* Some more presence refactoring
parent
7335e5710b
commit
101369e25a
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@ -191,7 +191,7 @@ namespace OpenSim.Region.ClientStack
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#endregion
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#region Objects/Prims
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#region Objects/m_sceneObjects
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case PacketType.ObjectLink:
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// OpenSim.Framework.Console.MainLog.Instance.Verbose( Pack.ToString());
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ObjectLinkPacket link = (ObjectLinkPacket)Pack;
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@ -8,428 +8,433 @@ using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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using OpenSim.Region.Physics.Manager;
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namespace OpenSim.Region.Environment.Scenes
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{
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public partial class Scene
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{
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//split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete
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// or at least some of they can be moved somewhere else
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public void AddInventoryItem(LLUUID userID, InventoryItemBase item)
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{
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if (Avatars.ContainsKey(userID))
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{
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AddInventoryItem(Avatars[userID].ControllingClient, item);
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}
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}
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public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
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{
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CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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userInfo.AddItem(remoteClient.AgentId, item);
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remoteClient.SendInventoryItemUpdate(item);
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}
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}
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public LLUUID CapsUpdateInventoryItemAsset(LLUUID userID, LLUUID itemID, byte[] data)
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{
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if (Avatars.ContainsKey(userID))
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{
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return CapsUpdateInventoryItemAsset(Avatars[userID].ControllingClient, itemID, data);
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}
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return LLUUID.Zero;
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}
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public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data)
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{
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CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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if (userInfo.RootFolder != null)
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{
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InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
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if (item != null)
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{
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AssetBase asset;
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asset = new AssetBase();
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asset.FullID = LLUUID.Random();
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asset.Type = (sbyte) item.assetType;
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asset.InvType = (sbyte) item.invType;
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asset.Name = item.inventoryName;
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asset.Data = data;
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commsManager.AssetCache.AddAsset(asset);
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item.assetID = asset.FullID;
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userInfo.UpdateItem(remoteClient.AgentId, item);
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// remoteClient.SendInventoryItemUpdate(item);
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if (item.invType == 7)
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{
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//do we want to know about updated note cards?
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}
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else if (item.invType == 10)
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{
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// do we want to know about updated scripts
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}
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return (asset.FullID);
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}
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}
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}
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return LLUUID.Zero;
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}
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namespace OpenSim.Region.Environment.Scenes
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{
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public partial class Scene
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{
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//split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete
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// or at least some of they can be moved somewhere else
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public void AddInventoryItem(LLUUID avatarId, InventoryItemBase item)
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{
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ScenePresence avatar;
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if ( TryGetAvatar( avatarId, out avatar ))
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{
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AddInventoryItem(avatar.ControllingClient, item);
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}
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}
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public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
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{
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CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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userInfo.AddItem(remoteClient.AgentId, item);
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remoteClient.SendInventoryItemUpdate(item);
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}
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}
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public LLUUID CapsUpdateInventoryItemAsset(LLUUID avatarId, LLUUID itemID, byte[] data)
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{
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ScenePresence avatar;
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if (TryGetAvatar(avatarId, out avatar))
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{
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return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data);
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}
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return LLUUID.Zero;
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}
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public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data)
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{
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CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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if (userInfo.RootFolder != null)
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{
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InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
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if (item != null)
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{
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AssetBase asset;
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asset = new AssetBase();
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asset.FullID = LLUUID.Random();
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asset.Type = (sbyte) item.assetType;
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asset.InvType = (sbyte) item.invType;
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asset.Name = item.inventoryName;
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asset.Data = data;
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commsManager.AssetCache.AddAsset(asset);
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item.assetID = asset.FullID;
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userInfo.UpdateItem(remoteClient.AgentId, item);
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// remoteClient.SendInventoryItemUpdate(item);
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if (item.invType == 7)
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{
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//do we want to know about updated note cards?
