Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
0fe756e42c
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@ -279,12 +279,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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HashSet<UUID> receiverIDs = new HashSet<UUID>();
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HashSet<UUID> receiverIDs = new HashSet<UUID>();
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((Scene)c.Scene).ForEachScenePresence(
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((Scene)c.Scene).ForEachRootScenePresence(
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delegate(ScenePresence presence)
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delegate(ScenePresence presence)
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{
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{
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// ignore chat from child agents
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if (presence.IsChildAgent) return;
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IClientAPI client = presence.ControllingClient;
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IClientAPI client = presence.ControllingClient;
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// don't forward SayOwner chat from objects to
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// don't forward SayOwner chat from objects to
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@ -98,10 +98,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
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public void SendGeneralAlert(string message)
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public void SendGeneralAlert(string message)
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{
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{
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m_scene.ForEachScenePresence(delegate(ScenePresence presence)
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m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
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{
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{
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if (!presence.IsChildAgent)
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presence.ControllingClient.SendAlertMessage(message);
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presence.ControllingClient.SendAlertMessage(message);
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});
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});
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}
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}
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@ -163,10 +162,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
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public void SendNotificationToUsersInRegion(
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public void SendNotificationToUsersInRegion(
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UUID fromAvatarID, string fromAvatarName, string message)
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UUID fromAvatarID, string fromAvatarName, string message)
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{
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{
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m_scene.ForEachScenePresence(delegate(ScenePresence presence)
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m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
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{
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{
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if (!presence.IsChildAgent)
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presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message);
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presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message);
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});
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});
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}
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}
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@ -140,10 +140,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
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// This is a bit crude. It seems the client will be null before it actually stops the thread
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// This is a bit crude. It seems the client will be null before it actually stops the thread
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// The thread will kill itself eventually :/
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// The thread will kill itself eventually :/
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// Is there another way to make sure *all* clients get this 'inter region' message?
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// Is there another way to make sure *all* clients get this 'inter region' message?
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m_scene.ForEachScenePresence(
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m_scene.ForEachRootScenePresence(
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delegate(ScenePresence p)
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delegate(ScenePresence p)
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{
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{
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if (p.UUID != godID && !p.IsChildAgent)
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if (p.UUID != godID)
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{
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{
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// Possibly this should really be p.Close() though that method doesn't send a close
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// Possibly this should really be p.Close() though that method doesn't send a close
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// to the client
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// to the client
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@ -143,24 +143,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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// Try root avatar only first
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// Try root avatar only first
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foreach (Scene scene in m_Scenes)
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foreach (Scene scene in m_Scenes)
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{
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{
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if (scene.Entities.ContainsKey(toAgentID) &&
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// m_log.DebugFormat(
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scene.Entities[toAgentID] is ScenePresence)
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// "[HG INSTANT MESSAGE]: Looking for root agent {0} in {1}",
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// toAgentID.ToString(), scene.RegionInfo.RegionName);
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ScenePresence sp = scene.GetScenePresence(toAgentID);
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if (sp != null && !sp.IsChildAgent)
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{
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{
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// m_log.DebugFormat(
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// Local message
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// "[HG INSTANT MESSAGE]: Looking for root agent {0} in {1}",
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// m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID);
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// toAgentID.ToString(), scene.RegionInfo.RegionName);
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sp.ControllingClient.SendInstantMessage(im);
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ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
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// Message sent
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if (!user.IsChildAgent)
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result(true);
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{
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return;
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// Local message
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// m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID);
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user.ControllingClient.SendInstantMessage(im);
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// Message sent
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result(true);
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return;
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}
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}
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}
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}
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}
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@ -168,16 +163,14 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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foreach (Scene scene in m_Scenes)
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foreach (Scene scene in m_Scenes)
