* Some more presence refactoring

afrisby
lbsa71 2007-09-20 23:28:08 +00:00
parent 7335e5710b
commit 101369e25a
6 changed files with 470 additions and 470 deletions

View File

@ -191,7 +191,7 @@ namespace OpenSim.Region.ClientStack
#endregion
#region Objects/Prims
#region Objects/m_sceneObjects
case PacketType.ObjectLink:
// OpenSim.Framework.Console.MainLog.Instance.Verbose( Pack.ToString());
ObjectLinkPacket link = (ObjectLinkPacket)Pack;

View File

@ -8,428 +8,433 @@ using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.Environment.Scenes
{
public partial class Scene
{
//split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete
// or at least some of they can be moved somewhere else
public void AddInventoryItem(LLUUID userID, InventoryItemBase item)
{
if (Avatars.ContainsKey(userID))
{
AddInventoryItem(Avatars[userID].ControllingClient, item);
}
}
public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
{
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
userInfo.AddItem(remoteClient.AgentId, item);
remoteClient.SendInventoryItemUpdate(item);
}
}
public LLUUID CapsUpdateInventoryItemAsset(LLUUID userID, LLUUID itemID, byte[] data)
{
if (Avatars.ContainsKey(userID))
{
return CapsUpdateInventoryItemAsset(Avatars[userID].ControllingClient, itemID, data);
}
return LLUUID.Zero;
}
public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data)
{
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
if (userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
if (item != null)
{
AssetBase asset;
asset = new AssetBase();
asset.FullID = LLUUID.Random();
asset.Type = (sbyte) item.assetType;
asset.InvType = (sbyte) item.invType;
asset.Name = item.inventoryName;
asset.Data = data;
commsManager.AssetCache.AddAsset(asset);
item.assetID = asset.FullID;
userInfo.UpdateItem(remoteClient.AgentId, item);
// remoteClient.SendInventoryItemUpdate(item);
if (item.invType == 7)
{
//do we want to know about updated note cards?
}
else if (item.invType == 10)
{
// do we want to know about updated scripts
}
return (asset.FullID);
}
}
}
return LLUUID.Zero;
}
namespace OpenSim.Region.Environment.Scenes
{
public partial class Scene
{
//split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete
// or at least some of they can be moved somewhere else
public void AddInventoryItem(LLUUID avatarId, InventoryItemBase item)
{
ScenePresence avatar;
if ( TryGetAvatar( avatarId, out avatar ))
{
AddInventoryItem(avatar.ControllingClient, item);
}
}
public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
{
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
userInfo.AddItem(remoteClient.AgentId, item);
remoteClient.SendInventoryItemUpdate(item);
}
}
public LLUUID CapsUpdateInventoryItemAsset(LLUUID avatarId, LLUUID itemID, byte[] data)
{
ScenePresence avatar;
if (TryGetAvatar(avatarId, out avatar))
{
return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data);
}
return LLUUID.Zero;
}
public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data)
{
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
if (userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
if (item != null)
{
AssetBase asset;
asset = new AssetBase();
asset.FullID = LLUUID.Random();
asset.Type = (sbyte) item.assetType;
asset.InvType = (sbyte) item.invType;
asset.Name = item.inventoryName;
asset.Data = data;
commsManager.AssetCache.AddAsset(asset);
item.assetID = asset.FullID;
userInfo.UpdateItem(remoteClient.AgentId, item);
// remoteClient.SendInventoryItemUpdate(item);
if (item.invType == 7)
{
//do we want to know about updated note cards?
}
else if (item.invType == 10)
{
// do we want to know about updated scripts
}
return (asset.FullID);
}
}
}
return LLUUID.Zero;
}
public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID,
LLUUID itemID)
{
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
if (userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
if (item != null)
{
LLUUID itemID)
{
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
if (userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
if (item != null)
{
AgentAssetTransactions transactions =
commsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId);
if (transactions != null)
{
AssetBase asset = null;
bool addToCache = false;
asset = commsManager.AssetCache.GetAsset(assetID);
if (asset == null)
{
asset = transactions.GetTransactionAsset(transactionID);
addToCache = true;
}
if (asset != null)
{
if (asset.FullID == assetID)
{
asset.Name = item.inventoryName;
asset.Description = item.inventoryDescription;
asset.InvType = (sbyte) item.invType;
asset.Type = (sbyte) item.assetType;
item.assetID = asset.FullID;
if (addToCache)
{
commsManager.AssetCache.AddAsset(asset);
}
userInfo.UpdateItem(remoteClient.AgentId, item);
}
}
}
}
}
}
}
/// <summary>