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}
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else if (item.invType == 10)
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{
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// do we want to know about updated scripts
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}
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return (asset.FullID);
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}
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}
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}
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return LLUUID.Zero;
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}
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public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID,
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LLUUID itemID)
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{
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CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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if (userInfo.RootFolder != null)
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{
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InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
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if (item != null)
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{
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LLUUID itemID)
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{
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CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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if (userInfo.RootFolder != null)
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{
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InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
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if (item != null)
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{
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AgentAssetTransactions transactions =
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commsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId);
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if (transactions != null)
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{
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AssetBase asset = null;
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bool addToCache = false;
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asset = commsManager.AssetCache.GetAsset(assetID);
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if (asset == null)
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{
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asset = transactions.GetTransactionAsset(transactionID);
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addToCache = true;
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}
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if (asset != null)
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{
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if (asset.FullID == assetID)
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{
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asset.Name = item.inventoryName;
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asset.Description = item.inventoryDescription;
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asset.InvType = (sbyte) item.invType;
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asset.Type = (sbyte) item.assetType;
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item.assetID = asset.FullID;
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if (addToCache)
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{
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commsManager.AssetCache.AddAsset(asset);
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}
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userInfo.UpdateItem(remoteClient.AgentId, item);
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}
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}
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}
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}
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}
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}
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}
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/// <summary>
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/// temporary method to test out creating new inventory items
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="transActionID"></param>
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/// <param name="folderID"></param>
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/// <param name="callbackID"></param>
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/// <param name="description"></param>
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/// <param name="name"></param>
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/// <param name="invType"></param>
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/// <param name="type"></param>
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/// <param name="wearableType"></param>
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/// <param name="nextOwnerMask"></param>
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commsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId);
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if (transactions != null)
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{
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AssetBase asset = null;
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bool addToCache = false;
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asset = commsManager.AssetCache.GetAsset(assetID);
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if (asset == null)
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{
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asset = transactions.GetTransactionAsset(transactionID);
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addToCache = true;
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}
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if (asset != null)
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{
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if (asset.FullID == assetID)
