Add advanced collision processing into ScenePresence

avinationmerge
Melanie 2012-05-29 17:24:17 +02:00
parent 10e9ad0086
commit 100d2968c4
1 changed files with 173 additions and 173 deletions

View File

@ -3499,7 +3499,7 @@ namespace OpenSim.Region.Framework.Scenes
RaiseCollisionScriptEvents(coldata);
if (Invulnerable)
if (Invulnerable || GodLevel >= 200)
return;
float starthealth = Health;
@ -4096,199 +4096,199 @@ namespace OpenSim.Region.Framework.Scenes
}
}
private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata)
private DetectedObject CreateDetObject(SceneObjectPart obj)
{
/*
lock(m_collisionEventLock)
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
detobj.nameStr = obj.Name;
detobj.ownerUUID = obj.OwnerID;
detobj.posVector = obj.AbsolutePosition;
detobj.rotQuat = obj.GetWorldRotation();
detobj.velVector = obj.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = obj.GroupID;
return detobj;
}
private DetectedObject CreateDetObject(ScenePresence av)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
detobj.nameStr = av.ControllingClient.Name;
detobj.ownerUUID = av.UUID;
detobj.posVector = av.AbsolutePosition;
detobj.rotQuat = av.Rotation;
detobj.velVector = av.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = av.ControllingClient.ActiveGroupId;
return detobj;
}
private DetectedObject CreateDetObjectForGround()
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = UUID.Zero;
detobj.nameStr = "";
detobj.ownerUUID = UUID.Zero;
detobj.posVector = AbsolutePosition;
detobj.rotQuat = Quaternion.Identity;
detobj.velVector = Vector3.Zero;
detobj.colliderType = 0;
detobj.groupUUID = UUID.Zero;
return detobj;
}
private ColliderArgs CreateColliderArgs(SceneObjectPart dest, List<uint> colliders)
{
ColliderArgs colliderArgs = new ColliderArgs();
List<DetectedObject> colliding = new List<DetectedObject>();
foreach (uint localId in colliders)
{
if (m_collisionEventFlag)
return;
m_collisionEventFlag = true;
if (localId == 0)
continue;
SceneObjectPart obj = m_scene.GetSceneObjectPart(localId);
if (obj != null)
{
if (!dest.CollisionFilteredOut(obj.UUID, obj.Name))
colliding.Add(CreateDetObject(obj));
}
else
{
ScenePresence av = m_scene.GetScenePresence(localId);
if (av != null && (!av.IsChildAgent))
{
if (!dest.CollisionFilteredOut(av.UUID, av.Name))
colliding.Add(CreateDetObject(av));
}
}
}
Util.FireAndForget(delegate(object x)
colliderArgs.Colliders = colliding;
return colliderArgs;
}
private delegate void ScriptCollidingNotification(uint localID, ColliderArgs message);
private void SendCollisionEvent(SceneObjectGroup dest, scriptEvents ev, List<uint> colliders, ScriptCollidingNotification notify)
{
ColliderArgs CollidingMessage;
if (colliders.Count > 0)
{
*/
try
if ((dest.RootPart.ScriptEvents & ev) != 0)
{
List<uint> thisHitColliders = new List<uint>();
List<uint> endedColliders = new List<uint>();
List<uint> startedColliders = new List<uint>();
List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
CollisionForSoundInfo soundinfo;
ContactPoint curcontact;
CollidingMessage = CreateColliderArgs(dest.RootPart, colliders);
if (coldata.Count == 0)
if (CollidingMessage.Colliders.Count > 0)
notify(dest.RootPart.LocalId, CollidingMessage);
}
}
}
private void SendLandCollisionEvent(SceneObjectGroup dest, scriptEvents ev, ScriptCollidingNotification notify)
{
if ((dest.RootPart.ScriptEvents & ev) != 0)
{
ColliderArgs LandCollidingMessage = new ColliderArgs();
List<DetectedObject> colliding = new List<DetectedObject>();
colliding.Add(CreateDetObjectForGround());
LandCollidingMessage.Colliders = colliding;
notify(dest.RootPart.LocalId, LandCollidingMessage);
}
}
private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata)
{
try
{
List<uint> thisHitColliders = new List<uint>();
List<uint> endedColliders = new List<uint>();
List<uint> startedColliders = new List<uint>();
List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
CollisionForSoundInfo soundinfo;
ContactPoint curcontact;
if (coldata.Count == 0)
{
if (m_lastColliders.Count == 0)
return; // nothing to do
foreach (uint localID in m_lastColliders)
{
if (m_lastColliders.Count == 0)
return; // nothing to do
endedColliders.Add(localID);
}
m_lastColliders.Clear();
}
foreach (uint localID in m_lastColliders)
else
{
foreach (uint id in coldata.Keys)
{
thisHitColliders.Add(id);
if (!m_lastColliders.Contains(id))
{
startedColliders.Add(id);
curcontact = coldata[id];
if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
{
soundinfo = new CollisionForSoundInfo();
soundinfo.colliderID = id;
soundinfo.position = curcontact.Position;
soundinfo.relativeVel = curcontact.RelativeSpeed;
soundinfolist.Add(soundinfo);
}
}
//m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
}
// calculate things that ended colliding
foreach (uint localID in m_lastColliders)
{
if (!thisHitColliders.Contains(localID))
{
endedColliders.Add(localID);
}