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{
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{
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// m_log.DebugFormat(
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// m_log.DebugFormat(
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// "[HG INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName);
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// "[HG INSTANT MESSAGE]: Looking for child of {0} in {1}",
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// toAgentID, scene.RegionInfo.RegionName);
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if (scene.Entities.ContainsKey(toAgentID) &&
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ScenePresence sp = scene.GetScenePresence(toAgentID);
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scene.Entities[toAgentID] is ScenePresence)
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if (sp != null)
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{
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{
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// Local message
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// Local message
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ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
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// m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID);
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// m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID);
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user.ControllingClient.SendInstantMessage(im);
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sp.ControllingClient.SendInstantMessage(im);
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// Message sent
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// Message sent
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result(true);
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result(true);
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@ -231,17 +224,11 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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bool successful = false;
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bool successful = false;
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foreach (Scene scene in m_Scenes)
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foreach (Scene scene in m_Scenes)
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{
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{
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if (scene.Entities.ContainsKey(toAgentID) &&
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ScenePresence sp = scene.GetScenePresence(toAgentID);
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scene.Entities[toAgentID] is ScenePresence)
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if(!sp.IsChildAgent)
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{
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{
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ScenePresence user =
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scene.EventManager.TriggerIncomingInstantMessage(gim);
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(ScenePresence)scene.Entities[toAgentID];
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successful = true;
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if (!user.IsChildAgent)
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{
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scene.EventManager.TriggerIncomingInstantMessage(gim);
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successful = true;
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}
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}
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}
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}
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}
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if (!successful)
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if (!successful)
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@ -136,24 +136,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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// Try root avatar only first
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// Try root avatar only first
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foreach (Scene scene in m_Scenes)
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foreach (Scene scene in m_Scenes)
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{
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{
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if (scene.Entities.ContainsKey(toAgentID) &&
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// m_log.DebugFormat(
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scene.Entities[toAgentID] is ScenePresence)
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// "[INSTANT MESSAGE]: Looking for root agent {0} in {1}",
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// toAgentID.ToString(), scene.RegionInfo.RegionName);
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ScenePresence sp = scene.GetScenePresence(toAgentID);
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if (sp != null && !sp.IsChildAgent)
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{
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{
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// m_log.DebugFormat(
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// Local message
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// "[INSTANT MESSAGE]: Looking for root agent {0} in {1}",
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// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID);
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// toAgentID.ToString(), scene.RegionInfo.RegionName);
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sp.ControllingClient.SendInstantMessage(im);
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ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
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// Message sent
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if (!user.IsChildAgent)
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result(true);
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{
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return;
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// Local message
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// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID);
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user.ControllingClient.SendInstantMessage(im);
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// Message sent
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result(true);
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return;
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}
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}
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}
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}
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}
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@ -162,15 +157,12 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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{
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{
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// m_log.DebugFormat(
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// m_log.DebugFormat(
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// "[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName);
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// "[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName);
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ScenePresence sp = scene.GetScenePresence(toAgentID);
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if (scene.Entities.ContainsKey(toAgentID) &&
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if (sp != null)
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scene.Entities[toAgentID] is ScenePresence)
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{
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{
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// Local message
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// Local message
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ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
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// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID);
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// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID);
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user.ControllingClient.SendInstantMessage(im);
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sp.ControllingClient.SendInstantMessage(im);
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// Message sent
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// Message sent
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result(true);
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result(true);
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@ -389,17 +381,11 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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// Trigger the Instant message in the scene.
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// Trigger the Instant message in the scene.
