remove another partial class, and map another class back to a real file
parent
5e6483f209
commit
100fb6a0b1
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@ -28,42 +28,41 @@
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using System.Collections.Generic;
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using System.Xml;
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using libsecondlife;
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using libsecondlife.Packets;
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namespace OpenSim.Region.Environment.Scenes
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{
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partial class ScenePresence
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public class AvatarAnimations
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{
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public class AvatarAnimations
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public Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>();
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public Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>();
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public AvatarAnimations()
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{
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public Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>();
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public Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>();
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public AvatarAnimations()
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}
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public void LoadAnims()
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{
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//MainLog.Instance.Verbose("CLIENT", "Loading avatar animations");
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using (XmlTextReader reader = new XmlTextReader("data/avataranimations.xml"))
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{
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}
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public void LoadAnims()
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{
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//MainLog.Instance.Verbose("CLIENT", "Loading avatar animations");
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using (XmlTextReader reader = new XmlTextReader("data/avataranimations.xml"))
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XmlDocument doc = new XmlDocument();
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doc.Load(reader);
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foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
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{
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XmlDocument doc = new XmlDocument();
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doc.Load(reader);
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foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
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if (nod.Attributes["name"] != null)
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{
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if (nod.Attributes["name"] != null)
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{
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AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText);
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}
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AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText);
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}
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}
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// MainLog.Instance.Verbose("CLIENT", "Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
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foreach (KeyValuePair<string, LLUUID> kp in Animations.AnimsLLUUID)
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{
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AnimsNames.Add(kp.Value, kp.Key);
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}
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}
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// MainLog.Instance.Verbose("CLIENT", "Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
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foreach (KeyValuePair<string, LLUUID> kp in ScenePresence.Animations.AnimsLLUUID)
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{
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AnimsNames.Add(kp.Value, kp.Key);
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}
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}
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}
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@ -38,7 +38,7 @@ using OpenSim.Region.Physics.Manager;
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namespace OpenSim.Region.Environment.Scenes
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{
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public partial class ScenePresence : EntityBase
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public class ScenePresence : EntityBase
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{
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public static AvatarAnimations Animations;
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public static byte[] DefaultTexture;
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