Reinstate parallel fetching of residents and remove a left over return from debugging
parent
1e4c656497
commit
1077d7b6f5
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@ -553,7 +553,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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/// </summary>
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public void process()
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{
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const int MAX_ASYNC_REQUESTS = 5;
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const int MAX_ASYNC_REQUESTS = 20;
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try
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{
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while (true)
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@ -589,11 +589,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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if (dorequest && !m_blacklistedregions.ContainsKey(st.regionhandle))
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{
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// while (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break
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// Thread.Sleep(500);
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while (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break
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Thread.Sleep(100);
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Interlocked.Increment(ref nAsyncRequests);
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RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle);
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Util.FireAndForget(x =>
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{
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RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle);
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});
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}
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}
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@ -766,7 +769,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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OSDMap responseMap = new OSDMap();
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responseMap["requestID"] = OSD.FromUUID(requestID);
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return;
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Stream os = null;
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try
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{ // send the Post
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