Create Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item)

The agentID in AddInventoryItem(UUID agentID, InventoryItemBase item) is redundant since it's contained in item.Owner, and it doesn't make sense for agentID != item.Owner, hence the method is deprecated.
prebuild-update
Justin Clark-Casey (justincc) 2010-09-04 00:09:53 +01:00
parent d4b572d2a5
commit 107052b23d
3 changed files with 33 additions and 14 deletions

View File

@ -163,7 +163,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
InventoryFolderBase objsFolder
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
item1.Folder = objsFolder.ID;
scene.AddInventoryItem(userId, item1);
scene.AddInventoryItem(item1);
MemoryStream archiveWriteStream = new MemoryStream();
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
@ -282,7 +282,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
InventoryFolderBase objsFolder
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
item1.Folder = objsFolder.ID;
scene.AddInventoryItem(userId, item1);
scene.AddInventoryItem(item1);
MemoryStream archiveWriteStream = new MemoryStream();
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
@ -485,7 +485,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
InventoryFolderBase objsFolder
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
item1.Folder = objsFolder.ID;
scene.AddInventoryItem(userId, item1);
scene.AddInventoryItem(item1);
MemoryStream archiveWriteStream = new MemoryStream();
archiverModule.OnInventoryArchiveSaved += SaveCompleted;

View File

@ -242,9 +242,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
}
else
{
// m_log.WarnFormat(
// "[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified",
// item.Owner, item.Name);
m_log.WarnFormat(
"[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified",
item.Owner, item.Name);
return false;
}
}

View File

@ -92,25 +92,44 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void AddInventoryItem(UUID AgentID, InventoryItemBase item)
/// <summary>
/// Add the given inventory item to a user's inventory.
/// </summary>
/// <param name="item"></param>
public void AddInventoryItem(InventoryItemBase item)
{
if (InventoryService.AddItem(item))
{
int userlevel = 0;
if (Permissions.IsGod(AgentID))
if (Permissions.IsGod(item.Owner))
{
userlevel = 1;
}
EventManager.TriggerOnNewInventoryItemUploadComplete(AgentID, item.AssetID, item.Name, userlevel);
EventManager.TriggerOnNewInventoryItemUploadComplete(item.Owner, item.AssetID, item.Name, userlevel);
}
else
{
m_log.WarnFormat(
"[AGENT INVENTORY]: Agent {0} could not add item {1} {2}",
AgentID, item.Name, item.ID);
item.Owner, item.Name, item.ID);
return;
}
}
}
/// <summary>
/// Add the given inventory item to a user's inventory.
/// </summary>
/// <param name="AgentID">
/// A <see cref="UUID"/>
/// </param>
/// <param name="item">
/// A <see cref="InventoryItemBase"/>
/// </param>
[Obsolete("Use AddInventoryItem(InventoryItemBase item) instead. This was deprecated in OpenSim 0.7.1")]
public void AddInventoryItem(UUID AgentID, InventoryItemBase item)
{
AddInventoryItem(item);
}
/// <summary>
@ -121,7 +140,7 @@ namespace OpenSim.Region.Framework.Scenes
/// in which the item is to be placed.</param>
public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
{
AddInventoryItem(remoteClient.AgentId, item);
AddInventoryItem(item);
remoteClient.SendInventoryItemCreateUpdate(item, 0);
}
@ -1108,7 +1127,7 @@ namespace OpenSim.Region.Framework.Scenes
agentItem.Folder = folderId;
AddInventoryItem(avatarId, agentItem);
AddInventoryItem(agentItem);
return agentItem;
}
@ -1232,7 +1251,7 @@ namespace OpenSim.Region.Framework.Scenes
{
agentItem.Folder = newFolderID;
AddInventoryItem(destID, agentItem);
AddInventoryItem(agentItem);
}
}