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{
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asset.Name = item.inventoryName;
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asset.Description = item.inventoryDescription;
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asset.InvType = (sbyte) item.invType;
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asset.Type = (sbyte) item.assetType;
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item.assetID = asset.FullID;
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if (addToCache)
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{
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commsManager.AssetCache.AddAsset(asset);
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}
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userInfo.UpdateItem(remoteClient.AgentId, item);
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}
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}
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}
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}
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}
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}
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}
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/// <summary>
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/// temporary method to test out creating new inventory items
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="transActionID"></param>
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/// <param name="folderID"></param>
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/// <param name="callbackID"></param>
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/// <param name="description"></param>
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/// <param name="name"></param>
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/// <param name="invType"></param>
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/// <param name="type"></param>
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/// <param name="wearableType"></param>
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/// <param name="nextOwnerMask"></param>
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public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID,
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uint callbackID, string description, string name, sbyte invType, sbyte type,
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byte wearableType, uint nextOwnerMask)
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{
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if (transActionID == LLUUID.Zero)
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{
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CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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AssetBase asset = new AssetBase();
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asset.Name = name;
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asset.Description = description;
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asset.InvType = invType;
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asset.Type = type;
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asset.FullID = LLUUID.Random();
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asset.Data = new byte[1];
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commsManager.AssetCache.AddAsset(asset);
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InventoryItemBase item = new InventoryItemBase();
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item.avatarID = remoteClient.AgentId;
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item.creatorsID = remoteClient.AgentId;
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item.inventoryID = LLUUID.Random();
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item.assetID = asset.FullID;
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item.inventoryDescription = description;
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item.inventoryName = name;
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item.assetType = invType;
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item.invType = invType;
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item.parentFolderID = folderID;
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item.inventoryCurrentPermissions = 2147483647;
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item.inventoryNextPermissions = nextOwnerMask;
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userInfo.AddItem(remoteClient.AgentId, item);
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remoteClient.SendInventoryItemUpdate(item);
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}
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}
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else
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{
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byte wearableType, uint nextOwnerMask)
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{
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if (transActionID == LLUUID.Zero)
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{
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CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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AssetBase asset = new AssetBase();
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asset.Name = name;
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asset.Description = description;
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asset.InvType = invType;
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asset.Type = type;
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asset.FullID = LLUUID.Random();
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asset.Data = new byte[1];
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commsManager.AssetCache.AddAsset(asset);
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InventoryItemBase item = new InventoryItemBase();
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item.avatarID = remoteClient.AgentId;
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item.creatorsID = remoteClient.AgentId;
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item.inventoryID = LLUUID.Random();
