Add a module skeleton for offline IM storage. No functionality yet.

0.6.5-rc1
Melanie Thielker 2009-03-28 02:58:12 +00:00
parent 67be0213d4
commit 0ff7c85a5d
2 changed files with 134 additions and 0 deletions

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@ -0,0 +1,131 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
{
public class OfflineMessageModule : IRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool enabled = false;
private List<Scene> m_SceneList = new List<Scene>();
public void Initialise(Scene scene, IConfigSource config)
{
IConfig cnf = config.Configs["Messaging"];
if (cnf != null && cnf.GetString(
"OfflineMessageModule", "None") !=
"OfflineMessageModule")
return;
enabled = true;
lock (m_SceneList)
{
if (m_SceneList.Count == 0)
{
IMessageTransferModule trans = scene.RequestModuleInterface<IMessageTransferModule>();
if (trans == null)
{
enabled = false;
return;
}
trans.OnUndeliveredMessage += UndeliveredMessage;
}
if (!m_SceneList.Contains(scene))
m_SceneList.Add(scene);
scene.EventManager.OnNewClient += OnNewClient;
}
}
public void PostInitialise()
{
}
public string Name
{
get { return "OfflineMessageModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
public void Close()
{
}
private IClientAPI FindClient(UUID agentID)
{
foreach (Scene s in m_SceneList)
{
ScenePresence presence = s.GetScenePresence(agentID);
if (!presence.IsChildAgent)
return presence.ControllingClient;
}
return null;
}
private void OnNewClient(IClientAPI client)
{
client.OnRetrieveInstantMessages += RetrieveInstantMessages;
}
private void RetrieveInstantMessages(IClientAPI client)
{
m_log.Debug("[OFFLINE MESSAGING] RetrieveInstantMessages called");
}
private void UndeliveredMessage(GridInstantMessage im)
{
IClientAPI client = FindClient(new UUID(im.toAgentID));
if (client == null)
return;
client.SendInstantMessage(new UUID(im.toAgentID),
"User is not logged in. "+
"Message saved.",
new UUID(im.fromAgentID), "System",
(byte)InstantMessageDialog.BusyAutoResponse,
(uint)Util.UnixTimeSinceEpoch());
}
}
}

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@ -375,6 +375,9 @@ InterregionComms = "RESTComms"
; Control which region module is used for instant messaging.
; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
InstantMessageModule = InstantMessageModule
; MessageTransferModule = MessageTransferModule
; OfflineMessageModule = OfflineMessageModule
; OfflineMessagesURL = http://yourserver/offlines.php
[ODEPhysicsSettings]