/// temporary method to test out creating new inventory items
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="transActionID"></param>
/// <param name="folderID"></param>
/// <param name="callbackID"></param>
/// <param name="description"></param>
/// <param name="name"></param>
/// <param name="invType"></param>
/// <param name="type"></param>
/// <param name="wearableType"></param>
/// <param name="nextOwnerMask"></param>
commsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId);
if (transactions != null)
{
AssetBase asset = null;
bool addToCache = false;
asset = commsManager.AssetCache.GetAsset(assetID);
if (asset == null)
{
asset = transactions.GetTransactionAsset(transactionID);
addToCache = true;
}
if (asset != null)
{
if (asset.FullID == assetID)
{
asset.Name = item.inventoryName;
asset.Description = item.inventoryDescription;
asset.InvType = (sbyte) item.invType;
asset.Type = (sbyte) item.assetType;
item.assetID = asset.FullID;
if (addToCache)
{
commsManager.AssetCache.AddAsset(asset);
}
userInfo.UpdateItem(remoteClient.AgentId, item);
}
}
}
}
}
}
}
/// <summary>
/// temporary method to test out creating new inventory items
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="transActionID"></param>
/// <param name="folderID"></param>
/// <param name="callbackID"></param>
/// <param name="description"></param>
/// <param name="name"></param>
/// <param name="invType"></param>
/// <param name="type"></param>
/// <param name="wearableType"></param>
/// <param name="nextOwnerMask"></param>
public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID,
uint callbackID, string description, string name, sbyte invType, sbyte type,
byte wearableType, uint nextOwnerMask)
{
if (transActionID == LLUUID.Zero)
{
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
AssetBase asset = new AssetBase();
asset.Name = name;
asset.Description = description;
asset.InvType = invType;
asset.Type = type;
asset.FullID = LLUUID.Random();
asset.Data = new byte[1];
commsManager.AssetCache.AddAsset(asset);
InventoryItemBase item = new InventoryItemBase();
item.avatarID = remoteClient.AgentId;
item.creatorsID = remoteClient.AgentId;
item.inventoryID = LLUUID.Random();
item.assetID = asset.FullID;
item.inventoryDescription = description;
item.inventoryName = name;
item.assetType = invType;
item.invType = invType;
item.parentFolderID = folderID;
item.inventoryCurrentPermissions = 2147483647;
item.inventoryNextPermissions = nextOwnerMask;
userInfo.AddItem(remoteClient.AgentId, item);
remoteClient.SendInventoryItemUpdate(item);
}
}
else
{
byte wearableType, uint nextOwnerMask)
{
if (transActionID == LLUUID.Zero)
{
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
AssetBase asset = new AssetBase();
asset.Name = name;
asset.Description = description;
asset.InvType = invType;
asset.Type = type;
asset.FullID = LLUUID.Random();
asset.Data = new byte[1];
commsManager.AssetCache.AddAsset(asset);
InventoryItemBase item = new InventoryItemBase();
item.avatarID = remoteClient.AgentId;
item.creatorsID = remoteClient.AgentId;
item.inventoryID = LLUUID.Random();
item.assetID = asset.FullID;
item.inventoryDescription = description;
item.inventoryName = name;
item.assetType = invType;
item.invType = invType;
item.parentFolderID = folderID;
item.inventoryCurrentPermissions = 2147483647;
item.inventoryNextPermissions = nextOwnerMask;
userInfo.AddItem(remoteClient.AgentId, item);
remoteClient.SendInventoryItemUpdate(item);
}
}
else
{
commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID,
callbackID, description, name, invType,
type, wearableType, nextOwnerMask);
//System.Console.WriteLine("request to create inventory item from transaction " + transActionID);
}
}
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="primLocalID"></param>
public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID);
if (hasPrim != false)
{
bool fileChange = ((SceneObjectGroup) ent).GetPartInventoryFileName(remoteClient, primLocalID);
if (fileChange)
{
if (XferManager != null)
{
((SceneObjectGroup) ent).RequestInventoryFile(primLocalID, XferManager);
}
}
break;
}
}
}
}
public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
if (hasPrim != false)
{
int type = ((SceneObjectGroup) ent).RemoveInventoryItem(remoteClient, localID, itemID);
((SceneObjectGroup) ent).GetProperites(remoteClient);
if (type == 10)
{
EventManager.TriggerRemoveScript(localID, itemID);
}
}
}
}
}
public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID)
{
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
LLUUID copyID = LLUUID.Random();
if (userInfo != null)
{
if (userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
if (item != null)
{
bool isTexture = false;
bool rezzed = false;
if (item.invType == 0)
{
isTexture = true;
}
AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
if (rezAsset != null)
{
string script = Util.FieldToString(rezAsset.Data);
//Console.WriteLine("rez script "+script);
EventManager.TriggerRezScript(localID, copyID, script);
rezzed = true;
}
else
{
//lets try once more incase the asset cache is being slow getting the asset from server
rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
if (rezAsset != null)
{
string script = Util.FieldToString(rezAsset.Data);
// Console.WriteLine("rez script " + script);
EventManager.TriggerRezScript(localID, copyID, script);
rezzed = true;
}
}
if (rezzed)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
if (hasPrim != false)
type, wearableType, nextOwnerMask);
//System.Console.WriteLine("request to create inventory item from transaction " + transActionID);
}
}
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="primLocalID"></param>
public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID);
if (hasPrim != false)
{
bool fileChange = ((SceneObjectGroup) ent).GetPartInventoryFileName(remoteClient, primLocalID);
if (fileChange)
{
if (XferManager != null)
{
((SceneObjectGroup) ent).RequestInventoryFile(primLocalID, XferManager);
}
}
break;
}
}
}
}
public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
if (hasPrim != false)
{
int type = ((SceneObjectGroup) ent).RemoveInventoryItem(remoteClient, localID, itemID);
((SceneObjectGroup) ent).GetProperites(remoteClient);
if (type == 10)
{
EventManager.TriggerRemoveScript(localID, itemID);
}
}
}
}
}
public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID)
{
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
LLUUID copyID = LLUUID.Random();
if (userInfo != null)
{
if (userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
if (item != null)
{
bool isTexture = false;
bool rezzed = false;
if (item.invType == 0)
{
isTexture = true;
}
AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
if (rezAsset != null)
{
string script = Util.FieldToString(rezAsset.Data);
//Console.WriteLine("rez script "+script);
EventManager.TriggerRezScript(localID, copyID, script);
rezzed = true;
}
else
{
//lets try once more incase the asset cache is being slow getting the asset from server
rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
if (rezAsset != null)
{
string script = Util.FieldToString(rezAsset.Data);
// Console.WriteLine("rez script " + script);
EventManager.TriggerRezScript(localID, copyID, script);
rezzed = true;
}
}
if (rezzed)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
if (hasPrim != false)
{
bool added =
((SceneObjectGroup) ent).AddInventoryItem(remoteClient, localID, item,
copyID);
((SceneObjectGroup) ent).GetProperites(remoteClient);
}
}
}
}
}
}
}
}
/// <summary>
///
/// </summary>
/// <param name="packet"></param>
/// <param name="simClient"></param>
public void DeRezObject(Packet packet, IClientAPI remoteClient)
{
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet;
if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
{
//currently following code not used (or don't know of any case of destination being zero
}
else
{
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
{
EntityBase selectedEnt = null;
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
foreach (EntityBase ent in Entities.Values)
{
if (ent.LocalId == Data.ObjectLocalID)
{
selectedEnt = ent;
break;
}
}
if (selectedEnt != null)
{
if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup) selectedEnt).UUID))
{
string sceneObjectXml = ((SceneObjectGroup) selectedEnt).ToXmlString();
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
AssetBase asset = new AssetBase();
asset.Name = ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId);
copyID);
((SceneObjectGroup) ent).GetProperites(remoteClient);
}
}
}
}
}
}
}
}
/// <summary>
///
/// </summary>
/// <param name="packet"></param>
/// <param name="simClient"></param>
public void DeRezObject(Packet packet, IClientAPI remoteClient)
{
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet;
if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
{
//currently following code not used (or don't know of any case of destination being zero
}
else
{
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
{
EntityBase selectedEnt = null;
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
foreach (EntityBase ent in Entities.Values)
{
if (ent.LocalId == Data.ObjectLocalID)
{
selectedEnt = ent;
break;
}
}
if (selectedEnt != null)
{
if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup) selectedEnt).UUID))
{
string sceneObjectXml = ((SceneObjectGroup) selectedEnt).ToXmlString();
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
AssetBase asset = new AssetBase();
asset.Name = ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId);
asset.Description =