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item.assetID = asset.FullID;
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item.inventoryDescription = description;
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item.inventoryName = name;
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item.assetType = invType;
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item.invType = invType;
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item.parentFolderID = folderID;
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item.inventoryCurrentPermissions = 2147483647;
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item.inventoryNextPermissions = nextOwnerMask;
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userInfo.AddItem(remoteClient.AgentId, item);
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remoteClient.SendInventoryItemUpdate(item);
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}
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}
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else
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{
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commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID,
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callbackID, description, name, invType,
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type, wearableType, nextOwnerMask);
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//System.Console.WriteLine("request to create inventory item from transaction " + transActionID);
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="primLocalID"></param>
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public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
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{
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bool hasPrim = false;
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObjectGroup)
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{
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hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID);
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if (hasPrim != false)
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{
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bool fileChange = ((SceneObjectGroup) ent).GetPartInventoryFileName(remoteClient, primLocalID);
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if (fileChange)
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{
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if (XferManager != null)
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{
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((SceneObjectGroup) ent).RequestInventoryFile(primLocalID, XferManager);
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}
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}
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break;
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}
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}
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}
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}
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public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID)
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{
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bool hasPrim = false;
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObjectGroup)
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{
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hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
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if (hasPrim != false)
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{
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int type = ((SceneObjectGroup) ent).RemoveInventoryItem(remoteClient, localID, itemID);
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((SceneObjectGroup) ent).GetProperites(remoteClient);
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if (type == 10)
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{
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EventManager.TriggerRemoveScript(localID, itemID);
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}
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}
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}
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}
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}
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public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID)
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{
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CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
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LLUUID copyID = LLUUID.Random();
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if (userInfo != null)
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{
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if (userInfo.RootFolder != null)
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{
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InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
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if (item != null)
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{
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bool isTexture = false;
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bool rezzed = false;
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if (item.invType == 0)
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{
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isTexture = true;
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}
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AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
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if (rezAsset != null)
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{
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string script = Util.FieldToString(rezAsset.Data);
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//Console.WriteLine("rez script "+script);
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EventManager.TriggerRezScript(localID, copyID, script);
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rezzed = true;
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}
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else
