary>
/// <param name="action"></param>
public void ForEachRootScenePresence(Action<ScenePresence> action)
{
ForEachScenePresence(delegate(ScenePresence sp)
{
if (!sp.IsChildAgent)
action(sp);
});
}
/// <summary> /// <summary>
/// Performs action on all scene presences. This can ultimately run the actions in parallel but /// Performs action on all scene presences. This can ultimately run the actions in parallel but
/// any delegates passed in will need to implement their own locking on data they reference and /// any delegates passed in will need to implement their own locking on data they reference and

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@ -458,9 +458,9 @@ namespace OpenSim.Region.Framework.Scenes
ForEachCurrentScene( ForEachCurrentScene(
delegate(Scene scene) delegate(Scene scene)
{ {
scene.ForEachScenePresence(delegate(ScenePresence scenePresence) scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
{ {
if (!scenePresence.IsChildAgent && (name == null || scenePresence.Name == name)) if (name == null || scenePresence.Name == name)
{ {
m_log.DebugFormat("Packet debug for {0} {1} set to {2}", m_log.DebugFormat("Packet debug for {0} {1} set to {2}",
scenePresence.Firstname, scenePresence.Firstname,
@ -481,9 +481,8 @@ namespace OpenSim.Region.Framework.Scenes
ForEachCurrentScene( ForEachCurrentScene(
delegate(Scene scene) delegate(Scene scene)
{ {
scene.ForEachScenePresence(delegate(ScenePresence scenePresence) scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
{ {
if (!scenePresence.IsChildAgent)
avatars.Add(scenePresence); avatars.Add(scenePresence);
}); });
} }

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@ -1454,9 +1454,8 @@ namespace OpenSim.Region.Framework.Scenes
if (volume < 0) if (volume < 0)
volume = 0; volume = 0;
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{ {
if (!sp.IsChildAgent)
sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume); sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume);
}); });
} }
@ -2690,10 +2689,8 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{ {
if (sp.IsChildAgent)
return;
if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100)) if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100))
sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
}); });

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@ -2598,12 +2598,8 @@ namespace OpenSim.Region.Framework.Scenes
public void SendOtherAgentsAvatarDataToMe() public void SendOtherAgentsAvatarDataToMe()
{ {
int count = 0; int count = 0;
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
{ {
// only send information about root agents
if (scenePresence.IsChildAgent)
return;
// only send information about other root agents // only send information about other root agents
if (scenePresence.UUID == UUID) if (scenePresence.UUID == UUID)
return; return;
@ -2645,6 +2641,7 @@ namespace OpenSim.Region.Framework.Scenes
int count = 0; int count = 0;
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
{ {
// only send information to other root agents
if (scenePresence.UUID == UUID) if (scenePresence.UUID == UUID)
return; return;
@ -2664,12 +2661,8 @@ namespace OpenSim.Region.Framework.Scenes
//m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID); //m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID);
int count = 0; int count = 0;
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
{ {
// only send information about root agents
if (scenePresence.IsChildAgent)
return;
// only send information about other root agents // only send information about other root agents
if (scenePresence.UUID == UUID) if (scenePresence.UUID == UUID)
return; return;

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@ -373,13 +373,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge
scene.GetRootAgentCount(), scene.RegionInfo.RegionName, scene.GetRootAgentCount(), scene.RegionInfo.RegionName,
scene.RegionInfo.RegionID, scene.RegionInfo.RegionID,
DateTime.UtcNow.ToString("s"))); DateTime.UtcNow.ToString("s")));
scene.ForEachScenePresence(delegate(ScenePresence sp) scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{
if (!sp.IsChildAgent)
{ {
list.Append(String.Format(" <avatar name=\"{0}\" uuid=\"{1}\" />\n", sp.Name, sp.UUID)); list.Append(String.Format(" <avatar name=\"{0}\" uuid=\"{1}\" />\n", sp.Name, sp.UUID));
list.Append("</avatars>"); list.Append("</avatars>");
}
}); });
string payload = list.ToString(); string payload = list.ToString();

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@ -504,19 +504,18 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
// Try root avatar first // Try root avatar first
foreach (Scene scene in m_sceneList) foreach (Scene scene in m_sceneList)
{ {
if (scene.Entities.ContainsKey(agentID) && ScenePresence sp = scene.GetScenePresence(agentID);
scene.Entities[agentID] is ScenePresence) if (sp != null)
{ {
ScenePresence user = (ScenePresence)scene.Entities[agentID]; if (!sp.IsChildAgent)
if (!user.IsChildAgent)
{ {
if (m_debugEnabled) m_log.WarnFormat("[GROUPS-MESSAGING]: Found root agent for client : {0}", user.ControllingClient.Name); if (m_debugEnabled) m_log.WarnFormat("[GROUPS-MESSAGING]: Found root agent for client : {0}", sp.ControllingClient.Name);
return user.ControllingClient; return sp.ControllingClient;
} }
else else
{ {
if (m_debugEnabled) m_log.WarnFormat("[GROUPS-MESSAGING]: Found child agent for client : {0}", user.ControllingClient.Name); if (m_debugEnabled) m_log.WarnFormat("[GROUPS-MESSAGING]: Found child agent for client : {0}", sp.ControllingClient.Name);
child = user.ControllingClient; child = sp.ControllingClient;
} }
} }
} }