m_lastColliders.Clear();
}
else
//add the items that started colliding this time to the last colliders list.
foreach (uint localID in startedColliders)
{
foreach (uint id in coldata.Keys)
{
thisHitColliders.Add(id);
if (!m_lastColliders.Contains(id))
{
startedColliders.Add(id);
curcontact = coldata[id];
if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
{
soundinfo = new CollisionForSoundInfo();
soundinfo.colliderID = id;
soundinfo.position = curcontact.Position;
soundinfo.relativeVel = curcontact.RelativeSpeed;
soundinfolist.Add(soundinfo);
}
}
//m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
}
// calculate things that ended colliding
foreach (uint localID in m_lastColliders)
{
if (!thisHitColliders.Contains(localID))
{
endedColliders.Add(localID);
}
}
//add the items that started colliding this time to the last colliders list.
foreach (uint localID in startedColliders)
{
m_lastColliders.Add(localID);
}
// remove things that ended colliding from the last colliders list
foreach (uint localID in endedColliders)
{
m_lastColliders.Remove(localID);
}
if (soundinfolist.Count > 0)
CollisionSounds.AvatarCollisionSound(this, soundinfolist);
// do event notification
if (startedColliders.Count > 0)
{
ColliderArgs StartCollidingMessage = new ColliderArgs();
List<DetectedObject> colliding = new List<DetectedObject>();
foreach (uint localId in startedColliders)
{
if (localId == 0)
continue;
SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
string data = "";
if (obj != null)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
detobj.nameStr = obj.Name;
detobj.ownerUUID = obj.OwnerID;
detobj.posVector = obj.AbsolutePosition;
detobj.rotQuat = obj.GetWorldRotation();
detobj.velVector = obj.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = obj.GroupID;
colliding.Add(detobj);
}
}
if (colliding.Count > 0)
{
StartCollidingMessage.Colliders = colliding;
foreach (SceneObjectGroup att in GetAttachments())
Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage);
}
}
m_lastColliders.Add(localID);
}
if (endedColliders.Count > 0)
// remove things that ended colliding from the last colliders list
foreach (uint localID in endedColliders)
{
ColliderArgs EndCollidingMessage = new ColliderArgs();
List<DetectedObject> colliding = new List<DetectedObject>();
foreach (uint localId in endedColliders)
{
if (localId == 0)
continue;
SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
string data = "";
if (obj != null)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
detobj.nameStr = obj.Name;
detobj.ownerUUID = obj.OwnerID;
detobj.posVector = obj.AbsolutePosition;
detobj.rotQuat = obj.GetWorldRotation();
detobj.velVector = obj.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = obj.GroupID;
colliding.Add(detobj);
}
}
if (colliding.Count > 0)
{
EndCollidingMessage.Colliders = colliding;
foreach (SceneObjectGroup att in GetAttachments())
Scene.EventManager.TriggerScriptCollidingEnd(att.LocalId, EndCollidingMessage);
}
m_lastColliders.Remove(localID);
}
if (thisHitColliders.Count > 0)
{
ColliderArgs CollidingMessage = new ColliderArgs();
List<DetectedObject> colliding = new List<DetectedObject>();
foreach (uint localId in thisHitColliders)
{
if (localId == 0)
continue;
SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
string data = "";
if (obj != null)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
detobj.nameStr = obj.Name;
detobj.ownerUUID = obj.OwnerID;
detobj.posVector = obj.AbsolutePosition;
detobj.rotQuat = obj.GetWorldRotation();
detobj.velVector = obj.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = obj.GroupID;
colliding.Add(detobj);
}
}
if (colliding.Count > 0)
{
CollidingMessage.Colliders = colliding;
lock (m_attachments)
{
foreach (SceneObjectGroup att in m_attachments)
Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage);
}
}
}
if (soundinfolist.Count > 0)
CollisionSounds.AvatarCollisionSound(this, soundinfolist);
}
finally
foreach (SceneObjectGroup att in GetAttachments())
{
m_collisionEventFlag = false;
SendCollisionEvent(att, scriptEvents.collision_start, startedColliders, m_scene.EventManager.TriggerScriptCollidingStart);
SendCollisionEvent(att, scriptEvents.collision , m_lastColliders , m_scene.EventManager.TriggerScriptColliding);
SendCollisionEvent(att, scriptEvents.collision_end , endedColliders , m_scene.EventManager.TriggerScriptCollidingEnd);
if (startedColliders.Contains(0))
SendLandCollisionEvent(att, scriptEvents.land_collision_start, m_scene.EventManager.TriggerScriptLandCollidingStart);
if (m_lastColliders.Contains(0))
SendLandCollisionEvent(att, scriptEvents.land_collision, m_scene.EventManager.TriggerScriptLandColliding);
if (endedColliders.Contains(0))
SendLandCollisionEvent(att, scriptEvents.land_collision_end, m_scene.EventManager.TriggerScriptLandCollidingEnd);
}
// });
}
finally
{
m_collisionEventFlag = false;
}
}
private void TeleportFlagsDebug() {