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{
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//lets try once more incase the asset cache is being slow getting the asset from server
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rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
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if (rezAsset != null)
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{
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string script = Util.FieldToString(rezAsset.Data);
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// Console.WriteLine("rez script " + script);
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EventManager.TriggerRezScript(localID, copyID, script);
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rezzed = true;
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}
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}
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if (rezzed)
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{
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bool hasPrim = false;
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObjectGroup)
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{
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hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
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if (hasPrim != false)
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type, wearableType, nextOwnerMask);
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//System.Console.WriteLine("request to create inventory item from transaction " + transActionID);
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="primLocalID"></param>
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public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
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{
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bool hasPrim = false;
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObjectGroup)
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{
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hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID);
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if (hasPrim != false)
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{
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bool fileChange = ((SceneObjectGroup) ent).GetPartInventoryFileName(remoteClient, primLocalID);
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if (fileChange)
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{
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if (XferManager != null)
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{
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((SceneObjectGroup) ent).RequestInventoryFile(primLocalID, XferManager);
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}
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}
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break;
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}
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}
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}
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}
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public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID)
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{
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bool hasPrim = false;
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObjectGroup)
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{
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hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
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if (hasPrim != false)
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{
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int type = ((SceneObjectGroup) ent).RemoveInventoryItem(remoteClient, localID, itemID);
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||||
((SceneObjectGroup) ent).GetProperites(remoteClient);
|
||||
if (type == 10)
|
||||
{
|
||||
EventManager.TriggerRemoveScript(localID, itemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
|
||||
LLUUID copyID = LLUUID.Random();
|
||||
if (userInfo != null)
|
||||
{
|
||||
if (userInfo.RootFolder != null)
|
||||
{
|
||||
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
|
||||
if (item != null)
|
||||
{
|
||||
bool isTexture = false;
|
||||
bool rezzed = false;
|
||||
if (item.invType == 0)
|
||||
{
|
||||
isTexture = true;
|
||||
}
|
||||
AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
|
||||
if (rezAsset != null)
|
||||
{
|
||||
string script = Util.FieldToString(rezAsset.Data);
|
||||
//Console.WriteLine("rez script "+script);
|
||||
EventManager.TriggerRezScript(localID, copyID, script);
|
||||
rezzed = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
//lets try once more incase the asset cache is being slow getting the asset from server
|
||||
rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
|
||||
if (rezAsset != null)
|
||||
{
|
||||
string script = Util.FieldToString(rezAsset.Data);
|
||||
// Console.WriteLine("rez script " + script);
|
||||
EventManager.TriggerRezScript(localID, copyID, script);
|
||||
rezzed = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (rezzed)
|
||||
{
|
||||
bool hasPrim = false;
|
||||
foreach (EntityBase ent in Entities.Values)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
|
||||
if (hasPrim != false)
|
||||
{
|
||||
bool added =
|
||||
((SceneObjectGroup) ent).AddInventoryItem(remoteClient, localID, item,
|
||||
copyID);
|
||||
((SceneObjectGroup) ent).GetProperites(remoteClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="packet"></param>
|
||||
/// <param name="simClient"></param>
|
||||
public void DeRezObject(Packet packet, IClientAPI remoteClient)
|
||||
{
|
||||
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet;
|
||||
|
||||
if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
|
||||
{
|
||||
//currently following code not used (or don't know of any case of destination being zero
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
|
||||
{
|
||||
EntityBase selectedEnt = null;
|
||||
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
|
||||
foreach (EntityBase ent in Entities.Values)
|
||||
{
|
||||
if (ent.LocalId == Data.ObjectLocalID)
|
||||
{
|
||||