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foreach (Scene scene in m_Scenes)
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foreach (Scene scene in m_Scenes)
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{
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{
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if (scene.Entities.ContainsKey(toAgentID) &&
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ScenePresence sp = scene.GetScenePresence(toAgentID);
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scene.Entities[toAgentID] is ScenePresence)
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if (sp != null && !sp.IsChildAgent)
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{
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{
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ScenePresence user =
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scene.EventManager.TriggerIncomingInstantMessage(gim);
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(ScenePresence)scene.Entities[toAgentID];
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successful = true;
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if (!user.IsChildAgent)
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{
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scene.EventManager.TriggerIncomingInstantMessage(gim);
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successful = true;
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}
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}
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}
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}
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}
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if (!successful)
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if (!successful)
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@ -658,17 +658,15 @@ namespace OpenSim.Region.CoreModules.World.Estate
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if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false))
|
if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false))
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return;
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return;
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Scene.ForEachScenePresence(delegate(ScenePresence sp)
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Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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{
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if (sp.UUID != senderID)
|
if (sp.UUID != senderID)
|
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{
|
{
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ScenePresence p = Scene.GetScenePresence(sp.UUID);
|
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// make sure they are still there, we could be working down a long list
|
// make sure they are still there, we could be working down a long list
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// Also make sure they are actually in the region
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// Also make sure they are actually in the region
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if (p != null && !p.IsChildAgent)
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ScenePresence p;
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{
|
if(Scene.TryGetScenePresence(sp.UUID, out p))
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Scene.TeleportClientHome(p.UUID, p.ControllingClient);
|
Scene.TeleportClientHome(p.UUID, p.ControllingClient);
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}
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}
|
}
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});
|
});
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}
|
}
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|
@ -929,10 +927,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
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|
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public void sendRegionInfoPacketToAll()
|
public void sendRegionInfoPacketToAll()
|
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{
|
{
|
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Scene.ForEachScenePresence(delegate(ScenePresence sp)
|
Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
|
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{
|
{
|
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if (!sp.IsChildAgent)
|
HandleRegionInfoRequest(sp.ControllingClient);
|
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HandleRegionInfoRequest(sp.ControllingClient);
|
|
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});
|
});
|
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}
|
}
|
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|
|
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|
|
|
@ -476,11 +476,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
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|
|
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public void SendLandUpdateToAvatarsOverMe(bool snap_selection)
|
public void SendLandUpdateToAvatarsOverMe(bool snap_selection)
|
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{
|
{
|
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m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
|
m_scene.ForEachRootScenePresence(delegate(ScenePresence avatar)
|
||||||
{
|
{
|
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if (avatar.IsChildAgent)
|
|
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return;
|
|
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|
|
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ILandObject over = null;
|
ILandObject over = null;
|
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try
|
try
|
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{
|
{
|
||||||
|
|
|
@ -70,11 +70,8 @@ namespace OpenSim.Region.CoreModules.World.Sound
|
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|
|
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SceneObjectGroup grp = part.ParentGroup;
|
SceneObjectGroup grp = part.ParentGroup;
|
||||||
|
|
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m_scene.ForEachScenePresence(delegate(ScenePresence sp)
|
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
|
||||||
{
|
{
|
||||||
if (sp.IsChildAgent)
|
|
||||||
return;
|
|
||||||
|
|
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double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
|
double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
|
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if (dis > 100.0) // Max audio distance
|
if (dis > 100.0) // Max audio distance
|
||||||
return;
|
return;
|
||||||
|
@ -122,11 +119,8 @@ namespace OpenSim.Region.CoreModules.World.Sound
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
|
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
|
||||||
{
|
{
|
||||||
if (sp.IsChildAgent)
|
|
||||||
return;
|
|
||||||
|
|
||||||
double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
|
double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
|
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if (dis > 100.0) // Max audio distance
|
if (dis > 100.0) // Max audio distance
|
||||||
return;
|
return;
|
||||||
|
|
|
@ -488,12 +488,9 @@ namespace OpenSim.Region.CoreModules
|
||||||
|
|
||||||
private void SunUpdateToAllClients()
|
private void SunUpdateToAllClients()
|
||||||
{
|
{
|
||||||
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
|
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
|
||||||
{
|
{
|
||||||
if (!sp.IsChildAgent)
|
|
||||||
{
|
|
||||||
SunToClient(sp.ControllingClient);
|
SunToClient(sp.ControllingClient);
|
||||||
}
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -435,10 +435,9 @@ namespace OpenSim.Region.CoreModules
|
||||||
m_frameLastUpdateClientArray = m_frame;
|
m_frameLastUpdateClientArray = m_frame;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
|
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
|
||||||
{
|
{
|
||||||
if (!sp.IsChildAgent)
|
sp.ControllingClient.SendWindData(windSpeeds);
|
||||||
sp.ControllingClient.SendWindData(windSpeeds);
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -401,10 +401,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
|
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
|
||||||
{
|
{
|
||||||
// Don't send a green dot for yourself
|
// Don't send a green dot for yourself
|
||||||
if (!sp.IsChildAgent && sp.UUID != remoteClient.AgentId)
|
if (sp.UUID != remoteClient.AgentId)
|
||||||
{
|
{
|
||||||
mapitem = new mapItemReply();
|
mapitem = new mapItemReply();
|
||||||
mapitem.x = (uint)(xstart + sp.AbsolutePosition.X);
|
mapitem.x = (uint)(xstart + sp.AbsolutePosition.X);
|
||||||
|
|
|
@ -893,22 +893,17 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
ForEachScenePresence(delegate(ScenePresence agent)
|
ForEachRootScenePresence(delegate(ScenePresence agent)
|
||||||
{
|
{
|
||||||
// If agent is a root agent.