((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId);
asset.InvType = 6;
asset.Type = 6;
asset.FullID = LLUUID.Random();
asset.Data = Helpers.StringToField(sceneObjectXml);
commsManager.AssetCache.AddAsset(asset);
InventoryItemBase item = new InventoryItemBase();
item.avatarID = remoteClient.AgentId;
item.creatorsID = remoteClient.AgentId;
item.inventoryID = LLUUID.Random();
item.assetID = asset.FullID;
item.inventoryDescription = asset.Description;
item.inventoryName = asset.Name;
item.assetType = asset.Type;
item.invType = asset.InvType;
item.parentFolderID = DeRezPacket.AgentBlock.DestinationID;
item.inventoryCurrentPermissions = 2147483647;
item.inventoryNextPermissions = 2147483647;
userInfo.AddItem(remoteClient.AgentId, item);
remoteClient.SendInventoryItemUpdate(item);
}
((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId);
asset.InvType = 6;
asset.Type = 6;
asset.FullID = LLUUID.Random();
asset.Data = Helpers.StringToField(sceneObjectXml);
commsManager.AssetCache.AddAsset(asset);
InventoryItemBase item = new InventoryItemBase();
item.avatarID = remoteClient.AgentId;
item.creatorsID = remoteClient.AgentId;
item.inventoryID = LLUUID.Random();
item.assetID = asset.FullID;
item.inventoryDescription = asset.Description;
item.inventoryName = asset.Name;
item.assetType = asset.Type;
item.invType = asset.InvType;
item.parentFolderID = DeRezPacket.AgentBlock.DestinationID;
item.inventoryCurrentPermissions = 2147483647;
item.inventoryNextPermissions = 2147483647;
userInfo.AddItem(remoteClient.AgentId, item);
remoteClient.SendInventoryItemUpdate(item);
}
SceneObjectPart rootPart =
((SceneObjectGroup) selectedEnt).GetChildPart(((SceneObjectGroup) selectedEnt).UUID);
if (rootPart.PhysActor != null)
{
phyScene.RemovePrim(rootPart.PhysActor);
rootPart.PhysActor = null;
}
((SceneObjectGroup) selectedEnt).GetChildPart(((SceneObjectGroup) selectedEnt).UUID);
if (rootPart.PhysActor != null)
{
phyScene.RemovePrim(rootPart.PhysActor);
rootPart.PhysActor = null;
}
storageManager.DataStore.RemoveObject(((SceneObjectGroup) selectedEnt).UUID,
m_regInfo.SimUUID);
((SceneObjectGroup) selectedEnt).DeleteGroup();
lock (Entities)
{
Entities.Remove(((SceneObjectGroup) selectedEnt).UUID);
}
((SceneObjectGroup) selectedEnt).DeleteParts();
}
}
}
}
}
public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
{
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
if (userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
if (item != null)
{
AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
if (rezAsset != null)
{
AddRezObject(Util.FieldToString(rezAsset.Data), pos);
userInfo.DeleteItem(remoteClient.AgentId, item);
remoteClient.SendRemoveInventoryItem(itemID);
}
else
{
//lets try once more incase the asset cache is being slow getting the asset from server
rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
if (rezAsset != null)
{
AddRezObject(Util.FieldToString(rezAsset.Data), pos);
userInfo.DeleteItem(remoteClient.AgentId, item);
remoteClient.SendRemoveInventoryItem(itemID);
}
}
}
}
}
}
private void AddRezObject(string xmlData, LLVector3 pos)
{
SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData);
AddEntity(group);
group.AbsolutePosition = pos;
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
rootPart.PhysActor = phyScene.AddPrim(
m_regInfo.SimUUID);
((SceneObjectGroup) selectedEnt).DeleteGroup();
lock (Entities)
{
Entities.Remove(((SceneObjectGroup) selectedEnt).UUID);
}
((SceneObjectGroup) selectedEnt).DeleteParts();
}
}
}
}
}
public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
{
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
if (userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
if (item != null)
{
AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
if (rezAsset != null)
{
AddRezObject(Util.FieldToString(rezAsset.Data), pos);
userInfo.DeleteItem(remoteClient.AgentId, item);
remoteClient.SendRemoveInventoryItem(itemID);
}
else
{
//lets try once more incase the asset cache is being slow getting the asset from server
rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
if (rezAsset != null)
{
AddRezObject(Util.FieldToString(rezAsset.Data), pos);
userInfo.DeleteItem(remoteClient.AgentId, item);
remoteClient.SendRemoveInventoryItem(itemID);
}
}
}
}
}
}
private void AddRezObject(string xmlData, LLVector3 pos)
{
SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData);
AddEntity(group);
group.AbsolutePosition = pos;
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
rootPart.PhysActor = phyScene.AddPrim(
new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
rootPart.AbsolutePosition.Z),
new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
}
rootPart.AbsolutePosition.Z),
new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
}
}
}

