Reinstate parallel fetching of residents and remove a left over return from debugging

avinationmerge
Melanie 2012-07-08 21:53:23 +02:00
parent 1e4c656497
commit 1077d7b6f5
1 changed files with 7 additions and 5 deletions

View File

@ -553,7 +553,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
/// </summary>
public void process()
{
const int MAX_ASYNC_REQUESTS = 5;
const int MAX_ASYNC_REQUESTS = 20;
try
{
while (true)
@ -589,11 +589,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
if (dorequest && !m_blacklistedregions.ContainsKey(st.regionhandle))
{
// while (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break
// Thread.Sleep(500);
while (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break
Thread.Sleep(100);
Interlocked.Increment(ref nAsyncRequests);
Util.FireAndForget(x =>
{
RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle);
});
}
}
@ -766,7 +769,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
OSDMap responseMap = new OSDMap();
responseMap["requestID"] = OSD.FromUUID(requestID);
return;
Stream os = null;
try
{ // send the Post