remove another partial class, and map another class back to a real file

afrisby
Sean Dague 2007-12-12 20:45:39 +00:00
parent 5e6483f209
commit 100fb6a0b1
2 changed files with 26 additions and 27 deletions

View File

@ -28,10 +28,10 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Xml; using System.Xml;
using libsecondlife; using libsecondlife;
using libsecondlife.Packets;
namespace OpenSim.Region.Environment.Scenes namespace OpenSim.Region.Environment.Scenes
{
partial class ScenePresence
{ {
public class AvatarAnimations public class AvatarAnimations
{ {
@ -60,11 +60,10 @@ namespace OpenSim.Region.Environment.Scenes
// MainLog.Instance.Verbose("CLIENT", "Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)"); // MainLog.Instance.Verbose("CLIENT", "Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
foreach (KeyValuePair<string, LLUUID> kp in Animations.AnimsLLUUID) foreach (KeyValuePair<string, LLUUID> kp in ScenePresence.Animations.AnimsLLUUID)
{ {
AnimsNames.Add(kp.Value, kp.Key); AnimsNames.Add(kp.Value, kp.Key);
} }
} }
} }
} }
}

View File

@ -38,7 +38,7 @@ using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.Environment.Scenes namespace OpenSim.Region.Environment.Scenes
{ {
public partial class ScenePresence : EntityBase public class ScenePresence : EntityBase
{ {
public static AvatarAnimations Animations; public static AvatarAnimations Animations;
public static byte[] DefaultTexture; public static byte[] DefaultTexture;