View File

@ -69,13 +69,13 @@ namespace OpenSim.Region.Environment.Scenes
public void InstantMessage(LLUUID fromAgentID, LLUUID fromAgentSession, LLUUID toAgentID, LLUUID imSessionID,
uint timestamp, string fromAgentName, string message, byte dialog)
{
if (Avatars.ContainsKey(toAgentID))
if (m_scenePresences.ContainsKey(toAgentID))
{
if (Avatars.ContainsKey(fromAgentID))
if (m_scenePresences.ContainsKey(fromAgentID))
{
// Local sim message
ScenePresence fromAvatar = Avatars[fromAgentID];
ScenePresence toAvatar = Avatars[toAgentID];
ScenePresence fromAvatar = m_scenePresences[fromAgentID];
ScenePresence toAvatar = m_scenePresences[toAgentID];
string fromName = fromAvatar.Firstname + " " + fromAvatar.Lastname;
toAvatar.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message, toAgentID,
imSessionID, fromName, dialog, timestamp);

View File

@ -52,23 +52,20 @@ using Timer = System.Timers.Timer;
namespace OpenSim.Region.Environment.Scenes
{
public delegate bool FilterAvatarList(ScenePresence avatar);
public delegate void ForEachScenePresenceDelegate(ScenePresence presence);
public partial class Scene : SceneBase
{
public delegate bool FilterAvatarList(ScenePresence avatar);
protected Timer m_heartbeatTimer = new Timer();
protected Dictionary<LLUUID, ScenePresence> Avatars;
protected Dictionary<LLUUID, SceneObjectGroup> Prims;
public PhysicsScene phyScene;
protected Dictionary<LLUUID, ScenePresence> m_scenePresences;
protected Dictionary<LLUUID, SceneObjectGroup> m_sceneObjects;
/// publicized so it can be accessed from SceneObjectGroup.
protected float timeStep = 0.1f;
private Random Rand = new Random();
private uint _primCount = 702000;
private Mutex _primAllocateMutex = new Mutex(false);
private readonly Mutex _primAllocateMutex = new Mutex(false);
private int storageCount;
private int terrainCheckCount;
private int landPrimCheckCount;
@ -78,7 +75,7 @@ namespace OpenSim.Region.Environment.Scenes
public BasicQuadTreeNode QuadTree;
private Mutex updateLock;
private readonly Mutex updateLock;
protected ModuleLoader m_moduleLoader;
protected StorageManager storageManager;
@ -108,30 +105,28 @@ namespace OpenSim.Region.Environment.Scenes
get { return authenticateHandler; }
}
/// <summary>
///
/// </summary>
public PhysicsScene PhysScene
{
set { phyScene = value; }
get { return (phyScene); }
}
private LandManager m_LandManager;
private readonly LandManager m_LandManager;
public LandManager LandManager
{
get { return m_LandManager; }
}
private EstateManager m_estateManager;
private readonly EstateManager m_estateManager;
private PhysicsScene phyScene;
public PhysicsScene PhysScene
{
set { phyScene = value; }
get { return (phyScene); }
}
public EstateManager EstateManager
{
get { return m_estateManager; }
}
private PermissionManager m_permissionManager;
private readonly PermissionManager m_permissionManager;
public PermissionManager PermissionsMngr
{
@ -140,7 +135,7 @@ namespace OpenSim.Region.Environment.Scenes
public Dictionary<LLUUID, SceneObjectGroup> Objects
{
get { return Prims; }
get { return m_sceneObjects; }
}
public int TimePhase
@ -191,8 +186,8 @@ namespace OpenSim.Region.Environment.Scenes
MainLog.Instance.Verbose("Creating new entitities instance");
Entities = new Dictionary<LLUUID, EntityBase>();