|
//agent.ControllingClient.new
|
||||||
if (!agent.IsChildAgent)
|
//this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo());
|
||||||
{
|
|
||||||
//agent.ControllingClient.new
|
|
||||||
//this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo());
|
|
||||||
|
|
||||||
List<ulong> old = new List<ulong>();
|
List<ulong> old = new List<ulong>();
|
||||||
old.Add(otherRegion.RegionHandle);
|
old.Add(otherRegion.RegionHandle);
|
||||||
agent.DropOldNeighbours(old);
|
agent.DropOldNeighbours(old);
|
||||||
if (m_teleportModule != null)
|
if (m_teleportModule != null)
|
||||||
m_teleportModule.EnableChildAgent(agent, otherRegion);
|
m_teleportModule.EnableChildAgent(agent, otherRegion);
|
||||||
}
|
});
|
||||||
}
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
catch (NullReferenceException)
|
catch (NullReferenceException)
|
||||||
{
|
{
|
||||||
|
@ -1043,16 +1038,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
GridRegion r = new GridRegion(region);
|
GridRegion r = new GridRegion(region);
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
ForEachScenePresence(delegate(ScenePresence agent)
|
ForEachRootScenePresence(delegate(ScenePresence agent)
|
||||||
{
|
{
|
||||||
// If agent is a root agent.
|
if (m_teleportModule != null)
|
||||||
if (!agent.IsChildAgent)
|
m_teleportModule.EnableChildAgent(agent, r);
|
||||||
{
|
});
|
||||||
if (m_teleportModule != null)
|
|
||||||
m_teleportModule.EnableChildAgent(agent, r);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
catch (NullReferenceException)
|
catch (NullReferenceException)
|
||||||
{
|
{
|
||||||
|
@ -1456,11 +1446,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <param name="stats">Stats on the Simulator's performance</param>
|
/// <param name="stats">Stats on the Simulator's performance</param>
|
||||||
private void SendSimStatsPackets(SimStats stats)
|
private void SendSimStatsPackets(SimStats stats)
|
||||||
{
|
{
|
||||||
ForEachScenePresence(
|
ForEachRootScenePresence(
|
||||||
delegate(ScenePresence agent)
|
delegate(ScenePresence agent)
|
||||||
{
|
{
|
||||||
if (!agent.IsChildAgent)
|
agent.ControllingClient.SendSimStats(stats);
|
||||||
agent.ControllingClient.SendSimStats(stats);
|
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
@ -4289,6 +4278,19 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return cp.IsChildAgent;
|
return cp.IsChildAgent;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Performs action on all ROOT (not child) scene presences.
|
||||||
|
/// This is just a shortcut function since frequently actions only appy to root SPs
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action"></param>
|
||||||
|
public void ForEachRootScenePresence(Action<ScenePresence> action)
|
||||||
|
{
|
||||||
|
if(m_sceneGraph != null)
|
||||||
|
{
|
||||||
|
m_sceneGraph.ForEachRootScenePresence(action);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Performs action on all scene presences.
