diff --git a/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs b/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs index cc8a23661f..469bd31506 100644 --- a/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs +++ b/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs @@ -37,6 +37,8 @@ namespace OpenSim.Region.Framework.Interfaces double this[int x, int y] { get; set; } + float GetHeightAtXYZ(float x, float y, float z); + // Return the packaged terrain data for passing into lower levels of communication TerrainData GetTerrainData(); diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs index a5b42ff634..b4b1823de3 100644 --- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs +++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs @@ -156,7 +156,11 @@ namespace OpenSim.Region.Framework.Scenes // ITerrainChannel.this[x,y] public double this[int x, int y] { - get { return (double)m_terrainData[x, y]; } + get { + if (x < 0 || x >= Width || y < 0 || y >= Height) + return 0; + return (double)m_terrainData[x, y]; + } set { if (Double.IsNaN(value) || Double.IsInfinity(value)) @@ -166,6 +170,14 @@ namespace OpenSim.Region.Framework.Scenes } } + // ITerrainChannel.GetHieghtAtXYZ(x, y, z) + public float GetHeightAtXYZ(float x, float y, float z) + { + if (x < 0 || x >= Width || y < 0 || y >= Height) + return 0; + return m_terrainData[(int)x, (int)y]; + } + // ITerrainChannel.Tainted() public bool Tainted(int x, int y) {