selectedEnt = ent;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (selectedEnt != null)
|
||||
{
|
||||
if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup) selectedEnt).UUID))
|
||||
{
|
||||
string sceneObjectXml = ((SceneObjectGroup) selectedEnt).ToXmlString();
|
||||
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.Name = ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId);
|
||||
copyID);
|
||||
((SceneObjectGroup) ent).GetProperites(remoteClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="packet"></param>
|
||||
/// <param name="simClient"></param>
|
||||
public void DeRezObject(Packet packet, IClientAPI remoteClient)
|
||||
{
|
||||
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet;
|
||||
|
||||
if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
|
||||
{
|
||||
//currently following code not used (or don't know of any case of destination being zero
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
|
||||
{
|
||||
EntityBase selectedEnt = null;
|
||||
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
|
||||
foreach (EntityBase ent in Entities.Values)
|
||||
{
|
||||
if (ent.LocalId == Data.ObjectLocalID)
|
||||
{
|
||||
selectedEnt = ent;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (selectedEnt != null)
|
||||
{
|
||||
if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup) selectedEnt).UUID))
|
||||
{
|
||||
string sceneObjectXml = ((SceneObjectGroup) selectedEnt).ToXmlString();
|
||||
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.Name = ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId);
|
||||
asset.Description =
|
||||
((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId);
|
||||
asset.InvType = 6;
|
||||
asset.Type = 6;
|
||||
asset.FullID = LLUUID.Random();
|
||||
asset.Data = Helpers.StringToField(sceneObjectXml);
|
||||
commsManager.AssetCache.AddAsset(asset);
|
||||
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.avatarID = remoteClient.AgentId;
|
||||
item.creatorsID = remoteClient.AgentId;
|
||||
item.inventoryID = LLUUID.Random();
|
||||
item.assetID = asset.FullID;
|
||||
item.inventoryDescription = asset.Description;
|
||||
item.inventoryName = asset.Name;
|
||||
item.assetType = asset.Type;
|
||||
item.invType = asset.InvType;
|
||||
item.parentFolderID = DeRezPacket.AgentBlock.DestinationID;
|
||||
item.inventoryCurrentPermissions = 2147483647;
|
||||
item.inventoryNextPermissions = 2147483647;
|
||||
|
||||
userInfo.AddItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendInventoryItemUpdate(item);
|
||||
}
|
||||
|
||||
((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId);
|
||||
asset.InvType = 6;
|
||||
asset.Type = 6;
|
||||
asset.FullID = LLUUID.Random();
|
||||
asset.Data = Helpers.StringToField(sceneObjectXml);
|
||||
commsManager.AssetCache.AddAsset(asset);
|
||||
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.avatarID = remoteClient.AgentId;
|
||||
item.creatorsID = remoteClient.AgentId;
|
||||
item.inventoryID = LLUUID.Random();
|
||||
item.assetID = asset.FullID;
|
||||
item.inventoryDescription = asset.Description;
|
||||
item.inventoryName = asset.Name;
|
||||
item.assetType = asset.Type;
|
||||
item.invType = asset.InvType;
|
||||
item.parentFolderID = DeRezPacket.AgentBlock.DestinationID;
|
||||
item.inventoryCurrentPermissions = 2147483647;
|
||||
item.inventoryNextPermissions = 2147483647;
|
||||
|
||||
userInfo.AddItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendInventoryItemUpdate(item);
|
||||
}
|
||||
|
||||
SceneObjectPart rootPart =
|
||||
((SceneObjectGroup) selectedEnt).GetChildPart(((SceneObjectGroup) selectedEnt).UUID);
|
||||
if (rootPart.PhysActor != null)
|
||||
{
|
||||
phyScene.RemovePrim(rootPart.PhysActor);
|
||||
rootPart.PhysActor = null;
|
||||
}
|
||||
|
||||
((SceneObjectGroup) selectedEnt).GetChildPart(((SceneObjectGroup) selectedEnt).UUID);
|
||||
if (rootPart.PhysActor != null)
|
||||
{
|
||||
phyScene.RemovePrim(rootPart.PhysActor);
|
||||
rootPart.PhysActor = null;
|
||||
}
|
||||
|
||||
storageManager.DataStore.RemoveObject(((SceneObjectGroup) selectedEnt).UUID,
|
||||
m_regInfo.SimUUID);
|
||||
((SceneObjectGroup) selectedEnt).DeleteGroup();
|
||||
|
||||
lock (Entities)
|
||||
{
|
||||
Entities.Remove(((SceneObjectGroup) selectedEnt).UUID);
|
||||
}
|
||||
((SceneObjectGroup) selectedEnt).DeleteParts();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
if (userInfo.RootFolder != null)
|
||||
{
|
||||
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
|
||||
if (item != null)
|
||||
{
|
||||
AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
|
||||
if (rezAsset != null)
|
||||
{
|
||||
AddRezObject(Util.FieldToString(rezAsset.Data), pos);
|
||||
userInfo.DeleteItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendRemoveInventoryItem(itemID);
|
||||
}
|
||||
else
|
||||
{
|
||||
//lets try once more incase the asset cache is being slow getting the asset from server
|
||||
rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
|
||||
if (rezAsset != null)
|
||||
{
|
||||
AddRezObject(Util.FieldToString(rezAsset.Data), pos);
|
||||
userInfo.DeleteItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendRemoveInventoryItem(itemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void AddRezObject(string xmlData, LLVector3 pos)
|
||||
{
|
||||
SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData);
|
||||
AddEntity(group);
|
||||
group.AbsolutePosition = pos;
|
||||
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
|
||||
if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
|
||||
rootPart.PhysActor = phyScene.AddPrim(
|
||||
m_regInfo.SimUUID);
|
||||
((SceneObjectGroup) selectedEnt).DeleteGroup();
|
||||
|
||||
lock (Entities)
|
||||
{
|
||||
Entities.Remove(((SceneObjectGroup) selectedEnt).UUID);
|
||||
}
|
||||
((SceneObjectGroup) selectedEnt).DeleteParts();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
if (userInfo.RootFolder != null)
|
||||
{
|
||||
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
|
||||
if (item != null)
|
||||
{
|
||||
AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
|
||||
if (rezAsset != null)
|
||||
{
|
||||
AddRezObject(Util.FieldToString(rezAsset.Data), pos);
|
||||
userInfo.DeleteItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendRemoveInventoryItem(itemID);
|
||||
}
|
||||
else
|
||||
{
|
||||
//lets try once more incase the asset cache is being slow getting the asset from server
|
||||
rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
|
||||
if (rezAsset != null)
|
||||
{
|
||||
AddRezObject(Util.FieldToString(rezAsset.Data), pos);
|
||||
userInfo.DeleteItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendRemoveInventoryItem(itemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void AddRezObject(string xmlData, LLVector3 pos)
|
||||
{
|
||||
SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData);
|
||||
AddEntity(group);
|
||||
group.AbsolutePosition = pos;
|
||||
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
|
||||
if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
|
||||
rootPart.PhysActor = phyScene.AddPrim(
|
||||
new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
|
||||
rootPart.AbsolutePosition.Z),
|
||||
new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
|
||||
new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
|
||||
rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
|
||||
}
|
||||
rootPart.AbsolutePosition.Z),
|
||||
new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
|
||||
new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
|
||||
rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -69,13 +69,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public void InstantMessage(LLUUID fromAgentID, LLUUID fromAgentSession, LLUUID toAgentID, LLUUID imSessionID,
|
||||
uint timestamp, string fromAgentName, string message, byte dialog)
|
||||
{
|
||||
if (Avatars.ContainsKey(toAgentID))
|
||||
if (m_scenePresences.ContainsKey(toAgentID))
|
||||
{
|
||||
if (Avatars.ContainsKey(fromAgentID))
|
||||
if (m_scenePresences.ContainsKey(fromAgentID))
|
||||
{
|
||||
// Local sim message
|
||||
ScenePresence fromAvatar = Avatars[fromAgentID];
|
||||
ScenePresence toAvatar = Avatars[toAgentID];
|
||||
ScenePresence fromAvatar = m_scenePresences[fromAgentID];
|
||||
ScenePresence toAvatar = m_scenePresences[toAgentID];
|
||||
string fromName = fromAvatar.Firstname + " " + fromAvatar.Lastname;
|
||||
toAvatar.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message, toAgentID,
|
||||
imSessionID, fromName, dialog, timestamp);
|
||||
|
|
|
@ -52,23 +52,20 @@ using Timer = System.Timers.Timer;
|
|||
|
||||
namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
public delegate bool FilterAvatarList(ScenePresence avatar);
|
||||
|
||||
public delegate void ForEachScenePresenceDelegate(ScenePresence presence);
|
||||
|
||||
public partial class Scene : SceneBase
|
||||
{
|
||||
public delegate bool FilterAvatarList(ScenePresence avatar);
|
||||
|
||||
protected Timer m_heartbeatTimer = new Timer();
|
||||
protected Dictionary<LLUUID, ScenePresence> Avatars;
|
||||
protected Dictionary<LLUUID, SceneObjectGroup> Prims;
|
||||
public PhysicsScene phyScene;
|
||||
protected Dictionary<LLUUID, ScenePresence> m_scenePresences;
|
||||
protected Dictionary<LLUUID, SceneObjectGroup> m_sceneObjects;
|
||||
|
||||
/// publicized so it can be accessed from SceneObjectGroup.
|
||||
protected float timeStep = 0.1f;
|
||||
|
||||
private Random Rand = new Random();
|
||||
private uint _primCount = 702000;
|
||||
private Mutex _primAllocateMutex = new Mutex(false);
|
||||
private readonly Mutex _primAllocateMutex = new Mutex(false);
|
||||
private int storageCount;
|
||||
private int terrainCheckCount;
|
||||
private int landPrimCheckCount;
|
||||
|
@ -78,7 +75,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public BasicQuadTreeNode QuadTree;
|
||||
|
||||
private Mutex updateLock;
|
||||
private readonly Mutex updateLock;
|
||||
|
||||
protected ModuleLoader m_moduleLoader;
|
||||
protected StorageManager storageManager;
|
||||
|
@ -108,30 +105,28 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
get { return authenticateHandler; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public PhysicsScene PhysScene
|
||||
{
|
||||
set { phyScene = value; }
|
||||
get { return (phyScene); }
|
||||
}
|
||||
|
||||
private LandManager m_LandManager;
|
||||
private readonly LandManager m_LandManager;
|
||||
|
||||
public LandManager LandManager
|
||||
{
|
||||
get { return m_LandManager; }
|
||||
}
|
||||
|
||||
private EstateManager m_estateManager;
|
||||
private readonly EstateManager m_estateManager;
|
||||
|
||||
private PhysicsScene phyScene;
|
||||
public PhysicsScene PhysScene
|
||||
{
|
||||
set { phyScene = value; }
|
||||
get { return (phyScene); }
|
||||
}
|
||||
|
||||
public EstateManager EstateManager
|
||||
{
|
||||
get { return m_estateManager; }
|
||||
}
|
||||
|
||||
private PermissionManager m_permissionManager;
|
||||
private readonly PermissionManager m_permissionManager;
|
||||
|
||||
public PermissionManager PermissionsMngr
|
||||
{
|
||||
|
@ -140,7 +135,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public Dictionary<LLUUID, SceneObjectGroup> Objects
|
||||
{
|
||||
get { return Prims; }
|
||||
get { return m_sceneObjects; }
|
||||
}
|
||||
|
||||
public int TimePhase
|
||||
|
@ -191,8 +186,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
MainLog.Instance.Verbose("Creating new entitities instance");
|
||||
Entities = new Dictionary<LLUUID, EntityBase>();
|
||||
Avatars = new Dictionary<LLUUID, ScenePresence>();
|
||||
Prims = new Dictionary<LLUUID, SceneObjectGroup>();
|
||||
m_scenePresences = new Dictionary<LLUUID, ScenePresence>();
|
||||
m_sceneObjects = new Dictionary<LLUUID, SceneObjectGroup>();
|
||||
|
||||
MainLog.Instance.Verbose("Creating LandMap");
|
||||
Terrain = new TerrainEngine((int)RegionInfo.RegionLocX, (int)RegionInfo.RegionLocY);
|
||||
|
@ -804,15 +799,15 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
Entities[client.AgentId] = newAvatar;
|
||||
}
|
||||
}
|
||||
lock (Avatars)
|
||||
lock (m_scenePresences)
|
||||
{
|
||||
if (Avatars.ContainsKey(client.AgentId))
|
||||
if (m_scenePresences.ContainsKey(client.AgentId))
|
||||
{
|
||||
Avatars[client.AgentId] = newAvatar;
|
||||
m_scenePresences[client.AgentId] = newAvatar;
|
||||
}
|
||||
else
|
||||
{
|
||||
Avatars.Add(client.AgentId, newAvatar);
|
||||
m_scenePresences.Add(client.AgentId, newAvatar);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -841,11 +836,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
});
|
||||
|
||||
lock (Avatars)
|
||||
lock (m_scenePresences)
|
||||
{
|
||||
if (Avatars.ContainsKey(agentID))
|
||||
if (m_scenePresences.ContainsKey(agentID))
|
||||
{
|
||||
Avatars.Remove(agentID);
|
||||
m_scenePresences.Remove(agentID);
|
||||
}
|
||||
}
|
||||
lock (Entities)
|
||||
|
@ -865,18 +860,18 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
#endregion
|
||||
|
||||
#region Request Avatars List Methods
|
||||
#region Request m_scenePresences List Methods
|
||||
|
||||
//The idea is to have a group of method that return a list of avatars meeting some requirement
|
||||
// ie it could be all Avatars within a certain range of the calling prim/avatar.
|
||||
// ie it could be all m_scenePresences within a certain range of the calling prim/avatar.
|
||||
|
||||
/// <summary>
|
||||
/// Request a List of all Avatars in this World
|
||||
/// Request a List of all m_scenePresences in this World
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public List<ScenePresence> GetScenePresences()
|
||||
{
|
||||
List<ScenePresence> result = new List<ScenePresence>(Avatars.Values);
|
||||
List<ScenePresence> result = new List<ScenePresence>(m_scenePresences.Values);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
@ -892,14 +887,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Request a filtered list of Avatars in this World
|
||||
/// Request a filtered list of m_scenePresences in this World
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public List<ScenePresence> GetScenePresences(FilterAvatarList filter)
|
||||
{
|
||||
List<ScenePresence> result = new List<ScenePresence>();
|
||||
|
||||
foreach (ScenePresence avatar in Avatars.Values)
|
||||
foreach (ScenePresence avatar in m_scenePresences.Values)
|
||||
{
|
||||
if (filter(avatar))
|
||||
{
|
||||
|
@ -917,9 +912,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <returns></returns>
|
||||
public ScenePresence GetScenePresence(LLUUID avatarID)
|
||||
{
|
||||
if (Avatars.ContainsKey(avatarID))
|
||||
if (m_scenePresences.ContainsKey(avatarID))
|
||||
{
|
||||
return Avatars[avatarID];
|
||||
return m_scenePresences[avatarID];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
@ -928,9 +923,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
///
|
||||
/// </summary>
|
||||
/// <param name="whatToDo"></param>
|
||||
public void ForEachScenePresence(ForEachScenePresenceDelegate whatToDo)
|
||||
public void ForEachScenePresence(Action<ScenePresence> whatToDo)
|
||||
{
|
||||
foreach (ScenePresence presence in Avatars.Values)
|
||||
foreach (ScenePresence presence in m_scenePresences.Values)
|
||||
{
|
||||
whatToDo(presence);
|
||||
}
|
||||
|
@ -1031,9 +1026,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (regionHandle == m_regInfo.RegionHandle)
|
||||
{
|
||||
if (Avatars.ContainsKey(agentID))
|
||||
if (m_scenePresences.ContainsKey(agentID))
|
||||
{
|
||||
Avatars[agentID].MakeAvatar(position, isFlying);
|
||||
m_scenePresences[agentID].MakeAvatar(position, isFlying);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1098,11 +1093,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (regionHandle == m_regionHandle)
|
||||
{
|
||||
if (Avatars.ContainsKey(remoteClient.AgentId))
|
||||
if (m_scenePresences.ContainsKey(remoteClient.AgentId))
|
||||
{
|
||||
remoteClient.SendTeleportLocationStart();
|
||||
remoteClient.SendLocalTeleport(position, lookAt, flags);
|
||||
Avatars[remoteClient.AgentId].Teleport(position);
|
||||
m_scenePresences[remoteClient.AgentId].Teleport(position);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1184,9 +1179,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public void SendUrlToUser(LLUUID avatarID, string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned,
|
||||
string message, string url)
|
||||
{
|
||||
if (Avatars.ContainsKey(avatarID))
|
||||
if (m_scenePresences.ContainsKey(avatarID))
|
||||
{
|
||||
Avatars[avatarID].ControllingClient.SendLoadURL(objectname, objectID, ownerID, groupOwned, message, url);
|
||||
m_scenePresences[avatarID].ControllingClient.SendLoadURL(objectname, objectID, ownerID, groupOwned, message, url);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1200,7 +1195,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public void SendGeneralAlert(string message)
|
||||
{
|
||||
foreach (ScenePresence presence in Avatars.Values)
|
||||
foreach (ScenePresence presence in m_scenePresences.Values)
|
||||
{
|
||||
presence.ControllingClient.SendAlertMessage(message);
|
||||
}
|
||||
|
@ -1208,15 +1203,15 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public void SendAlertToUser(LLUUID agentID, string message, bool modal)
|
||||
{
|
||||
if (Avatars.ContainsKey(agentID))
|
||||
if (m_scenePresences.ContainsKey(agentID))
|
||||
{
|
||||
Avatars[agentID].ControllingClient.SendAgentAlertMessage(message, modal);
|
||||
m_scenePresences[agentID].ControllingClient.SendAgentAlertMessage(message, modal);
|
||||
}
|
||||
}
|
||||
|
||||
public void SendAlertToUser(string firstName, string lastName, string message, bool modal)
|
||||
{
|
||||
foreach (ScenePresence presence in Avatars.Values)
|
||||
foreach (ScenePresence presence in m_scenePresences.Values)
|
||||
{
|
||||
if ((presence.Firstname == firstName) && (presence.Lastname == lastName))
|
||||
{
|
||||
|
@ -1405,7 +1400,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
internal bool TryGetAvatar(LLUUID avatarId, out ScenePresence avatar)
|
||||
{
|
||||
ScenePresence presence;
|
||||
if (Avatars.TryGetValue(avatarId, out presence))
|
||||
if (m_scenePresences.TryGetValue(avatarId, out presence))
|
||||
{
|
||||
if (!presence.childAgent)
|
||||
{
|
||||
|
|
|
@ -314,7 +314,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// may need to create a new Physics actor.
|
||||
if (dupe.RootPart.PhysActor != null)
|
||||
{
|
||||
dupe.RootPart.PhysActor = m_scene.phyScene.AddPrim(
|
||||
dupe.RootPart.PhysActor = m_scene.PhysScene.AddPrim(
|
||||
new PhysicsVector(dupe.RootPart.AbsolutePosition.X, dupe.RootPart.AbsolutePosition.Y,
|
||||
dupe.RootPart.AbsolutePosition.Z),
|
||||
new PhysicsVector(dupe.RootPart.Scale.X, dupe.RootPart.Scale.Y, dupe.RootPart.Scale.Z),
|
||||
|
|
|
@ -291,7 +291,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
private void RemoveFromPhysicalScene()
|
||||
{
|
||||
m_scene.phyScene.RemoveAvatar( this.PhysActor );
|
||||
m_scene.PhysScene.RemoveAvatar( this.PhysActor );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -844,7 +844,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public void AddToPhysicalScene( )
|
||||
{
|
||||
PhysicsScene scene = m_scene.phyScene;
|
||||
PhysicsScene scene = m_scene.PhysScene;
|
||||
|
||||
PhysicsVector pVec =
|
||||
new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,
|
||||
|
|
Loading…
Reference in New Issue