|
/// Performs action on all scene presences.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -1191,6 +1191,20 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Performs action on all ROOT (not child) scene presences.
|
||||||
|
/// This is just a shortcut function since frequently actions only appy to root SPs
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action"></param>
|
||||||
|
public void ForEachRootScenePresence(Action<ScenePresence> action)
|
||||||
|
{
|
||||||
|
ForEachScenePresence(delegate(ScenePresence sp)
|
||||||
|
{
|
||||||
|
if (!sp.IsChildAgent)
|
||||||
|
action(sp);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Performs action on all scene presences. This can ultimately run the actions in parallel but
|
/// Performs action on all scene presences. This can ultimately run the actions in parallel but
|
||||||
/// any delegates passed in will need to implement their own locking on data they reference and
|
/// any delegates passed in will need to implement their own locking on data they reference and
|
||||||
|
|
|
@ -458,9 +458,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
ForEachCurrentScene(
|
ForEachCurrentScene(
|
||||||
delegate(Scene scene)
|
delegate(Scene scene)
|
||||||
{
|
{
|
||||||
scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
|
scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
|
||||||
{
|
{
|
||||||
if (!scenePresence.IsChildAgent && (name == null || scenePresence.Name == name))
|
if (name == null || scenePresence.Name == name)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("Packet debug for {0} {1} set to {2}",
|
m_log.DebugFormat("Packet debug for {0} {1} set to {2}",
|
||||||
scenePresence.Firstname,
|
scenePresence.Firstname,
|
||||||
|
@ -481,10 +481,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
ForEachCurrentScene(
|
ForEachCurrentScene(
|
||||||
delegate(Scene scene)
|
delegate(Scene scene)
|
||||||
{
|
{
|
||||||
scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
|
scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
|
||||||
{
|
{
|
||||||
if (!scenePresence.IsChildAgent)
|
avatars.Add(scenePresence);
|
||||||
avatars.Add(scenePresence);
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
|
|
@ -1454,10 +1454,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (volume < 0)
|
if (volume < 0)
|
||||||
volume = 0;
|
volume = 0;
|
||||||
|
|
||||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp)
|
m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
|
||||||
{
|
{
|
||||||
if (!sp.IsChildAgent)
|
sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume);
|
||||||
sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume);
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2690,10 +2689,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp)
|
m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
|
||||||
{
|
{
|
||||||
if (sp.IsChildAgent)
|
|
||||||
return;
|
|
||||||
if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100))
|
if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100))
|
||||||
sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
|
sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
|
||||||
});
|
});
|
||||||
|
|
|
@ -2598,19 +2598,15 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public void SendOtherAgentsAvatarDataToMe()
|
public void SendOtherAgentsAvatarDataToMe()
|
||||||
{
|
{
|
||||||
int count = 0;
|
int count = 0;
|
||||||
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
|
m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
|
||||||
{
|
{
|
||||||
// only send information about root agents
|
// only send information about other root agents
|
||||||
if (scenePresence.IsChildAgent)
|
if (scenePresence.UUID == UUID)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// only send information about other root agents
|
scenePresence.SendAvatarDataToAgent(this);
|
||||||
if (scenePresence.UUID == UUID)
|
count++;
|
||||||
return;
|
});
|
||||||
|
|
||||||
scenePresence.SendAvatarDataToAgent(this);
|
|
||||||
count++;
|
|
||||||
});
|
|
||||||
|
|
||||||
m_scene.StatsReporter.AddAgentUpdates(count);
|
m_scene.StatsReporter.AddAgentUpdates(count);
|
||||||
}
|
}
|
||||||
|
