Add advanced collision processing into ScenePresence
parent
10e9ad0086
commit
100d2968c4
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@ -3499,7 +3499,7 @@ namespace OpenSim.Region.Framework.Scenes
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RaiseCollisionScriptEvents(coldata);
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if (Invulnerable)
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if (Invulnerable || GodLevel >= 200)
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return;
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float starthealth = Health;
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@ -4096,199 +4096,199 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata)
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private DetectedObject CreateDetObject(SceneObjectPart obj)
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{
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/*
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lock(m_collisionEventLock)
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj.OwnerID;
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detobj.posVector = obj.AbsolutePosition;
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detobj.rotQuat = obj.GetWorldRotation();
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj.GroupID;
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return detobj;
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}
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private DetectedObject CreateDetObject(ScenePresence av)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = av.UUID;
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detobj.nameStr = av.ControllingClient.Name;
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detobj.ownerUUID = av.UUID;
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detobj.posVector = av.AbsolutePosition;
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detobj.rotQuat = av.Rotation;
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detobj.velVector = av.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = av.ControllingClient.ActiveGroupId;
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return detobj;
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}
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private DetectedObject CreateDetObjectForGround()
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = UUID.Zero;
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detobj.nameStr = "";
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detobj.ownerUUID = UUID.Zero;
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detobj.posVector = AbsolutePosition;
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detobj.rotQuat = Quaternion.Identity;
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detobj.velVector = Vector3.Zero;
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detobj.colliderType = 0;
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detobj.groupUUID = UUID.Zero;
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return detobj;
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}
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private ColliderArgs CreateColliderArgs(SceneObjectPart dest, List<uint> colliders)
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{
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ColliderArgs colliderArgs = new ColliderArgs();
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List<DetectedObject> colliding = new List<DetectedObject>();
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foreach (uint localId in colliders)
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{
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if (m_collisionEventFlag)
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return;
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m_collisionEventFlag = true;
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if (localId == 0)
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continue;
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SceneObjectPart obj = m_scene.GetSceneObjectPart(localId);
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if (obj != null)
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{
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if (!dest.CollisionFilteredOut(obj.UUID, obj.Name))
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colliding.Add(CreateDetObject(obj));
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}
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else
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{
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ScenePresence av = m_scene.GetScenePresence(localId);
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if (av != null && (!av.IsChildAgent))
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{
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if (!dest.CollisionFilteredOut(av.UUID, av.Name))
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colliding.Add(CreateDetObject(av));
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}
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}
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}
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Util.FireAndForget(delegate(object x)
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colliderArgs.Colliders = colliding;
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return colliderArgs;
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}
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private delegate void ScriptCollidingNotification(uint localID, ColliderArgs message);
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private void SendCollisionEvent(SceneObjectGroup dest, scriptEvents ev, List<uint> colliders, ScriptCollidingNotification notify)
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{
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ColliderArgs CollidingMessage;
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if (colliders.Count > 0)
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{
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*/
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try
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if ((dest.RootPart.ScriptEvents & ev) != 0)
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{
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List<uint> thisHitColliders = new List<uint>();
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List<uint> endedColliders = new List<uint>();
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List<uint> startedColliders = new List<uint>();
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List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
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CollisionForSoundInfo soundinfo;
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ContactPoint curcontact;
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CollidingMessage = CreateColliderArgs(dest.RootPart, colliders);
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if (coldata.Count == 0)
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if (CollidingMessage.Colliders.Count > 0)
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notify(dest.RootPart.LocalId, CollidingMessage);
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}
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}
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}
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private void SendLandCollisionEvent(SceneObjectGroup dest, scriptEvents ev, ScriptCollidingNotification notify)
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{
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if ((dest.RootPart.ScriptEvents & ev) != 0)
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{
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ColliderArgs LandCollidingMessage = new ColliderArgs();
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List<DetectedObject> colliding = new List<DetectedObject>();
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colliding.Add(CreateDetObjectForGround());
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LandCollidingMessage.Colliders = colliding;
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notify(dest.RootPart.LocalId, LandCollidingMessage);
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}
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}
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private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata)
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{
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try
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{
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List<uint> thisHitColliders = new List<uint>();
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List<uint> endedColliders = new List<uint>();
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List<uint> startedColliders = new List<uint>();
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List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
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CollisionForSoundInfo soundinfo;
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ContactPoint curcontact;
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if (coldata.Count == 0)
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{
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if (m_lastColliders.Count == 0)
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return; // nothing to do
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foreach (uint localID in m_lastColliders)
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{
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if (m_lastColliders.Count == 0)
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return; // nothing to do
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endedColliders.Add(localID);
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}
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m_lastColliders.Clear();
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}
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foreach (uint localID in m_lastColliders)
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else
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{
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foreach (uint id in coldata.Keys)
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{
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thisHitColliders.Add(id);
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if (!m_lastColliders.Contains(id))
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{
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startedColliders.Add(id);
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curcontact = coldata[id];
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if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
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{
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soundinfo = new CollisionForSoundInfo();
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soundinfo.colliderID = id;
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soundinfo.position = curcontact.Position;
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soundinfo.relativeVel = curcontact.RelativeSpeed;
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soundinfolist.Add(soundinfo);
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}
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}
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//m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
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}
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// calculate things that ended colliding
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foreach (uint localID in m_lastColliders)
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{
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if (!thisHitColliders.Contains(localID))
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{
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endedColliders.Add(localID);
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}
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m_lastColliders.Clear();
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}
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else
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//add the items that started colliding this time to the last colliders list.