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@ -1076,17 +1076,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
// Try root avatar first // Try root avatar first
foreach (Scene scene in m_sceneList) foreach (Scene scene in m_sceneList)
{ {
if (scene.Entities.ContainsKey(agentID) && ScenePresence sp = scene.GetScenePresence(agentID);
scene.Entities[agentID] is ScenePresence) if (sp != null)
{ {
ScenePresence user = (ScenePresence)scene.Entities[agentID]; if (!sp.IsChildAgent)
if (!user.IsChildAgent)
{ {
return user.ControllingClient; return sp.ControllingClient;
} }
else else
{ {
child = user.ControllingClient; child = sp.ControllingClient;
} }
} }
} }

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@ -711,10 +711,8 @@ namespace OpenSim.Region.RegionCombinerModule
List<Vector3> CoarseLocations = new List<Vector3>(); List<Vector3> CoarseLocations = new List<Vector3>();
List<UUID> AvatarUUIDs = new List<UUID>(); List<UUID> AvatarUUIDs = new List<UUID>();
connectiondata.RegionScene.ForEachScenePresence(delegate(ScenePresence sp) connectiondata.RegionScene.ForEachRootScenePresence(delegate(ScenePresence sp)
{ {
if (sp.IsChildAgent)
return;
if (sp.UUID != presence.UUID) if (sp.UUID != presence.UUID)
{ {
if (sp.ParentID != 0) if (sp.ParentID != 0)

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@ -3723,9 +3723,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
List<UUID> keytable = new List<UUID>(); List<UUID> keytable = new List<UUID>();
// parse for sitting avatare-uuids // parse for sitting avatare-uuids
World.ForEachScenePresence(delegate(ScenePresence presence) World.ForEachRootScenePresence(delegate(ScenePresence presence)
{ {
if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
keytable.Add(presence.UUID); keytable.Add(presence.UUID);
}); });
@ -3785,9 +3785,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
// parse for sitting avatare-names // parse for sitting avatare-names
List<String> nametable = new List<String>(); List<String> nametable = new List<String>();
World.ForEachScenePresence(delegate(ScenePresence presence) World.ForEachRootScenePresence(delegate(ScenePresence presence)
{ {
if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
nametable.Add(presence.ControllingClient.Name); nametable.Add(presence.ControllingClient.Name);
}); });
@ -7568,9 +7568,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
int avatarCount = 0; int avatarCount = 0;
World.ForEachScenePresence(delegate(ScenePresence presence) World.ForEachRootScenePresence(delegate(ScenePresence presence)
{ {
if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
avatarCount++; avatarCount++;
}); });
@ -9336,9 +9336,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
landObject.SetMediaUrl(url); landObject.SetMediaUrl(url);
// now send to all (non-child) agents in the parcel // now send to all (non-child) agents in the parcel
World.ForEachScenePresence(delegate(ScenePresence sp) World.ForEachRootScenePresence(delegate(ScenePresence sp)
{ {
if (!sp.IsChildAgent && (sp.currentParcelUUID == landData.GlobalID)) if (sp.currentParcelUUID == landData.GlobalID)
{ {
sp.ControllingClient.SendParcelMediaUpdate(landData.MediaURL, sp.ControllingClient.SendParcelMediaUpdate(landData.MediaURL,
landData.MediaID, landData.MediaID,
@ -9369,9 +9369,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (presence == null) if (presence == null)
{ {
// send to all (non-child) agents in the parcel // send to all (non-child) agents in the parcel
World.ForEachScenePresence(delegate(ScenePresence sp) World.ForEachRootScenePresence(delegate(ScenePresence sp)
{ {
if (!sp.IsChildAgent && (sp.currentParcelUUID == landData.GlobalID)) if (sp.currentParcelUUID == landData.GlobalID)
{ {
sp.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this? sp.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this?
(ParcelMediaCommandEnum)commandToSend, (ParcelMediaCommandEnum)commandToSend,

View File

@ -873,9 +873,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.None, "osGetAgents"); CheckThreatLevel(ThreatLevel.None, "osGetAgents");
LSL_List result = new LSL_List(); LSL_List result = new LSL_List();
World.ForEachScenePresence(delegate(ScenePresence sp) World.ForEachRootScenePresence(delegate(ScenePresence sp)
{ {
if (!sp.IsChildAgent)
result.Add(new LSL_String(sp.Name)); result.Add(new LSL_String(sp.Name));
}); });
return result; return result;
@ -2582,11 +2581,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar"); CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
{ {
World.ForEachScenePresence(delegate(ScenePresence sp) World.ForEachRootScenePresence(delegate(ScenePresence sp)
{ {
if (!sp.IsChildAgent && if (sp.Firstname == FirstName && sp.Lastname == SurName)
sp.Firstname == FirstName &&
sp.Lastname == SurName)
{ {
// kick client... // kick client...
if (alert != null) if (alert != null)
@ -2718,18 +2715,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.None, "osGetAvatarList"); CheckThreatLevel(ThreatLevel.None, "osGetAvatarList");
LSL_List result = new LSL_List(); LSL_List result = new LSL_List();
World.ForEachScenePresence(delegate (ScenePresence avatar) World.ForEachRootScenePresence(delegate (ScenePresence avatar)
{ {
if (avatar != null && avatar.UUID != m_host.OwnerID) if (avatar != null && avatar.UUID != m_host.OwnerID)
{
if (avatar.IsChildAgent == false)
{ {
result.Add(new LSL_String(avatar.UUID.ToString())); result.Add(new LSL_String(avatar.UUID.ToString()));
OpenMetaverse.Vector3 ap = avatar.AbsolutePosition; OpenMetaverse.Vector3 ap = avatar.AbsolutePosition;
result.Add(new LSL_Vector(ap.X, ap.Y, ap.Z)); result.Add(new LSL_Vector(ap.X, ap.Y, ap.Z));
result.Add(new LSL_String(avatar.Name)); result.Add(new LSL_String(avatar.Name));
} }
}
}); });
return result; return result;