@ -2644,13 +2640,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
int count = 0;
|
int count = 0;
|
||||||
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
|
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
|
||||||
{
|
{
|
||||||
if (scenePresence.UUID == UUID)
|
// only send information to other root agents
|
||||||
return;
|
if (scenePresence.UUID == UUID)
|
||||||
|
return;
|
||||||
|
|
||||||
SendAppearanceToAgent(scenePresence);
|
SendAppearanceToAgent(scenePresence);
|
||||||
count++;
|
count++;
|
||||||
});
|
});
|
||||||
|
|
||||||
m_scene.StatsReporter.AddAgentUpdates(count);
|
m_scene.StatsReporter.AddAgentUpdates(count);
|
||||||
}
|
}
|
||||||
|
@ -2664,19 +2661,15 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
//m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID);
|
//m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID);
|
||||||
|
|
||||||
int count = 0;
|
int count = 0;
|
||||||
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
|
m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
|
||||||
{
|
{
|
||||||
// only send information about root agents
|
// only send information about other root agents
|
||||||
if (scenePresence.IsChildAgent)
|
if (scenePresence.UUID == UUID)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// only send information about other root agents
|
scenePresence.SendAppearanceToAgent(this);
|
||||||
if (scenePresence.UUID == UUID)
|
count++;
|
||||||
return;
|
});
|
||||||
|
|
||||||
scenePresence.SendAppearanceToAgent(this);
|
|
||||||
count++;
|
|
||||||
});
|
|
||||||
|
|
||||||
m_scene.StatsReporter.AddAgentUpdates(count);
|
m_scene.StatsReporter.AddAgentUpdates(count);
|
||||||
}
|
}
|
||||||
|
|
|
@ -373,13 +373,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge
|
||||||
scene.GetRootAgentCount(), scene.RegionInfo.RegionName,
|
scene.GetRootAgentCount(), scene.RegionInfo.RegionName,
|
||||||
scene.RegionInfo.RegionID,
|
scene.RegionInfo.RegionID,
|
||||||
DateTime.UtcNow.ToString("s")));
|
DateTime.UtcNow.ToString("s")));
|
||||||
scene.ForEachScenePresence(delegate(ScenePresence sp)
|
scene.ForEachRootScenePresence(delegate(ScenePresence sp)
|
||||||
{
|
{
|
||||||
if (!sp.IsChildAgent)
|
|
||||||
{
|
|
||||||
list.Append(String.Format(" <avatar name=\"{0}\" uuid=\"{1}\" />\n", sp.Name, sp.UUID));
|
list.Append(String.Format(" <avatar name=\"{0}\" uuid=\"{1}\" />\n", sp.Name, sp.UUID));
|
||||||
list.Append("</avatars>");
|
list.Append("</avatars>");
|
||||||
}
|
|
||||||
});
|
});
|
||||||
string payload = list.ToString();
|
string payload = list.ToString();
|
||||||
|
|
||||||
|
|
|
@ -504,19 +504,18 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||||
// Try root avatar first
|
// Try root avatar first
|
||||||
foreach (Scene scene in m_sceneList)
|
foreach (Scene scene in m_sceneList)
|
||||||
{
|
{
|
||||||
if (scene.Entities.ContainsKey(agentID) &&
|
ScenePresence sp = scene.GetScenePresence(agentID);
|
||||||
scene.Entities[agentID] is ScenePresence)
|
if (sp != null)
|
||||||
{
|
{
|
||||||
ScenePresence user = (ScenePresence)scene.Entities[agentID];
|
if (!sp.IsChildAgent)
|
||||||
if (!user.IsChildAgent)
|
|
||||||
{
|
{
|
||||||
if (m_debugEnabled) m_log.WarnFormat("[GROUPS-MESSAGING]: Found root agent for client : {0}", user.ControllingClient.Name);
|
if (m_debugEnabled) m_log.WarnFormat("[GROUPS-MESSAGING]: Found root agent for client : {0}", sp.ControllingClient.Name);
|
||||||
return user.ControllingClient;
|
return sp.ControllingClient;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (m_debugEnabled) m_log.WarnFormat("[GROUPS-MESSAGING]: Found child agent for client : {0}", user.ControllingClient.Name);
|
if (m_debugEnabled) m_log.WarnFormat("[GROUPS-MESSAGING]: Found child agent for client : {0}", sp.ControllingClient.Name);
|
||||||
child = user.ControllingClient;
|
child = sp.ControllingClient;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1076,17 +1076,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||||
// Try root avatar first
|
// Try root avatar first
|
||||||
foreach (Scene scene in m_sceneList)
|
foreach (Scene scene in m_sceneList)
|
||||||
{
|
{
|
||||||
if (scene.Entities.ContainsKey(agentID) &&
|
ScenePresence sp = scene.GetScenePresence(agentID);