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foreach (uint localID in startedColliders)
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{
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foreach (uint id in coldata.Keys)
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{
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thisHitColliders.Add(id);
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if (!m_lastColliders.Contains(id))
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{
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startedColliders.Add(id);
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curcontact = coldata[id];
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if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
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{
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soundinfo = new CollisionForSoundInfo();
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soundinfo.colliderID = id;
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soundinfo.position = curcontact.Position;
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soundinfo.relativeVel = curcontact.RelativeSpeed;
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soundinfolist.Add(soundinfo);
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}
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}
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//m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
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}
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// calculate things that ended colliding
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foreach (uint localID in m_lastColliders)
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{
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if (!thisHitColliders.Contains(localID))
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{
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endedColliders.Add(localID);
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}
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}
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//add the items that started colliding this time to the last colliders list.
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foreach (uint localID in startedColliders)
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{
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m_lastColliders.Add(localID);
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}
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// remove things that ended colliding from the last colliders list
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foreach (uint localID in endedColliders)
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{
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m_lastColliders.Remove(localID);
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}
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if (soundinfolist.Count > 0)
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CollisionSounds.AvatarCollisionSound(this, soundinfolist);
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// do event notification
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if (startedColliders.Count > 0)
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{
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ColliderArgs StartCollidingMessage = new ColliderArgs();
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List<DetectedObject> colliding = new List<DetectedObject>();
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foreach (uint localId in startedColliders)
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{
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if (localId == 0)
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continue;
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SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
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string data = "";
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if (obj != null)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj.OwnerID;
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detobj.posVector = obj.AbsolutePosition;
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detobj.rotQuat = obj.GetWorldRotation();
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj.GroupID;
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colliding.Add(detobj);
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}
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}
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if (colliding.Count > 0)
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{
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StartCollidingMessage.Colliders = colliding;
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foreach (SceneObjectGroup att in GetAttachments())
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Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage);
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}
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}
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m_lastColliders.Add(localID);
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}
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if (endedColliders.Count > 0)
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// remove things that ended colliding from the last colliders list
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foreach (uint localID in endedColliders)
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{
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ColliderArgs EndCollidingMessage = new ColliderArgs();
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List<DetectedObject> colliding = new List<DetectedObject>();
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foreach (uint localId in endedColliders)
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{
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if (localId == 0)
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continue;
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SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
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string data = "";
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if (obj != null)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj.OwnerID;
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detobj.posVector = obj.AbsolutePosition;
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detobj.rotQuat = obj.GetWorldRotation();
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj.GroupID;
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colliding.Add(detobj);
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}
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}
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if (colliding.Count > 0)
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{
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EndCollidingMessage.Colliders = colliding;
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foreach (SceneObjectGroup att in GetAttachments())
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Scene.EventManager.TriggerScriptCollidingEnd(att.LocalId, EndCollidingMessage);
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}
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m_lastColliders.Remove(localID);
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}
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if (thisHitColliders.Count > 0)
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{
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ColliderArgs CollidingMessage = new ColliderArgs();
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List<DetectedObject> colliding = new List<DetectedObject>();
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foreach (uint localId in thisHitColliders)
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{
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if (localId == 0)
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continue;
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SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
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string data = "";
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if (obj != null)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj.OwnerID;
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detobj.posVector = obj.AbsolutePosition;
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detobj.rotQuat = obj.GetWorldRotation();
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj.GroupID;
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colliding.Add(detobj);
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}
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}
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if (colliding.Count > 0)
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{
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CollidingMessage.Colliders = colliding;
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lock (m_attachments)
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{
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foreach (SceneObjectGroup att in m_attachments)
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Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage);
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}
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}
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}
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if (soundinfolist.Count > 0)
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CollisionSounds.AvatarCollisionSound(this, soundinfolist);
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}
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finally
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foreach (SceneObjectGroup att in GetAttachments())
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{
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m_collisionEventFlag = false;
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SendCollisionEvent(att, scriptEvents.collision_start, startedColliders, m_scene.EventManager.TriggerScriptCollidingStart);
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SendCollisionEvent(att, scriptEvents.collision , m_lastColliders , m_scene.EventManager.TriggerScriptColliding);
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SendCollisionEvent(att, scriptEvents.collision_end , endedColliders , m_scene.EventManager.TriggerScriptCollidingEnd);
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if (startedColliders.Contains(0))
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SendLandCollisionEvent(att, scriptEvents.land_collision_start, m_scene.EventManager.TriggerScriptLandCollidingStart);
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if (m_lastColliders.Contains(0))
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SendLandCollisionEvent(att, scriptEvents.land_collision, m_scene.EventManager.TriggerScriptLandColliding);
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if (endedColliders.Contains(0))
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SendLandCollisionEvent(att, scriptEvents.land_collision_end, m_scene.EventManager.TriggerScriptLandCollidingEnd);
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}
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// });
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}
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finally
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{
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m_collisionEventFlag = false;
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}
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}
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private void TeleportFlagsDebug() {
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