Avatars = new Dictionary<LLUUID, ScenePresence>();
Prims = new Dictionary<LLUUID, SceneObjectGroup>();
m_scenePresences = new Dictionary<LLUUID, ScenePresence>();
m_sceneObjects = new Dictionary<LLUUID, SceneObjectGroup>();
MainLog.Instance.Verbose("Creating LandMap");
Terrain = new TerrainEngine((int)RegionInfo.RegionLocX, (int)RegionInfo.RegionLocY);
@ -804,15 +799,15 @@ namespace OpenSim.Region.Environment.Scenes
Entities[client.AgentId] = newAvatar;
}
}
lock (Avatars)
lock (m_scenePresences)
{
if (Avatars.ContainsKey(client.AgentId))
if (m_scenePresences.ContainsKey(client.AgentId))
{
Avatars[client.AgentId] = newAvatar;
m_scenePresences[client.AgentId] = newAvatar;
}
else
{
Avatars.Add(client.AgentId, newAvatar);
m_scenePresences.Add(client.AgentId, newAvatar);
}
}
@ -841,11 +836,11 @@ namespace OpenSim.Region.Environment.Scenes
}
});
lock (Avatars)
lock (m_scenePresences)
{
if (Avatars.ContainsKey(agentID))
if (m_scenePresences.ContainsKey(agentID))
{
Avatars.Remove(agentID);
m_scenePresences.Remove(agentID);
}
}
lock (Entities)
@ -865,18 +860,18 @@ namespace OpenSim.Region.Environment.Scenes
#endregion
#region Request Avatars List Methods
#region Request m_scenePresences List Methods
//The idea is to have a group of method that return a list of avatars meeting some requirement
// ie it could be all Avatars within a certain range of the calling prim/avatar.
// ie it could be all m_scenePresences within a certain range of the calling prim/avatar.
/// <summary>
/// Request a List of all Avatars in this World
/// Request a List of all m_scenePresences in this World
/// </summary>
/// <returns></returns>
public List<ScenePresence> GetScenePresences()
{
List<ScenePresence> result = new List<ScenePresence>(Avatars.Values);
List<ScenePresence> result = new List<ScenePresence>(m_scenePresences.Values);
return result;
}
@ -892,14 +887,14 @@ namespace OpenSim.Region.Environment.Scenes
}
/// <summary>
/// Request a filtered list of Avatars in this World
/// Request a filtered list of m_scenePresences in this World
/// </summary>
/// <returns></returns>
public List<ScenePresence> GetScenePresences(FilterAvatarList filter)
{
List<ScenePresence> result = new List<ScenePresence>();
foreach (ScenePresence avatar in Avatars.Values)
foreach (ScenePresence avatar in m_scenePresences.Values)
{
if (filter(avatar))
{
@ -917,9 +912,9 @@ namespace OpenSim.Region.Environment.Scenes
/// <returns></returns>
public ScenePresence GetScenePresence(LLUUID avatarID)
{
if (Avatars.ContainsKey(avatarID))
if (m_scenePresences.ContainsKey(avatarID))
{
return Avatars[avatarID];
return m_scenePresences[avatarID];
}
return null;
}
@ -928,9 +923,9 @@ namespace OpenSim.Region.Environment.Scenes
///
/// </summary>
/// <param name="whatToDo"></param>
public void ForEachScenePresence(ForEachScenePresenceDelegate whatToDo)
public void ForEachScenePresence(Action<ScenePresence> whatToDo)
{
foreach (ScenePresence presence in Avatars.Values)
foreach (ScenePresence presence in m_scenePresences.Values)
{
whatToDo(presence);
}
@ -1031,9 +1026,9 @@ namespace OpenSim.Region.Environment.Scenes
{
if (regionHandle == m_regInfo.RegionHandle)
{
if (Avatars.ContainsKey(agentID))
if (m_scenePresences.ContainsKey(agentID))
{
Avatars[agentID].MakeAvatar(position, isFlying);
m_scenePresences[agentID].MakeAvatar(position, isFlying);
}
}
}
@ -1098,11 +1093,11 @@ namespace OpenSim.Region.Environment.Scenes
{
if (regionHandle == m_regionHandle)
{
if (Avatars.ContainsKey(remoteClient.AgentId))
if (m_scenePresences.ContainsKey(remoteClient.AgentId))
{
remoteClient.SendTeleportLocationStart();
remoteClient.SendLocalTeleport(position, lookAt, flags);
Avatars[remoteClient.AgentId].Teleport(position);
m_scenePresences[remoteClient.AgentId].Teleport(position);
}
}
else
@ -1184,9 +1179,9 @@ namespace OpenSim.Region.Environment.Scenes
public void SendUrlToUser(LLUUID avatarID, string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned,
string message, string url)
{
if (Avatars.ContainsKey(avatarID))
if (m_scenePresences.ContainsKey(avatarID))
{
Avatars[avatarID].ControllingClient.SendLoadURL(objectname, objectID, ownerID, groupOwned, message, url);
m_scenePresences[avatarID].ControllingClient.SendLoadURL(objectname, objectID, ownerID, groupOwned, message, url);
}
}
@ -1200,7 +1195,7 @@ namespace OpenSim.Region.Environment.Scenes
public void SendGeneralAlert(string message)
{
foreach (ScenePresence presence in Avatars.Values)
foreach (ScenePresence presence in m_scenePresences.Values)
{
presence.ControllingClient.SendAlertMessage(message);
}
@ -1208,15 +1203,15 @@ namespace OpenSim.Region.Environment.Scenes
public void SendAlertToUser(LLUUID agentID, string message, bool modal)
{
if (Avatars.ContainsKey(agentID))
if (m_scenePresences.ContainsKey(agentID))
{
Avatars[agentID].ControllingClient.SendAgentAlertMessage(message, modal);
m_scenePresences[agentID].ControllingClient.SendAgentAlertMessage(message, modal);
}
}
public void SendAlertToUser(string firstName, string lastName, string message, bool modal)
{
foreach (ScenePresence presence in Avatars.Values)
foreach (ScenePresence presence in m_scenePresences.Values)
{
if ((presence.Firstname == firstName) && (presence.Lastname == lastName))
{
@ -1405,7 +1400,7 @@ namespace OpenSim.Region.Environment.Scenes
internal bool TryGetAvatar(LLUUID avatarId, out ScenePresence avatar)
{
ScenePresence presence;
if (Avatars.TryGetValue(avatarId, out presence))
if (m_scenePresences.TryGetValue(avatarId, out presence))
{
if (!presence.childAgent)
{

View File

@ -314,7 +314,7 @@ namespace OpenSim.Region.Environment.Scenes
/// may need to create a new Physics actor.
if (dupe.RootPart.PhysActor != null)
{
dupe.RootPart.PhysActor = m_scene.phyScene.AddPrim(
dupe.RootPart.PhysActor = m_scene.PhysScene.AddPrim(
new PhysicsVector(dupe.RootPart.AbsolutePosition.X, dupe.RootPart.AbsolutePosition.Y,
dupe.RootPart.AbsolutePosition.Z),
new PhysicsVector(dupe.RootPart.Scale.X, dupe.RootPart.Scale.Y, dupe.RootPart.Scale.Z),

View File

@ -291,7 +291,7 @@ namespace OpenSim.Region.Environment.Scenes
private void RemoveFromPhysicalScene()
{
m_scene.phyScene.RemoveAvatar( this.PhysActor );
m_scene.PhysScene.RemoveAvatar( this.PhysActor );
}
/// <summary>
@ -844,7 +844,7 @@ namespace OpenSim.Region.Environment.Scenes
public void AddToPhysicalScene( )
{
PhysicsScene scene = m_scene.phyScene;
PhysicsScene scene = m_scene.PhysScene;
PhysicsVector pVec =
new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,