|
||||||
scene.Entities[agentID] is ScenePresence)
|
if (sp != null)
|
||||||
{
|
{
|
||||||
ScenePresence user = (ScenePresence)scene.Entities[agentID];
|
if (!sp.IsChildAgent)
|
||||||
if (!user.IsChildAgent)
|
|
||||||
{
|
{
|
||||||
return user.ControllingClient;
|
return sp.ControllingClient;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
child = user.ControllingClient;
|
child = sp.ControllingClient;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -711,10 +711,8 @@ namespace OpenSim.Region.RegionCombinerModule
|
||||||
|
|
||||||
List<Vector3> CoarseLocations = new List<Vector3>();
|
List<Vector3> CoarseLocations = new List<Vector3>();
|
||||||
List<UUID> AvatarUUIDs = new List<UUID>();
|
List<UUID> AvatarUUIDs = new List<UUID>();
|
||||||
connectiondata.RegionScene.ForEachScenePresence(delegate(ScenePresence sp)
|
connectiondata.RegionScene.ForEachRootScenePresence(delegate(ScenePresence sp)
|
||||||
{
|
{
|
||||||
if (sp.IsChildAgent)
|
|
||||||
return;
|
|
||||||
if (sp.UUID != presence.UUID)
|
if (sp.UUID != presence.UUID)
|
||||||
{
|
{
|
||||||
if (sp.ParentID != 0)
|
if (sp.ParentID != 0)
|
||||||
|
|
|
@ -3723,9 +3723,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
List<UUID> keytable = new List<UUID>();
|
List<UUID> keytable = new List<UUID>();
|
||||||
// parse for sitting avatare-uuids
|
// parse for sitting avatare-uuids
|
||||||
World.ForEachScenePresence(delegate(ScenePresence presence)
|
World.ForEachRootScenePresence(delegate(ScenePresence presence)
|
||||||
{
|
{
|
||||||
if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
|
if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
|
||||||
keytable.Add(presence.UUID);
|
keytable.Add(presence.UUID);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -3785,9 +3785,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
// parse for sitting avatare-names
|
// parse for sitting avatare-names
|
||||||
List<String> nametable = new List<String>();
|
List<String> nametable = new List<String>();
|
||||||
World.ForEachScenePresence(delegate(ScenePresence presence)
|
World.ForEachRootScenePresence(delegate(ScenePresence presence)
|
||||||
{
|
{
|
||||||
if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
|
if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
|
||||||
nametable.Add(presence.ControllingClient.Name);
|
nametable.Add(presence.ControllingClient.Name);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -7568,9 +7568,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
int avatarCount = 0;
|
int avatarCount = 0;
|
||||||
World.ForEachScenePresence(delegate(ScenePresence presence)
|
World.ForEachRootScenePresence(delegate(ScenePresence presence)
|
||||||
{
|
{
|
||||||
if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
|
if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
|
||||||
avatarCount++;
|
avatarCount++;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -9336,9 +9336,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
landObject.SetMediaUrl(url);
|
landObject.SetMediaUrl(url);
|
||||||
|
|
||||||
// now send to all (non-child) agents in the parcel
|
// now send to all (non-child) agents in the parcel
|
||||||
World.ForEachScenePresence(delegate(ScenePresence sp)
|
World.ForEachRootScenePresence(delegate(ScenePresence sp)
|
||||||
{
|
{
|
||||||
if (!sp.IsChildAgent && (sp.currentParcelUUID == landData.GlobalID))
|
if (sp.currentParcelUUID == landData.GlobalID)
|
||||||
{
|
{
|
||||||
sp.ControllingClient.SendParcelMediaUpdate(landData.MediaURL,
|
sp.ControllingClient.SendParcelMediaUpdate(landData.MediaURL,
|
||||||
landData.MediaID,
|
landData.MediaID,
|
||||||
|
@ -9369,9 +9369,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
if (presence == null)
|
if (presence == null)
|
||||||
{
|
{
|
||||||
// send to all (non-child) agents in the parcel
|
// send to all (non-child) agents in the parcel
|
||||||
World.ForEachScenePresence(delegate(ScenePresence sp)
|
World.ForEachRootScenePresence(delegate(ScenePresence sp)
|
||||||
{
|
{
|
||||||
if (!sp.IsChildAgent && (sp.currentParcelUUID == landData.GlobalID))
|
if (sp.currentParcelUUID == landData.GlobalID)
|
||||||
{
|
{
|
||||||
sp.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this?
|
sp.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this?
|
||||||
(ParcelMediaCommandEnum)commandToSend,
|
(ParcelMediaCommandEnum)commandToSend,
|
||||||
|
|
|
@ -873,10 +873,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
CheckThreatLevel(ThreatLevel.None, "osGetAgents");
|
CheckThreatLevel(ThreatLevel.None, "osGetAgents");
|
||||||
|
|
||||||
LSL_List result = new LSL_List();
|
LSL_List result = new LSL_List();
|
||||||
World.ForEachScenePresence(delegate(ScenePresence sp)
|
World.ForEachRootScenePresence(delegate(ScenePresence sp)
|
||||||
{
|
{
|
||||||
if (!sp.IsChildAgent)
|
result.Add(new LSL_String(sp.Name));
|
||||||
result.Add(new LSL_String(sp.Name));
|
|
||||||
});
|
});
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
@ -2582,11 +2581,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
|
CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
|
||||||
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
|
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
|
||||||
{
|
{
|
||||||
World.ForEachScenePresence(delegate(ScenePresence sp)
|
World.ForEachRootScenePresence(delegate(ScenePresence sp)
|
||||||
{
|
{
|
||||||
if (!sp.IsChildAgent &&
|
if (sp.Firstname == FirstName && sp.Lastname == SurName)
|
||||||
sp.Firstname == FirstName &&
|
|
||||||
sp.Lastname == SurName)
|
|
||||||
{
|
{
|
||||||
// kick client...
|
// kick client...
|
||||||
if (alert != null)
|
if (alert != null)
|
||||||
|
@ -2718,17 +2715,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
CheckThreatLevel(ThreatLevel.None, "osGetAvatarList");
|
CheckThreatLevel(ThreatLevel.None, "osGetAvatarList");
|
||||||
|
|
||||||
LSL_List result = new LSL_List();
|
LSL_List result = new LSL_List();
|
||||||
World.ForEachScenePresence(delegate (ScenePresence avatar)
|
World.ForEachRootScenePresence(delegate (ScenePresence avatar)
|
||||||
{
|
{
|
||||||
if (avatar != null && avatar.UUID != m_host.OwnerID)
|
if (avatar != null && avatar.UUID != m_host.OwnerID)
|
||||||
{
|
{
|
||||||
if (avatar.IsChildAgent == false)
|
result.Add(new LSL_String(avatar.UUID.ToString()));
|
||||||
{
|
OpenMetaverse.Vector3 ap = avatar.AbsolutePosition;
|
||||||
result.Add(new LSL_String(avatar.UUID.ToString()));
|
result.Add(new LSL_Vector(ap.X, ap.Y, ap.Z));
|
||||||
OpenMetaverse.Vector3 ap = avatar.AbsolutePosition;
|
result.Add(new LSL_String(avatar.Name));
|
||||||
result.Add(new LSL_Vector(ap.X, ap.Y, ap.Z));
|
|
||||||
result.Add(new LSL_String(avatar.Name));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue